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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1970
1767
1729
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
Illuminati
TRON
Daedric
IS Machine
Crusade
Rating
1703
1701
1690
1633
1609

Civilization
Random
Mongols
Random
Random
Random
Author
Aleph
cakemaphoneige
Armelon1
DuckOfNormandy
Campidoctoris
Download
Illuminati AI v0.5c - Updated 21 Aug, 2016*
TRON 0.2R - Updated 8 Dec, 2013*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
BruteForce
Meleon
Boss
The Unknown
Rating
1653
1557
1538
1489
1473

Civilization
Random
Huns
Goths
Random
Random
Author
estyty
CheeseOnToast
scripter64
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Meleon - Updated 12 Jun, 2016
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
4-0
0-4
0-2
2-0
vs. Barbarian
x
LL
LL
--
vs. Promi
WW
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
2-2
3-3
4-2
1-3
2-2
vs. TRON
x
LW
WL
--
--
vs. Daedric
WL
x
WL
--
WL
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
LW
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-4
4-2
4-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
WW
vs. Meleon
--
LL
LL
x
WW
vs. The Unknown
--
--
LL
LL
x

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-

[This message has been edited by Leif Ericson (edited 09-04-2019 @ 06:39 AM).]

AuthorReplies:
Aleph
Squire
posted 01-30-15 08:24 PM CT (US)     751 / 1174       
So Nightmare is out, I take it?

Here's my first game review, please tell me if I'm doing something wrong.

Juggernaut (Huns) vs. TRON (Mongols)
Map: Gold Rush


Juggernaut drushes with 4 militia, but doesn't manage to do any damage.
TRON feudals, starts production from 1 range and 1 stable.
Juggernaut feudals later, builds 3 ranges and a blacksmith. Researches fletching too early.
Juggernaut trains a sizeable army of spears, skirms and archers, starts TSA.
Juggernaut loses multiple scouting spearmen to wolves.
TRON is defending with archers and scouts, and also built a defensive tower.
Despite having the hill advantage, Juggernaut loses the first engagement. As his army withdraws, it gets chased down by TRON's scouts. Juggernaut lost almost his entire military, and is nowhere near the Castle Age.
Juggernaut continues to send a stream of units to the far corner of the map to scout, running straight into TRON's army.
TRON reaches castle age 2 minutes before Juggernaut, and immediately attacks with a large force of light cavalry and crossbows.
By the time Juggernaut hits castle, he already lost all of his army, and his defenseless eco is being destroyed.
TRON takes down Juggernaut's TC with only lcav and xbows.
32 minutes into the game, Juggernaut has no villagers left.
Juggernaut doesn't resign despite being at 0 pop and having no resources.
It takes 5 more minutes to destroy all military buildings, Juggernaut is defeated.

Game time: 38:02
Winner: TRON
rec: http://axefy.com/5F3

[This message has been edited by Aleph (edited 01-30-2015 @ 08:31 PM).]

Leif Ericson
Seraph Emeritus
posted 01-30-15 10:06 PM CT (US)     752 / 1174       
So Nightmare is out, I take it?
Yes, I forgot to mention. Flash Myn is still in.

The review looks good!

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Promiskuitiv
Squire
posted 01-31-15 04:14 AM CT (US)     753 / 1174       
Illuminati (Aztecs) vs. IS_Machine (Full Random => Persians)
Map Type: Gold Rush



Illuminati went for a fast-castle with market+blacksmith while IS_Machine prepared a slow spearman+skirmisher flush which only arrived when Illuminati was already in the castle-age training eagles (16:xx). But even if IS_M would have moved its units to attack earlier spears+skirms probably wouldn't have killed a lot of villagers.
IS_Machine retreats and both AIs build up for a while - noteworthy is that IS_M only has one lumbercamp next to a forest which doesn't exist anymore and thus his villagers have to walk 10+ tiles to collect wood which then gets spent on building farms. He also took middle gold first.
Meanwhile Illuminati continues massing eagles with 1 TC.
IS_Machine castles at ~30 minutes and immediately attacks with mainly longswordsmen and crossbows but gets overwhelmed by the huge eagle+mangonel army by Illuminati which is why IS_M quickly retreated again. After that i looked away for 30 seconds (forgot to pause while writing the previous sentence) and Illuminati somehow lost his whole army near IS_M's 2nd forward TC which got IS_M a 1500 point lead out of nowhere. From this point on IS_M has control over the middle gold and slowly increases its advantage.
IS_M amasses a huge force of knights and cav-archers and eventually forces Illuminati into resigning at around 53 minutes.


