How does everyone think this feature should/will work?
By the look of things it seems there is already a population of civilians (and possibly soldiers) at the home city, it looks as if they're doing their own thing too. Could we see a living breathing 1700s metropolis that stands on it's own two feet? Will the AI play a role in how your civilisation is run?
Blake
Come to the dark side, we have cookies...
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Silk Cavalier
(id: LordThom)
posted 01-29-05 03:19 AM
CT (US)
1 / 4
Quoted from PC Gamer Magazine Article:
Ensembles second great innovation is the one it considers to be the most important. It?s the concept of a Home City, a capital back in Europe that supports your efforts to conquer the New World.
The idea is a throwback to an early game design to include persistent characters. In multiplayer games, you?re Home City will be like a character in an RPG that ?levels up? as you gain experience points, giving you access to varied upgrades. Levels and upgrades will carry over to game to game - but unlike in a typical Massive Multiplayer, skill will be most salient factor in which will win a match. So a player, with a level-50 city won?t automatically trump a level-45 competitor?though I wouldn?t take any bets on a level-5 if I were you.
Both you and your opponents will be able to view your Home City at any time. Initially, it will be small and relatively unpopulated, but as you earn glory (and XP) in the New World by hunting, fighting, and allying with Native tribes, your city will grow more powerful. And as the city expands, so will the society ? including crowded foot-traffic on city streets, the ability to erect magnificent buildings, and the sounds of urban living (like the clip-clop of horses or the grinding noise of a windmill). Wonder how the residents think your doing? Click on one and he?ll tell you.
The benefit of having a Home City will be economic support in the form of regular supply shipments delivered right to your colony?s doorsteps. Additionally, every level gained will give you access to more of a branching tree of potential upgrades. Like unlocking a mime to entertain the pedestrians of your Home City, will be purely cosmetic. But at least half of them can affect gameplay ? For instance, opening up new types of units like Grenadiers and Scouting Patrols, or being able to send reinforcements from your Home City.
As they become unlocked, you?ll be able to build more illustrious buildings for which your Home capital has become famous, such as Paris Notre Dame Cathedral. Structures in a home city can also be personalized ? You can select the roof colors and decorations (such as gargoyles) that adore its edifice for example. The design team believes that the RPG elements involved in building up your city will motivate you to continue playing online long after the point at which similar games wear out their welcome.
Alvays remember: any plan where hyu lose hyu hat iz a BAD PLAN.
OMGWTFBBQ
Blake Squire
posted 01-29-05 03:37 AM
CT (US)
2 / 4
Very interesting. Thanks for that information, that clears up a bit
Blake
Come to the dark side, we have cookies...
Gamer man Squire
posted 01-30-05 11:07 PM
CT (US)
3 / 4
so if the spainish benifit from more support from home, does that mean more renforcements and supplys? And does that mean it really doesn't help someone with a small home city?
Moooers are remembered, chirpers never die, splashers are invincable
Ketch Squire
(id: Swordsworn)
posted 02-09-05 08:55 AM
CT (US)
4 / 4
It probably meens that you can research more technoligys there than you can with other civs