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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1970
1767
1729
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
Illuminati
TRON
Daedric
IS Machine
Crusade
Rating
1703
1701
1690
1633
1609

Civilization
Random
Mongols
Random
Random
Random
Author
Aleph
cakemaphoneige
Armelon1
DuckOfNormandy
Campidoctoris
Download
Illuminati AI v0.5c - Updated 21 Aug, 2016*
TRON 0.2R - Updated 8 Dec, 2013*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
BruteForce
Meleon
Boss
The Unknown
Rating
1653
1557
1538
1489
1473

Civilization
Random
Huns
Goths
Random
Random
Author
estyty
CheeseOnToast
scripter64
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Meleon - Updated 12 Jun, 2016
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
4-0
0-4
0-2
2-0
vs. Barbarian
x
LL
LL
--
vs. Promi
WW
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
2-2
3-3
4-2
1-3
2-2
vs. TRON
x
LW
WL
--
--
vs. Daedric
WL
x
WL
--
WL
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
LW
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-4
4-2
4-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
WW
vs. Meleon
--
LL
LL
x
WW
vs. The Unknown
--
--
LL
LL
x

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-

[This message has been edited by Leif Ericson (edited 09-04-2019 @ 06:39 AM).]

AuthorReplies:
II2N
Squire
posted 04-03-14 10:17 AM CT (US)     501 / 1174       
Promi (Full Random => Aztecs) vs. Crusade (Full Random => Britons)

Map Type: Yucatan


Promi flushes with archers and skirmishers while Crusade trains men-at-arms and archers. Promi is able to outnumber Crusade very early and kills Crusade's army. Crusade can't do much after that, since the defensive tower is placed on wrong side of town.

Winner: Promi
Game time: 0:42:18

[This message has been edited by II2N (edited 04-03-2014 @ 10:47 AM).]

Promiskuitiv
Squire
posted 04-03-14 11:18 AM CT (US)     502 / 1174       
UnfairSteel (Full Random => Goths) versus Barbarian (Full Random => Aztecs)
Map: Ghost Lake

Both AI's decided to go for a fast-castle strategy. Barbarian went for a defensive castle-drop with a bunch of monks planning to reach the imperial-age not long after that while UnfairSteel prepared a krush.
Due to the layout of the strategies Steel was the first to attack but the very well-placed castle and the monks stopped his assault.
Barbie who still only had 1 TC advanced to the imperial-age in less than 28 minutes, researched and trained elite-eagle warriors immediately and attacked with them + the left-over monks.
In the meantime the 3TC Steel had pumped out some more knights and monks but they weren't enough to stop Barbarian's mass of elite-eagles and monks.

Winner: Barbarian
Game-time: 0:40:26
Recorded game: https://app.box.com/s/hqq312sncey4ro78h67a

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 04-03-2014 @ 11:47 AM).]

Leif Ericson
Seraph Emeritus
posted 04-05-14 06:55 PM CT (US)     503 / 1174       
Well, that places Barbarian back on top.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
offwo200
Squire
posted 04-06-14 05:55 PM CT (US)     504 / 1174       
New unknown updated. Hopefully its booming doesn't die so quick.

ggs and thanks to judges!
II2N
Squire
posted 04-08-14 07:38 AM CT (US)     505 / 1174       
The Horde (Full Random => Franks) vs. Juggernaut (Huns)

Map Type: Mongolia


At late dark age Horde manages to steal 4 sheep from Juggernaut. Both AIs go for krush with 30 population up to feudal, although Horde doesn't afford going castle age and is forced to train 4 villagers at feudal age.

Horde is first to add monastery, and goes for the relics (winning the relics 4-1), although this allows Juggernaut get a lead in knight count. At 24min Juggernaut attacks, and both have a great number of knights. Horde wins the fight with the cost of multiple villagers. Then Horde retuns the favor and hits Juggernaut's mining camp killing some villagers.

Horde comes at top of the boom war, and tries to attack Juggernaut while advancing to imperial age, but that results in loss of plenty of knights.

At imperial age Horde decides to mix cavaliers and champions by some reason, and still castle age Juggernaut starts to push Horde, whose population struggles around 150-160 for a long time. Eventually Horde manages to counter the attack but finds no way to overcome Juggernaut's defensive castles. Meanwhile Juggernaut claims the extra golds of the map for itself.

After 10 minutes of being an age behind Juggernaut hits imperial age. This is where things start to look grim for Horde. Champions and cavaliers have burned the gold and since they were mixed, Horde never afforded good numbers of either, Frank elite skirmishers and light cavalry don't really shine at imperial age and it didn't afford halberdiers.

Juggernaut starts a heavy push with a trebuchet and multiple rams, and its elite skirmishers, hussars, halberdiers and cavalry archers are stronger composition than Horde's. Horde has only one castle defending the town, and it melts quickly under the siege and despite finally getting halberdier there isn't anything Horde can do any more.

Winner: Juggernaut
Game time: 1:13:21

Record


The_Unknown (Full Random => Mayans) vs. Nosferatu (Vikings)

Map Type: Ghost Lake


Nosferatu builds first lumber camp very late and villagers have to travel long distances for wood before that.

Unknown goes for a fast eagle rush and Nosferatu builds a forward tower and trains some archers and skirmishers. The eagles eat the flush and destroy the forward tower and catch a few forward villagers trying to build another tower. Then the eagles continue chewing most of Nosferatu's units.

Unknown has some difficulties to decide whether to jump to imperial age or to finish Nosferatu at castle age, which saves Nosferatu some time. Nosferatu keeps attempting to build forward towers. The final blow isn't given before Unknown researches EEW at pop 200.

Winner: The_Unknown
Game time: 0:47:59

Record

[This message has been edited by II2N (edited 04-08-2014 @ 12:15 PM).]

offwo200
Squire
posted 04-09-14 04:15 AM CT (US)     506 / 1174       
Nosferatu (Vikings) vs Fl@$h Mayan (Mayans)

Judging from Nosferatu's POV:
Nosferatu fails to drop first house quick enough so he is forced to loom pop 5. Nosferatu went mill first because he found sheep late. Nosferatu also got breifly housed at pop 15 in dark age, (I recommend buildling houses pop 3 before, even though humans can do pop 2) and also (although my scripts are the only ones that do this) immediately dropping 2 houses at the start of the game. It should also drop 1st LC ASAP after 1st mill and lure its boars earlier so it isn't forced to gather at bumpy forage with 8 villagers. I would recommend that it does build a 2nd LC as well, even though it flushes most of the time.

Nos appears to go something FC-ish but it fails to drop any other building apart from a blacksmith and stops training villagers for some reason. Eventually it drops an archery range and another blacksmith (?!) and advances. It still remains unclear what it is doing, as it is now training no troops and builds another market (?!). Once flash mayan starts training troops it trains spears (not the most useful troop against mesos) and archers to counter. It drops a 3rd market and now mixes in scouts (!). Flash attacks @25 min with xbows missing bodkin (usually more important than padded archer) and eagles with no upgrades (they need scale mail to be useful imo). Nosferatu makes militia to counter the eagles. It eventually drops a castle and goes beserks (a much better idea, since beserks with chain mail are sometimes decent vs archers) but this is too late to prevent flash from doing serious damage to Nosferatu's economy. Flash took leather archer before bodkin (a bad idea). A forward castle goes up from flash, which take out some of Nos's archers. At 40 min it is clear that flash mayan is the winner but Nos refuses to resign (a rule such as my pop < 25, allies pop < 35, enemies pop > 140 usually works well). And now flash stops attacking...