Winner: IS_Machine
Game time: 00:53:45
Recorded game: https://app.box.com/s/tljrh2ex9odl43rajluxw9blmr8zyysz

It really looked like Illuminati would win until he suicided his whole army into a town-center, with some optimization for the retreat rules you'd have a good shot at winning a match like this!

Creator of Promi.
Any feedback is greatly appreciated.

[This message has been edited by Promiskuitiv (edited 01-31-2015 @ 04:38 AM).]

Aleph
Squire
posted 01-31-15 08:11 AM CT (US)     754 / 1174       
Damn, I really expected to win this one. Anyway, you're right: I haven't implemented army micro and retreat from tower/castle/tc rules yet, but they're on my to-do list. So are a lot of other things, this AI is still very young.
Thanks for reviewing the match, Promi!
The Ruler
Squire
posted 01-31-15 09:26 AM CT (US)     755 / 1174       
normal startup misses, mate.

IS machine is quite tough, nevertheless.
and Promi was wrong, Duck's attack was severe, ending in a 90 to 70 pop for him, esp the x-bows very effective here and 3 knights enough to take out the ~8 (expensive) mangols.
Illumi never recovered from this battle staying around 75 pop while Is-mashine speeds away in eco and unit output.

thumps up for your next game, your AI is on a good way

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Aleph
Squire
posted 01-31-15 11:37 AM CT (US)     756 / 1174       
Boss (Full Random => Chinese) vs. Nosferatu (Vikings)
Map: Yucatan


Boss has a good start, which is important for the Chinese. Still, he clicks feudal on 27 pop because he had too few vills eating the boar.
When he reaches feudal, Boss has no wood left to build archery ranges, market or blacksmith. He has, however, a big score lead over Nosferatu who feudals even later and immediately starts spamming the chat with his tower coordinates - Nosferatu style.
Boss build his first archery range very late and trains a few skirms and m@a.
Boss builds a blacksmith, while Nosferatu is training archers and skirms from 2 ranges.
Nosferatu builds a few defensive towers in the center of the map. Boss goes up to castle after training a few units.
Upon reaching the castle age, Boss begins to train an army of crossbows, skirms, longswords and spears. Nosferatu is training a mixed feudal army.
Nosferatu reaches castle a few minutes later. After 30 minutes game time, Boss builds 2 additional TCs, while Nosferatu attacks with a mixed army.
Nosferatu loses the battle near Boss' base, but he also built a defensive castle and is making scorpions.
At this point, Boss has a slight economic and military advantage, but Nosferatu is in a very strong defensive position.
Boss researches hand cart very late, when he has almost 100 vills. The 2 AIs are having skirmishes in the middle of the map, but Boss retreats every time his army gets close to Nosferatu's fortified position. Boss still has no siege workshop.
Finally at 40 minutes game time, Boss built his first siege workshop and is advancing to imp, having completed his boom. He is also making rams.
Once in imperial, Boss trains halberdiers and skirms. He is close to the pop limit.
Finally, Boss attacks with his army of trash and a few siege rams. Nosferatu is still castle and can barely defend.
Boss' attack messes up Nosferatu's attempt to build a 2nd castle, causing a glitch in Nosferatu (constantly spamming his castle coordinates).
Nosferatu gets overwhelmed by a million skirms, while Boss is at 200/200 pop with thousands of resources in the bank.
Nosferatu only resigns after losing all of his TCs, despite having been on 0 pop. Nosferatu never reached imperial.

Game time: 1:02:53
Winner: Boss
rec: http://axefy.com/5F5
The Ruler
Squire
posted 01-31-15 12:44 PM CT (US)     757 / 1174       
txs for playing and nice review

looks like me too late uploading v4.
V4 now only forward, still beta and spams coordinates at times
V3 late game is higly bugged (means does nothing) and will loose 100% then hihi

V4.01 now uploaded, DUC completey reworked

as posted..


flash (mayans) vs Chameleon (-> francs)


Rob's script was inable to handle the Oasis map.
Francs went for militia flush arrived quite late because of the long distance, but mayans lost most of their villis walking to enemy base of unknown reason so delivered them a 27 min ca time
I ended the game after 38 min..

winner: chameleon

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-01-2015 @ 03:54 AM).]

