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Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
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Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
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Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


• Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


• Battle on new random maps based on real Middle Earth locations.

• Research countless new technologies and decide the path of your race with faction choices.

• Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

• Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
Mash
Huskarl
(id: Mashek)
posted 08-28-12 01:57 AM CT (US)     36 / 3924       
Those ideas sound cool, and I'd also support having the Last Alliance a beneficiary for the 2nd Age, in keeping with the literature. Go for it, and we can all see how the balance comes up in the end. People will understand it's a work in progress, and we'll be expecting updates along the way!
TehCrusader
Squire
posted 08-28-12 02:45 AM CT (US)     37 / 3924       
Actually, that's not exactly accurate. Outside of The Fall of Belariand (dark age), the civs use the newly designed buildings. Buildings do not 'upgrade', rather they change based on alliance. Orthanc buildings change whether you ally with Rohan or become a Vassal of Mordor. Similar situations apply to several civs.
That is true, I forgot that buildings graphics "change" in the 2nd Age. The political decisons buildings change is new though, I don't remember that in the playtest version.

Fighting Saracens in AoK.
shieldwolf23
Squire
posted 08-28-12 03:22 AM CT (US)     38 / 3924       
looking and sounding good! can't wait to lay my hands on it! all the best to you guys!

Empire Earth || Latest Submissions Battleground: Zerrissener Krieg ||Oct 2013||Gibraltar ||Nov 2013
Age of Kings || Latest Submission Shadows of Betrayal || August 2012
AOK Designer of the Year 2012
Core Team Member & Site Co-Administrator,Empire Creations || Team Member, Black Forest Studios
panel
Squire
posted 08-28-12 03:27 AM CT (US)     39 / 3924       
Looking absolutely awesome. In a way I'm glad I didn't get involved in the end, my modelling skills probably wouldn't have been up to par, looking at the screenshots.

Also, TehCrusader... might want to change your "location". Just a healthy suggestion. For now.

[This message has been edited by panel (edited 08-28-2012 @ 03:29 AM).]

TehCrusader
Squire
posted 08-28-12 07:16 AM CT (US)     40 / 3924       
Panel, I don't mean my location's sentence to be offensive, the full sentence is "Butchering Some Arabs In AoK" its cut off from the full meaning.

Fighting Saracens in AoK.
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-28-12 07:46 AM CT (US)     41 / 3924       
Dwarflord added to the dropbox. I made him a little boxier, used simpler textures, and did a few other things with the small render size in mind. It came out considerably better than my first dwarf unit.

I'd really like this to be the last graphics to do list for a while. I'll tackle the Brigand as soon as I can figure out some concept for it (it's getting pretty hard this late in the game to find new animation and modelling ideas). Again, any suggestions on the model are welcome.

Mumakil units might be done this week too.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 08-28-2012 @ 07:48 AM).]

panel
Squire
posted 08-28-12 09:24 AM CT (US)     42 / 3924       
i'm sure you didn't mean it to sound offensive, it came off as such though

I was just trying to imagine how I would react if I saw your location and I was of that particular descent. Not very well, I'm sure
TehCrusader
Squire
posted 08-29-12 06:09 AM CT (US)     43 / 3924       
I have little ideas for the Brigand...
Perhaps one of the brown human archers from the concept art on top of a horse....
Nothing else concerning ideas for it right now...

I just remembered the Black Númenórean unit could do with new graphics. The one we have now is alright, but it seems to be just a roman-themed unit on top of a cavalier horse.

Fighting Saracens in AoK.

[This message has been edited by TehCrusader (edited 08-29-2012 @ 06:19 AM).]

Jumbo_Shrimp
Squire
posted 08-29-12 06:12 AM CT (US)     44 / 3924       
Is this going to have a self-install system like age of chivalry to make things easier? (PLEEEASE say yes!)

"But sanctify the Lord God in your hearts: and be ready always to give an answer to every man that asketh you a reason of the hope that is in you with meekness and fear:" --- 1 Peter 3:15 (KJV) ---
I would be true, for there are those who trust me;
I would be pure, for there are those who care;
I would be strong, for there is much to suffer;
I would be brave, for there is much to dare;
I would be brave, for there is much to dare. --- First verse of "I Would Be True" by Howard A. Walter

[This message has been edited by Jumbo_Shrimp (edited 08-29-2012 @ 06:16 AM).]

TehCrusader
Squire
posted 08-29-12 06:19 AM CT (US)     45 / 3924       
Yes, it will. The playtest version having an installer and the release not having an installer would be....peculier.

Fighting Saracens in AoK.

[This message has been edited by TehCrusader (edited 08-29-2012 @ 06:23 AM).]

