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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1970
1767
1729
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
Illuminati
TRON
Daedric
IS Machine
Crusade
Rating
1703
1701
1690
1633
1609

Civilization
Random
Mongols
Random
Random
Random
Author
Aleph
cakemaphoneige
Armelon1
DuckOfNormandy
Campidoctoris
Download
Illuminati AI v0.5c - Updated 21 Aug, 2016*
TRON 0.2R - Updated 8 Dec, 2013*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
BruteForce
Meleon
Boss
The Unknown
Rating
1653
1557
1538
1489
1473

Civilization
Random
Huns
Goths
Random
Random
Author
estyty
CheeseOnToast
scripter64
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Meleon - Updated 12 Jun, 2016
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
4-0
0-4
0-2
2-0
vs. Barbarian
x
LL
LL
--
vs. Promi
WW
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
2-2
3-3
4-2
1-3
2-2
vs. TRON
x
LW
WL
--
--
vs. Daedric
WL
x
WL
--
WL
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
LW
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-4
4-2
4-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
WW
vs. Meleon
--
LL
LL
x
WW
vs. The Unknown
--
--
LL
LL
x

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´

[This message has been edited by Leif Ericson (edited 09-04-2019 @ 06:39 AM).]

AuthorReplies:
UP_Talisman
Squire
posted 02-12-15 03:53 AM CT (US)     801 / 1174       
For me, it's all about having fun. If scripting ceases to be fun I will stop doing it.
Aleph
Squire
posted 02-12-15 04:07 AM CT (US)     802 / 1174       
While it's fun to implement crazy strategies like scorpion flood and TC-deleting KLEW into AIs, the most fun for me is seeing my AI work the way it's intended to and actually be good at it.
UP_Talisman
Squire
posted 02-12-15 06:15 AM CT (US)     803 / 1174       
Exactly! And to borrow another sporting adage: You only play as well as your opponent allows you to.
jolual
Squire
posted 02-13-15 11:55 AM CT (US)     804 / 1174       
hi I would like to participate, this is my challenging AI

http://forums.aiscripters.com/viewtopic.php?f=8&t=3084
Leif Ericson
Seraph Emeritus
posted 02-13-15 03:14 PM CT (US)     805 / 1174       
jolual, as others have commented elsewhere, your AI cannot enter. Sorry.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
jolual
Squire
posted 02-13-15 04:05 PM CT (US)     806 / 1174       
ok
II2N
Squire
posted 02-15-15 10:25 AM CT (US)     807 / 1174       
BruteForce (Full Random => Turks) vs. Daedric (Full Random => Mayans)
Map Type: Ghost Lake


BruteForce sights all 4 nearby sheep, but takes only one of them, until at 6min a villager converts them. Sending scout to pick sheep requires DUC, but it really helps AI dark age. Daedric has pretty close wood but it builds the first lumber camp further. BruteForce hunts deer pretty far away while advancing to feudal age.

Once BruteForce hits feudal age it places a forward archery range and a tower. Daedric reaches feudal age slightly after BruteForce and builds two ranges. Daedric's archers are lured into BruteForce's tower, and Daedric sends some villagers to attack the tower. However they run back before the tower is razed, since there are a couple of BruteForce's archers nearby.

BruteForce builds 2nd tower right next to Daedric's lumber camp, and Daedric has issues at chopping wood. The towers keep sniping Daedric's archers.

A tower is built a little outside of Daedric's TC's range, and Daedric's villagers are barely working any more. Daedric keeps losing more and more villagers and soon resigns.

Winner: BruteForce
Game time: 0:31:03

Record

A defensive tower next to lumber camp could've probably helped Daedric a lot.

[This message has been edited by II2N (edited 02-15-2015 @ 10:59 AM).]

Wergorne
Squire
posted 02-15-15 12:58 PM CT (US)     808 / 1174       
Barbarian (Full Random => Mongols) vs. Juggernaut (Huns)
Map Type: Oasis


Barbarian got a better map with closer wood and deer. Juggernaut was going to drush but unfortunately it didn't Barbarian until feudal age. Barbarian found Juggernaut's boar after sending its scout around central wood and successfully stole it.