Promiskuitiv
Squire
posted 02-01-15 06:46 AM CT (US)     758 / 1174       
Crusade (Full Random => Spanish) vs. Daedric (Full Random => Aztec)
Map Type: Yucatan



Both AIs go for a late flush with a mix of scouts, m@a and ranged units for Crusade and m@a and ranged units for Daedric.
Daedric's first attack doesn't work out and he has to retreat, after that there's still a lot of fighting in the middle of the map but no real attack anymore. Only later when Daedric starts saving up for the castle-age Crusade starts a heavy attack while continually using up all resources for feudal units. When Daedric reached the castle-age at 29 minutes there was already nothing he could do against that mass of feudal units anymore. Crusade castled at 33 minutes, switched to knights+cav-archers and eventually added some siege to finish Daedric off.


Winner: Crusade
Game time: 00:46:51
Recorded game: https://app.box.com/s/qvjsx3yk9oemcyu6ranxbvnqey2aakkg

Creator of Promi.
Any feedback is greatly appreciated.

[This message has been edited by Promiskuitiv (edited 02-01-2015 @ 07:05 AM).]

Aleph
Squire
posted 02-01-15 07:19 AM CT (US)     759 / 1174       
old AI version -> replayed match, see later post.

[This message has been edited by Aleph (edited 02-02-2015 @ 04:57 PM).]

The Ruler
Squire
posted 02-01-15 09:34 AM CT (US)     760 / 1174       
a run of bad luck for archon, head up...

The Khanate (-> aztecs) vs The Unknown (viks)

the idiotic Oasis map, I hate it

aztecs had a superb eco start, 5 warriors early on but didn't cause much trouble in the vik base- nevertheless they achieved an early 20 min CA time, faster than viks.
both Ais went for boom, while aztecs trained a nice flock of - monks ( what else) ...
monks converted some enemy units but got perforated by castle fire quite in towncenter.
Khanate pumped eagles now and sent them ahead, unknown unable to get the necessary amount of berserks up.
Khanate despite was insane fast in imperial just 35 min.
146 villis in work, Unknown was chanceless, esp the 2 castles quite in center of his camp offsited

Winner: The Khanate
time : after 35 min hopeless
speed: 3x fast

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Aleph
Squire
posted 02-02-15 10:10 AM CT (US)     761 / 1174       
I updated my AI, please make sure you have the most recent version before reviewing a game.
Download link is in my signature.
zergs
Squire
posted 02-02-15 11:16 AM CT (US)     762 / 1174       
The Horde (Full Random => Chinese) vs. UnfairSteel (Full Random => Aztecs)Map: Gold Rush
You used the two years old 1.0c version of Horde. The newest version is available through the link in Leif's post.

@Ruler: Can you upload the recorded game Horde vs Crusade?

[This message has been edited by zergs (edited 02-02-2015 @ 11:21 AM).]

Aleph
Squire
posted 02-02-15 04:59 PM CT (US)     763 / 1174       
Thanks for pointing out that I was using an outdated version of The Horde. I replayed the match with the latest version, but the result remains the same.

The Horde (Full Random => Mongols) vs. UnfairSteel (Full Random => Vikings)
Map: Arabia


The Horde has a very good map for the Mongols, with 7 (!) deer close by. He lures some deer into the tc with his scout. The rest of the deer are so close to the mill that he can take them easily, and he does.
The Horde goes up on 25 pop as usual, UnfairSteel advances very late, 2 and a half minutes later. The Horde starts attacking with scouts and a few skirms, but quickly withdraws.
The Horde continues to train scouts and archers from 1 range and 1 stable, while Unfaisteel produces archers and skirms from 2 ranges, as well as a couple of spears.
After clicking up to castle, The Horde builds 2 more ranges and trains a lot of archers - UnfairSteel trains even more skirms and spears.
Both AIs reach the castle age at the same time. The Horde's crossbows win the first fight, but UnfairSteel was fast to build a defensive castle.
The Horde pushes on and manages to take down UnfairSteel's castle, but then ironically retreats from the intimidating watch tower.
Both players boom up. The Horde trains xbows, knights and rams until he reaches the pop limit, and then advances to imperial.
UnfairSteel builds 4 more castles towards the middle of the map and reaches imperial before The Horde.
UnfairSteel attacks with his army of mainly trash, but The Horde's imperial unit upgrades kick in and his arbalests+cavaliers destroy UnfairSteel's trash.
UnfairSteel responds by attacking with a mass of pikes, berserks, skirms and siege weapons, countering The Horde's unit composition.
The Horde, in response, trains hussars and more arbalests, and is winning the fight simply because his units are stronger.
UnfairSteel attacks with a lot of Berserks, but loses all of them to The Horde's arbalests. But The Horde's army is gathering at his original TC and not defending the forward part of his town.
UnfairSteel has now gathered up a huge army of infantry and some siege, and is destroying the undefended part of The Horde's town. UnfairSteel has at least 5 castles.
At this point, gold is depleted and the market has been used so much that it's not effective anymore. The trash war is raging.
UnfairSteel is constantly attacking The Horde's town and is once again gaining the upper hand.
The Horde lost his entire army and is now losing his buildings to UnfairSteel's siege. But once again, with military buildings at the back of his base, he is able to push back the attack.
This match has been very even, and neither AI was ever really in danger of losing. Despite this, UnfairSteel's huge number of castles in the middle of the map prevented The Horde from ever attacking.
In the long run, The Horde was losing a lot of buildings and villagers - UnfairSteel wasn't losing any. This advantage accumulated over time
UnfairSteel is slowly able to push into The Horde's town further and further. The Horde resigns as soon as dropping below 50 pop.

