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Age of Kings Heaven » Forums » Age of Empires III Discussion » New resources!
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Topic Subject:New resources!
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MW
Squire
(id: Medieval Warfare)
posted 11-10-03 06:25 PM CT (US)         
Shouldn't sliver and iron be added onto the list of wood, gold, stone, and food? Or at least replace stone with iron.

And it would be cool if you can actually see your villie going down in a iron mine and pushing the iron out in carts. Instead of building mining camps, you would build a iron mine next to the iron and the villie would slowly erode away the iron into your stockpile


Any1 else have some ideas for new resources?

Medieval Warfare

AuthorReplies:
Austin Powers
Squire
(id: Emperor_Julian)
posted 06-29-04 09:52 AM CT (US)     26 / 110       
Alright these are basically all the resources you need.

-iron
-wood
-food
-money
-rock
-water

Since we're takin' about resource I think resource gathering should be faster like 5x faster so you don't have to spend 1/2 an hour gathering resources.

Harvey Hudson
Squire
posted 06-29-04 03:42 PM CT (US)     27 / 110       

Quote:

Alright these are basically all the resources you need.
-iron
-wood
-food
-money
-rock
-water

yes those should be the main resourse but what about like having inner resourses like different woods
(oak, mahogany etc.)
or for meatal
(iron, silver, lead etc.)
and so on for all the other resourses and different spices and herbs allsorts just a thought.


SCX Thug
Benceno
Squire
posted 06-30-04 12:19 PM CT (US)     28 / 110       
I believe that having more than 5 resources would complicate the game too much. That is, for example, one of the things that made cossacks suck. You can't have wood, food, gold, stone, coal, iron and whatever else.
I thinking having to mine for gunpowder would be too dull. It's like having to send archers to a forest so they gather wood for their arrows, or after a fight having all your troops to go back to the blacksmith and get their weapons repaired.
If the game is not going any further than 1730, I would say that only iron or some other metal would need to be added.
Wood and Food are a must have resource, you can't take em out. Gold is interesting, maybe combining it with silver or making something like the wealth resource in RON.
Stone is necessary for buildings. So maybe "metal" (or iron, lead, the one you want) woul be a good 5th resource.
AOC Freako
Squire
(id: aoc_freako)
posted 06-30-04 12:22 PM CT (US)     29 / 110       

Quote:

how complicated can 1 resource be? surly not that confusing. and besides, if you need to have more villagers on iron, why doesnt microsoft make the pop. limit larger

Limit larger? That would make the game lag too much, as it sometimes already does, and the whole game would be such a humoungus file. Also, you'd have to make as much villagers that work on wood on that new resource. So that is how one more resource can make a lot so complicated.

Quote:

-iron
-wood
-food
-money
-rock
-water

Ouch.


¯¯¯¯¯¯¯¯ T H E F R E A K O ________
· Proud Forumer of AOKH ·

[This message has been edited by aoc_freako (edited 06-30-2004 @ 12:25 PM).]

Luky_14k
Squire
posted 06-30-04 02:09 PM CT (US)     30 / 110       

Quote:

Water maybe?? Like water is used as a constantly depleting resource, and you have to install wells and build aqueducts around your town to maintain a certain population (if you have villagers, if it's a military-only scenario then this would not be needed)...

I think water should be more usefull but not an actualy contained resource. You should be able you use it to do more than just fish in it, like pipe it to mills to increase farm speed, but actually having a stat on how much water you have... no.

More game objects that could be used as resources would be good... say you have spices, well two thirds of it harvested would go to gold, and a third would go to your food count. Something along these lines. MS did a good job and put a lot of though making all the resources equall, and 5 is enough... but i think more should be done to expand the ideaof recouces... like as someone said, seeing actual miners go down into a shaft on an elevator, then you can see outlines of the people and shafts down in the earth when you click on the mine builing... Having a saw mill would be cool, say you can build flumes to your sawmill from your lumber camps to increase lumber productivity by 30% or something... but noone wants to listen to anymore of my rambling so I'll leave it at that.