Barbarian advanced feudal age at 10:32 (thanks for 3 mongol boars) and attacked once it got enough archers and skirmishers. Juggernaut advanced at 14:16, upgraded men-at-arms and sent them to Barbarian's base. However they got killed by Barbarian's units which arrived to Juggernaut's town and messed up all its villagers. Juggernaut couldn't stop this attack and was down to 0 population soon. Barbarian advanced castle age and destroyed Juggernaut's TC with crossbowmen and elite skirmishers without waiting for battering ram to arrive.

Winner: Barbarian
Game time: 00:39:17

Recorded game
Leif Ericson
Seraph Emeritus
posted 02-21-15 02:23 PM CT (US)     809 / 1174       
Updated. Two games left.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Elite Raider
Squire
posted 02-26-15 03:09 AM CT (US)     810 / 1174       
Running the last 2 games.
Elite Raider
Squire
posted 02-26-15 05:28 AM CT (US)     811 / 1174       
Chameleon (RAN => FRA) vs. Nosferatu (VIK)
Map Type: Mongolia

Chameleon chose the Archon ETA attack.

Standard start from both sides, although both seemed very reluctant to eat ham on this auspicious occasion. Scouting from both sides seemed pretty weak, but it could have been the vagaries of Mongolia (not my favourite map for AIs lol).

Neither side scouted the enemy till way into the game, although Nosferatu was on the verge of finding Chameleon's base around 8 minutes, but with about 1 tile to go his scout decided to rather attack Chameleon's boar lurer, then withdrew from the attack and never did scout the enemy.

Nosferatu advanced to feudal first, and started training units. After a while Nosferatu forward built a tower without having scouted the enemy, and withdrew his scout to that position. Goodbye any chance of scouting the enemy. With the unit creation etc, Nosferatu took a long time before clicking on castle age-up.

Chameleon, meanwhile, went FC and started booming from multiple TCs, with an occasional foray by a few knights against the lone forward tower of Nosferatu.

The game stayed pretty uneventful till Chameleon reached Imperial and started to really push with ETAs and scorps. With Nosferatu still way down in Castle Age and nowhere near the res to up to imp, it was just a matter of time till Chameleon strangled Nosferatu into submission.

Winner: Chameleon
Game time: 00:52:08

Recorded game



Crusade (RAN => TEU) vs. Unfairsteel (RAN => MAY)
Map Type: ARABIA (tbh it looked like a cross between GA and Mongolia lol)

Another fairly boring game to watch and report on. Both have not been updated in a fairly long while so are missing some obvious corrections to their behaviour.

Needless to say, it could have gone either way for about the first 30-odd minutes, depending on better choices by either / both of the AIs.

Suffice it to say Crusade towered Steel early with 3 towers, then stayed in Feudal for ages, but never driving home the advantage, and not actually supporting his towers very well. A promising start was fading as Steel kinda survived with his FC and pumping Xbows (which were not a bright choice for towers lol). Steel eventually trained a few rams which took out 3 of the 4 towers. Steel could have done better by sending melee units against the undefended towers, but the few he did send were retreated together with his archers as soon as the towers fired at the archers.

Once Crusade reached Castle age, he produced some knights and Cav Archers, which slowly turned the tide, later assisted by scouts (yes, for Teutons ). By this time Steel's insistence on only archers and unupgraded skirms decided the eventual outcome. It was a matter of time before Steel slowly succumbed.

Neither side looked like getting to imperial, and when Crusade reached full pop the game was in its dying moments.

Winner: Crusade
Game time: 00:55:00

Recorded game
Aleph
Squire
posted 02-26-15 06:06 AM CT (US)     812 / 1174       
For the new round, I finished and uploaded the latest version of my AI I've been sitting on. Download from aiscripters (link in signature) or the AOKH blacksmith.
The Ruler
Squire
posted 02-26-15 08:46 AM CT (US)     813 / 1174       
sry for that DOA ; shame on me scripter !
I've fixed that bug already, still so many untested changes done, hopefully can upload it for next game

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
scripter64
Wolved
posted 02-26-15 11:40 AM CT (US)     814 / 1174       
Sounds like cham was lucky there, GG Ruler!
Thanks for judging, ER!