Game time: 01:38:xx
Winner: UnfairSteel
rec
scripter64
Wolved
posted 02-03-15 03:22 AM CT (US)     764 / 1174       
GG Rob! Thanks for judging, Ruler!
The Ruler
Squire
posted 02-03-15 10:43 AM CT (US)     765 / 1174       
Archon:judging day

and OH ! amazing review, Aleph !!

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-03-2015 @ 10:48 AM).]

Leif Ericson
Seraph Emeritus
posted 02-03-15 10:37 PM CT (US)     766 / 1174       
Illuminati will play against Boss for its second game.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
CheeseOnToast
Squire
posted 02-03-15 11:41 PM CT (US)     767 / 1174       
Illuminati => Aztecs vs. Boss (Full Random => Teutons)
Map: Ghost Lake


Illumanti first to Feudal Age, it plans to go for Fast Castle, Boss shortly follows Illumanti to the Feudal Age.
Illumanti seems to be going for it's Mangonels + Monks combo.
Boss doing some small harrassment to Illumanti's villagers but nothing it can't handle.
Boss reaches Castle Age and there still isn't much aggression from either AI.
Illumanti also getting some eagles out to help defend, I imagine.
Illumanti getting some free conversions from some of Boss' scouting units.
Illumanti seems to have a lot of gold floating around but not so much food or wood, it also seems it gets housed a couple of times while booming.
Illumanti reaches Imperial Age while Boss is still in Castle Age, Illumanti pushing forward with a lot of Mangonels.
Boss reaches Imperial Age and seems to be getting pushed due to its poor choice in units (archers and skirms) though Boss doesn't seem to care and begins attacking Illumanti back.
Boss' rams clean up Illumanti's mangonels fairly quickly and Boss begins pushing its own assult back.
Poor Illumanti faced against Two handed swordsman (soon to be Champions) and Elite Skirmishers while it only has a few arablests and eagles and a couple of mangonels, though its defense castle seems to be helping it quite a bit.
Boss pushing into Illumanti's town while Illumanti is training regular spearman and skirmishers. Maybe want to upgrade trash units sooner?
Illumanti pushes Boss back for the time being and I believe Boss is regrouping for another attack, Illumanti should train some units as its only at 111/200 population right now...
Boss back into Illumanti's base again and Illumanti had barely any units to defend with (no gold and seems to have no trash unit making rules)
Boss begins raiding Illumanti's eco with champs and taking down its buildings with capped rams.
Illumanti realises that the situation is hopeless and resigns

(Game time: 1:00:20)
Winner: Boss

It seems Illuminati floats resources at certain times, you should look into balancing your eco scripts evenly for what your AI is doing, it gathered a lot of gold when monk production ceased for example and was instead booming.

Recorded Game: Download

Also, I updated BruteForce to 1.15C & the Illumanti download link is broken.

[This message has been edited by CheeseOnToast (edited 02-03-2015 @ 11:45 PM).]

Aleph
Squire
posted 02-04-15 00:04 AM CT (US)     768 / 1174       
Damn, you're too fast. I just fixed the boom eco balance bug, a simple typo was the problem.

Provided that isn't the next entry match anyway, I'd like to request a game vs BruteForce.

Edit: On another note, I randomly recorded a test match between Illuminati and Promi, Aztec war on Arabia. It turned out to be a really good game, you can watch the rec if interested. It's a taste of things to come.

[This message has been edited by Aleph (edited 02-04-2015 @ 08:01 AM).]

