Steve444
Squire
posted 02-01-20 05:28 PM CT (US)
Hi guys. I thought about adding a bonus to a civ and was wondering if it is possible to do this in Genied. My idea is:
The player of this civ is able to build his houses for free when he deletes them (never when an enemy destroys them) and only once for each house.
Perhaps it is possible, I think, to update the rubble of the deleted house in a new unit that costs zero, but I haven't had time to test it yet. And, anyway, I don't know how to make it happen just once a home.
I appreciate any help.
Mahazona
Squire
posted 02-01-20 07:56 PM
CT (US)
1 / 13
I dont think its possible to do.even if it was possible whats the point of it?
fknabyss
Squire
posted 02-01-20 10:02 PM
CT (US)
2 / 13
have a mod that give you back the wood of the building when destroyed
WAIFor
Squire
posted 02-02-20 06:33 AM
CT (US)
3 / 13
I know a way to return costs when delete houses, while nothing happened when destroyed.
Steve444
Squire
posted 02-02-20 08:35 AM
CT (US)
4 / 13
@Mahazona I confess that I didn't think much about this issue. As soon as I had the idea, I made this topic here.
The idea behind it was to make the civ capable of rebuilding quickly in a safer and unknown place to the enemy after almost being destroyed.
@fknabyss Do you know the name of this mod?
@WAIFor So is it possible in Genied? How would it be?
WAIFor
Squire
posted 02-03-20 09:11 AM
CT (US)
6 / 13
House's Dead Unit stores its cost to player, keeps when it dies.
House's Pile Unit stores its negative cost to player, keeps when it dies.
Both of them are of 0 HP.
Pile Unit only generates when building is destroyed, not deleting. So we may adopt this feature for your idea.
Besides, Pile Unit is always generated as gaia's. It'll be auto-converted by ruin of the house.
WAIFor
Squire
posted 02-04-20 08:48 PM
CT (US)
8 / 13
I suggest you create a new rubble unit, then set house's dead unit to this by tech tree or automatic unique research, instead of modify the original one. New rubble unit stores wood, so it will give player wood when created.
New pile unit should be type 70, with negative wood storage. So it will neutralize giving resource.
Steve444
Squire
posted 02-08-20 12:40 PM
CT (US)
11 / 13
That's the idea. At first, I thought of this bonus as representing houses that could be taken apart and assembled elsewhere. But perhaps this would be better with a house unit that turns into a wagon (like a trebuchet) and is mounted elsewhere, and would fit better into a nomadic civilization.
Mahazona
Squire
posted 02-08-20 07:45 PM
CT (US)
12 / 13
You can make buildings pack and unpack so its doable.
Destroy and build else where would actually fit native americans.
Steve444
Squire
posted 02-11-20 09:48 AM
CT (US)
13 / 13
Unfortunately, I will have to abdicate my original idea for this (un)mountable house.
Does anyone know how to make the Pile Unit be generated as belonging to the player?