Eventually flash restarts attacking and Nos resigns.

Winner:Fl@$h Mayan
Game time: 50 min
Rec: https://app.box.com/s/w030m9zuztkrkfdj6rwm

General advice:
-20:xx FC is generally too late, even for 1.0c.
-Fl@$h should create more than 100 villagers.
-Nosferatu needs a more clearly defined strategy, it built a bit of everything which means taking expensive upgrades for all the troops.

[This message has been edited by offwo200 (edited 04-09-2014 @ 04:29 AM).]

The Ruler
Squire
posted 04-09-14 09:44 AM CT (US)     507 / 1174       
txs for judging, boys !

ok that 1st game wasn't to win anyway, so gg offwo !

2nd game I watched it - so sorry it was an earlier and already skipped version of Nosferatu.
So it indicated V 2.3 taunted from 'gatherfood.per' which is no more used up from V3.X
please make shure that you also copy the Nosferatu.per file to the base Ai folder, because the new directory for the ai files is now \Ruler\UP\ and no more Ruler2\UP\

sry for inconveniance.

no need for me to replay the game, it's just for fun anyway.

V3.32 would had selected a siege boom strat instead.

gg Rob

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
UnfairestEel
Squire
posted 04-11-14 00:58 AM CT (US)     508 / 1174       
gg II2N, Archon

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
Promiskuitiv
Squire
posted 04-12-14 10:05 PM CT (US)     509 / 1174       
Thanks for judging guys!

Also ... [Round is finished.] :P

Creator of Promi.
Feedback is always appreciated. ♥
Leif Ericson
Seraph Emeritus
posted 04-13-14 10:28 PM CT (US)     510 / 1174       
And the new round is up.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
The Ruler
Squire
posted 04-14-14 03:33 AM CT (US)     511 / 1174       
superb, Leif! thank you.

I'll take Chameleon vs Flash, hope for a good clash...

Please wait for Nosfertau 3.3 available !
the 3.2 still has some bugs in the corners remaining and ok I am watching that Barbarian Ai to get better performance

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
II2N
Squire
posted 04-15-14 05:28 AM CT (US)     512 / 1174       
The Khanate (Full Random => Koreans) vs. The_Unknown (Full Random => Teutons)

Map Type: Gold Rush


Unknown attempts to boom boom and Khanate flushes. Khanate's forward tower lures some Unknown's villagers, making it harder to boom under pressure. A large wolf pack also attacks a villager who lures the wolves to Khanate's army.

Due to builders/angry villagers suiciding Unknown doesn't manage to get enough eco going.

Winner: The Khanate
Game time: 0:42:48

Record

[This message has been edited by II2N (edited 04-15-2014 @ 05:55 AM).]

The Ruler
Squire
posted 04-15-14 10:06 AM CT (US)     513 / 1174       
unlucky for Offwo

judged

Rob's Mayans[UP-Version] vs Chameleon (-> Persians)


hmm civ advantage for Rob IMO

both targeted a FC, but - and that was the early decision:
Rob needed 3 minutes longer (19 to 22)
Persians started a boom with 3 early TCs and, that was the surprise, immedately attacked with 1 knight and 3 skirmis, unluckily exactly a fb mayan GC, the only one.
Eagles weren't up yet, so the gold mining was nicely interupted till some eagles got the knight down.
nevertheless Persians kept on sending one knight by the other, always blocking that GC, so no eagles enough to get ridge of them.
Later on the Mayans succeded in a 2nd GC, but it was too late for the eagles, meanwhile Persians in fine condition added militia and some scorps.

Winner: chameleon
Map Green Arabia
Time : forgot to note, so 50 min around
speeding 3 slow to fast
ask me for record

note: "The Unknown" EWR usually castles 16th to 17th minute !

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
II2N
Squire
posted 04-16-14 06:03 AM CT (US)     514 / 1174       
Promi (Full Random => Saracens) vs. The Horde (Full Random => Celts)

Map Type: Oasis


Both AIs FC. Promi drops a castle and Horde goes 3 range xbow rush. Xbows can deal with mamelukes easily, and a single ram manages to knock down Promi's castle. Promi has a great economy going, but no army to counter the attackers. Promi attempts scorpions but Horde's numbers are already too large.

Winner: The Horde
Game time: 0:42:47

Record

[This message has been edited by II2N (edited 04-16-2014 @ 06:30 AM).]

Promiskuitiv
Squire
posted 04-16-14 06:55 AM CT (US)     515 / 1174       
Barbarian (Full Random => Britons) versus The_Horde (Full Random => Aztecs)
Map: Yucatan


Both AI's decide to go for a fast castle-age with Barbarian planning to drop a defensive castle and Horde going for a variation of Kidd's lightning eagle warrior rush.
Barbarian who looked good up til this point signed his death contract when using up stone for additional town-centers AND stopping to mine stone which resulted in not getting his castle up.
A few minutes later Horde attacked with chain-mail eagles and cleaned the map of the color blue.

Winner: The Horde
Recorded game: https://app.box.com/s/guzo1z7rsk3x47b69o9e

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 04-16-2014 @ 07:39 AM).]

II2N
Squire
posted 04-18-14 08:15 AM CT (US)     516 / 1174       
Juggernaut (Huns) vs. UnfairSteel (Full Random => Mongols)

Map Type: Arabia


The towns are very close to each other. Juggernaut sends the scout at 2min to steal some Steel's sheep.

Steel does a risky 2 stable scout rush that catches a few Juggernaut's villagers. Juggernaut goes CA and gets rid of the scouts in its town but it keeps losing CAs to a forward tower.

Steel continues with castle drop and mangudais at castle age. The castle in next to its main gold but still pretty close to Juggernaut, who is unable to prevent the castle from going up. Then Steel booms while Juggernaut is stuck with damaged economy.

Juggernaut manages to get a defensive castle up at a crucial moment, which helps it to defend against Steel's units. Juggernaut tries to catch Steel in economy by booming heavily while Steel already advances to imperial age with 3 castles in a nice row.

Steel has a massive lead in military but without heavy siege it doesn't show much interest in taking on Juggernaut. Juggernaut even manages to click up to imperial age before Steel unleashes its massive army to quickly crush Juggernaut.

To celebrate the upcoming victory Steel builds a mighty fortress on a large hill next to Juggernaut's remains.

Winner: UnfairSteel
Game time: 1:22:01

Record


Boss (Full Random => Mayans) vs. IS_Machine (Full Random => Aztecs)

Map Type: Oasis


ISM attacks early with some skirmishers, spearmen, a militia and an archer but Boss can easily handle that with skirmishers of its own and a couple of militias.

ISM is first to hit the castle age due to its awesome wood and it immediately attacks with a large elite skirmisher based army. Boss' skirmishers aren't elite and they can't keep up. ISM even traps Boss' villagers around the TC into a hopeless loop. Then, by some reason, ISM decides to retreat (having ~35 army vs ~5).

Boss manages to place a TC well to protect it from attacks and starts to catch up ISM in population, difference decreasing from 45 to 30. ISM attacks heavily with rams but Boss keeps resisting with longswords, xbows and skirmishers.

ISM is much faster to hit imperial age and gets multiple key upgrades while Boss is stuck at castle age. Nevertheless due to weaker unit performance Boss is able to hold and reaches imperial age too, although it has difficulties at getting bracer.