Leif Ericson
Seraph Emeritus
posted 02-04-15 07:58 AM CT (US)     769 / 1174       
Illuminati's next game will be against Nosferatu. I'll update the thread later.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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Aleph
Squire
posted 02-04-15 10:02 AM CT (US)     770 / 1174       
Barbarian (Full Random => Spanish) vs. Promi (Full Random => Byzantines)
Map: Arabia

Once again, Barbarian impressed me with its perfect micro-management. Luring deer with scout, incredibly well-timed boar lure, all the little things.
Barbarian advanced to feudal on 24 pop and executed a scout flush, later adding archers.
Promi, meanwhile, goes up feudal very late. He trains a huge trash army of spears and skirms.
Both AIs build a single defensive tower just at the front of their base. Promi's tower causes Barbie's scouts to retreat and patrol outside of the enemy town, before ever doing any damage.
Barbarian decides to continue scout training instead of saving food for the castle upgrade.
Promi stopped training units, so Barbie started his TSA as soon as his military pop was greater than Promi's.
Barbarian's attack force consisted of scouts and archers, with an unusually large emphasis on scouts.
The next few minutes are marked by a constant feudal battle in front of Promi's base. Barbie still continues to train scouts, seemingly being invested in the feudal age.
Barbie's incredible micro allows him to send small scout raiding parties into the enemy's economy. Promi reaches castle age while Barbie is still making scouts.
After 26 minutes, Barbie finally stops scout production. He also makes a his first real mistake: training a lot of archers before going up to castle - as the Spanish, the only civ that doesn't get xbows.
During the castle upgrade, Barbie builds more ranges and trains a lot of skirms.
After arriving in the castle age, Barbie attacks with his army of elite skirms and archers. Promi is defending with elite skirms of his own, and a few siege weapons.
Barbie is now training knights and sending them to help the attack. After long battling in the middle of the map Barbie gains the upper hand once again, and is only now starting to make rams.
Even before his first ram arrives, Barbie's army completely overwhelms Promi's defences: killing vills, keeping vills locked inside tc/tower, bringing down tower with knights.
At this point of the game, Barbarian is just sitting under Promi's TC with a huge army of skirms and some knights, picking off any villagers outside of the TC.
Promi eventually loses his TC and most of his villagers and resigns.

Game time: 00:42:56
Winner: Barbarian
REC

[This message has been edited by Aleph (edited 02-04-2015 @ 03:35 PM).]

Promiskuitiv
Squire
posted 02-04-15 03:29 PM CT (US)     771 / 1174       
Thanks for judging Aleph and ggwp II2N/Barbie!


BruteForce (Full Random => Japanese) vs. IS_Machine (Full Random => Celts)
Map Type: Oasis


Both AIs went for a flush, IS_Machine trained a couple of spearmen and a ton of skirmishers while BruteForce went for archers/skirms. After several minutes of just walking around (Oasis seemed to confuse IS_M's groups) IS_M finally attacked BruteForce with what seemed to be superior numbers. Despite some further unnecessary walking around without attacking every X seconds IS_M managed to win the fight with his mass of skirmishers.
After severely damaging BruteForce's economy IS_Machine retreats to prepare for the finishing blow and executes exactly that with a big mix of units shortly after (before BruteForce had any chance to recover).

Winner: IS_Machine
Game time: 00:40:09
Recorded game:https://app.box.com/s/4zapq8a15jnjhg6jqywnb58r1cv9w94h

Creator of Promi.
Any feedback is greatly appreciated.

[This message has been edited by Promiskuitiv (edited 02-04-2015 @ 03:46 PM).]

CheeseOnToast
Squire
posted 02-05-15 10:56 AM CT (US)     772 / 1174       
The game where BruteForce vs IS_Machine is an old bugged version of BruteForce (you may have noticed the blacksmith spam 11) I did a hotfix (1.15C) which I submitted before the game was played, though I'm not sure how different the result would be.

[This message has been edited by CheeseOnToast (edited 02-05-2015 @ 10:57 AM).]

Promiskuitiv
Squire
posted 02-05-15 12:45 PM CT (US)     773 / 1174       
Oh you're right, i had 1.15b beta 2! I thought i had the newest version, sorry for that. Afaik you can request for that game to be replayed.

Creator of Promi.
Any feedback is greatly appreciated.
CheeseOnToast
Squire
posted 02-05-15 02:20 PM CT (US)     774 / 1174       
If possible, yes I would like it to be replayed, that will give me some insights into 1.15D
The Ruler
Squire
posted 02-06-15 03:04 AM CT (US)     775 / 1174       

BruteForce latest (Japanese) vs. IS_Machine (Celts)
Map Type: Oasis


Brute trushed early with 1 tower at 12 min unlucky for Celts, the tower was in fine position.
to build 2nd tower Brute lost some villis to the increased celtic defense.
Is machine now unable to deal with the towers at count 4 and lost his complete army, and for his absolutely doom two towers controlled his only LC, seemed too less wood to build another one.
Brute didn't care sending some skirmis who caused entire chaos in undefended celtic settlement add. to the running choppers.
after Brute entered CA he switched to boom, while finally celtic militia were able to level those 2 towers at 35 min, so 2000 pts behind...
rest was easy cleaning by japanese monks and mangols

