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Age of Kings Heaven » Forums » Scenario Design and Discussion » Review Requests: about Reviewing and Tutorials III
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Topic Subject:Review Requests: about Reviewing and Tutorials III
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Mash
Huskarl
(id: Mashek)
posted 07-22-10 09:35 AM CT (US)         


Here you may request a review for your file or for another's, whether it be because you would like a second opinion or because you believe a certain file is rated unfairly or is even over-rated. To do so simply leave a comment and the Thread Reviewers here will take a look at it. Please be patient as a skilled review can take some time to write.

BECOMING A THREAD REVIEWER


If you would like to help out with the community and become a Thread Reviewer, you need just four approved reviews. Please post your request in this thread or send a mail to panel@heavengames.com, naming your last review. You do not have to review regularly, but keep in mind that if you have not posted or updated a review within three months you will be put on inactive. To become active again, simply find your name below and post a review. If your name is not listed inactive anymore, your last review will have dated before 01/01/09 (DD/MM/YY) and you may re-enter the thread after one posted review only.




ACTIVE THREAD REVIEWERS
(In order of number of reviews)
* = Official Reviewer

169 Possidon*: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities, RMS, AI-Files
107 Lord Basse*: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities, RMS
92 Mashek*: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
80 Sword_of_Storm (Jatayu)*: Single Player, Mod Packs, Utilities, RMS, AI-Files
45 Panel*: Single Player, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
35 alekshs: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities, Recorded Games, RMS, AI-Files
30 dragonslayermcmx: Single Player, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
27 Sarn: Single Player, Mod Packs
18 Mayank Sharma: Single Player, Multiplayer, Mod Packs, Utilities
9 RladalFatih: Single Player, Non-Playable Scenarios
6 Dead_End: Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
4 HockeySam18: Single Player

CURRENT INACTIVE THREAD REVIEWERS
(In order of time of inactivity)

11 Leif Ericson: Single Player, RMS, AI-Files
55 Popeychops*: Single Player, Multiplayer, Cinematic Scenarios, Mod Packs, Utilities, RMS, AI-Files
26 Julius999*: Single Player, Cinematic Scenarios
25 Dtrungle*: Single Player, Cinematic Scenarios, Utilities
09 joshua4missions: Single Player, Mod Packs
10 Fanica: Single Player, Mod Packs, Utilities
05 Jecon: Single Player, Utilities
08 hailstorm65: Single Player, Mod Packs, Utilities
27 Cilibinarii: Single Player, Cinematic Scenarios, Utilities
23 FuzzyFurry25: Single Player, Mod Packs, Utilities
16 Guthan: Single Player, Multiplayer, Mod Packs, Utilities, RMS

OFFICIAL REVIEWERS


Mashek
Lord Basse
Popeychops
Julius999
Jatayu (aka Sword_of_Storm)
Possidon
Dtrungle
Stephen Richards
Panel

HALL OF FAME


231 Tanneur99
95 Lord_Fadawah
92 BrandNewCar
61 clayperboy
54 rwilde
31 Stephen Richards*
30 zyxomma100
25 Magnum Zero
24 RF_Gandalf




REVIEW LIST

The list below consists of a number of requests and/or downloads recently rated by thread reviewers. Requests are marked R and updates U. Thread Reviewers are free to review whichever file they want, but should be aware that the designers at the top of each list are waiting the longest for a review. Files that have received a review in the time of request in this thread (whether by a thread reviewer or not) will be removed from the list unless a second opinion is requested.

AI Files: None

Utilities:
R Notepad++ AI Editor, by beladar; No Reviewer
R Enchanced Editor, by GeneralR; Reviewer: panel 3.3
DirectDrawFix - Color Update, by scripter64; Reviewer: panel 5.0
All Bitmaps of all Units, by dragonslayermcmx; Reviewer: Lord Basse 5.0
All Bitmaps of all Buildings, by dragonslayermcmx; Reviewer: Lord Basse 5.0
Advanced Genie Editor 2, by Keisari Tapsa; Reviewer: Lord Basse 5.0
SLP Editor 2.2.5, by Hawk_Ruralist; Reviewer: Lord Basse 5.0
DirectDrawFix - Color Update, by scripter64; Reviewer: Possidon 5.0


Mod Packs:
U Age of Vampires, by Khan Ivayl; Reviewer: Mashek 4.0, alekshs 5.0
Explosive Turtle Ship, by dragonslayermcmx; Reviewer: panel 4.0
AH-64 Apache Armed Helicopter, by Hawk_Adongct; Reviewer: Lord Basse 4.3
Archery Range Pack, by Rageofempires; Reviewer: Mayank Sharma 2.8
Transformers BUMBLEBEE, by Hawk_Adongct; Reviewer: dragonslayermcmx 3.3
Oriental shield king, by Hawk_Adongct; Reviewer: dragonslayermcmx 4.3

