closed11
Squire
posted 01-31-19 11:25 AM CT (US)
Hello, I am organizing an Age Of Empires II Championship, which will need to have moderator in the games.
This moderator will be responsible for some arbitrary actions, so you do not act smarty trying to take advantage.
In that case I will have to remove PLAYER 1 from the CBA v21 scenario, I need him to stay in the game, so that the chat is available for him.
In short: I want to disable PLAYER 1 of the CBA v21 scenario, but I need to keep it in the room with the active chat.
Could someone help me there?
LINK CBA v21: [url=https://drive.google.com/open?id=1Jc8U5BREjc8Jq4U2HKenZxWEKNUSxH3J][/url]
I am also open to your questions regarding how to control the AgeOfEmpires Championship
waiting for an answer
wounduporange
Squire
posted 01-31-19 12:34 PM
CT (US)
1 / 16
You're asking someone to modify the scenario in general. Maybe you should just setup a discord for it instead. Unless you want to modify the scenario. It could be done. I'm sure almost anyone with a little bit of experience could do it.
closed11
Squire
posted 01-31-19 02:06 PM
CT (US)
2 / 16
Hello wounduporange!
I tried modifying it, but I could not!
I tried deleting the walls and gates from the base of Player 1, but when I do a game test, player 1 is automatically defeated, I would like to remove them without player 1 being automatically defeated while testing.
do you know how to do this?
closed11
Squire
posted 01-31-19 04:31 PM
CT (US)
4 / 16
Hello Kataphraktoi!
That's exactly what I want to do!
As I said: I removed the gates of PLAYER 1 and put water (river), to separate PLAYER 1 from the map, but when I went to do the test in the scenario PLAYER 1 was defeated automatically, disabling the chat.
I believe that this happened because I removed the gates.
So here I am in the forum, I want to know how to remove the gates, without PLAYER 1 being defeated.
closed11
Squire
posted 01-31-19 06:31 PM
CT (US)
6 / 16
Yes, at the 'trigger' if the gates are deleted the Player is automatically defeated.
I'd like to remove this trigger, so that's where the gates can be removed, understand?
but I do not know how to do this
Basse
Squire
posted 02-02-19 08:47 AM
CT (US)
12 / 16
aokts is a program used to edit scenarios outside of the game. It stands for AoK Trigger Studio.
closed11
Squire
posted 02-04-19 02:44 PM
CT (US)
13 / 16
I finally got it using 'AoK Trigger Studio'
thank you guys. I'm digging here to learn how to play.
A doubt here.
Player 1 will be the moderator of the match, so he will not have allies (-), at the time of the game, is there any way for me to know who is playing against whom?
I entered it in the game to do a test, with PLAYER 1 (blue) and there it only shows that they are all my enemies, but not who is in team 1 and who is in team 2 ..etc
Do you have any way to show the teams?
Basse
Squire
posted 02-05-19 08:02 AM
CT (US)
14 / 16
You can have saboteurs blow up at the start of the game around palisade walls from the other players. The surviving palisades would then represent the allied players.
closed11
Squire
posted 02-06-19 05:24 PM
CT (US)
15 / 16
I still do not understand!
playing through "Voobly" with that "Spectators" option by installing the "https://www.voobly.com/pages/view/specmode" tool, that's right!
But then the Battle Moderator would not be the host.
Does it have any other form, the PLAYER 1, see the data equal the "Spectators" see.