[This message has been edited by scripter64 (edited 02-26-2015 @ 11:40 AM).]

Campidoctoris
Squire
posted 02-26-15 02:06 PM CT (US)     815 / 1174       
Thanks for the review ER, but I have a question. When my teuts used scouts, did Crusade have to counter monks or face gold problems?

Apart from that, I have now a very important exam for next June/July, so I have to stop the progress of Cruzada until next summer. My idea is that once its Mayans become more competitive than Crusade ones, create a vew version of Crusade that loads Cruzada in the settings allowed by it. So I'll can test seldom my new changes keeping an all civ AI in the Ladder.

Crusade 4.42a. Every setting. AI compatible with UserPatch 1.1
http://aok.heavengames.com/blacksmith/showfile.php?fileid=10618
Xafaxarcos 1. The first chapter of my unfinished AI tutorial
http://aok.heavengames.com/blacksmith/showfile.php?fileid=11317
Elite Raider
Squire
posted 02-26-15 02:58 PM CT (US)     816 / 1174       
Crusade was countering monks, but not a serious amount of them
Leif Ericson
Seraph Emeritus
posted 02-26-15 03:36 PM CT (US)     817 / 1174       
New round! Flash Myn has been archived.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´

[This message has been edited by Leif Ericson (edited 02-26-2015 @ 03:37 PM).]

CheeseOnToast
Squire
posted 02-27-15 02:11 PM CT (US)     818 / 1174       
Unfairsteel's ELO is wrong (2k rating) 11
Leif Ericson
Seraph Emeritus
posted 02-27-15 02:56 PM CT (US)     819 / 1174       
Haha. Fixed.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
II2N
Squire
posted 02-28-15 05:26 AM CT (US)     820 / 1174       
Illuminati (Aztecs) vs. The Horde (Full Random => Chinese)
Map Type: Arabia


AIs start pretty near each other. Illuminati has some idle TC at dark age due to lack of force dropping. It's also unlucky to build first lumber camp at a small forest. Without villager queuing idle TC time increases.

Horde's initial plan is to drop a castle, but it changes to a slow counter flush when Illuminati tries to FC quickly with 26 pop feudal. However this is too fast time, and Illuminati has to train multiple villagers at feudal age.

With only one dark age lumber camp Illuminati's wood drop distance gets very high before it builds second lumber camp while advancing to castle age. Illuminati switches to eagle rush after detecting Horde's flush.

Horde's flush hits Illuminati's lumber, and Illuminati has only a couple of eagle warriors without upgrades defending. Illuminati tries to train more eagles, but they keep getting killed.

Horde stops attacking after hitting castle age, and it booms with knights. Illuminati builds a forward TC on Horde's gold, but Horde is scared to attack it after one villager garrisons into it. This probably triggers Illuminati town defence, and eagles+spears run into Horde's town only to get destroyed by knights. Horde starts an attack, and this time Illuminati has nothing left to defend itself.

Winner: The Horde
Game time: 0:44:53

Record

Notes for Horde:
-Spearmen are unnecessary against mesos with flush, especially when already using scouts.
-More aggressive playing earlier could work considering it had more knights than the enemy had infantry.

Other notes for Illuminati:
-Excess gold at early castle age, maybe buy food or reduce gold miners in that case.
-A useful command up-delete-distant-farms should be used to delete farms outside sn-maximum-food-drop-distance, since they can't be used and may prevent building more farms.
-Earlier wheelbarrow might help, considering it's very important upgrade for AIs.

[This message has been edited by II2N (edited 02-28-2015 @ 06:01 AM).]

Elite Raider
Squire
posted 02-28-15 10:11 AM CT (US)     821 / 1174       
BTW there is a new Chameleon up at AI Scripters for use on the ladder. I think Scripter has forgotten to post the fact here 11
scripter64
Wolved
posted 02-28-15 12:30 PM CT (US)     822 / 1174       
Yes, thank you!
Elite Raider
Squire
posted 03-01-15 03:32 AM CT (US)     823 / 1174       
Judging Barbarian vs Tron
Elite Raider
Squire
posted 03-01-15 07:05 AM CT (US)     824 / 1174       
Barbarian (RAN => HUN) vs. TRON (MON)
Map Type: ARABIA (I think)

TRON races to Feudal age first, and maintains a healthy points lead - although I could not see any obvious reason for the points lead. Builds a stable and starts producing a few scouts while also starting to mine gold and training archers. Alas, TRON's scouting was not up to scratch, and by the time Barbarian's rather late Feudal attack arrived, Tron had still not scouted his enemy. I think the home scouting period was just way too high, just looking at the behaviour.