Cinematic Scenarios:
ACSC10 - The Last Samurai - Blood Memories, by Sebastien; Reviewer: Mashek 4.6, Lord Basse 4.4
A Tribute To RU42, by Hawk_Adongct; Reviewer: panel 4.6

Single Player:
R A Mans Home is His Castle, by joshua4missions; No Reviewer
R Sir Spart on Trench Shores, Demo, by Algren t l s; No reviewer
R Brotherhood of War (updated 1.3 version), by kahn1969; Reviewer: Panel;
R The Arabian Nights, by Jackrum; no reviewer
R ICE AGE ICE MAZE, by Xylon Draganthus; Reviewer: Panel 3.2
The Jaguar Gold, by Lord Basse; Reviewer: Sarn 4.8, dragonslayermcmx 4.8, Possidon 4.6
R Ottoman Empire and Modern Turkey, by Celebi Megatron; Reviewer: panel 4.4
The Conquest of Kent by Andrew W; Reviewer: Sarn 3.8
Phoenix (Unfinished), by Teotl; Reviewer: panel 4.2
Demon Town, by Devastator; Reviewer: panel 3.8
the TWO KINGS by Genghis, by Pro_Designer; Reviewer: Alekshs 3.0
Britannia Colonia, by Yekkelle; Reviewer: Sarn 3.0
Treasure Predator, by Devastator; Reviewer: Sword_Of_Storm 3.8
Helm's Deep by Magnus, by Lord Magnus; Reviewer: Sarn 2.4
MGC12-An evil "surprise", by Alekshs; Reviewer: Sarn 4.0
MGC2012 - The Siege of the Fort, by Mephiles5; Reviewer: Sarn 2.8

Non-Playable Scenarios:
R Forest, by Dragonslayermcmx; panel 4.0
The Jungle Thinghy, by IsuckatXbows; panel 1.5
R District of Allin, by Algren t l s; panel 3.0

Random Maps:
R Fertile Crescent, Revision 1, by OtmShankIiI; no reviewer

Multiplayer:
R Compilation of Multiplayer Games, by jburnell; No Reviewer
R Persia - Non Random Map, by Lakayaa; No Reviewer
R UDP - Deathly Cliffs - V3.2, by Heroes; No Reviewer
R Battleships, by TheReal_Hunter; No Reviewer
R The Seas of Egressa RP, by Guthan; No Reviewer
R city catastrophe(complete version), by bigboy37731; No Reviewer
R UDP Prison Break, by Alevo; No Reviewer
R Paradise Lands, by sathcooperation; No Reviewer
R SAVE YOUR @$$ (beta2), by rohit021089; No Reviewer

Recorded Games:
DM 1 vs 4 Hardest.mgx, by zebratangozebra; Reviewer: Alekshs 1.5





FILE UPDATES AND OBSELETE REVIEWS

Please edit your review after an update. A designer can ask for the removal of all reviews after an update if he feels that they do not represent the actual version of his submission. Reviews that address issues that are fixed, altered or ameliorated do not serve the visitors of our site. A review has to be a valuable tool for the designer and the downloader.

RECENT UPDATES/ REVIEWS TO EDIT
(In order of date of the update)

10/23/11 Roots to Noah's Arc, by Pancho Villa 347; Reviewer: Mashek
11/25/11 Age of Vampires - Blood Reign in Transsylvania, by Khan Ivayl; Reviewers: Mashek




Please read the REVIEW GUIDELINES

Without trying to enforce the Review Guidelines as something as law, they are still a very important part of the review system here at Age of Kings Heaven, and are used to create consistency between reviewers at the Blacksmith in order to establish fairness and equality for reviews. With the Review Guidelines’ recent update all reviewers need to take into account the new addition of rules when reviewing. However, Angel SpineMan’s primary objective for reviewing in the Old Guidelines still applies today:

“This article will provide a description of how to write quality reviews for Age of Kings Heaven that are scored consistently between reviewers and are helpful to both the file's creator as well as the potential downloader.”

In some cases, a small percentage of reviewers tend to review files according to their own rules, leading to inconsistency between reviews at the Blacksmith, which is neither helpful nor fair to anyone. To have reviews at the Blacksmith that are fair and helpful, reviewers have to follow some rules to score consistently.