Winner: Brute
time less 50 min
speeding 3@fast
record: ask me please

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Aleph
Squire
posted 02-06-15 03:44 AM CT (US)     776 / 1174       
Monks and mangonels you say? Interesting...
CheeseOnToast
Squire
posted 02-06-15 09:11 AM CT (US)     777 / 1174       
Thanks for the redo, I would like to request the rec for developing purposes

Monks and mangonels? totally a chance composition
Leif Ericson
Seraph Emeritus
posted 02-06-15 03:22 PM CT (US)     778 / 1174       
New round is up. Illuminati's requested game should probably wait until after it has entered the ladder, but I put it in the list.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Aleph
Squire
posted 02-06-15 09:28 PM CT (US)     779 / 1174       
Updated Illuminati, now judging Promi vs TRON.

Promi (Full Random => Saracens) vs. TRON (Mongols)
Map: Arabia

Both AIs build a defensive tower in feudal. This seems to be very popular among AIs, but it only works against other AIs - not against human players.
Promi trains are large army of archers and skirms. TRON trains a few archers and scouts, but researches fletching and bloodlines far to early. (I noticed TRON hasn't been updated in over a year. Oh well.)
Promi, having a huge numerical advantage, easily dispatches of TRON's troops and gets his archers into TRON's eco. He is able to kill a couple of villagers, but also loses units to TRON's tower.
TRON is garrisoning his newly trained units inside the production buildings, not defending his town at all. Promi, however, retreats his army after taking some losses from the tower.
TRON has a strong food economy and would've been able to advance to Castle reasonably fast. If only he had stopped his archer production to save the 200 gold...
Promi reaches Castle Age 3 minutes before TRON. Both AIs build additional TCs. TRON trains his signature light cav + xbow combo, Promi respons with xbows, spears and elite skirms, later also some camels.
After some initial fighting, both AIs build up their eco and army. Both AIs are capturing relics, but TRON is slower and only gets 1.
TRON is on and off attacking Promi's town. He also starts adding some siege and builds a castle.
Promi isn't investing enough into military, allowing TRON to gain the upper hand and attack. Promi also built his castle at the back of his town, where it is completely useless.
For a long time, the battle is raging inside Promi's base, under his TCs. TRON loses a lot of troops, but the economic disruption is worth it.
After a while, Promi's economy is close to nonexistant. TRON's economy is imbalanced with too much food and not enough wood to make rams, otherwise the game would've been over a long time ago.
Eventually, Promi resigns.

Promi had the chance to gain a large advantage in feudal and early castle, but in the end TRON won due to his superior units and some mistakes from Promi. Maybe Promi should've trained more camels and mamelukes.

Game time: 58:02
Winner: TRON
REC

[This message has been edited by Aleph (edited 02-06-2015 @ 10:55 PM).]

II2N
Squire
posted 02-07-15 01:53 AM CT (US)     780 / 1174       
Ladder Entrance Game:
Illuminati (Aztecs) vs. Nosferatu (Vikings)
Map Type: Ghost Lake


Nosferatu doesn't bother to hunt either boar at dark age, which causes excess foragers.

While advancing to feudal age Illuminati mines some gold without a mining camp before it builds one. As a result a gold miner was left to mine from the gold that had no mining camp next to it.

Nosferatu is late to reach feudal age and it goes for an FC. Illuminati also tries to FC with too fast feudal time, and neither is able to just train 2 villagers at feudal.

At castle age Illuminati booms with 3 TCs whereas Nosferatu does 2-stable krush. Illuminati has a lot of excess wood. Nosferatu attacks with some knights, but they either die or get converted by Illuminati's multiple monks.

After some booming Illuminate attacks with monks, pikemen, eagles and rams. Nosferatu is unable to counter this, since most of its knights are already converted.

Winner: Illuminati
Game time: 0:39:22

Record

Notes:
-Illuminati could try sn-new-building-system 1 to build multiple buildings of same type at same time. This'll require some adaption in build rules, but it'll also increase build efficiency notably (especially farming/housing). Lack of new building system could be seen in the game clearly.
-Reset unit stances to aggressive once in a while. Otherwise converted units will retain their stance, and if it isn't aggressive, they'll never participate in TSA. In this game all converted knights were defensive, so they plainly idled. Evil humans may even set their units to no-attack-stance before conversion.

