So i give the peasants of my base the possibility to build walls (single player game).
Then I set some triggers that group enemy soldiers and send them against my base in packets (patrol groups).
The problem is that, if i make some walls between the enemies and their destination patrol point, they don't attack the walls.
I put in the script the defconst set-strategic-number sn-wall-targeting-mode 1 in the hope that they would attack the walls.
This works only if the enemy troops have already been stopped, in their patrol, by something.
Anybody knows how to solve this?
~--------------------------~{±}~--------------------------~
¤›> PROPHETS OF DOOM <‹¤
o›> Project Thread: https://tinyurl.com/y93q84s9
~---------------------------~÷~---------------------------~