Barbarian gets to Feudal age shortly after TRON, drops 2 ranges and starts producing a mix of spears, skirms and archers. Perhaps a better balanced eco than TRON allowed Barbarian to have military superiority rather easily, and Barbarian went on the attack. This attack totally ruined TRON's eco, and in essence TRON's villies danced around in front of their home TC slowly getting killed and not gathering.

To all intents and purposes the game was well over by 20 minutes, it just took a while for the game to actually reach a conclusion, with TRON stuck in Feudal Age and little to no resources.

Barbarian aged up to Castle and upgraded his basic units as well as started producing knights and cavalry archers. Aside from Barbarian deciding to attack all the dangerous enemy camps and mills first while being shot at from the enemy TC without response, the game reached its obvious conclusion when Barbarian downed the enemy TC and had only 2 enemy vills left to kill.

Winner: Barbarian
Game time: 00:40:13

Recorded Game
II2N
Squire
posted 03-04-15 01:55 PM CT (US)     825 / 1174       
Boss (Full Random => Britons) vs. IS_Machine (Full Random => Vikings)
Map Type: Arabia


ISM attacks Boss' gold with a small army at 16min, but it is scared away by Boss' skirmishers. After that both AIs just start to wait for castle age while massing army, outside of a few Boss' units getting lured into ISM's town.

ISM is faster to reach castle age since Boss addeds m@a heavily at late feudal. ISM attacks Boss with mainly LSM and skirmishers, but Boss is able to hold despite being still at feudal age with its larger numbers.

Once Boss hits castle age it counterattacks ISM without taking any castle age upgrades for army. It's able to cancel ISM's castle, but then it decides to retreat. After a while Boss attacks again, but ISM has added some knights to counter Boss' skirmisher-based army.

ISM manages to finish its castle, and Boss is forced to retreat. However ISM keeps sending units in small groups to Boss' town just to die.

There's some fighting between the AIs. Boss is reaches imperial age and eventually gets upper hand, since ISM doesn't have enough lumber camps, and the one it'd like to use is forward. ISM reaches imperial age but it is already too much behind to recover.

Winner: Boss
Game time: 1:02:23

Record

[This message has been edited by II2N (edited 03-04-2015 @ 02:39 PM).]

Promiskuitiv
Squire
posted 03-04-15 05:08 PM CT (US)     826 / 1174       
BruteForce (Full Random => Vikings) vs. UnfairSteel (Full Random => Vikings)
Map Type: Mongolia


The players had odd positions on the map which made it difficult for them to scout each other. BruteForce went for a trush while Steel went for a FC which was only changed to a flush defense when he arrived in the feudal age (late) already.

At first it looked really good for BruteForce who managed to get several towers near one of Steel's lumbercamps up which were only being attacked with some spears and skirms. This was the situation but BruteForce didn't send any military to defend these towers (would even have been way worse if Steel trained m@a or more other melee units) so Steel just slowly razed them all.

BruteForce arrived to the castle-age first but wasn't planning to go all-out just yet, Steel arrived to the castle age a bit later and quickly constructed two castles (and many more later). The big fights didn't start until later where Steel managed to come out on top.

Winner: UnfairSteel
Game time: 01:07:05
Recorded game: https://app.box.com/s/no74lg8hjbghfbuhdgmyd8ml7tevn7ca

Notes Bruteforce: The trush itself worked decent but it lacked lacked the finishing blow, enemy villagers will just retask while some m@a destroy all of your towers if you don't support them / don't get up enough in a close proximity.
Non-elite Berserks also aren't that great, especially without any blacksmith upgrades (BruteForce trained many berserks in the castle-age / also x-bows with +1/+1 - rather get the 2nd range+atk upgrade before you get the armor upgrade).