If you have any questions about reviewing, please do not hesitate to post in this thread!




Single Player Campaigns and Scenarios


There are many invaluable lessons to learn when becoming a good reviewer, and a few other things besides that will result in a good and fair review. Some things are self-evident when reviewing a file; in general, do not review game styles you do not enjoy and review files according to the date of its release. There are many files back in 2000-2002 that received a score of a high 4, which would not fit the standards of today. You have to take into account the standards of the day, and rate accordingly. In addition, if the scenario is designed for original Age of Kings, review it playing AoK.

Below you will find a general breakdown of each category from a review for your convenience.

PLAYABILITY is about the fun you had while playing a scenario, and here you need to mention what affected your enjoyment in a positive and/or negative way.

BALANCE is about how easy or difficult a scenario was for you. You should mention which difficulty you played on when reviewing, although this is not mandatory. A good approach to reviewing a file would be to start with moderate and later change to standard, to see if the scenario was too easy or too hard or well-balanced overall; before ending off with hard difficulty. However, reviewers will need to take into account that not all files are difficulty-level-dynamic. In general, remember that you are rating the file according to your own skill level and not that of others.

CREATIVITY covers every aspect of a scenario. Remember that a file does not need anything new to achieve a high score.

MAP DESIGN scores compared to a random map which rates 2.0. Anything worse or better than a random map may be rated up or down accordingly. Some tips for rating this category is that you rate what you see during game play, which means no Marco and Polo. The map size and how much of the map was used should not affect the rating.

STORY/INSTRUCTIONS is a little more interesting than some. Probably the most common detail reviewers tend to overlook is that this category covers two aspects of any scenario, story and instructions. Not just one or the other. If the file is lacking in one then you can make note of that in the review and mark down accordingly. However, this does not pertain to multiplayer scenarios, whereby a story is not mandatory. In general, the presence of a functional story (while not necessarily being a good story) with instructions should be midpoint, a 3. From there you should be able to give an accurate overall rating for this category.

Non-Playable Scenarios

For files such as those where playability is void and map design is the only feature of the file (e.g. entries to the Totally-Terrain Contest), the category should therefore be used to take a look at the technical and creative qualities of the map design, while referring to how that design pushes the boundaries of realism in an AOK environment. One particular thing to note here is that just because the file is all about pretty map design, that doesn’t mean it cannot feature any creative features that might breathe life into the design, such as towns brought to life by wandering villagers, people going about their everyday lives, and other unique devices besides. Basically, anything that goes into making the map more alive and as such realistic should be taken into consideration. As the file will likely feature little anything else other than map design, a single overall rating between 1 and 5 will be fine.

Scenarios without Fighting

An exception to the balance category is when the author of a particular file did not intend any fighting, or very little of, to feature in the scenario. From the review guidelines:

One important note about scoring the balance category for scenarios is that where no fighting takes place, such as some puzzle scenarios and some RPG-style scenarios, is that just because the player cannot die in such scenarios, that doesn't mean the scenario isn't balanced. Difficulty can also be present via puzzles or other devices, and the balance of these should be taken into account.

For files such as the Pretty Town Contest entries whereby there is a great degree of walking and nothing else much, reviewers should therefore take into account the author’s intention. If it was intended that you walk around and gaze at the beauty and wonder of a landscape, then you need to rate on that account.

Rating Cut-scene Style Scenarios

Cut-scenes rate like any other scenario, the only difference is that most cut-scenes do not allow any interaction for the player, requiring only that the player sits down and watch as the story unfolds. Cut-scenes are a mixed bag of lollies; some designers appreciate them, others however do not. The purpose of a cut-scene is to tell a story, to continue or conclude a project, like in Ulio with the old man in the forest and the two travellers. In the general sense of the word Playability, we rate the fun we had while watching the cut-scene and how playable it is.

The very definition of Playability denotes many errors, some already obvious. In Tanneur99’s words, the previous Blacksmith administrator and owner of this thread, “playability is a bastard word. It does not exist in the English language and separating the word into play and ability gives an incorrect meaning for the category. Ability to play would be listed under balance, the ability of a player to play a certain difficulty level of a file. It is a common error to believe that cut-scenes are unplayable. Gordon Farrell wrote that you play a cut-scene in the same sense as you play a CD on your CD player. If the CD has scratches and/or is dirty it is less playable to unplayable. A cut-scene is less playable to unplayable when we encounter bugs and/or lag. In closing, rate the fun you had watching the cut-scene and deduct for bugs and lag.”