~Luky


Blood_Worr4 on Zone.com.... ZM me for a game!

[This message has been edited by Luky_14k (edited 06-30-2004 @ 02:09 PM).]

AOC Freako
Squire
(id: aoc_freako)
posted 06-30-04 02:10 PM CT (US)     31 / 110       

Quote:

pipe it to mills


Were there pipes like that in the medieval times?

¯¯¯¯¯¯¯¯ T H E F R E A K O ________
· Proud Forumer of AOKH ·

[This message has been edited by aoc_freako (edited 07-01-2004 @ 12:41 PM).]

Darth_Vader1_4
Squire
posted 07-01-04 09:51 AM CT (US)     32 / 110       
Yea i realy agree but still i think 4 resources is the best.
If you want 5 they should make vills gather 15% faster.
AOC Freako
Squire
(id: aoc_freako)
posted 07-01-04 12:41 PM CT (US)     33 / 110       
Yup. I don't really want 5 or more, that gets pretty much outta hand. =T

¯¯¯¯¯¯¯¯ T H E F R E A K O ________
· Proud Forumer of AOKH ·
Scythiandoomarro
Squire
posted 07-05-04 08:17 AM CT (US)     34 / 110       
I think that iron should be added.i mean they didnt make swords out of gold! but they did buy them. AND, oh man my fav, when u research armor and attack upgrades at the barracks it should change your units look. Ex. an unupgraded longswordsman should have no armor what so every, since he doesnt have it anyways, but then when u research scale mail, his body should change to scale mailed.

and when villies build they should actually BUILD! like construction things, not jsut the base, then it gets taller. then suddonly apears!and actually use a treadmill crane once researched. and masonry and Architecture should make the buildings change look

the csatles should be more elaborate.

if there was weather, it would make the game lag. even though that would be aweseome. maybe only have night and day.

when close-combat units attack stone structures they shouldnt do very much damage, if any at all because in real life it would have just made their swords blunt and they would look like fools hacking away at a stone tower.

MatthewII
Squire
posted 08-31-04 09:09 PM CT (US)     35 / 110       
My choice is for 6 resources
Food
Wood
Stone
Gold/Currency
Iron
Coal

If these are too difficult to do then just keep the original 4.

The_InstigatoR
Squire
posted 09-04-04 11:39 AM CT (US)     36 / 110       
I do like the idea of having different types of wood. maybe have it so one kind could be gathered faster then another.
Silver would work ,but the value of silver should only be half that of gold.Itll still count toward the same thing,but gold would be more precious. other then that I like the resources how they are. The only thing i can think of is oil/pitch .for spreading on the ground and setting it ablaze like on braveheart.
PK_Clown
Squire
(id: cool120)
posted 09-04-04 12:45 PM CT (US)     37 / 110       
Sierra has about 3 series of games that have more than 5 resources. My fav is the one on Ancient China. They have the following resources:

cabbage
ceramatics (pottery)
weapens
clay
bronze
bronze ware
millet
wheat
hemp

and about 10 more!

Stick to the regular 4. Empire Earth. 6 resources. Where's the iron mine? Or that gold mine? Oh nuts I can't make a bombard cannon that costs 225 iron, 200 gold, 25 wood.
You see


"We are only supposed to stereotype the games, and not the gamers. I think I might have blurred that line with mine though? Oh well, if the shoe fits... " - AnastasiaKafka
From here
Clam_Knight
Squire
posted 09-04-04 02:19 PM CT (US)     38 / 110       
i don't think that there should be anymore resources...they wouldn't have any purpose.....why would you need iron, coal, or silver for? nothing useful....it would make the game too complicated, and it would also make it impossible to collect all the resources, due to the fact that you will still have a population limit, and need an army....they should keep it to only 4 resources, 5 at the most....