Most of Boss' lumberjacks are on left side of map, and ISM switches to attack that side, driving the villagers of wood, and soon Boss population crashes to 140, having a large army but not enough villagers. However ISM isn't able to take real advantage out of this and Boss slowly rebooms. A castle placed on left side of town holds ISM's raiders well.

Boss hits population cap and finally gets bracer and chemistry, and then starts to roll. Despite having a population advantage for almost all game ISM's crash is fast.

Winner: Boss
Game time: 1:30:34

The game was clearly ISM's, but there were some mistakes that cost the game: the retreating at early castle age, fighting outnumbered with small groups, constant regrouping, attacking while being badly outnumbered (at imperial age, it was 60 vs 100 and still continued at 30 vs 80), attempting to mine Boss' gold and thus losing villagers at imperial age. Boss' laggy attack-now may explain some of the weaker unit performance, though.

Record

[This message has been edited by II2N (edited 04-18-2014 @ 10:29 AM).]

The Ruler
Squire
posted 04-19-14 03:49 AM CT (US)     517 / 1174       
buah fast round !

doubble victory for Horde ! congrats
gg lws7~ !

Nos V 3.3 is up - still missing some proper counters, but eventually and hopefully I found all that interferences in the modules.

special txs to Promi and II2N for keeping up "The Ladder"

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
scripter64
Wolved
posted 04-19-14 05:15 AM CT (US)     518 / 1174       
GG Rob! Thanks for judging, Ruler, and thanks to Promi and II2N, too
scripter64
Wolved
posted 04-22-14 07:57 AM CT (US)     519 / 1174       
Crusade (Random => Franks) vs. TRON (Mongols)
Map Type: Gold Rush

The gold on this map certainly favors Crusade, as the large gold rush mines in the middle are all within 1 screen of Crusade's home town center with no wolves in sight. Crusade's first mining camp is placed well and greatly benefits from this positioning. The Dark Age passes without conflict, as both gather and build in peace.

After around 11min, TRON reaches the Feudal Age (2min before Crusade) and begins to prepare a scout + archer flush. However, the first attack comes from Crusade, with a full assortment of units: archers, skirmishers, scouts, and spearmen. TRON is able to defend well, in part because Crusade's Frankish scouts could not get bloodlines.

Crusade attempts a second attack at around 25min, as TRON continues to advance to the Castle Age. With a well timed and well placed watch tower in front of its town, TRON is once again able to repel the attack with minimal losses. Reaching the Castle Age at around 27min, TRON begins to upgrade its units and expand with additional town centers. On the other hand, Crusade remains far from Castle Age, without the resources to click up.

TRON attempts its first attack at 30min, with crossbowmen, light cavalry, spearmen, and battering rams. Almost immediately upon arriving at Crusade's town, though, TRON retreats, possibly detecting the military advantage of Crusade, at least in numbers (24 to 22). Crusade's Feudal Age units are indirectly lured by the retreat toward TRON's town and the watch tower once again, where they are lost.

As Crusade reaches the Castle Age at 35min, TRON has finally placed a mining camp near "the middle" gold mines. Just as it does so, Crusade begins to flood the map with knights from several stables and TRON is pushed away from gold. At this point, units are constantly battling each other in the middle of the map and, although TRON has a 1000 point lead, the advantage seems to be slowly shifting toward Crusade.

At 40min, TRON builds a defensive castle in front of its town, which marks the turning point of the game. Crusade attempts to ram the castle down, but it is defended by TRON's own rams, light cavalry, and pikemen. After pushing Crusade's units back, TRON makes a very aggressive decision and sends all of its units and rams against Crusade's home town center, ignoring all before it.

As the rams destroy the town center, TRON's light cavalry roam around, disrupting the economy and attacking villagers. With the fall of the home town center and all of the surrounding villagers, the game is essentially decided. TRON then moves to eliminate all of the other town centers and buildings until Crusade is defeated (it did not resign). GG!

Winner: TRON
Game time: 1:07:04
Rec: http://forums.aiscripters.com/viewtopic.php?p=61228#p61228

[This message has been edited by scripter64 (edited 04-22-2014 @ 09:25 AM).]

Promiskuitiv
Squire
posted 04-23-14 12:05 PM CT (US)     520 / 1174       
Edit: After judging it i just found out it was judged already, oh well - i'll leave the review up anyway (the review might still contain helpful feedback for the scripters).

Chameleon (Full Random => Spanish) versus Flash Myn (Maya)
Map: Mongolia


Chameleon went for a 19 min FC while Flash stayed in feudal for a while and then advanced to the castle-age at 23 minutes.
While Chameleon immediately dropped a 2nd TC and trained LSM + E-Skirms Flash upgraded his feudal archer army and trained eagle-warriors.
At some point he attacked and while he dealt some damage Chameleon managed to defend.
At a later point when Flash almost arrived in the imperial-age he started his second onslaught which suicided to castle-arrows + conquistadors. If he would have waited for two more minutes (arrived in the imperial-age, researched arbalests, EEW, +40hp for EW and trained siege units) then it might have had a chance vs Chameleon who imperial'd two minutes earlier.
Afterwards Chameleon counter attacked with his now much bigger army and cleaned up.


Game-time: 00:57:43
Winner: Chameleon

Recorded game: https://app.box.com/s/6rucrtpjr1i20hpmegeu


Additional notes - Chameleon: You trained spears and upgraded them to pikes and halbs later on which isn't necessary vs mayans (though i understand if you want to keep it as part of the randomness and variation of Chameleon :P).
Flash: As mentioned above - get siege units (rams (+ trebs if you are in the imperial-age)) before attacking enemies with fortifications.

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 04-23-2014 @ 01:50 PM).]

The Ruler
Squire
posted 04-24-14 01:25 AM CT (US)     521 / 1174       
OH a doubble victory for scripter, too ?

hopefully Leif pops in more periodically.

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
II2N
Squire
posted 04-24-14 12:59 PM CT (US)     522 / 1174       
Nightmare (Byzantines) vs. Nosferatu (Vikings)
Map Type: Mongolia


Nosferatu builds lumber camp very late (at 10min), even doing barracks first. It reaches feudal age at 12:18, but gets soon housed for a while. Nightmare has huge problems at getting the mining camp placed (which is again on enemy gold when that finally happens).

Building forward towers Nosferatu starts to siege the Byzantines, with the support of spearmen, archers and skirmishers. Nightmare has eventually managed to build a couple of archery ranges and trains some skirmishers, but Nosferatu lures them into tower fire and garrisons its units to towers.

Nightmare's unupgraded skirmishers won't last long against multiple towers, and Nosferatu advances to castle age while Nightmare has no gold despite huge food and wood stockpiles. Nosferatu builds a forward siege workshop and finishes Nightmare with a ram, elite skirmishers and a couple of knights.

Winner: Nosferatu
Game time: 0:40:46

Record

Not sure whether this was the correct version of Nosferatu, but it was the latest I could find. It'd be easier if Nosferatu had a thread on AIS/blacksmith to check for the latest version (especially since the link at ladder is to even older version).
The Ruler
Squire
posted 04-25-14 01:49 AM CT (US)     523 / 1174       
oh I won a game! ladder bottom lol

Nos indicates Version at gamestart
has problems on other maps than Arabia ( no time to add those stuff yet - should had been a far stone camp wasn't it)

I won't add it to the blacksmith yet, is still too buggy, sorry about that. I'll always upload an improved version accessable with the above link.

txs for judging II2N, gg Alevo

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Leif Ericson
Seraph Emeritus
posted 04-25-14 11:26 AM CT (US)     524 / 1174       
This was my final exam week. I'll update the ladder once I find some time. Probably this evening.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
The Ruler
Squire
posted 04-26-14 02:38 AM CT (US)     525 / 1174       
txs Leif and I wish you success !

