When you create a modpack install script, you are given the option to add other files to the script. What files can you attach, and what are the advantages of this feature?
an era of glory has passed - may the arcade live on
Berserker Jerker Squire
posted 01-22-04 06:29 PM
CT (US)
3 / 9
It's for adding things like language dll's etc. If you make a mod pack, and edit the language dll, you can add this to the script, and then it's installed in the same way as your mod when you play it.
Berserker, How the hell do you know that! Shadowflare has tons of mod experience and I'm getting there and yet I hardly ever see you here and you know the answer to some obscure question like that!
an era of glory has passed - may the arcade live on
Berserker Jerker Squire
posted 01-23-04 01:47 PM
CT (US)
6 / 9
I've done extensive tests with mps, trying to discover things about the game. I have tried many things, usually ending up reinstall AOk in the process. This was just one of those things I've already tried, but don't get to exited, it's doesn't seem to work as well as it should.
that's great, but I can't quite figure out how to do it. You're shown a window containing all the folders in the AOK directory. What do you do with these? Where do you put the dll.s to add them to the script?
Drag them from explorer into the location you want them. IE .dll's go in the main AOK folder. I don't fully understand what's happening when this is done, and only been able to get my edited language files to work twice using this method.