Workaround method:
1. Open the attack slp in turtle pack.
2. Set player colour to red
3. Export all frames
4. Import all frames, with blue checked as the player colour.
5. The result is that the program looks for blue pixels and doesn't notice the red player colour. The unit is now permanently red. Save SLP and close.
6. Repeat for standing, dying, etc.
7. Create your rainbow knight, red version in the data. Use the slps you made permanent red.
8. Repeat steps 1-7 for green, yellow, etc. As many colour# as you need!
"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king[This message has been edited by Mr Wednesday (edited 06-18-2019 @ 11:01 PM).]