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Leif Ericson
Seraph Emeritus
posted 05-01-14 11:45 PM CT (US)     526 / 1174       
I updated the standings. I'll update the matches tomorrow.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Leif Ericson
Seraph Emeritus
posted 05-03-14 10:54 PM CT (US)     527 / 1174       
Okay, the new round is finally up!

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
lws735
Squire
posted 05-07-14 09:54 AM CT (US)     528 / 1174       
Hi,II2N,
Thanks to judging my Ai boss vs Is_machine of round 23,
But I couldnot open that link of Game Record. And please put that Record into this link:
http://forums.aiscripters.com/viewforum.php?f=14&sid=06b7d012bd28369d393a104894a57bb9
II2N
Squire
posted 05-07-14 11:43 AM CT (US)     529 / 1174       
The Ruler
Squire
posted 05-08-14 04:06 AM CT (US)     530 / 1174       
so, finally, let's start this round.

I'd like to play the Boss game, but not shure about the correct version to use.
For Nosferatu V 3.34 is up and, Leif, please add an asterisk to it.

So fighting on Gold Rush Map

Rob's Mayans vs Nightmare's Byzantines

Nightmare is not such a bad ai, just only suffering from a bug which prevents it to train units. Hopefully Alevo once a time will adjust that, otherwise it's on it way to out through the drain.

For this game it worked, so..

Byzantines with a medium feudal age time, Mayans quite slow with almost 15 minutes, very late start of farming and missing multiple building ability additionally.
Nightmare immediatly started with units, while Mayans tried for a FC, and this was fatal, bare any units when the Byz visited them with a nice welcome army. The decision to establish a defend tower sealed the Mayan's doom.
all the poor builders where perforated by the byz ranged attackers 'till only a handfull left.

Winner: Nightmare
speeding: 3 @ normal
time to surrender: 41 minutes
record: on demand

and following

The Khanate V3 (-> Koreans) vs Is-machine latest (-> Celts)

looks not so good for The Khanate, but we'll see.

Playing on Mongolia both had similar start conditions, while Celts with a very fast feudal age time , Koreans still fast.
Both opponents prepared a feudal army, more skimisher for Kelts and more archers for Koreans, ehmm yes !
A single FB Korean tower quite late wasn't a problem then for the nice amount of skirmishers, though without armor didn't loose much of them.
To await that Celts are faster in castle age and a bigger army then, no defensive towers in the Korean settlement.
Attack now (around 27th') with ca ups, while Koreans still in research; will those succeed in time to get the urgent necessary ups ?

Ahh! that's going narrow.. Celts already in town, ups are done just intime, but what's the x-bows agains E-skirmis ?!

2 castles by the Celts now ( no one by the Koreans), Koreans meanwhile some time for recreation as the Celts retreated to gather now power.

Understandable that the Koreans are done, still training archers and adv to imperial despite under heavy attack.

Winner: IS machine
Time to surrender: 50 min
Speeding 3 @fast
record: tell me for upload

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 05-08-2014 @ 04:41 AM).]

II2N
Squire
posted 05-09-14 11:02 AM CT (US)     531 / 1174       
Where is the link to latest Nosferatu if it was updated? The link in ladder is to some old version.

TRON (Mongols) vs. Promi (Full Random => Turks)

Map Type: Ghost Lake


TRON finds some extra sheep from the frozen lake to support its economy so it builds only one farm at dark age while Promi does four. However Promi's scout steals some of the sheep TRON took and balances the situations.

Promi does an early and risky attack with spearmen and archers, having only slightly larger numbers. Promi manages to kill a couple of villagers but TRON's archers and skirmishers can repel the invaders. By some reason TRON doesn't use the gained military advantage (larger army with bloodlined scouts) and instead advances to castle age, letting Promi do that as well.

At early castle age TRON decides to attempt hitting Promi with xbows and light cavalry and does some damage before retreating. TRON is able to keep lead in both military and economy. It also attemps a two-ram assult on Promi's TC, which barely survives with 24hp.

TRON keeps pressuring Promi, who isn't able to keep up with TRON's growing army.

Winner: TRON
Game time: 0:44:05


The_Unknown (Full Random => Mayans) vs. Chameleon (Full Random => Saracens)

Map Type: Oasis


Chameleon builds a huge amount of farms at dark age and hunts boars pretty late. Unknown's dark age is smooth.

Unknown reaches castle age rather fast and trains eagle warriors with early chain mail armor. Chameleon hits castle age notably later with an archery range and a stable.

The eagles split to both sides, other hitting a barracks and killing Chameleon's defenses and the other a lumber camp. Chameleon's town is soon swarming with eagles and villagers stuck in TCs.

Winner: The_Unknown
Game time: 0:34:32

[This message has been edited by II2N (edited 05-09-2014 @ 02:36 PM).]

Promiskuitiv
Squire
posted 05-09-14 12:17 PM CT (US)     532 / 1174       
Juggernaut (Huns) versus Barbarian (Full Random => Mayans)
Map: Oasis


Both AI's went for a fast castle-age with Juggernaut going for knights and Barbarian for eagle-warriors. Since Barbarian's scout couldn't find any knights / stables Juggernaut's army was predestined to win a potential fight. And it happened as predicted, when both players attacked at the same time cause they each thought they had the upperhand their armies clashed. But instead of losing countless eagles Barbarian's army retreated after taking not more than two hits and fought inside his own base afterwards.
This of course hurt Barbarian a LOT, but amidst all this fighting Jugger decided to switch to booming and Barbarian killed off the last remaining attackers and slowly recuperated.
Jugger advanced to the imperial-age, upgraded everything and waited for Barbarian to get his upgrades too before attacking. He just wanted to tease Barbie though, just after Barbie pressed the imperial-age button Juggernauts army arrived at his town and this time he fought til Barbarian resigned.

Winner: Juggernaut
Recorded game: https://app.box.com/s/p4k4ejoj95goycirl90b

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 05-09-2014 @ 12:18 PM).]

The Ruler
Squire
posted 05-10-14 02:14 AM CT (US)     533 / 1174       
@IITN: you are right ! the link is wrong
seems Leif forgot to add the latest link I published or I got the wrong copy from Box
this is the correct link for all Ladder submissions

https://app.box.com/s/s5ozfwq75xz6zsvnn3q2

sorry for inconveniance


The Horde latest (-> Byz) vs Unf. Steel latest (-> aztecs)

This meeting took place on Yucatan and the only question was:

Will The Horde gets up enough trash and mils before the eagles flood it's town ?

No ! both decided for a FC, even the Byz quite fast in an early 18 min time.
just 3 knights appeared and a nice group of chain mailed eagles are already in the byz town, so around 20th minute.
the knights were knocked out by the stream of eagles arriving and, very clever, Steel sent monks in a huge amount afterwards, who converted most of byz suppliers in missing of the knight defenders.
monks, eagles and some pikes did a fast end to the byz existence.

Unfair pairing in civs, but I like it, gives more interesting games.