[This message has been edited by II2N (edited 02-07-2015 @ 02:16 AM).]

Aleph
Squire
posted 02-07-15 02:48 AM CT (US)     781 / 1174       
-Reset unit stances to aggressive once in a while. Otherwise converted units will retain their stance, and if it isn't aggressive, they'll never participate in TSA. In this game all converted knights were defensive, so they plainly idled. Evil humans may even set their units to no-attack-stance before conversion.
Thanks for judging, II2N! Before last night when I did a test match against Nosferatu I didn't even know that converted units retained their stance
What command do I use to change stance?

Your input is much appreciated. I'm still fairly new to AI scripting, and there's a lot of work to be done on my script.
II2N
Squire
posted 02-07-15 04:02 AM CT (US)     782 / 1174       
(up-set-attack-stance -1 c: aggressive) will set every unit's attack stance to aggressive.
The Ruler
Squire
posted 02-07-15 12:12 PM CT (US)     783 / 1174       
gg Aleph

my job:


f1Mayans vs The Khanate(-> turks)


playing on Mongolia

Rob's slow ecoconcentrated procedure brought him a slow ca time propect.
add. denying a scout archer menace in feudal he stood again rather defenseless when offwo continuously raided his base.
23 min to ca without defense is not very amazing, Rob !
offwo wasn't much slower, and switched to Krush what Mayans contered with eagles only just 2 or 3 never more.
So eventually dozens of cav leveled his existance as the answer.

Winner : Khanate
time: less 50 min
speeding 4x @normal


Boss (-> Mayans) vs The Unknown (-> Byz)

my PC likes the Osis Map, egad

both castled without any happenings occured.
so it was obvious the The Unknown with his crazy boom strat will speed away soon.
It was 35th minute when byz attacked Mayans with only skirmis, Boss defended same units, same count.
Boss had no mili to treat the rams arriving, byz pushing their cheap trash, adding pikes and some caths.
fighting bravely Mayans chanceless to push attackers out of town. Bzy imperialed early and in less 50 min Boss' expectations emerged as a dream.

Winner : The Unknown
won in less 50 min
speeding 4@normal
upload on request


for toasty: BruteForcevs Ismachine
Oh then that's annoying indeed, I've to reinstall my OS yesterday and have deleted all abundant data on the hdd.
simply ask me for any detail, just tell you that the 2 towers close to enemy LC made him impossible to gather any wood whole game and some single skirmis caused eco choas in his town continuously, that's why the result was 2000 pts ahead in only 35 min. lucky this time lol-----

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-08-2015 @ 03:26 AM).]

CheeseOnToast
Squire
posted 02-07-15 04:39 PM CT (US)     784 / 1174       
You uploaded the wrong game (This is the entrance game)
Leif Ericson
Seraph Emeritus
posted 02-08-15 00:08 AM CT (US)     785 / 1174       
Illuminati will play its last entrance game against BruteForce.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
The Ruler
Squire
posted 02-08-15 04:07 AM CT (US)     786 / 1174       
BruteForce (-> Celtic) vs Illuminati (aztecs) 2nd

both latest editions, again on Oasis, my fate

this time the placement was symetric and Brute had to go the long distance around the center lake (rem.: last match Brute was very close)
Brute went for a trush again.
This time Illu hadn't got enough food for FC so he decided for archer/mil combo and was again very fast in production.
When Brute tried a fw tower quite inside aztecs camp, the poor builders were heartly welcommed.
That cost Brute many many villis, same time Illu launched his attack and met an only poor defended base.
aztecs rampaged the settlement to 6 survivors left at 22th minute, entered CA and sent rams 10 minutes later to clear the remaining rest.

Winner Illu
Time 35 min ( 22 to decision)
speeding 4@normal
record

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-08-2015 @ 08:44 AM).]

CheeseOnToast
Squire
posted 02-08-15 06:24 AM CT (US)     787 / 1174       
Unfortunately that's still the wrong version of BruteForce, the latest version of BruteForce is 1.15C (as seen on the heaven download page, I assume this was the same case for the last game against IS_Machine too, but I guess we should overlook that since that round is over...)

(Last updated 1st of Feb: http://aok.heavengames.com/blacksmith/showfile.php?fileid=12236&f=&st=20&ci=)

Perhaps Leif could update that? and possibly give BruteForce the neat lil * at the end so people make sure they have the latest version? (I did mention this several posts ago.)

But I'll let Illuminati have this match! But next time it won't be so lucky :P

[This message has been edited by CheeseOnToast (edited 02-08-2015 @ 06:27 AM).]