For rating Balance in cut-scenes, the review guideline gives us this description:

for scenarios with no interactivity, such as cut-scenes, this category should be used to examine the flow and technical merits of the cut-scene: did it run smoothly? Was everything technically put together well

This means that reviewers can now rate down in this category for all those dodgy timing sequences, overlapping music, and anything else that would not necessarily affect one’s enjoyment but the technical aspect of a cut-scene. This also gives balance in cinematic scenarios more depth and meaning, and contributes more to the overall rating of a review than previously attained. Every technical aspect is to be taken into account, and what happens on-screen should generally correspond smoothly with dialogue and the overall transition of the story. Generally speaking, the less the cinematic leaves up to the viewer’s imagination, the higher the quality of the presentation. In saying all that, a cinematic should never feel rushed or sluggish, but proceed from scene to scene as the atmosphere and story suggests.

Demos, Teasers, Unfinished Scenarios

Unfinished files, demos and teasers are common at the Blacksmith and make up a great percentage of submissions. Many designers, like writers, look for feedback on their work: to help get past a certain point in their project where they might be hindered from progressing, or to catch up on any bugs that might be bothering them. Some authors return to the file and provide the Blacksmith with a complete update of the file as a result of the feedback.

When reviewing unfinished files, it’s important not to discriminate because it is an incomplete work. There’s no reason to knock down points just because somebody put Demo or Teaser in the title to get some feedback to know what he/she could improve on in an update. Rate a demo as if it is a finished product. This will achieve the best possible feedback for the author of an unfinished file.

Multiplayer

The Official Review Guidelines is the directive for rating single player scenarios and multiplayer scenarios, with an exception to Balance only. When judging BALANCE in multiplayer scenarios, you rate nothing else but the starting positions of each player, which should be equal for all to achieve the highest rating. For more on this please read post 264 of the previous thread.

Random Map Script


AI-Files

The first question to ask when rating an AI-File is what is the AI intended to do and how well does it perform in that specific area? There are AI-Files developed for many intents and purposes: for scenario design, training, specific maps (e.g. Arabia), death match, tournament, defensive/ aggressive files, water maps or land maps only, etc.

If the AI-file is developed for Age of Kings test it playing Age of Kings only. Rating an AI according to your own experience might be biased unless the AI cheats. Cheating AI-files, as forbidden for tournaments, are meant to play against human players. A good way to test a non-cheating AI is against the standard AI. If its performance compares to the standard one, it is average and the minimum rating should be a 3. In general, rate the AI-file according to its time. Many AI-files were developed to beat another specific one. It would be unfair to knock off points of an AI developed in 2000 because it loses against a more recent one.

Modification Pack Script

A Modification Pack Script (MPS) is mainly an item for the player, which has a limited use for designers; the content will not always suit a designer’s endeavours in scenario design and is very limited to its audience. Keep this in mind when you rate mod pack scripts for USEFULNESS/NOVELTY and QUALITY/INSTRUCTIONS. The main categories are USEFULNESS and QUALITY for the overall rating of a MPS. Use NOVELTY and INSTRUCTIONS to correct the category rating. Still, for a perfect rating the MPS has to excel in all four categories.

Utilities

There is no official guideline for reviewing utilities, but for some ideas you can go here. A utility is a tool for the designer and has hardly any use for the player; keep this in mind when you rate utilities for USEFULNESS/NOVELTY and QUALITY/INSTRUCTIONS. Often you cannot rate the novelty factor because the file is another eye candy map of Lord of the Rings, a Volcano, Waterfall, Trigger Guide, Tutorial or collection of battle sounds. In other words, nothing new. Originally the fifth category was Creativity but this was too close to Novelty, better to have the two rated together if possible. When you feel Novelty does not apply, you can replace it with Creativity. The four categories are of equal importance for the overall rating of a utility.

Recorded Games

The value of a recorded game is highly subjective depending mainly on the purpose for which the submitter uploaded it. A recorded game must have a specific and defined purpose so the viewer can gain knowledge and/or entertainment value from the game. The submitter must specify exactly what to look for, what the point of the upload is.

It is up to the reviewer to check if there was any purpose and how well the recorded game met the intended goals. If it is supposed to be an example of a rushing tactic but no attacks happen until 30 minutes into the game, it is a bad example of the tactic. The rating is not about how well everybody played, if the teams were equally strong, you can mention that but it should not affect the rating.

The questions to answer: What is the purpose of the record? How well does the game show the intended goals? Is it entertaining and/or can the viewer gain knowledge from it?