"Fool, I have auto-dialing!" -Techno Bill
The_InstigatoR
Squire
posted 09-04-04 09:29 PM CT (US)     39 / 110       
plus itll mean more micro management
PK_Clown
Squire
(id: cool120)
posted 09-04-04 10:05 PM CT (US)     40 / 110       
Yeah like look at this:

start 3 vils, scout, TC, 200w, 200f, 100g, 200s.

build 2 houses
first 8 vils go to sheep/berries (food)
next 7 to wood
next 3 to gold
next 2 to stone
next few between wood and food.

So you reach say 25-30 vils and Feudal by say 15 mins.

Then immediately try to get 3 buildings up: Barracks, Smith/Market or Range/Stable.

Castled by 18-19 mins.

Anyway....
here is the new plan with sliver and iron.

Same as above with the following changes.

3 vils from gold become 2. 1 vil goes to sliver. 2 vils to stone become 1...vil 1 goes to iron. Like so. Imagine with other minerals....


"We are only supposed to stereotype the games, and not the gamers. I think I might have blurred that line with mine though? Oh well, if the shoe fits... " - AnastasiaKafka
From here
Happy Cataphract
Squire
(id: BlindArbalest)
posted 09-04-04 10:35 PM CT (US)     41 / 110       
I think that gameplay will change a lot from AoE 2 to 3, but resources will probably stay the same. They remained the same from AoE to AoK, and most likely will to AoD, or whatever it will be. Leave iron and coal to Cossacks, because one of the things that I think makes the AoE series so popular is how it really isn't that complex. Many gamers unfortunately don't want to spend two hours preparing their economy and an army of thousands of men before boarding them onto transports which travel at five miles per hour. While yes, it is a completely different experience in playing American Conquest and these games, Microsoft most likely realizes that their customers like to see ten little armored knights chop down a castle.

Otherwise...

iron
coal
saltpetre
steel (made from iron and coal using forge-type building)
silver
flax
cloth
dye
marbles
and decorated jars

all sound very nice for a combat-based game.

war3fan1
Banned
posted 09-07-04 03:12 PM CT (US)     42 / 110       
Stupid little foolish Medieval Warfare. This is not Empire Earth!
Roir
Squire
posted 09-07-04 04:31 PM CT (US)     43 / 110       
I think it needs to stay around 4 resources. Food, I didn't read every post but I doubt many people said "well there's different kinds of food, you shouldn't have to manage all of each kind of food" someone did say something about wood, that I noticed. If you had to keep meat and vegstables different as resources go and some units costed vegstable and some costed meat... um, people wouldn't play the game because more than I eat more than meat, same with vegstables, I don't live off say, just chicken, that's insane. If we want to complain about how realistic they would make another age of empires game, then complain about some villagers being religious and not eating animals, and some being vegitarians. If one person's villagers were all vegitarians then their opponent could hunt but they could not, I smell unfair advantage... With that said, I think it's not a great idea to have more than 5 or so resources, as long as some were not needed, but just convenience, such as stone is, you don't need castles; but having trebs is cool and some people rely on unique units ect.
Happy Cataphract
Squire
(id: BlindArbalest)
posted 09-07-04 05:34 PM CT (US)     44 / 110       
Well said! Leave the rice and tapestries to city builder games!

*applauds roir*

aka the Pilot
Squire
posted 09-07-04 06:56 PM CT (US)     45 / 110       
A note on gold and silver:
At the time when AoE 3 will probably be set, gold and silver values went up and down relative to one another often. Often silver was worth more than gold. So people who say we should have silver as resource added, and it should be worth less than gold are climbing the wrong tree. They are thinking about current times, not the past. In some parts of the world at that time a certain snail shell was worth more than gold or silver and was used as the main currency. Besides that, most of the economic movement at that time was bartering, exchanging goods, and not currency.

