I had an idea for a mod which involved making every unit cost no resources, but different amounts of population depending on unit strength such as: archer costs 2 population, elite war elephant costs 20 population. How ever I have come across some issues...
#1 - I quickly realised it wasn't as simple as resource 4 = how much population the unit takes up, but is the amount of available population space required for that unit to be built.
Is there any way to actually modify the amount of population a unit will take up?
EDIT: Never mind, I worked #1 out.
#2 - Despite changing the 0 value in the 'displayed' column to 1, the cost does not display. I am guessing it is to do with the lack of content for it in the language file, but is there any way to add an entry for it?
[This message has been edited by Rambit (edited 08-22-2011 @ 03:32 AM).]
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Replies:
Leif Ericson Seraph Emeritus
posted 08-22-11 03:52 AM
CT (US)
1 / 3
Looks like you were able to answer #1 already.
Unfortunately, for #2, I don't think that the game will display the cost of kills.
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Kor Busschof Happertesch
(id: Derfel Cadarn)
posted 08-22-11 04:59 AM
CT (US)
2 / 3
Just add it manually, for example like this:
Train <b> Knight<b> (<cost>, takes up 2 pop slots)
It'll look quite natural that way.
Kor | The Age of Chivalry is upon us! Wellent ich gugk, so hindert mich / köstlicher ziere sinder, Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder, Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder; Die geben müt als sackwein vich. / Vor angst slach ich mein kinder Offt hin hinder.
Rambit Squire
posted 08-22-11 05:22 AM
CT (US)
3 / 3
Thanks guys. I generally don't like the word 'manually', but it is a solution to my problem none the less.