Review Thread History

Luke Gevaerts started the Review Request Thread 03/30/2002. Tanneur took over 11/30/2002 until 7/11/2009. I (Mashek) have since taken over and updated the thread as best I can (disputable) to feature more relevant information according to today’s guidelines.

[This message has been edited by Dead_End (edited 05-18-2012 @ 07:04 PM).]

AuthorReplies:
Carlos Ferdinand
Squire
posted 01-30-11 11:25 AM CT (US)     316 / 943       
I've explained this several times, since you decided to attack me, my perfectly justified review, my opinions, and my friends, I decided that I would edit my review to be more critical of you.
This is the problem. An argument made about an issue in which i was perfectly justified, should not be a reason to deduct marks. You aren't god to punish me for my behaviour.

In addition, using the monk also balances out the naval portion of the game very much. Once it picks up true cross you will get better and more navy as you turn the resources into profit. If you dont do this, it can be very hard to actually proceed to the next islands after taking out iviza.

And seeing tanks post is just too funny for me to reply 11111.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 01-30-2011 @ 11:28 AM).]

Possidon
Slayer
posted 01-30-11 11:30 AM CT (US)     317 / 943       
If arguments cannot be won opr lost why do you carry on arguing? Sureley if you are older than 13 (The Forum's Age Limit) you have the maturity to just face the fact you have been given a lower mark than you wanted. IF you aren't mature enoguh you shouldn't be here.
Carlos Ferdinand
Squire
posted 01-30-11 11:36 AM CT (US)     318 / 943       
If arguments cannot be won opr lost why do you carry on arguing?
Because im not arguing for the sake of winning it,unlike you(and some others) are.
you have the maturity to just face the fact you have been given a lower mark than you wanted. IF you aren't mature enoguh you shouldn't be here.
That is not the issue here. The rating he gave as such isnt the issue. As i already told he deducted points to punish me for my behaviour.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 01-30-2011 @ 11:37 AM).]

Possidon
Slayer
posted 01-30-11 11:55 AM CT (US)     319 / 943       
I'm arguing to finish the argument and get this thread back to reviews and becoming an arguments thread
That is not the issue here. The rating he gave as such isnt the issue. As i already told he deducted points to punish me for my behaviour.
Maybe he is reviewing not only the design but the designer as well. IF the designer has the wrong attitude I wouldn't want to play their scenarios. I was thinking of downloading your scenario before this argument came up but now I'm having second thoguhts.
panel
Squire
posted 01-30-11 12:30 PM CT (US)     320 / 943       
carlos ferdinand...*sigh*...

go outside. breathe the air. maybe even do some jogging. just don't sit in front of your computer anymore, you're killing your braincells (and ours) over nothing.

maybe when you come back and look upon this thread you will realise just how ridiculous you've managed to make yourself look.

some people tried to tell you this in a diplomatic way. others were even polite. some, like tanks and popeychops, lost their temper. I am getting there too.

Lord Basse should add the category "whiny little B*tch of the year" to the GOTY awards, maybe that way you win something.
RON PAUL 2016
Squire
(id: Turty)
posted 01-30-11 12:50 PM CT (US)     321 / 943       
Sebastien has probably made the most intelligent post on this page.
Maybe he is reviewing not only the design but the designer as well. IF the designer has the wrong attitude I wouldn't want to play their scenarios. I was thinking of downloading your scenario before this argument came up but now I'm having second thoguhts.
That is a really horrible way to abuse the reviewing system, as it reduces the merit on which reviews are based.
Mash
Huskarl
(id: Mashek)
posted 01-30-11 06:52 PM CT (US)     322 / 943       
Right, boys. This ends right here, and any further reprisal to this argument and you'll be hearing from me.

As for a number of you (and you know who you are), thanks for trolling and laying the foundations for flaming. Okay, for starters, if anything this is between Popeychops and Carlos and if you feel you can't reply contructively to what *may* have been a mature discussion then don't reply at all.
I'm not saying they should be marked down for not having AGE, etc. but they should have to fit in with the guidelines, exactly like every other scenario.
Should we discriminate against scenarios released today because they're newer? One way or another, you've got to adopt a double-standard.
With all due respect, I can't help but repeat what I said in my comment prior to this post:
No one said anything about rating higher or disregarding the review guidelines, but there's no use rating a scenario back 'then', which for its time was considered very creative, and then spouting how there weren't enough trigger tricks, use of Genied, no modified data files and no fancy mechanics. You're trading what you know today in favour of a fair review.
I'm simply asking you to put aside your perspective and some of the things that you know today and take into consideration the standards of the day of that particular file's release.
And you can't mark your reviews down because of a personal grudge you have with the designer. It's like Russia cutting off it's gas supply from the rest of Eastern Europe because of a political agreement they did not support. Believe it or not, they do this quite regularly. What irritations you hold with the person is irrelevant, and as an Official Reviewer you should know better, especially since you recently stated that every review should have "to fit in with the guidelines".