Anyway, it makes sense to have one resource standing for currency, gold works fine for that.

One resource for nourishment: food (what kind of food doesn't matter)

Resources for building/making things: wood, stone, iron (yes, I find it necessary/realistic to add a metal to the resources)

What's still really missing is textiles. They were very important at the time we are talking about (and still are, actually). But I don't see how they would have an influence on gameplay except in a purely economical sense. Or should I have to make sure that my units have enough clothes to wear? No, that would detract from playability, so I say leave it.

Adding one resource (iron) would be enough to satisfy my desire for higher complexity (I want a new challenge in a new game), but would not make the game so complex that the playability would suffer.


Current projects:

Undead 2 [Gateways] released
Site http://www.hellstromshive.net/UndeadHome.html

Undead 1 [Resurrection] 99% done

gyrobot
Squire
posted 09-10-04 11:49 PM CT (US)     46 / 110       
actually a strategy game once used the concept of multiple foods and it was feasible I remember it was called rise of the dragon I remeber that you got 4 food type resources, meat buns, corn, meat and wine. you need meat buns and wine to help your troops fight long battles while corn and meat are used to build soldiers so multfood resource might work. Also the type of mining the villies do is called pit mining.
KnightErrant
Squire
posted 09-11-04 05:04 PM CT (US)     47 / 110       
There can still be many sources of food, but only 4 or 5 actual resources spent.
For example, say a source named 'cow' will provide more food than a source named 'chicken'. Or a tree named 'oak' will provide more wood than a tree named 'sapling'. Or a metal named 'silver' may provide less currency metal than a metal named 'gold'. Or 'lead' may provide less metal than 'iron'. etc. This is only a matter of art and naming.

The basic types of resource:
1. Food: the most basic, and easily imaginable: farms, animals, plants, fish. Some sources can be more profitable than others. Needed for building villagers and most military units.
2. Wood: comes from trees. Some trees may have more wood than others. Or not. Needed for most domestic buildings, inanimate units (seige weapons, etc) and some units.
3. Stone: comes from quarries or aboveground rock outcrops. Used for most defensive buildings and walls.
4. Precious Metal: gold, silver, nickel, chrome, etc. Mined from underground. Used for transferring funds and buying imported materials.
5. Workable Metal: iron, copper, tin, lead, etc. Mined from underground. Used for construction of most military units that are armored and use metal weapons.
6. Fossil Fuels (optional): coal, saltpeter, sulfur. Includes any material that is inorganic and not used for contructing things but instead for it's chemical properties, such as burning or exploding. These are mined from underground.


"The order of knight-errantry was instituted to defend maidens, to protect widows, and to rescue orphans and distressed persons"
-Don Quixote de La Mancha
Iselin of Argor
Squire
posted 09-13-04 04:20 AM CT (US)     48 / 110       
If anyone wants confusing, play 1503 A.D.

Jesus died on calvary...

Projects: Warriors of the northern Swamps
Norlandian Saga

Brian
Squire
(id: Brian Black)
posted 09-13-04 02:01 PM CT (US)     49 / 110       
Actually, wasn't silver used a lot more than gold, almost all the time in history? At least coins were more often minted of silver. (In Europe)

By the way, good ideas, I don't have anythning in my mind right now, but I'll think about this topic, too.


^~-.___.-*^'"\___|||___/"'^*-.___.-~^
~=-._.-~* Brian Christie *~-._.-=~
*-.._,-~"\__ __/"~-,_..-*
/__\

[This message has been edited by Brian Black (edited 09-13-2004 @ 02:02 PM).]

war3fan1
Banned
posted 09-16-04 02:25 PM CT (US)     50 / 110       
Foolish little Medieval Warfare. You can't put more resourses on AOE III, or youwant to have problems with Sierra?

( Sierra is the company that created Empire Earth )

[This message has been edited by war3fan1 (edited 09-16-2004 @ 02:26 PM).]

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