Pulkit
Squire
posted 08-29-12 11:19 AM CT (US)     46 / 3924       
Pulkit, I really think it's a good idea. Check out this mod

http://aok.heavengames.com/blacksmith/showfile.php?fileid=11446
Thanks Jatayu, but the mod has a few problems that will render the Mumak unit annoying:
- The elephant archer no longer auto-attacks
- It only uses ranged attack on units, and melee on buildings. I find no justification for this differentiation.
The political decisons buildings change is new though, I don't remember that in the playtest version.
Check out late-game Umbar, Arnor, Isengard, Minas Morgul off the top of my head. Next version will have more.
the Black Númenórean unit could do with new graphics.
True, very true.

@Matt: put the Brigand on the back-burner. Lets ignore it for this release. What do you think of the Black Numenorean instead? Feasible?
Ideas:
- Jorgito's UU in the Umbar set
- Your typical Mouth of Sauron
- These glorious miniatures
- Any of Gondor/Numenor units Photoshop-blackened.
Of course, it needn't be stereotypically black!

Tales of Middle-Earth | Don't miss it
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-29-12 12:07 PM CT (US)     47 / 3924       
Okay, So the list:

1. Finish the Mumakil units
2. Black Numenorean

After those, I'll take a break so we can release this. I'd also like to find time to fit a few unit requests from Kor for AoC in that break.

Black Numenorean stays mounted?

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-29-12 12:49 PM CT (US)     48 / 3924       
Actually, keep in mind that mounted units take like 3 times as long.

If you don't care either way, I'll go infantry. If you want the cavalry though, I'll happily oblige.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
battlechaser
Squire
posted 08-29-12 02:44 PM CT (US)     49 / 3924       
A Black Numenorean infantery sounds more interesting

Aha, so let the final countdown for the first release begin ! ;D
CarolKarine
Squire
posted 08-29-12 02:52 PM CT (US)     50 / 3924       
Have you guys put together a LoTR or Silmarillion campaign?

Proud owner of Splash Splash XLIV: Leave it there for someone to find, Which is on record for being the fastest thread to reach 2500 posts - which was completed in 28 hours and 17 minutes, from start to finish!
Yeah, the republican party is pretty much one big schizophrenic ball of contradictions nowadays. - Ax_man1
double post for milestone, then relentlessly bash on the community for the hell of it... stay classy thymole. - Lurker
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-29-12 03:05 PM CT (US)     51 / 3924       
Have you guys put together a LoTR or Silmarillion campaign?
Oh sure. Right between the thirty odd units and the hundred plus buildings, I just fit a little ten scenario campaign in there.

In all seriousness, it had been my plan to make a "Children of Hurin" campaign (my personal favourite first age story), and maybe I'll get to it someday. But the mod's focus has become more 2nd and third age, and I really haven't had any time to work on scenarios. I am planning on running a ToME scenario contest at some future date, so hopefully some of you will come up with great scenarios!

Pulkit might have done up a scenario while I wasn't looking, who knows?

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
HockeySam18
Dúnadan
posted 08-29-12 07:10 PM CT (US)     52 / 3924       
Matt-
I would be honored to make a campaign for your mod, although time is in very short supply except for Thanksgiving, Winter, and Spring breaks (I go to boarding school). Nonetheless, assuming you would like me to make a campaign, it would become my top priority in AOK designing once this masterpiece comes out. With the proper amount of time, I could definitely make a campaign worthy of being shipped with this mod. I am also very well versed in LOTR lore, so I could do a campaign on pretty much anything Tolkien.

Also, you might want to contact BIHSting, whose current LOTR project I have been playtesting. I know for a fact that he wishes to make an TOME version of his campaign as well as an AOK one.

Congratulations to you and the rest of the TOME team for being about ready to release this. A total conversion is a daunting project and it is quite admirable that you guys have stuck it out and made something that is about to be the stuff of AOK legend.

Sam

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
CarolKarine
Squire
posted 08-29-12 07:22 PM CT (US)     53 / 3924       
I'd be happy to help. I'd like to work with RPG aspects, so if i could do the first part (the run to Rivendell) I would be very appreciative.

Proud owner of Splash Splash XLIV: Leave it there for someone to find, Which is on record for being the fastest thread to reach 2500 posts - which was completed in 28 hours and 17 minutes, from start to finish!
Yeah, the republican party is pretty much one big schizophrenic ball of contradictions nowadays. - Ax_man1
double post for milestone, then relentlessly bash on the community for the hell of it... stay classy thymole. - Lurker
Pulkit
Squire
posted 08-29-12 09:18 PM CT (US)     54 / 3924       
Black Numenorean infantry will be better.