Winner: Eel's Steel, really unfair
time: fast 35 min to surrender ( 22 min chanceless)
speeding 3x @normal
record: tell me please

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 05-11-2014 @ 01:17 PM).]

UnfairestEel
Squire
posted 05-12-14 07:09 AM CT (US)     534 / 1174       
gg Archon, II2N.

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
II2N
Squire
posted 05-13-14 05:18 AM CT (US)     535 / 1174       
Crusade (Full Random => Celts) vs. Boss (Full Random => Franks)

Map Type: Ghost Lake


Crusade flushes with archers, skirmishers and men-at-arms and Boss trains defensive men-at-arms and skirmishers. Crusade builds some forward towers to lure Boss' troops but the men-at-arms can take care of them.

However Boss starts saving resources for castle age while Crusade keeps training more soldiers outproducing Boss, and with the help of Celtic scouts Crusade breaks Boss' defenses. Crusade continues the attack until Boss gets completely defeated as Boss refuses to resign.

Winner: Crusade
Game time: 0:46:28

Suggestions for Boss:
-Set sn-enable-training-queue to 1 for atleast dark age to queue villagers (it eliminates the idle TC between each villager).
-A defensive tower with placement ~10 tiles in front of TC could help when badly outnumbered.
-More military buildings are required at feudal age against a full flush to not get outproduced.

Record

[This message has been edited by II2N (edited 05-13-2014 @ 05:58 AM).]

Leif Ericson
Seraph Emeritus
posted 05-15-14 05:13 PM CT (US)     536 / 1174       
There's only one game left this round, Nosferatu vs. Flash Myn. Since I'm strapped on time, I'll just update the ladder once that game is finished. Sorry about the mistake with the Nosferatu link.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
offwo200
Squire
posted 05-16-14 06:17 AM CT (US)     537 / 1174       
Nosferatu (v 3.34) vs fl@$h mayan

(watched from Nos' pov)

Dark age started off fairly decent although with some weird house building (placed 10 tiles away and built with 2 villagers, which wasted walking time) and some forager walking (since there wern't enough wood gatherers mid-dark). Went up with 28 pop, could be flush or FC. It seemed undecided, stopping to train villagers, building a forward tower (which got quickly knocked down by vills). It built no feudal buildings and therefore got stuck in feudal age. Flash xbow + eagle attack destroyed it quickly, even though he missed vital blacksmith upgrades (get bodkin before padded).

Winner: flash
Leif Ericson
Seraph Emeritus
posted 05-17-14 01:02 AM CT (US)     538 / 1174       
Sweet.

New round is up. I'd like to point out that Barbarian, our first paladin has dropped to 1700 after losing four out of five games. Also, this next round is Round 25. I feel like it might be time to do another mini-tournament or something. It seems like it's been a while since a tournament, but that may just be because I don't have enough time to frequent AI Scripters anymore.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
scripter64
Wolved
posted 05-17-14 10:09 AM CT (US)     539 / 1174       
Fen has been running several unique tournaments recently in chat, but a new AoKH tournament would be
Promiskuitiv
Squire
posted 05-17-14 12:05 PM CT (US)     540 / 1174       
Flash Myn (Mayans) versus The Unknown (Full Random => Japanese)
Map: Ghost Lake


Both AI's went for a fast castle-age with Unknown castling at 18-19 mins and Flash at around 21 mins while also having trained a few archers before and while going up.
Unknown immediately drops three additional town-centers and starts to boom heavily while Flash upgrades his archers to crossbows, continues training them and also adds eagles.
A few minutes later he attacks Flash who was still booming and only had a few scorpions and monks. Flash quickly overwhelmed the enemy siege units + priests and took the victory in one single attack (which lasted longer than it would have to, but Flash's army didn't bring any rams with them).

Winner: Flash
Game-time: ~45mins
Recorded game: https://app.box.com/s/6t8d23dcg2x5jv9crq8y

Creator of Promi.
Feedback is always appreciated. ♥
II2N
Squire
posted 05-17-14 12:08 PM CT (US)     541 / 1174       
EDIT: Barbarian and Crusade both have 2 matches while Horde has none.

Crusade (Full Random => Mongols) vs. IS_Machine (Full Random => Persians)

Map Type: Arabia


Crusade plays dark age almost 1.0c-style and takes loom at pop 5, gathers sheep to mill and goes for 30 pop flush.

Both AIs flush and Crusade even trains every available unit. After they have massed a decent armies ISM attacks without having any blacksmith upgrades, unsuccessfully. Crusade notices the opportunity and hits ISM's mining camp.

Crusade doesn't let ISM mass more army, keeps pressuring and advances to castle age to finish ISM.

Winner: Crusade
Game time: 0:49:18

Record

[This message has been edited by II2N (edited 05-17-2014 @ 02:55 PM).]

The Ruler
Squire
posted 05-17-14 12:46 PM CT (US)     542 / 1174       
txs Leif !
sry offwo, I forgot to re-add the rule for the barracks in flush mode while experimenting a fb trush

The Khanate (-> celts) vs Nightmare (Byz)


meeting on Mongolia:

Kelts very slow to feudal despite of excellent sheep supply arriving there at 17:30 with 43 villies.
Byz didn't take advantage from that misery, self quite late in 15:50
Celts now went for archers and villis, attacking the defenseless Byz so around 22nd minute, those just were trying to place an archery range.
most of the archers were killed by a tower and TC fire and the range was eventually up, still under attack and Byz gathered skirmis inside.
As soon as the attack weakens the skirmis ungarissioned and went ahead to the meanwhile castled celts. those had some minor problems at first bit those skirmis without armor didn't resist long time to the x-bows comming up more and more supplied by villis from 3 TCs now.
x-bows in full ups arriving to the byz settlement, the skimish defenders, still in feudal and unarmored, where cold snap and later same for the villis.

I broke the game at 43 min, because the byz had no villis left and the celts won't train siege but only ranged, despite in imperial and 1000 of resources

Winner: The Khanate
time: quit at 44min
speeding 3x@fast
record: just ask me for upload

Edit: Ah I see, cold weather in Germany!
I'll fix that damned bug tomorrow, messures

NOSFERATU V3.4 now available (on Oasis it lost farming in one game, no time to find out)

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 05-18-2014 @ 04:07 AM).]

tobywhc
Squire
posted 05-20-14 04:33 AM CT (US)     543 / 1174       
Hi everyone, I'm new here and might be able to contribute a few judges.

I just played Round 25 Game 1.
Hopefully I got all the settings correct, ignore this game if anything wrong.
AOC version: UP1.4
Game speed: x3 @ fast

Barbarian (Full Random->Saracens) vs UnfairSteel (Full Random->Turks)

Map: Gold rush
Winner: Barbarian
Game Time: 40:18
Feudal - Barbarian 12:13 - UnfairSteel 13:53
Castle - Barbarian 26:50 - UnfairSteel 27:40

Review:
Barbie located slightly closer to the center of the map,
but the distances to the nearest large gold pile are about the same.

Both couldn't find the last 2 sheep which are quite distant.
Steel was so unlucky that his scout went straight through Barbie's TC and got shot down at 5min.
Barbie lured deer but left quite some of the meat rotten.

Steel produced 30 villagers but none mining gold upon reaching feudal,
hunting deer behind a forest instead.
Steel used 2 stables scouts boom as Barbie went flushing with ranged units.
Steel managed completing a forward defensive tower just at the time Barbie's 1st attack arrives.
Barbie retreated slightly and started attacking steel's rak within WT's fire range,
which stimulated Steel's scouts and lost all its army.

