Download LinkThis is a trick I've been working on for a couple of weeks now. I was very surprised when I found out how many different things could be accomplished, just with this one method. With some help from some forumers such as, Ollie, AK, zyx, and of course DiGiT(AoKTS), I was able to find several uses for this one trick. But before I get into the trick and how it works, you might want here some of the effects you can achieve with this.EFFECTS
Useful Effects:
- Make a "Hold Off Unit". Similar to doing a HOU with an Invisible Tile, but you don't have to worry about lag, or turning other units invisible by walking over it. And only explored LOS is given off, not real LOS.
- Create Fires on water. Yes, water!
- Create Fires on any land terrain.
- Create "re-named units" in-game!
- Create "re-named buildings" in-game!
- Have Villagers farm any land(including snow).
- Create any unit or building on any terrain in-game! Even create them on water.
Not-so-useful Effects:
- Select Mountains in-game.
Screenshots:| Villager Farming on Snow | Fire on Grass 1 | Fire on Road | Fire on Water 1 | Hold Off Unit with Invisible Cloak |
| Created Building on Water |METHODS
Basic Method of Cloaking:All of these are done around the same simple concept. So simple, in fact, that I'm surprised that it's over looked. Well, simple for someone who uses AoKTS, atleast. All you have to do is garrison an object inside of it's self. Some of you might be thinking, that alone is a new trick. It's actually not that hard. Here are some instructions on how to garrison an object inside of it's self.Step 1: Open AoKTS and Choose your scenario. From here go to the "Units" tab and select the unit you want to garrison inside it's self.ScreenshotStep 2: Set the ID Number for that unit in the Garrison Box.ScreenshotStep 3: Open your game notice that your object looks to be completley gone. It's not gone, it's just in the state that any other unit is when garrisoned in a building.Note: It's a good idea to mark the object you make invisible with Dirt 1(or something else) so that you can find it later.Note: Before I explain all of the methods to you, you should know that when a building is damaged enough, everything garrisoned inside of it will un-garrison. This is the key to most of the effects.Also remember to do any triggers directed toward an object with Cloak on, before the object is Cloaked. <-- Very Important!Method for Hold Off Unit:
Just place a horse in a corner of the map and put a Cloak on him.Method for Fire on Water:
Create farm, put Cloak on it, then cover area around remaining farmland with water. Now cover that farmland with bridges, and remove them in-game. Now just damage the farm about 400 HP and you have fire on the water. (Best used for cutscenes, since the water above flame is walkable.Method for Fire on any Land Terrain:
- Place farm.
- Set trigger to damage farm(enough to catch on fire).
- Downsize to AoKTS.
- Cloak the farm.
- Re-load map in AoK.
- Cover the remain farmland with something(building, trees, etc).
- Test the map to see the fire on the terrain just below the remaining farmland.
Method for Re-Naming Buildings In-Game:
- Place a Ram.
- Place the desired Building.
- Make a trigger to remove the ram when you want the building to appear.
- Make an effect to rename the building(if desired).
- Downsize to AoKTS.
- Garrison the building in the ram(should be right next to it on the list tot he left).
- Cloak the ram, by garrisoning it's self(see Basic Cloaking Method).
- Now return to AoK Editor and reload the scenario.
- The spot the ram and building were once in, is now empty. They're still there, just invisible.
- Done. Once the trigger to remove the ram is fired, the building will appear.
Method for Re-Naming Units Created In-Game:
- Place a Ram.
- Place the desired Unit.
- Make a trigger to remove the ram when you want the unit to appear.
- Make an effect to rename the unit(if desired).
- Downsize to AoKTS.
- Garrison the unit in the ram(should be right next to it on the list tot he left).
- Cloak the ram, by garrisoning it's self(see Basic Cloaking Method).
- Now return to AoK Editor and reload the scenario.
- The spot the ram and unit were once in, is now empty. They're still there, just invisible.
- Done. Once the trigger, to remove the ram is fired, the unit will appear.
Method for Creating Units/Buildings on Water:
To make a building on water, all you have to do is Cloak a building, then damage it enough to un-garrison, then heal it. To make a unit on water, garrison a unit in a building, damage the building, then remove the building.
CREDITS
I'd like to give DiGiT a huge thanks for his program. Without AoKTS this trick could not exist. So of course, most of he credit for this trick goes to DiGiT and his wonderful AoKTS. Thanks.I'd also like to credit Oliver for helping me find this in the first place. He may not have known it at the time, but he did. Angel Anastasia also deserves some credtit for helping me with various different aspects of this trick(ram ).
! ! ! NEW DEVELOPMENTS ! ! !
Better way to do create re-named units:
I have some GREAT news. I'm so excited, I can hardly type. I was talking to Angel Anastasia and and she told me and idea. The idea was, to use a ram instead of a building(to create a re-named unit). I had already tried this before, but with no success. But I thought, since someone is asking about it, I should give it another try, and I did. At first I tried killing it to unload the object, but nothing. I tried killing it, because that's the only way a ram unloads a unit inside of it. Only buildings unload with damage. After a bit of frustration, I thought of "removing" the object. Once I tried it, I was amazed. It worked perfectly, with no icky flaming buildings appearing. You can create units in plain sight.So from now on, use a ram, not a building.
Thanks Ana.Walkable Cliffs "save" problem, has been fixed:
Yet another problem solved, with TIC. If you make some cliffs, put a building(barracks works best, only thing I've tested so far) on the cliff, cloak the building, and then just leave it alone. You now have a cliff that can be walked on, with out losing it due to saving. [This message has been edited by newIdea (edited 05-21-2006 @ 05:44 PM).]