Tales of Middle-Earth | Don't miss it
HockeySam18
Dúnadan
posted 08-29-12 10:53 PM CT (US)     55 / 3924       
Just out of curiosity, what Hero units have you created for the mod, and are there any "extra" editor only buildings in the mod (like the trade workshop for AOK)?

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
TehCrusader
Squire
posted 08-30-12 04:40 AM CT (US)     56 / 3924       
Heroes are put on hold for a future update, as far as I know Matt and Pulkit have not started on new hero graphics or data editing. We do have some old graphics and some of the new unit graphics will be used for heroes, but, as far as I know no new graphics have been specifically made for heroes.
Have you guys put together a LoTR or Silmarillion campaign?
I had found an old Minas Tirith scenario and I updated it with the new units, music, and dialogue from the movie. It also had siege towers that spawned units (this is before the update with the ability to transport units over walls) when they got close to the walls. Unfortunately, the game crashed when the Mordor units were starting to enter the city after Grond had destroyed the gates. I can't fix it, so I have abandoned it.

Fighting Saracens in AoK.
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-30-12 04:01 PM CT (US)     57 / 3924       
As far as campaigns, maybe we could have as a prize for the competition that the top entry(s) are considered the official ToME campaign. I dunno, we'll figure something out.

Black Numenorean is in the dropbox, and it looks awesome if I say so myself. I'd post a gif but I'm at work and I don't have internet at my apartment. Maybe on the weekend.

That leaves the frickin elephants. Sigh.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Pulkit
Squire
posted 08-31-12 00:42 AM CT (US)     58 / 3924       
Unfortunately, the game crashed when the Mordor units were starting to enter the city after Grond had destroyed the gates.
Any clue if that would be a ToME issue? Perhaps a trigger is fired then that tries to select a unit that no longer exists in ToME, or create such a unit. Not important, but interesting to examine it for bugs in ToME.

In the name of Manwe, that Black Numenorean is splendid! So terrifying to behold, so fearsome.

Tales of Middle-Earth | Don't miss it
Jumbo_Shrimp
Squire
posted 08-31-12 04:37 AM CT (US)     59 / 3924       
If anyone does make a campaign for this, will you PLEASE follow the storyline from the books instead of the movie? There are many good parts in the books that they left out; my favorite being "The Scouring Of The Shire" - the second-to-last chapter of the books where the hobbits take back the Shire from Sarumaun. Also, it would be kind of nice to see a scenario or campaign about "The Hobbit" and Bilbo's finding the ring. I realize that you guys have put a LOT of work into this, and EVERYONE at AoK Heaven salutes you (or at least should ) for this. I'm just saying that this could be something in a later update.

"But sanctify the Lord God in your hearts: and be ready always to give an answer to every man that asketh you a reason of the hope that is in you with meekness and fear:" --- 1 Peter 3:15 (KJV) ---
I would be true, for there are those who trust me;
I would be pure, for there are those who care;
I would be strong, for there is much to suffer;
I would be brave, for there is much to dare;
I would be brave, for there is much to dare. --- First verse of "I Would Be True" by Howard A. Walter

[This message has been edited by Jumbo_Shrimp (edited 08-31-2012 @ 04:48 AM).]

TehCrusader
Squire
posted 08-31-12 11:14 AM CT (US)     60 / 3924       
Any clue if that would be a ToME issue? Perhaps a trigger is fired then that tries to select a unit that no longer exists in ToME, or create such a unit. Not important, but interesting to examine it for bugs in ToME.
I'm unsure. I would assume so. However, the scenario editor is always buggy... You learn to save often :P It could be the amount of units I tasked, I'll try and lower it and see if it works. It would be a good idea to test for bugs in the scenario editor after release. We probably won't need to test after release though....
If anyone does make a campaign for this, will you PLEASE follow the storyline from the books instead of the movie?
I might make a couple of levels/scenarios for the campaign, as the Old Forest and the Barrow-downs sound interesting. I also have made an Amon Hen template, so I could make a scenario there.
That leaves the frickin elephants. Sigh.
http://www.youtube.com/watch?v=yNRgo_V0bI0 Skip to 1:00. http://www.youtube.com/watch?v=gWiEXQ4Qx7w&feature=related It is raining 4-legged mammals. Skip to 0:10.

Fighting Saracens in AoK.
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-31-12 11:16 AM CT (US)     61 / 3924       
I can't speak for campaigns, but I think we've done a decent job of balancing films vs books. I tend to lean towards books, and often my designs are not traditional in that regard (Most of the Mordor Buildings except wonders, all the Noldor buildings, some of the units). But often it is easier and better to do something people will recognize (Gondor buildings, many of the units). Pulkit has done much the same balancing act with regards to the technologies, unit names and stats, and the descriptions.