Carlos and John,

You should both refer to Teotl's remark on comment 285. Perhaps the most sensible comment thus far.

I will get to the rest of it all later tonight when I have the time.

[This message has been edited by Mashek (edited 01-30-2011 @ 07:15 PM).]

Khan Ivayl
Squire
posted 01-30-11 08:49 PM CT (US)     323 / 943       
Meanwhile I decided to take back my request for reviewing Age of Vampires, as I have assumed working on a better version. I will also try to make it happen in English, as there is apparently none who wont's to review the german version...

Greetz,

Ivo
John Mendl
Squire
posted 01-30-11 10:04 PM CT (US)     324 / 943       
Edit

[This message has been edited by John Mendl (edited 01-30-2011 @ 10:25 PM).]

John Mendl
Squire
posted 01-30-11 10:20 PM CT (US)     325 / 943       
Edited to let this thread stay "review requests".

[This message has been edited by John Mendl (edited 01-31-2011 @ 05:57 AM).]

Leif Ericson
Seraph Emeritus
posted 01-31-11 02:21 AM CT (US)     326 / 943       
John, Mashek explicitly stated that the argument can go on no more. I am planning on playing and reviewing Carlos' scenario to add my own suggestions on the matter. If you or Carlos feel that you need to discuss this issue further, I encourage you guys (I really do) to email one of us on the staff and we'll work to resolve this. However, this conversation cannot carry on anymore in this thread since it has long since been a productive discussion.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Francis de Talking France
Squire
(id: Watson)
posted 01-31-11 05:52 AM CT (US)     327 / 943       
Dash, I hadn't logged in time (Before Mashek) to post my planned comment; "Ooh, it's finally Sunday. Wait till Mashek reads the pages you have filled over this argument."

And seriously, please cut it off. Mashek will devise some fair solution, to make this end in stalemate.
Possidon
Slayer
posted 01-31-11 10:31 AM CT (US)     328 / 943       
Now thats over can we get back on with our reviewing. If you didn't notice Mashek I've reviewed RunescapeRPG givving it a 4.8.
Popeychops
"Cool" Huskarl
posted 01-31-11 03:14 PM CT (US)     329 / 943       
Mashek, I'll revise the changes in storyline score.

Edit: Carlos, to end this pointless arguement I have restored your story/instructions rating to 5, giving you an overall of 3.8. In my opinion that's a fair reflection of CF2. No more edits, no more discussion in this thread. My email is in my profile, if you have any more to say please use it.

Member of BlackForest Studios
Co-creator of Silent Evil (4.6) Voted Best Multiplayer Scenario of 2009 (Most Fave'd Multiplayer Scenario)
and The Seas of Egressa (4.8) Voted Best Multiplayer Scenario of 2010
"Popey just hates everywhere." - Chocolate Jesus, on my fear of Romanian organ-traffickers
"Hooray for Dear Leader-Comrade-Generalissimo-Presidente-Lord Protector Popey!" - Lord Sipia, on my benevolent, iron-fisted rule
"You're not Popeychops; you don't get to physics." - Moff, in response to a clumsy muon simile

[This message has been edited by Popeychops (edited 01-31-2011 @ 03:23 PM).]

BF_Tanks
Squire
posted 01-31-11 03:43 PM CT (US)     330 / 943       
'bout damn time.

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Courtjester1
Squire
posted 01-31-11 05:33 PM CT (US)     331 / 943       
Ooh, it likes like I missed a rather heated flame war while I was gone. Good to see peace has been restored though.

Experience a fierce Norseman's tale of vengeance in the bloody saga The Fury of Rästulf

My Unit List
BF_Tanks
Squire
posted 01-31-11 09:30 PM CT (US)     332 / 943       
Would it be possible to get a review of Silent Evil, please? (Popeychops can't do it, because He and Me both made it.)

While it seems odd I'm asking for an old works that has already won a prize and has a high rated review, I'd like an official, well written and detailed review so I can get a clear look at the balance, design and whatnot.

Seeing as how most of my work revolves around the whole Role Playing genre, this would benefit me for my future works, and benefit in any possible production of a second Silent Evil.

Unless ofcourse it's already got an official review by the official thread (This Thread.), then you can just ignore that well-thought out, carefully spelled and gramatized garbage and just notice how many maps are on that big list on the OP that haven't been reviewed yet.