Creator of Promi.
Any feedback is greatly appreciated.

[This message has been edited by Promiskuitiv (edited 03-04-2015 @ 05:34 PM).]

Armelon1
Squire
posted 03-12-15 07:13 AM CT (US)     827 / 1174       
Daedric has been updated to version 1.6
-------
Nosferatu (Vikings vs. The_Khanate (full random => Vikings)
Map Type: Mongolia


Both AI's went to feudal-age around the same time. where The_khatate went for a forward tower on Nosferatu's gold mining-camp and a medium sized army. Nosferatu didn't really seem to commit to anything, and then started to counter the enemy tower with several towers of his own. The_khanate's army still was able to move freely into the base. Nosferatu's few soldiers got gathered inside the towers. at some point also his spearman got gathered inside towers.

not beeing able to get any gold anymore nosferatu seemed to compleetly bugg out. didnt make any units, at some point stopped making villagers also. kept making buildings it didnt use. and when it finaly made a market to sell of the excess resources it suddenly stopped that also.

The_Khanate went castle-age and shortly after to imperial-age... It then lauched a rather weak attack lacking every single imperial upgrade and almost got halted by the still feudal-age Nosferatu. Khanate slowly got upgrades and kept pushing.

Notes Nosferatu: Got housed several times in the begin, don't make more soldier buildings if you dont use the first one. 5 defensive towers on exactly the same spot dont help much.
Notes The_Khanate: Imperial-age has no point if you don't take the upgrades.

Winner (The_Khanate)
record

[This message has been edited by Armelon1 (edited 03-12-2015 @ 07:21 AM).]

The Ruler
Squire
posted 03-12-15 09:10 AM CT (US)     828 / 1174       
... went for a forward tower on Nosferatu's gold mining-camp

killed by my own strategy - not that bad


txs for judging

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Aleph
Squire
posted 03-12-15 10:15 AM CT (US)     829 / 1174       
Daedric (Full Random => Spanish) vs. Juggernaut (Huns)
Map Type: Oasis


Daedric randomly picked a skirm flush strat at the start of the game. Not really a good choice for the Spanish, unless you know you'll have to counter archers. As soon as the Spanish go up to castle age, their archery ranges become useless.
For a flush strategy, Daedric advanced to feudal too slow (27 pop).
Juggernaut drushed with 3 militia, but sacrificed his scout before his militia even reached the enemy.
Juggernaut's militia weren't microed enough for the drush to be effective. He lost all of them to Daedric's vills without killing any.
Both AIs now massed skirmishers, but Juggernaut also trained some spears and archers who were useless against Daedric's pure skirm army.
Juggernaut also sent vills forward to trush, but as we know, AI trushes often don't work on Oasis. The vills walked through Daedric's town to build a tower on the other side.
After losing his first few forward villagers, Juggernaut for some reason sends A LOT more forward vills through Daedric's town.
While Daedric's skirms slowly chip away at Jugger's forward vills, Juggernaut's army is hitting Daedric's economy.
The massive villager idle time causes Juggernaut to fall behind. He now retreats his army and vills.
Daedric's lumbercamps are in horrible positions, screwing up his wood economy. He amasses 800 food but never starts mining gold.
Both AIs insist on massing skirms for a long time. Maybe someone should tell the scripters that 2005 is over.
Juggernaut gains the upper hand on the battlefield and attacks again, also adding a few m@a to his army.
Juggernaut denies Daedric from mining his main gold, and Daedric is left with no response, despite having 1800 food and 600 wood piled up. Daedric obviously didn't have a plan for this specific situation.
Daedric is now losing all his villagers to Juggernaut's army. Daedric resigns after 40 minutes game time.

Winner: Juggernaut
Game time: 40:48
REC

[This message has been edited by Aleph (edited 03-12-2015 @ 11:32 AM).]

Leif Ericson
Seraph Emeritus
posted 03-14-15 00:38 AM CT (US)     830 / 1174       
Updated. I'll be away for a week, so don't worry about a lack of updates.

