Thought I would start a thread on the mod we are making for American Conquest called Sword & Arrow.
The Sword & Arrow: European Wars Mod (or S.A.M.), is a community based, not for profit, free for everyone mod. The mod encompasses the period in Europe between early 1100AD to mid 1400AD. We have tried to be as historically accurate as possible, but as with every game not everything can be accurate. Keeping intact a lot of the original American Conquest features, up to 16,000 units on the map allows for spectacular battles and using "L mode" (zoom in and out of the map) allows for greater control of units. Formations will play a vital role in successful battlefield tactics and utilizing the original American Conquest morale system successful battlefield tactics are further underlined. The use of town defenses is equally important as battlefield tactics, positioning of castles and towers is important, as when such structures are built on elevated terrain their attack range is increased, units can also be garrisoned in castles and towers further increasing the buildings attack and defense. Inflation will also play a factor in the mod, every building that you build will become more expensive to build than the first one, this will apply particularly to castles and towers to avoid annoying opponents building too many castles & towers, although it can be done if you can manage your economy well. Upgrades will also play a role in the game with every military unit able to have defense and armour upgraded to increase attack and defense and for the archery & siege units their range. Every unit depletes a certain amount of food from your resources, always make sure you have enough food to support your population otherwise you will have a famine and units will start dying. The building of mills and upgrades influence this. Archery units such as longbow men, archers and crossbow men deplete wood and iron each time they fire an arrow or crossbow bolt so keep in check these resources, if you run out they will only be able to use melee attack which is quite weak.
For those that are interested here is some screenshots in it's early development:
English Watchtower:
English Dwelling:
English Trebuchet (including crew):
English Longbowman firing animation:
English Castle:
[PNG, (2.41 MB)]
[PNG, (2.42 MB)]
[PNG, (2.44 MB)]
All the units (and possibly the buildings, which will depend on size of buildings in Age of Empires 2 which I am currently researching) will be made available for Age of Empires 2.
http://swordandarrow.ucoz.com
Firm believer in micro-management.
Introducing one of the greatest 2D RTS Medieval mods, Sword & Arrow: European Wars
The Sword & Arrow: European Wars Mod (or S.A.M.), is a community based, not for profit, free for everyone mod. The mod encompasses the period in Europe between early 1100AD to mid 1400AD. We have tried to be as historically accurate as possible, but as with every game not everything can be accurate. Keeping intact a lot of the original American Conquest features, up to 16,000 units on the map allows for spectacular battles and using "L mode" (zoom in and out of the map) allows for greater control of units. Formations will play a vital role in successful battlefield tactics and utilizing the original American Conquest morale system successful battlefield tactics are further underlined. The use of town defenses is equally important as battlefield tactics, positioning of castles and towers is important, as when such structures are built on elevated terrain their attack range is increased, units can also be garrisoned in castles and towers further increasing the buildings attack and defense. Inflation will also play a factor in the mod, every building that you build will become more expensive to build than the first one, this will apply particularly to castles and towers to avoid annoying opponents building too many castles & towers, although it can be done if you can manage your economy well. Upgrades will also play a role in the game with every military unit able to have defense and armour upgraded to increase attack and defense and for the archery & siege units their range. Every unit depletes a certain amount of food from your resources, always make sure you have enough food to support your population otherwise you will have a famine and units will start dying. The building of mills and upgrades influence this. Archery units such as longbow men, archers and crossbow men deplete wood and iron each time they fire an arrow or crossbow bolt so keep in check these resources, if you run out they will only be able to use melee attack which is quite weak.
For those that are interested here is some screenshots in it's early development:
English Watchtower:
English Dwelling:
English Trebuchet (including crew):
English Longbowman firing animation:
English Castle:
All the units (and possibly the buildings, which will depend on size of buildings in Age of Empires 2 which I am currently researching) will be made available for Age of Empires 2.
Introducing one of the greatest 2D RTS Medieval mods, Sword & Arrow: European Wars
[This message has been edited by ELiTE TEUTONiC (edited 04-19-2011 @ 07:14 AM).]