Barbie then built a tower near its mining camp at the central gold pile,
but Steel decided not to counter attack nor scouting around,
allowing barbie to rebuild the army with spears.
During Barbie's 2nd assault, the scouts rushed towards the prickling spears, scarifying themselves and all rested in peace.
Barbie retreated and pressed castle but left a few ranged units helplessly fought to death against the tower.

Steel stockpiled 14XX food and 10XX wood until a market was built and with no goldminers still,
clearly a repeated bug when it plays this map and should be the main cause of losing the game.
(Especially when its civil is Turks, not mining any gold means not having any economic advantages at all!)

When Steel pressed Castle age, Barbie is already 1/3 on the way.
Steel created a few ranged units and knights but they were no rival of Barbies outnumbered xbows and pikeman.
The will to rush for gold (finally!) vanished under the attack of Barbie and lost some villagers.
Barbie attacked the villagers but lost many units under the TC,
before the ram that took down the WT arrived.
Steel created a few scorpions but they are of little help by then.

It is sooo~ cute that Steel built a mining camp at the position of its original TC as soon as it went down.
It also kept trying to build another TC after being discovered by Barbie, and it was quite a slaughter.

By then Barbie got all the 5 relics, and the monks with nth to do just kept dancing near Steel's market!

As Barbie's army was busily clearing the town on the other side, Steel finally erected a TC with only 1 villager,
not long before it resigned.

Barbie once had 20XX wood and 10XX food but 2XX gold before winning. It had no stone miner and no market till end game.
It may be hard for AI's to make good use of market but that's the only economic advantage of Saracens.

Recorded Game

[This message has been edited by tobywhc (edited 05-20-2014 @ 09:33 AM).]

Promiskuitiv
Squire
posted 05-20-14 08:45 AM CT (US)     544 / 1174       
Hi tobywhc, thanks for judging (nice review)!

Creator of Promi.
Feedback is always appreciated. ♥
II2N
Squire
posted 05-20-14 09:05 AM CT (US)     545 / 1174       
Hi tobywhc and thanks for judging!

I'm not sure why Barbarian didn't retreat properly from the tower when it first attacked by I'll take a look. The stockpile issues were caused by failing to build a mining camp at stone, since it wanted more TCs before spending resources.


Boss (Full Random => Celts) vs. Promi (Full Random => Vikings)

Map Type: Ghost Lake


Promi goes for a fast flush with 11:55 feudal age. Boss is slow to age up and farms excessively at dark age and it doesn't even have archery range up when Promi's archers hit Boss' lumber camp. Boss' troops are terribly outnumbered and Promi keeps sniping more units down. Boss doesn't bother to resign.

Winner: Promi
Game time: 0:43:38

Record

Notes for Boss:
-Build first house with 2 villagers (up-assign-builders c: house c: 2) to avoid loom at pop 5.
-sn-enable-training-queue 1 at dark age would queue villagers and eliminate unnecessary idle TC between each villager.
-2nd lumber camp was built too far due to too large sn-dropsite-separation-distance (default is 10). Something like 3-5 is good for lumber camps.
-A defensive tower would help when outnumbered at feudal age.
-sn-allow-civilian-defense was too high against Promi's ranged units and villagers were suicidal.

[This message has been edited by II2N (edited 05-20-2014 @ 09:46 AM).]

lws735
Squire
posted 05-22-14 06:20 PM CT (US)     546 / 1174       
HI administrator,Boss Ai updated to V2.03 already.
Thanks

[This message has been edited by lws735 (edited 05-30-2014 @ 06:17 PM).]

II2N
Squire
posted 06-02-14 11:44 AM CT (US)     547 / 1174       
Chameleon (Full Random => Franks) vs. Nosferatu (Vikings)

Map Type: Mongolia


Chameleon's initial villager scouting lasts for 2 minutes and causes some idle TC.

Nosferatu flushes with skirmishers, spearmen and builds forward towers. Second tower reaches Chameleon's farms and forces villagers away. Chameleon ignores the trust and attempts to boom under pressure.

The towers break Chameleon's economy balance and wood and gold keep stocking. Nosferatu mills forward deer and proceeds building more towers and training archers.

Chameleon's TS isn't large enough to build more houses, so it gets stuck. Nosferatu reaches castle age, and even though Chameleon finally builds siege workshops, it doesn't train rams to take down the forward towers.

With support of multiple castles Chameleon managed to build once TS allowed it Chameleon resists Nosferatu's siege for a long time before falling.

Winner: Nosferatu
Game time: 1:13:49

Record

[This message has been edited by II2N (edited 06-02-2014 @ 12:30 PM).]

scripter64
Wolved
posted 06-02-14 12:29 PM CT (US)     548 / 1174       
Barbarian (Random => Goths) vs. TRON (Mongols)