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Brainless_AOKH
Squire
posted 03-16-15 11:07 AM CT (US)     831 / 1174       
have barbarian 2.16 and latest promi already been scheduled for rating?

i am curious about the effect on their rating, because vs human player they became a lot better.
scripter64
Wolved
posted 03-16-15 06:28 PM CT (US)     832 / 1174       
Hi! Both Barbarian and Promi are marked with the *, so their latest versions will be used for ladder games
Promiskuitiv
Squire
posted 03-16-15 07:24 PM CT (US)     833 / 1174       
Scripter is right! Although i don't think that Barbarian 2.16 specifically has been used yet (and i didn't upload my new version officially yet, so the newest Promi doesn't get used yet - but soon™).

Creator of Promi.
Any feedback is greatly appreciated.
Promiskuitiv
Squire
posted 03-22-15 05:50 AM CT (US)     834 / 1174       
Chameleon (Full Random => Chinese) vs. The Unknown (Full Random => Turks)
Map Type: Yucatan


Chameleon goes for a fast castle age research while Unk trains some scouts in the feudal age to raid (in the end they only chased Chameleon's scout though). Due to reaching the castle age a few minutes earlier than Unknown Chameleon quickly collected four relics which would turn out to be essential later on.

Both AIs then simply boomed (btw Chameleon selected the Chinese Archer Boom or something very similar) - Unknown reached the imperial age a bit earlier than Chameleon and immediately attacked with janissaries with hussars and bbc as reinforcements. Fortunately for Chameleon he had a castle in a good position and managed to defend with his arbalests, chu ko nu, elite skirmishers and LSM+pikes.

After this strong defense Chameleon, boosted by four relics, just kept pumping out fully upgraded units (except for LSM+pikes) and attacked the weakened enemy (lost the whole gold heavy army before). Unknown resigned after a while of fighting.

Winner: Chameleon
Game time: 01:05:19
Recorded game: https://app.box.com/s/yx0s27e9k9db7z2v8exm0n4xlbfc0su0

Creator of Promi.
Any feedback is greatly appreciated.

[This message has been edited by Promiskuitiv (edited 03-22-2015 @ 07:03 AM).]

II2N
Squire
posted 03-22-15 08:28 AM CT (US)     835 / 1174       
Crusade (Full Random => Britons) vs. Promi (Full Random => Britons)
Map Type: Mongolia


Promi's flush is much faster than Crusade's, and Crusade has only 1 militia when Promi's archers arrive at 14min. Crusade is never able to mass army and its tower is built at back of town. Crusade isn't very eager to resign, though.

Winner: Promi
Game time: 0:42:53

Record

[This message has been edited by II2N (edited 03-22-2015 @ 08:59 AM).]

scripter64
Wolved
posted 03-22-15 06:19 PM CT (US)     836 / 1174       
GG offwo! Thanks, Promi!
Leif Ericson
Seraph Emeritus
posted 03-24-15 03:47 PM CT (US)     837 / 1174       
The new round is up!

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Aleph
Squire
posted 03-24-15 04:09 PM CT (US)     838 / 1174       
Boss (Full Random => Huns) vs. BruteForce (Full Random => Byzantines)
Map Type: Gold Rush


BruteForce decides to do a monk rush, but its FC build order is completely messed up:
- too many villagers and not nearly enough farms, resulting in 10+ villagers on berries and taking very far hunt
- starts mining gold too late
- builds a barracks in Feudal and continually trains spears
As a result, BruteForce never gets close to having enough food to go Castle. It also trains spearman and archers, which is a bad unit combination because it is easily countered by a single unit type.
Boss makes mainly skirms in Feudal and reaches Castle Age a lot earlier than BruteForce.
Boss defeats BruteForce's army with ease, but fails to attack despite having absolute military AND tech superiority.
When BruteForce reaches Castle Age after 26 minutes, his economy is a complete mess and he has no military.
BruteForce somehow manages to spend all his resources, but I have no idea on what. He doesn't really seem to have any plan for the Castle Age.
After resetting his strategy, BruteForce finally starts making monks, siege and trash units.
Boss had a very long window of opportunity where an attack would've meant a sure victory, but it never happened.
BruteForce decides to attack after amassing some army, but Boss is still ahead in both military and economy.
It seems that a bug is causing BruteForce to set town size to 20 every tick, causing a number of problems. BruteForce also places its TCs in the middle of nowhere, instead of on resources. Especially on Gold Rush, securing the middle with town centers is very important, and (set-strategic-number sn-town-center-placement mining-camp) should be used.
Boss has no problem defeating BruteForce's army, advances to Imperial and attacks to finish BruteForce. BruteForce should also resign a lot earlier.