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Carlos Ferdinand
Squire
posted 02-01-11 07:00 AM CT (US)     333 / 943       
Leif, thanks in advance. Im pretty sure you will enjoy it.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire
Popeychops
"Cool" Huskarl
posted 02-01-11 01:12 PM CT (US)     334 / 943       
Mashek, I'll restate that Fanica's mongol invasion has been reviewed twice, by myself and dtrungle?

Member of BlackForest Studios
Co-creator of Silent Evil (4.6) Voted Best Multiplayer Scenario of 2009 (Most Fave'd Multiplayer Scenario)
and The Seas of Egressa (4.8) Voted Best Multiplayer Scenario of 2010
"Popey just hates everywhere." - Chocolate Jesus, on my fear of Romanian organ-traffickers
"Hooray for Dear Leader-Comrade-Generalissimo-Presidente-Lord Protector Popey!" - Lord Sipia, on my benevolent, iron-fisted rule
"You're not Popeychops; you don't get to physics." - Moff, in response to a clumsy muon simile
Possidon
Slayer
posted 02-01-11 01:13 PM CT (US)     335 / 943       
Mash
Huskarl
(id: Mashek)
posted 02-02-11 08:19 AM CT (US)     336 / 943       
I'm only posting a few of my observations with the recent debacle, and I'm refusing to reply to every post made therein, as I really do have so much else on my plate. The following comment is just my opinion, but I hope it helps to put a few things aside. Looking back, it's easy to see where it all lost its grip.

Without taking sides or pointing the finger at anyone, I'm going to say as with the monk, would it really make much difference using it? After-all, it's a single unit, and no doubt the player has well over a dozen units to look after; it seems to me like a whole lot of work and extra micromanaging to be healing your men and converting enemy soldiers, and all the while in the heat of battle. Quite frankly, given the odds weighed against the player in this regard, 99.9% of the time I'd ditch the monk unless my units really needed the healing, and I couldn't continue otherwise. If the game really was hinged on using this monk as the author has said, I couldn't see it being very fun, and it would probably test my patience enormously. All that time healing and converting, it just doesn't seem feasible from a game play point of view. That's just being honest and fair about the matter, no beating around the bush.

Respectfully, as a fellow designer and veteran reviewer, you (carlos) really can't expect players, and I stress can't, to play your file as you do. I designed a file A Path to War some time ago, basically an RPG set during the Trojan War. As far as I could tell it was as perfect as I could get it, that was, however, until Tanneur99 playtested it. He played the game in such a manner I didn't think possible that he was able to point out so many balance issues it just wasn't funny. The point is, it's up to the player how he or she plays our designs. Whether it be an element crucial to game play or not, if they don't use it then it's really not for us to say otherwise. That's where playtesting comes into hand, which isn't always helpful, but if something which was intended to be crucial was overlooked, that's just something we as designers need to look into.

I know Popeychops didn't use the monk, but the point is he shouldn't have to; monks are always an optional thing. No one wants to spend 10 years healing every unit and all the while trying to convert enemy units. You'd probably be lucky to convert 1 or 2, before your own men would have killed them, or having been converted, died shortly after from the enemy's own soldiers. It just seems to me so much to base a strategy on.

@BF_Tanks

I've got a half-written review for Silent Evil sitting in my folder actually; I shall do what I can to finish 'er off.
Mashek, I'll restate that Fanica's mongol invasion has been reviewed twice, by myself and dtrungle?
Thanks for pointing that out. Fixed.

[This message has been edited by Mashek (edited 02-02-2011 @ 08:30 AM).]

John Mendl
Squire
posted 02-03-11 06:30 AM CT (US)     337 / 943       
Dont forget that he can pick up true cross giving you 500 stone (using market) you can create more ships.

Also, ill tell you my own experience when i beat this on moderate. I had too few units by the time i reached the last island. So i lured units converting them and healing them back to full hp. My monk was protected by a wall of units on no-attack stance. This really won the game in the end. Also i healed the monk using another monk i created from a monastery got from there whenever ranged units did some damage.
Carlos Ferdinand
Squire
posted 02-03-11 07:21 AM CT (US)     338 / 943       
Mashek, I'm posting here to clear a few misconceptions:

1. It takes almost zero micromanagement to just leave the monk behind your units. Enemy wont attack the monk, and monk will auto heal units from behind.

2. As the enemy gets weakened, and is finally losing on iviza, (as well as on future islands), atleast 1 of their remaining units is a sure convert, and with a little micro, you can get atleast 2 units from each island with the monk.