Map Type: Yucatan

10:30:43 scripter16> starting!
10:31:03 II2N> ooh, goths
10:31:25 scripter16> natural wonder'ed it
10:31:40 The_Offwo> m@a vs scout/archer :S
10:31:46 scripter16> oh, offwo spec?
10:31:49 scripter16> I see 2 spec
10:31:57 The_Offwo> 1
10:31:58 scripter16>
10:31:59 II2N> goth m@a > anything
10:32:03 scripter16> lol
10:32:10 scripter16> this will be
10:32:17 II2N> goths are one of Barbarian's best 1v1 civs
10:32:26 scripter16> nice amount of food, too
10:32:29 scripter16> for goth infantry
10:32:43 The_Offwo> i think goths and aztecs are often best AI civs in general
10:32:44 scripter16> sees the turkeys waiting on the side
10:32:45 II2N> I tried some 1v1s between Barbarian's civs
10:33:00 II2N> aztecs and mayans were top
10:33:08 II2N> huns couldn't keep up
10:33:18 scripter16> oh, interesting
10:33:26 II2N> but then, korean castle drop seemed to defeat aztec xbow rush every time 11
10:33:30 The_Offwo> 111
10:33:43 scripter16> goth hunters are too stronk
10:33:44 scripter16> lol
10:33:49 II2N> yeah
10:33:54 scripter16> they bring the boar down so fast
10:33:54 II2N> don't let boar come under TC
10:33:56 scripter16> yes lol
10:34:50 scripter16> the mongol scouting bonus makes it so hard
10:34:54 scripter16> to compare scores
10:34:58 scripter16> lol
10:35:33 scripter16> barbarian clicked up?
10:35:35 The_Offwo> barb overqueued
10:35:43 The_Offwo> isn't a bad idea for m@a rush though
10:35:56 The_Offwo> but it should aim to be faster vs humans
10:36:03 The_Offwo> but 26 pop flush is good for AI war
10:36:06 II2N> not sure what is mininum villager count for m@a flush
10:36:20 The_Offwo> there shouldn't be one for goths
10:36:29 II2N> 26 for non-yuca
10:36:55 II2N> spear+skrim flush
10:37:10 II2N> actually it might be 26 even for yuca
10:37:20 The_Offwo> maybe barb should use 2 builders on first archery
10:37:33 The_Offwo> to get them out even faster
10:39:00 The_Offwo> tron nice tower placement
10:39:18 scripter16> skirms are stuck there lol
10:39:32 II2N> yes
10:39:48 The_Offwo> usually melee units screw up their positioning
10:40:04 scripter16> no m@a yet
10:40:07 The_Offwo> barb adding 3rd range :O
10:40:11 The_Offwo> shouldn't make them
10:40:11 II2N> oh, it won't go m@a at feudal
10:40:13 The_Offwo> too late in feudal
10:40:20 scripter16> k
10:40:29 II2N> m@a is early feudal unit
10:40:40 scripter16> does it try longswords?
10:40:45 scripter16> or wait now for champions?
10:40:58 II2N> it might use longswords at early castle age
10:41:05 scripter16>
10:41:09 II2N> if it doesn't have detected much archers
10:41:17 The_Offwo> longswords are good units vs feudal units
10:41:22 II2N> but it'll eventually go husk+pik
10:41:43 scripter16> scout tried to raid from tron
10:41:56 II2N> longswords are decent at early castle age if enemy doesn't have too much xbows
10:42:11 The_Offwo> barb needs wheelbarrow
10:42:27 II2N> yes
10:42:43 scripter16> either side advancing?
10:42:43 The_Offwo> can't seem to get 50 wood at right moment :S
10:42:49 II2N> TRON up soon
10:42:54 The_Offwo> have this in my scripts too
10:43:18 II2N> TRON up
10:43:26 Cysion> !seen promiskuitiv
10:43:28 scripter16> barbarian near?
10:43:29 The_Offwo> barb on 600f
10:43:33 II2N> 650f 200g
10:43:35 II2N> but no wheelbarrow
10:43:36 scripter16> k
10:43:37 scripter16> oh
10:43:38 II2N> and it might take that first
10:43:57 II2N> nope, up
10:44:14 scripter16> which would be the best to take first?
10:44:15 II2N> m@a
10:44:16 The_Offwo> like how it stop training vills just before up
10:44:17 scripter16> in this case
10:44:28 II2N> oh, it should have took wheelbarrow earlier
10:44:38 The_Offwo> 16 min is about right for skirm + spear flush
10:44:39 scripter16> oh k
10:44:48 scripter16> tron attacking
10:44:49 II2N> so it could immediately click up castle when afforded
10:44:49 scripter16> !
10:45:09 II2N> no bodkin or padded
10:45:20 scripter16> !!
10:45:35 The_Offwo>
10:45:36 The_Offwo> :S
10:45:41 scripter16> crossbows!
10:45:49 scripter16> !
10:45:49 The_Offwo> yes, bodkin would help defend a lot
10:45:50 II2N>
10:46:01 The_Offwo> luckily
10:46:04 The_Offwo> TRON forgot it too
10:46:19 The_Offwo> but this looks gg
10:46:26 II2N> yes it's over
10:46:40 The_Offwo> look at barb's lumbercamp
10:46:45 The_Offwo> 111
10:46:47 II2N>
10:46:55 The_Offwo> would be nice troll hold-on point
10:46:57 scripter16> lol
10:47:02 scripter16> that's an epic position
10:47:19 II2N> hmm
10:47:25 II2N> I wonder why it isn't resigning
10:47:30 The_Offwo> tron pop isn't that high
10:47:41 scripter16> gg!
10:47:44 II2N> probably lack of military population
10:47:44 II2N> gg :P
10:47:53 II2N> nice monastery
10:48:02 scripter16> lol
10:48:07 The_Offwo> tron just got bodkin 11
10:48:10 The_Offwo> gg!

Winner: TRON
Game time: 0:33:27

Record

[This message has been edited by scripter64 (edited 06-02-2014 @ 12:54 PM).]

scripter64
Wolved
posted 06-02-14 02:03 PM CT (US)     549 / 1174       
Juggernaut (Huns) vs. The Horde (Full Random => Mongols)