Winner: Boss
Game time: 49:44
REC

I urge CheeseOnToast to watch the recording, because it shows a lot of problems that need fixed m8.

[This message has been edited by Aleph (edited 03-25-2015 @ 04:39 AM).]

II2N
Squire
posted 03-25-15 03:09 PM CT (US)     839 / 1174       
Chameleon (Full Random => Koreans) vs. IS Machine (Full Random => Franks)
Map Type: Ghost Lake


Chameleon uses Korean Rolling Conquest.

ISM does a very fast feudal time with idle TC at dark, but it lacks the economy to start proper military production immediately at feudal age. Chameleon hunts its boars really late, and has to train multiple villagers at feudal when going for FC.

ISM attacks but can't do any damage. Once it goes near Chameleon TC, it retreats way too far away before attacking again. Chameleon builds another TC and booms without much difficulties.

At castle age Chameleon is able to hold against ISM, and then it proceeds to do a very risky jump to imperial age with little army. At imperial age Chameleon is unable to afford any imperial military technologies, but it eventually still manages to get the upper hand. Chameleon finally starts to upgrade its army more.

ISM reaches imperial and attacks with a large axe+skirmisher+cavalier army, but Chameleon has too many halberdiers and wagons already. Chameleon has no interest in attacking while ISM keeps sending units to death in small portions.

Chameleon's army is fully upgraded and it eventually attacks. ISM has 4 castles near each other, but they can't stop the Korean Rolling Conquest.

Winner: Chameleon
Game time: 1:10:03

Record

[This message has been edited by II2N (edited 03-25-2015 @ 03:50 PM).]

scripter64
Wolved
posted 03-25-15 11:15 PM CT (US)     840 / 1174       
! I think cham was very lucky to win with that strategy lol
GG Duck! Thanks for judging, II2N!
Leif Ericson
Seraph Emeritus
posted 03-26-15 07:41 PM CT (US)     841 / 1174       
IS Machine has lost six straight games. :/

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Elite Raider
Squire
posted 03-27-15 04:34 AM CT (US)     842 / 1174       
Wow. That is almost impossible to imagine

[This message has been edited by Elite Raider (edited 03-27-2015 @ 05:55 AM).]

Elite Raider
Squire
posted 03-27-15 04:51 AM CT (US)     843 / 1174       
Daedric (RAN => JAP) vs. The Horde (RAN => PER)
Map Type: ARABIA

Both AIs advance to feudal and start feudal warfare. Daedric M@A + skirm (mainly) and Horde scouts +skirm. This battle played out on the border of Horde's gold and lumber camps and it seemed Horde was falling further and further behind on a limited wood and gold flow.

The feudal fighting lasted a long time, until Horde castled first somehow at 27 min, and started making knights and light-cav. It looked like the game might turn around at this stage as Daedric was training mainly xbows and rams with some swords. Horde made up the points difference and actually went ahead on score, although still in trouble with his gold patch and luber camps.

The next twist - Daedric advances to imperial at 43 min, upgrades to arbs and trains some trebs, while Horde is still stuck in castle age. Game did not last very long after that and Horde resigned.

Nice game to watch with a goodly amount of to-and-fro fighting.

Daedric units "stutter" a lot when retreating (perhaps a looped command?). This needs fixing as the units are very vulnerable during this.

Horde might look to locating new lumber camps behind his base instead of closer to the enemy base than his own base when his wood is in trouble.