3. Perhaps the most important advantage of transporting monk to islands is picking up the piece of true cross. Without picking it up, your navy is very likely to run out of steam, and too weak to fight in future islands - minorca and mallorca, at any rate making it too difficult.

4. Another important aspect which i never mentioned yet, is due to the "stealth nature" of the mission, monk is VERY IMPORTANT as it gives you a huge Line of sight, thus almost eliminating the chances of your army running into their army and fighting losing battles.

Popeychops didnt use the monk because he didnt know he got it(twice ) In my humble opinion, these are enough reasons popeychops should play a bit trying to use the nmonk in islands, but since he is defiant on not playing it again, maybe he can adjust rate i dunno, i cant force things any way.

It is true that you have a dozen units or so accompanying the monk, but since they are all just feudal armies - m@a, spear, archer, and your monk is a 50 hp one as well as the fact that it is sometimes even more tactically effective than the main hero unit (Carlos).

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 02-03-2011 @ 07:24 AM).]

BF_Tanks
Squire
posted 02-03-11 10:22 AM CT (US)     339 / 943       
Lol at what John said. Reminds me of when me and Popey played Ravenous RPG and ended up beating the game by making a solid wall of monks between our ranged guys and the final boss.

Felt like a champ.

@Mashek: That would be very much appreciated

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
John Mendl
Squire
posted 02-05-11 00:40 AM CT (US)     340 / 943       
I request some comments for my scenario 'The Control of Bavaria'. If someone would review it, id be happy too. It has a review already (4.6 by joshua) which was good but pretty short. I also think it was a bit overrated, not sure.
Popeychops
"Cool" Huskarl
posted 02-06-11 10:58 AM CT (US)     341 / 943       
This afternoon I'll be writing some reviews.

Expect some for Castle Opposition II and Fall of the Empire.

Member of BlackForest Studios
Co-creator of Silent Evil (4.6) Voted Best Multiplayer Scenario of 2009 (Most Fave'd Multiplayer Scenario)
and The Seas of Egressa (4.8) Voted Best Multiplayer Scenario of 2010
"Popey just hates everywhere." - Chocolate Jesus, on my fear of Romanian organ-traffickers
"Hooray for Dear Leader-Comrade-Generalissimo-Presidente-Lord Protector Popey!" - Lord Sipia, on my benevolent, iron-fisted rule
"You're not Popeychops; you don't get to physics." - Moff, in response to a clumsy muon simile
Possidon
Slayer
posted 02-08-11 12:14 PM CT (US)     342 / 943       
Popeychops
"Cool" Huskarl
posted 02-08-11 12:42 PM CT (US)     343 / 943       
Poss, keep at it, and if mashek thinks you're deserving, you'll get the title.
Its about quality not quantity, think about how you can describe as much of the file as possible, without waffling.
Try and write it like english coursework :P

Member of BlackForest Studios
Co-creator of Silent Evil (4.6) Voted Best Multiplayer Scenario of 2009 (Most Fave'd Multiplayer Scenario)
and The Seas of Egressa (4.8) Voted Best Multiplayer Scenario of 2010
"Popey just hates everywhere." - Chocolate Jesus, on my fear of Romanian organ-traffickers
"Hooray for Dear Leader-Comrade-Generalissimo-Presidente-Lord Protector Popey!" - Lord Sipia, on my benevolent, iron-fisted rule
"You're not Popeychops; you don't get to physics." - Moff, in response to a clumsy muon simile
Possidon
Slayer
posted 02-08-11 01:12 PM CT (US)     344 / 943       
Mash
Huskarl
(id: Mashek)
posted 02-09-11 09:52 PM CT (US)     345 / 943       
I'm afraid I'm still waiting on sly. I'll simply contact Zen as sly might be busy at the moment. I don't even know if sly can do it with his current powers, it's just that Aro always said to contact him about it when he was our Seraph.
Possidon
Slayer
posted 02-10-11 03:45 AM CT (US)     346 / 943       
Mash
Huskarl
(id: Mashek)
posted 02-10-11 07:12 AM CT (US)     347 / 943       
Possidon
Slayer
posted 02-11-11 02:56 PM CT (US)     348 / 943       
Carlos Ferdinand
Squire
posted 02-12-11 01:40 AM CT (US)     349 / 943       
I update my scenario CF2 again fixing some minor things, so if Leif Ericsson hasnt already started playing, then please play the latest one.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire
Possidon
Slayer
posted 02-12-11 10:14 AM CT (US)     350 / 943       
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