Also, seeing as flying units probably won't make it into this mod (or at least this version), here's a little free sample of unused art:

Still needed some touchups, you can see a crack on the one wing that needed to be manually fixed.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 08-31-2012 @ 11:16 AM).]

Neochud
Squire
(id: Taichud)
posted 08-31-12 11:26 AM CT (US)     62 / 3924       
I'm looking forward to the Haradrim. In the films they looked so badass. I imagine the Mumakil will be like a walking castle, maybe shooting four arrows at once from the howdah. Will it be possible to have both a ranged and melee attack for the mumakil?

Mr Wednesday
Cavalier
(id: matty12345)
posted 08-31-12 11:42 AM CT (US)     63 / 3924       
I'm looking forward to the Haradrim. In the films they looked so badass. I imagine the Mumakil will be like a walking castle, maybe shooting four arrows at once from the howdah. Will it be possible to have both a ranged and melee attack for the mumakil?
There will be two separate units, one for ranged, one for Melee. They are currently the last units I am designing. And yes, they are monstrously big.

The archer unit I am undecided on. It looks better with one archer (and the driver), but it might be cooler to have 3-4 archers shooting multiple arrows. I'll probably work on this over the weekend and decide then.

I was actually initially worried about having individual easterling civs (Umbar, Harad, Rhun). I thought they would all be sort of lame on their own. But Pulkit's done a great job with them, and once we get the Black numenoreans and the Mumakils with the new graphics in there, they should be able to hold their own.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Mr Wednesday
Cavalier
(id: matty12345)
posted 09-11-12 04:37 PM CT (US)     64 / 3924       
Damn, it's getting hard to keep track of stuff like this.

mumakil explanation reiterated quickly: Frames were too big, so I made the melee and ranged units the same except for attacking graphics to minimize the impact on file size.

@Germanic Crusader: I saw your cliffs before the post was removed, and I must say you've done a nice job. Care to share your process? It's a bit late in the game, and I'd just as soon see Pulkit get this newest version ready to go ASAP, but I really do appreciate the offer. Perhaps in a future update.

Also, @ Pulkit: if you have posted since the blackout, I've missed it. Please repost. If not, we're good.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Storm Saxon
Squire
posted 09-11-12 07:41 PM CT (US)     65 / 3924       
I'm really looking forward to this. I was hoping to make a War in the North Campaign where you get to play as the forces of the Witch King (I think BFME II failed miserably in this department). Another one I would like to create is a Harad Campaign, the fact that Tolkien is quite vague on Harad history I find is a blessing and a curse. Some of the Table Top Miniatures lore has helped me cement a few ideas, something similar to the Ghengis Khan campaign.

[This message has been edited by Storm Saxon (edited 09-11-2012 @ 07:45 PM).]

germaniccrusader
Squire
posted 09-12-12 03:46 AM CT (US)     66 / 3924       
Oh,ok. You meaning you cant use them? If its swapping the cliffs to these, it would be easy and simple. I could just send you the .slp files and all anchors and pics would be set to go! then you could edit whatever.

I am a redhead that loves to mod games. I love artwork, pixel art, creating or editing images of all kinds.
Peek Here
Pulkit
Squire
posted 09-12-12 06:28 AM CT (US)     67 / 3924       
Also, @ Pulkit: if you have posted since the blackout, I've missed it. Please repost. If not, we're good.
No, and I'm extremely pressed this week. Will return the next.

Quick vote: Castles in Second Age?

Rationality: castles are excellent places to get all those new second age alliance techs; castles strengthen defences against early rushing; castles can be made costlier/weaker in this age to discourage spamming.

Tales of Middle-Earth | Don't miss it
Mr Wednesday
Cavalier
(id: matty12345)
posted 09-12-12 06:53 AM CT (US)     68 / 3924       
No worries, we'll live without you.

And you have thoroughly convinced me on second age castles.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Mr Wednesday
Cavalier
(id: matty12345)
posted 09-12-12 06:54 AM CT (US)     69 / 3924       
@germaniccrusader:
Can I see a screenshot of just the cliffs by themselves? It's hard to tell if they look tropical because of your design work or the cliffs themselves.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Pulkit
Squire
posted 09-14-12 07:57 AM CT (US)     70 / 3924       
I was hoping to make a War in the North Campaign ...
Excellent ideas there. My personal areas of interest are:

1. The downfall of Arnor, with rotating points of view between Arnor, Angmar, Rhudaur, Cardolan and Arthedain.

2. War of the Ring with some novel battle tactics such as ambush and charge, and unique abilities for each of the fellowship characters.

3. The battles of Azanulbizar, Ost-in-Edhil and the wainrider camp.

2. The lifetime of Umbar - from a Numenorean port to civil war and repopulation by the Haradrim.

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 09-14-2012 @ 07:58 AM).]

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