The Ruler
Squire
posted 02-08-15 06:49 AM CT (US)     788 / 1174       
I checked the newest file in my Brutal folder and it is Fwdarcherrush dated 1.2.15 20:42

so I wonder what you mean ?

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Aleph
Squire
posted 02-08-15 07:12 AM CT (US)     789 / 1174       
from BruteForce.per
; Last Updated: 17:47 01/02/2015
; This version: 1.15c
CheeseOnToast
Squire
posted 02-08-15 07:28 AM CT (US)     790 / 1174       
In the Recorded game, it says the version number is 1.14G. ._.
The Ruler
Squire
posted 02-08-15 08:20 AM CT (US)     791 / 1174       
oha !
I've a mixture between the versions
that's why I had to reinstall the OS

my fault!

I'll rebuild the scenario and replay it

sry for instabilty on my HDD

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Aleph
Squire
posted 02-08-15 09:03 AM CT (US)     792 / 1174       
Wow Ruler, thanks for the fast rematch!
Nice to see Illuminati show its feudal power, mostly it just goes FC if it makes enough vills in dark.

After watching the rec, it seems like BruteForce's tower placement doesn't really work for Oasis

[This message has been edited by Aleph (edited 02-08-2015 @ 09:33 AM).]

CheeseOnToast
Squire
posted 02-08-15 12:53 PM CT (US)     793 / 1174       
Unfortunately no 11 (only in rare cases) though I've disabled it, I'm debating if I should use archer flushing on scout rushing on Oasis maps.
The Ruler
Squire
posted 02-09-15 04:04 AM CT (US)     794 / 1174       
lol just working on it

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Promiskuitiv
Squire
posted 02-11-15 05:57 PM CT (US)     795 / 1174       
So all games for this round have been played already right?

Creator of Promi.
Any feedback is greatly appreciated.
Aleph
Squire
posted 02-11-15 06:26 PM CT (US)     796 / 1174       
No, only 3 have been played as far as I can tell.
Leif Ericson
Seraph Emeritus
posted 02-11-15 08:12 PM CT (US)     797 / 1174       
I announced the new round a few days ago, so the round is still young. I've updated the thread again. Illuminati entered the ladder with a 1590 rating. Aleph, do you still want to have that requested game played since your AI beat BruteForce in the entrance games?

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Aleph
Squire
posted 02-11-15 11:13 PM CT (US)     798 / 1174       
No, you can take out the requested game.

IS Machine (Full Random => Huns) vs. The Horde (Full Random => Vikings)
Map Type: Oasis


The Horde shows some odd behaviour in this game. It clicks up to feudal on 30 pop, despite having enough food a lot earlier, and then produces from 2 ranges in feudal. A human player wouldn't go up on 30 pop unless either drushing or going fast imp. As a result, IS reaches feudal before The Horde even clicks up, despite both AIs using the same strategy.
IS Machine misses its window of opportunity and doesn't attack fast enough to take advantage of The Horde's slow age time.
The Horde gets up to Castle Age faster than IS, but doesn't have any wood when it gets there. It launches a rather weak attack of xbows and e-skirms and starts to boom on 3 TCs after overcoming its initial lack of wood.
Both AIs now focus on their boom and cease any acts of war. Despite some eco balance issues (0 wood, 1000 wood, 0 wood again within a total of 6 minutes), The Horde's boom is stronger than IS'.
The Horde attacks when reaching the pop limit and advancing to Imperial. IS' army consists of mainly cav archers and skirms, against The Horde's crossbows and knights.
IS Machine never gets the resources to go up imp, and is overwhelmed by superior units. IS resigns.

After making such a serious mistake so early in the game, The Horde should NEVER have been allowed to win this match. I would've called it a build order loss at minute 11, but IS failed to take advantage (which, in my opinion, is just as bad a mistake).
I don't really know why The Horde postponed its feudal upgrade for so long, but it could have something to do with luring deer for a long time and therefore not scouting the enemy.
Edit: It is now my belief that The Horde tried to fast castle, but aborted when it noticed IS producing military.

Game time: 54:13
Winner: The Horde
REC

[This message has been edited by Aleph (edited 02-12-2015 @ 05:10 AM).]

UP_Talisman
Squire
posted 02-12-15 02:31 AM CT (US)     799 / 1174       
Don't wonder why, just look at the scoreboard lol
Aleph
Squire
posted 02-12-15 02:44 AM CT (US)     800 / 1174       
You're goddamn wrong, I'd rather leave out the score and just address the AIs' weaknesses. This is about creating the best AI scripts we possibly can.
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