Winner: Daedric
Game time: 00:51:03

Speed : Fast
Speedhack : no

Recorded Game

[This message has been edited by Elite Raider (edited 03-27-2015 @ 05:54 AM).]

zergs
Squire
posted 03-27-15 08:42 AM CT (US)     844 / 1174       
gg, seems Horde can't beat Daedric at all.
Horde might look to locating new lumber camps behind his base instead of closer to the enemy base than his own base when his wood is in trouble.
I don't know how to build good lumber camps with UP. Not even sure if this is possible.

However Horde shouldn't go for two stables that early, I guess it has a bug in strategy selection.
Elite Raider
Squire
posted 03-31-15 10:08 AM CT (US)     845 / 1174       
Illuminati (AZT) vs. The Khanate (RAN => AZT)
Map Type: Gold Rush

The Khanate prepares for a drush, hunting both boar very early, and starts training militia in dark age. Unfortunately at 7+ mins he is still doing local exploring so I don't know what he intends attacking, but eventually at 22 mins (after a delayed Castle Age) The Khanate does his drush on Illuminati's lumber camp with unupgraded militia ...

Meanwhile Illuminati does a 26 pop Feudal Age before The Khanate has clicked on feudal up, drops a market and smith and advances to castle age at a tad under 16 minutes.

Once both AIs are in castle age, it appears that they are both essentially doing a form of boom to imperial, so nothing much happens for a while. The Khanate advances to imperial age in under 35 minutes, 5 minutes ahead of Illuminati, but Illuminati has been training a lot more forces than The Khanate, and carries the attack to The Khanate. The Khanate seems unable to train any upgraded units although an age ahead, and Illuminati starts clearing The Khanate off the map.

Once Illuminati also advances to imperial he brings out capped rams and elite eagles with 80HP monks and proceeds to overcome The Khanate with ease.

Winner: Illuminati
Game time: 00:43:13

Speed : Fast
Speedhack : no

Recorded Game
Leif Ericson
Seraph Emeritus
posted 04-06-15 00:23 AM CT (US)     846 / 1174       
Looks like it's been a week or so.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Aleph
Squire
posted 04-06-15 05:40 AM CT (US)     847 / 1174       
Guess we've all been busy hiding/searching/eating eggs. I'll do Barbie vs Promi later today.
Promiskuitiv
Squire
posted 04-06-15 08:03 AM CT (US)     848 / 1174       
I haven't been at home for a few days now but will also judge again once i'm back later this week.

Thanks Aleph!

Creator of Promi.
Any feedback is greatly appreciated.
HockeySam18
Dúnadan
posted 04-06-15 12:17 PM CT (US)     849 / 1174       
Scripter, I figured I might drop you a line here - there's a question I posted about UP in this topic, so if you could clarify when you have the time, that would be great!

~ Forgotten Empires ~

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Deyr fé, deyja frændr, deyr sjálfr it sama; ek veit einn at aldri deyr, dómr um dauðan hvern." - Hávamál 77.
Elite Raider
Squire
posted 04-09-15 05:33 AM CT (US)     850 / 1174       
Running Nosferatu vs The_Unknown

Nosferatu (VIK) vs. The_Unknown (RAN => SAR)
Map Type: Gold Rush

Nosferatu goes for a very early forward tower. Unfortunately Unknown sees this and his villies make short work of boning down the tower, and interfering with every new attempt to place a tower by Nosferatu.

Nosferatu stays in feudal, sending a constant flow of spears, skirms and villies to build towers. Unknown, however, advances to castle pretty fast considering the interruptions to his eco, and slowly produces knights who enjoy running down the opponent's villies (especially lol) and feudal troops.

Slowly the knights get more massed, while Nosferatu remains locked into feudal and an unchanging strategy, losing villies by the score. Just a matter of time until the knights arrive in Nosferatu's town and its game over.

Winner: The_Unknown
Game time: 00:27:52

Speed : Fast
Speedhack : no

Notes:

1. Nosferatu picked quite a lot of berries before placing a mill.
2. Unknown was obsessed with deer luring, but at least 4 or 5 of them just rotted away completely without being harvested.

Note for Ruler: I used the latest Nosferatu (Nosferatu V4_3beta) as indicated by the asterisk for use latest. If this is incorrect please say so and I will rerun.

Recorded Game

[This message has been edited by Elite Raider (edited 04-09-2015 @ 06:17 AM).]

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