So I'm using the immobile-aggressive switch AI in my scenario to make soldiers guard various villages throughout the map. The problem is, when I attack the soldiers in one of these towns, all the other units from the same civ move to aid the soldiers under attack. The player ends up having to fight every last soldier at once because they all converge on the site of the first battle.
The same thing seems to happen when using Immobile AI Gold.
I don't recall this being a problem before, and I've played loads of scenarios where you fight series of enemy AI units who have always stayed put until you reach them.
Is there any way to make the AI units stay when some of them are attacked?
SOLVED
Removed a town centre owned by the static AI close to where they were being attacked, and this seems to have stopped them from approaching from every direction when that area was attacked.
The same thing seems to happen when using Immobile AI Gold.
I don't recall this being a problem before, and I've played loads of scenarios where you fight series of enemy AI units who have always stayed put until you reach them.
Is there any way to make the AI units stay when some of them are attacked?
Removed a town centre owned by the static AI close to where they were being attacked, and this seems to have stopped them from approaching from every direction when that area was attacked.
[This message has been edited by SafeKeeper (edited 09-22-2019 @ 08:03 AM).]