Topic Subject:Presents to make, material for the taking, looking at Vardamir
Khan Ivayl Squire
posted 02-03-20 06:15 AM CT (US)
I am not sure I have Vardamir's private email, or I simply forgot which email name goes with him...
However, because I am giving up "Borderland Empires" in favor of "Dawn of Rome", Vardamir can have the user interfaces I made for the Bulgars and Moors, for the Realms mod. Either from moddb, or I can mail the actual slps.
I also recommend to use the more recent version of the Bulgar cataphract: http://aok.heavengames.com/blacksmith/showfile.php?fileid=12287 which is slightly different from the Beta Vardamir is using in Realms, but if he wants to keep using the Beta that's fine, it's just a suggestion.
[This message has been edited by Khan Ivayl (edited 02-04-2020 @ 04:54 PM).]
Author
Replies:
nwndev1 Squire
posted 02-03-20 09:02 AM
CT (US)
1 / 6
I believe the link is broken.
Vardamir Huskarl
posted 02-04-20 12:16 PM
CT (US)
2 / 6
Thanks! I'd certainly missed the fact that you'd upgraded that cataphract. I have Borderland Empires already, so I can pull from that.
One formatting note: you haven't replaced the your.url.here bit on the hyperlink markup, so it doesn't go anywhere helpful, even though it displays the correct link as text.
Ok But one more note, it matters which version of Borderlands you have, the one which is going to be replaced with "Dawn of Rome" already does not use the Bolgar Cataphract, so the safest way to obtain the newest Bolgar Cataphract, is to look for it specifically... it is also used as a "Sipahi" in Tzars and Salesmen...
For the user interfaces which I recommend to use for Moors and Bulgars, any version of Borderland Empires will probably do
Vardamir, I am looking for help using your Genie Converter to install the RAW Mod on Steam HD for me, as I have succeeded although I tried to follow the directions. I described my steps and problem in the Genie Converter's comments section: http://aok.heavengames.com/blacksmith/showfile.php?fileid=12543
Vardamir Huskarl
posted 10-31-20 10:03 AM
CT (US)
5 / 6
Sorry about that, RaW's setup is something of a special case that isn't talked about very well in the documentation. You actually need to install it twice, once for graphics and once for everything else (the part you already did)
Akx files (an archive with the graphics) aren't set up to be extracted with Convert Input Directory. You'll also need to run Convert Input File on the Akx to install it. You probably want to rename the Akx before you do this to match the folder name, otherwise you'll end up with separate mods for the graphics and ai/campaign/sounds...
Hopefully that's enough info for you to get it working
Thanks for replying. When you write, What do you mean when you say: "You probably want to rename the Akx before you do this to match the folder name, otherwise you'll end up with separate mods for the graphics and ai/campaign/sounds..."
Exactly what is the folder name in particular that you mean?
Right now, the file is titled: "WFSRaWScnv2.akx"
It sounds like you want me to rename that file to "Age2HD.akx" because the folder that would be the HD Edition output path would be steamapps/common/Age2HD =================================== Vardamir replied: The akx is called WFSRaWScnv2, the folder is wfsrawscenv2 Those aren't quite the same, so they'd make two separate mods
[This message has been edited by rakovsky (edited 11-04-2020 @ 09:27 PM).]