Map Type: Arabia


11:06:08 scripter16> starting!
11:06:40 scripter16> juggernaut bad luck with the early sheep
11:07:26 II2N> arabia
11:07:32 II2N> sorry
11:07:34 II2N> mongolia
11:07:40 scripter16> k
11:07:45 II2N> jugger vs steel was arabia :P
11:08:08 scripter16> new game is arabia
11:08:24 scripter16> nice lure from juggernaut
11:08:28 II2N> interesting civ matchup
11:08:46 scripter16> huns v mongols
11:08:46 scripter16> lol
11:08:52 scripter16> oh DEER
11:08:58 scripter16> that straggler
11:09:04 scripter16> kind of interfered with the horde lure
11:09:10 scripter16> slightly away from the TC
11:09:45 II2N> horde already +400f
11:09:54 scripter16> !
11:10:06 scripter16> I wish I could see those details
11:10:07 II2N> it could have gone pop 22 up
11:10:12 scripter16> lol
11:10:34 II2N> jugger seems to have lost a villager
11:10:53 II2N>
11:10:59 scripter16> ooh
11:11:03 scripter16> near the hunting mill
11:11:03 II2N> those support hunters came even though boar was so far
11:11:07 scripter16> no wait
11:11:17 scripter16> the boar
11:11:22 scripter16> :'
11:11:26 scripter16> I was looking at the wrong place lol
11:11:33 II2N> horde pop 25 up
11:11:37 II2N> still fast
11:11:42 scripter16> juggernaut needs a bit of adjustment
11:11:44 scripter16> with the boar lure
11:11:52 scripter16> on zak's video
11:11:59 scripter16> I also saw juggernaut do a far boar capture
11:12:01 II2N> jugger hasn't even clicked up yet
11:12:04 II2N> yes
11:12:34 scripter16> horde getting military
11:12:39 scripter16> looks like a flush?
11:12:59 II2N> yes
11:13:03 scripter16> hmm
11:13:06 scripter16> horde no mining camp?
11:13:07 II2N> skirms+archers+scouts
11:13:23 II2N> it'll add one soon, I think
11:13:38 II2N> jugger towering up
11:13:39 scripter16> juggernaut getting a forward tower
11:13:52 II2N> and horde stopped attack
11:13:53 scripter16> horde saw it
11:13:54 scripter16> yes lol
11:13:56 scripter16> nice
11:14:14 II2N> it should retreat probably in that case
11:14:37 II2N> instead of leaving units lay at nowhere
11:15:00 scripter16> they've returned now
11:15:08 scripter16> kind of
11:16:09 scripter16> juggernaut attacking
11:16:21 scripter16> and will probably have
11:16:23 scripter16> elevation
11:16:59 II2N> horde up
11:17:18 scripter16> nice defense so far
11:17:21 scripter16> tower going up in front
11:17:31 scripter16> juggernaut retreating
11:18:44 scripter16> is juggernaut going up?
11:18:57 II2N> not yet
11:18:59 II2N> 700f
11:19:11 scripter16> horde moving
11:19:16 scripter16> knights and more
11:19:54 scripter16> elite skirmishers
11:20:19 scripter16> nice selective retreat there
11:20:24 scripter16> horde moving the skirmishers away
11:20:26 scripter16> from the tc
11:20:30 scripter16> without moving the knight
11:20:35 scripter16> ram already!
11:20:38 II2N> jugger has plenty of resources
11:21:08 scripter16> large number of knights now
11:21:09 scripter16> for juggernaut
11:21:32 scripter16> new lumber camp position is a bit :' for juggernaut, though
11:22:00 II2N> rams from horde were probably too early
11:22:05 II2N> it didn't have much army
11:22:09 scripter16> yes lol
11:23:04 scripter16> juggernaut army roaming around its town
11:23:23 II2N> horde catching TC builders
11:23:38 scripter16> it somehow went up lol
11:23:48 II2N> it's pretty far
11:24:04 scripter16> yes
11:24:08 scripter16> garrisoned ram coming in
11:24:09 scripter16> from horde
11:24:29 scripter16> front tower went down
11:24:30 II2N> jugger has 4 rams
11:24:39 scripter16> yes
11:24:43 scripter16> tower being replaced in front
11:24:43 II2N> and a new tower going up
11:24:44 scripter16> lol
11:25:01 scripter16> the monks are doing well for juggernaut
11:25:11 II2N> jugger has more army
11:25:24 II2N> 28 vs 36
11:25:45 II2N> a while ago it was horde lead by 10
11:25:46 scripter16> where are juggernaut's knights
11:25:49 scripter16> did it lose all?
11:26:07 II2N> jugger catching villager-wise too
11:26:16 II2N> lost
11:26:23 scripter16> either side near imperial?
11:26:32 II2N> no
11:26:55 II2N> 90 vs 83 villagers
11:27:03 scripter16> 90 for horde?
11:27:05 II2N> yes
11:27:08 II2N> horde has all relics
11:27:15 scripter16> !
11:27:27 scripter16> juggernaut with a little raid
11:27:33 scripter16> on the horde lumber camp
11:28:19 scripter16> lol
11:28:24 scripter16> I like watching juggernaut roaming around
11:28:27 scripter16> in front of its town
11:28:28 scripter16>
11:28:47 scripter16> nice castle position
11:28:48 scripter16> from horde
11:28:49 scripter16>
11:29:04 II2N> jugger up
11:29:12 II2N> horde in a sec too
11:29:58 scripter16> mangonel v cavalry archer
11:30:02 scripter16> near juggernaut's town lol
11:30:15 scripter16> terrible lumber camp position there
11:30:18 scripter16> so dangerous lol
11:30:48 scripter16> horde imperial
11:30:52 scripter16> another nice castle in front
11:30:53 scripter16> from horde
11:30:56 II2N> horde taking elite mangu
11:31:21 scripter16> hmm
11:31:43 II2N> what
11:31:45 scripter16> !
11:31:46 II2N> jugger taking coinage
11:31:47 scripter16> what happened?
11:31:48 scripter16> .
11:32:07 II2N> it's going to bribe horde :P
11:32:15 scripter16> juggernaut heavy cavalry archers
11:32:23 scripter16> 11:32:07 II2N> it's going to bribe horde :P <- lool
11:32:27 II2N> but no bracer
11:32:38 scripter16> horde attacking, I think
11:33:16 scripter16> juggernaut takes score lead
11:33:28 scripter16> horde has fully upgraded elite mangudai
11:33:32 II2N> juggernaut got banking too
11:33:39 scripter16> lol
11:33:54 II2N> it might have wanted bracer instead
11:34:38 II2N> both pop dropping
11:34:51 scripter16> horde pushing it back
11:35:16 scripter16> lol the way elite mangudai fire is so scary
11:35:20 scripter16> even against skirmishers
11:35:50 scripter16> juggernaut front castles
11:35:57 scripter16> will be hard to pass
11:36:03 II2N> jugger lacks some key upgrades
11:36:04 scripter16> 4th one going up now
11:36:20 scripter16> horde attacking
11:36:21 II2N> don't think it can handle this attack
11:36:23 scripter16> so many elite mangudai
11:37:02 scripter16> champions mixed in there, too
11:37:23 scripter16> lol
11:37:29 scripter16> those mangudai are mangudai'ing
11:37:36 scripter16> the hit and run
11:37:39 scripter16> it's !
11:37:53 scripter16> castles going down in front
11:38:35 scripter16> 1 castle left
11:38:51 II2N> watch tower
11:39:25 II2N> jugger gained pop lead
11:39:27 scripter16> horde losing the battle, I think
11:39:34 II2N> 180 vs 145
11:39:59 scripter16> this is a bad attack for juggernaut, I think
11:40:02 scripter16> running into the castles
11:40:51 scripter16> hmm
11:40:54 scripter16> is horde training units?
11:41:10 II2N> yes
11:41:15 scripter16> k lol
11:41:24 II2N> it is having excessive walking with villagers
11:41:38 scripter16> horde castles going down
11:41:38 II2N> tries to put too many gold miners on same tiles
11:41:44 scripter16> WAIT
11:41:48 scripter16> sudden push back lol
11:42:12 II2N> jugger's army still lacks upgrades
11:42:23 scripter16> yes
11:42:33 II2N> horde 35 farmers and 80 lumberjacks
11:42:52 scripter16> what is the population difference now?
11:43:01 II2N> and not enough new lumbercamps
11:43:07 II2N> horde 190 - jugger 175
11:43:16 scripter16> k
11:44:01 scripter16> when the gold runs out
11:44:03 scripter16> those 5 relics
11:44:05 II2N> horde's villagers are pretty ineffective
11:44:06 scripter16> are going to gg this
11:45:06 scripter16> 4 rams coming in
11:45:10 II2N> plenty of excess walking due to camp overcrowding
11:45:40 II2N> looks like horde isn't sending more army
11:45:44 scripter16> horde retreating
11:45:47 scripter16> yes lol
11:46:04 II2N> only those 2 gold tiles left
11:47:29 scripter16> hussars falling so fast
11:47:46 II2N> no plate barding
11:47:51 scripter16> :'
11:47:57 scripter16> siege rams from horde now
11:48:35 scripter16> no defense for them though
11:49:35 scripter16> horde needs siege
11:49:36 scripter16> right now
11:49:37 scripter16> lol
11:50:17 scripter16> tower is down
11:50:32 II2N> jugger trying to rebuild it
11:51:12 scripter16> and back up lol
11:51:18 scripter16> this might go on for a while
11:51:52 II2N> horde hitting lumberjacks
11:51:59 scripter16> yes
11:52:03 scripter16> that combined with the lack of gold
11:52:24 scripter16> might weaken juggernaut just enough
11:52:30 II2N> not much wood left
11:52:40 II2N> horde losing rams
11:52:44 scripter16> horde raiding in the top
11:52:53 II2N> jugger falls if the castle goes down
11:53:17 scripter16> ram coming in
11:53:29 scripter16> defensive ram was intercepted
11:53:33 scripter16> by champions and hussars
11:53:46 II2N> jugger crashing
11:53:53 scripter16> castle down
11:54:15 scripter16> tower down
11:54:21 scripter16> no fortifications left
11:54:40 scripter16> horde is in lol
11:55:08 scripter16> escaping villagers lead horde to the bottom TC
11:55:55 scripter16> lol just heard "attack an enemy now"
11:56:04 II2N> a wild kunyi AI appeared at AIS
11:56:09 scripter16> !
11:56:24 scripter16> made a post?
11:56:44 scripter16> !!!!!! uploaded an AI
11:57:24 scripter16> it looks a bit gg for juggernaut
11:57:42 II2N> yes
11:58:38 scripter16> lol
11:58:41 scripter16> horde has drill now
11:58:46 scripter16> those siege rams are lol
11:58:58 scripter16> almost keeping up with the hussars
11:59:15 scripter16> gg!
11:59:17 II2N> gg :P

Winner: The Horde
Game time: 1:46:00

Record
scripter64
Wolved
posted 06-03-14 06:20 AM CT (US)     550 / 1174       
GG Ruler! Those forward towers of Nosferatu are scary
Thanks for judging, II2N!
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