javajeff
Squire
posted 01-11-05 08:06 AM
CT (US)
4 / 19
I think you will still have to manage villagers and more than one resource, so it is still going to have a more complex economy game over other new releases. I think it is more of a tradeoff to benefit other aspects of the game. The dropoffs are not needed, and I respect the decision. There will be the RTS whiners that complain that the game was noobified.
javajeff
Squire
posted 01-11-05 07:40 PM
CT (US)
10 / 19
The new physics engine is likely one reason why they chose to reduce the pathfinding for the villagers. They are likley making other cuts elsewhere to allow the game to run well online. We will see how it turns out.
javajeff
Squire
posted 01-12-05 08:09 AM
CT (US)
13 / 19
King Yngvar: unfortunately, players are using the classic games that have tediuos game design as a means to divide skill. I agree with you that peon pushing was never about skill. "Learned" build orders and massive tedious clicking remove strategy from these games. I applaud game designers for trying to put the strategy back in with the new game design options.