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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1956
1767
1743
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
TRON
Illuminati
Daedric
IS Machine
Crusade
Rating
1704
1703
1690
1633
1609

Civilization
Mongols
Random
Random
Random
Random
Author
cakemaphoneige
Aleph
Armelon1
DuckOfNormandy
Campidoctoris
Download
TRON 0.2R - Updated 8 Dec, 2013*
Illuminati AI v0.5c - Updated 21 Aug, 2016*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
Meleon
BruteForce
Boss
The Unknown
Rating
1653
1582
1557
1531
1387

Civilization
Random
Goths
Huns
Random
Random
Author
estyty
scripter64
CheeseOnToast
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Meleon - Updated 12 Jun, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
2-0
0-2
0-2
2-0
vs. Barbarian
x
--
LL
--
vs. Promi
--
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
1-1
1-1
4-2
1-3
1-1
vs. TRON
x
--
WL
--
--
vs. Daedric
--
x
WL
--
--
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
--
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-2
4-0
0-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
--
vs. Meleon
--
LL
LL
x
--
vs. The Unknown
--
--
--
--
x

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´

[This message has been edited by Leif Ericson (edited 05-18-2017 @ 03:19 PM).]

AuthorReplies:
Leif Ericson
Seraph Emeritus
posted 09-19-16 10:24 PM CT (US)     1051 / 1171       
Nice stuff!

The new round is up, along with some shuffling in the leagues.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Aleph
Squire
posted 09-19-16 10:57 PM CT (US)     1052 / 1171       
Whoa, 5 cavaliers and 4 knights! And here I was already afraid of having to play TRON
Leif Ericson
Seraph Emeritus
posted 09-19-16 11:23 PM CT (US)     1053 / 1171       
Yeah, mostly because the ratings lined up that way.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Felipe_EL_Guapo
Squire
posted 09-20-16 02:25 AM CT (US)     1054 / 1171       
Cool groups. I want to run Tribal vs BruteForce by tomorrow.
estyty
Squire
posted 09-20-16 03:10 AM CT (US)     1055 / 1171       
NICE

It would have been cool if The Unfairsteel AI has entered, maybe in "knight" part of the ladder, as far as in recent tourneys it was in the top 6 !

And Felipe! haha Great job for ur analysis system.
And, you should delay a bit the bruteforce VS tribal games, because it's kinda a final of the Squires group :P
Leif Ericson
Seraph Emeritus
posted 09-20-16 08:11 AM CT (US)     1056 / 1171       
A while back we decided to not let a scripter have more than one script in the ladder, so that's why UnfairSteel was removed.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
estyty
Squire
posted 09-20-16 03:57 PM CT (US)     1057 / 1171       
OK. Thanks Leif for this precision.
Aleph
Squire
posted 09-21-16 01:50 AM CT (US)     1058 / 1171       
Daedric vs. TRON
Match 1 - Daedric (random -> Franks) vs. TRON (Mongols) - Yuck!atan

Daedric gets unlucky on the civ roll, even more so considering the map. It builds its first lumber camp in a bad spot. Both AIs advance to feudal with 26 vills, Daedric trains archers, TRON is TRON. Daedric has its archers weirdly spread out around its town, and it researches wheelbarrow too late. TRON however doesn't attack and allows Daedric to castle much quicker, due to training only archers. Once in castle, Daedric swiftly upgrades its archers and attacks before TRON has time to upgrade its units. Daedric has the advantage both in military and eco, building 2 additional TCs straight away. It also tries to build a castle, but cancels it TWICE! ALREADY HALF BUILT!! when it didn't need to, wasting a lot of stone and vill time. Once up to imp it switched to paladins and finished the game.
TRON threw the game by not attacking in Feudal.

Time: 52:02
Winner: Daedric

Match 2 - Daedric (random -> Persians) vs. TRON (Mongols) - Arabia

Both AIs up with 26 pop again. This time, Daedric does a skirm flush, attacks first and swiftly gets TRONned. Daedric researches wheelbarrow far too late again, and it has a weird stuttering retreat.

Time: 38:23
Winner: TRON

Daedric 1 - 1 TRON
RECS

[This message has been edited by Aleph (edited 09-21-2016 @ 02:19 AM).]

Felipe_EL_Guapo
Squire
posted 09-22-16 01:18 AM CT (US)     1059 / 1171       
TRiBaL_Warrior(Hun)-VS-BruteForce3 2109(Hun)-Yucatan (RLM - AI Ladder)

And we have a Huns war in Yucatan!

Both AIs had a good starting including having three boars each (note that always takes a while to actually hunt after Tribal message, trying to lure 2nd boar (around 30 sec). Brutal went hunting first boar with two villagers, but nothing serious happened.

Brutal passed first in 10:08 with 22 pop, while Tribal got Feudal by min 11 with 24 pop. By min. 15 Tribal still hadn’t found Brutal base, despite of having seen the berries and a boar (can we have something similar to go to the explored sheep, but going to the far away berries? So we could see an enemy building then).

Another issue for Tribal. Min 18 it placed a useless mining camp that would keep as the sole camp for the rest of the game, mining gold far away from the closest drop site (TC).

Brutal attacked first with scouts and archers and built a tower at the front of its base, but was forced to retired because of Tribal improved skirms.

At min 26:30 Tribal reached firstly Castle age and started taking advantage of its 2 stables. However, Brutal has amassed a great number of archers from 3 ranges. Blood in the middle of the map here, but the game is balance. Min 30, Brutal reached castle and after improving it archers, it added light cavalry and CA, while Tribal have knights and elite skirms.

By min 33 Brutal had 3 TC and adding mangonels to its army, while Tribal had a sole TC, >1000 food, but not too much gold (still no mining camp close). Finally, the second TC for Tribal was constructed at min 42. It never went for stone.

By min 43:00 Brutal overpass Tribal with the sort army composition mentioned before plus some monks. Mangonels did a good job against skirmishers and razing buildings, including the new second TC. By min 49:00 Tribal was sentenced.

Winner: BruteForce.
_______

TRiBaL_Warrior(Bri)-VS-BruteForce3 2109(Hun)-Mongolia (RLM - AI Ladder)

No major issues detected in the very earlier minutes. Minor details, Tribal scout stuck with a deer trapped in the woods for about 1 min, and Brutal constructing a quite far and vulnerable first lumber camp in the front.

Tribal passed 23 second earlier, at min 11 and hit first attacking the frontal gold mine of Brutal, who attempted to construct a tower, but it was too late. Tribal had to retreat because of the enemy range units and scouts, but came back later (min 22) with improved units, including spearmen +1 attack (why not armour instead to resist range units?). Brutal army was not strong enough due to the lack of research (no wood for the smiths). It also suffered the consequences of placing a third unsafe camp in the front, after the forest.

Min 32 and Tribal Reached Castle having plenty of English archers and a few skirmishers. Nevertheless, it decided to research elite skirms before archers!!!!?? It also added elite pikemen (first time I have seen Tribal training them in castle age).

Easy game for Tribal. It was decided in feudal age by min 22.

Winner: Tribal Warriors.

Final result: 1 - 1

https://www.dropbox.com/s/judx8f3sq18sezh/Tribal VS BruteF.rar?dl=0
Aleph
Squire
posted 09-22-16 02:42 AM CT (US)     1060 / 1171       
Crusade vs. IS_Machine
Match 1 - Crusade (random -> Chinese) vs. ISM (random -> Chinese) - Arabia
Winner: Crusade

Match 2 - Crusade (random -> Koreans) vs. ISM (random -> Chinese) - Gold Rush
Winner: Crusade

Crusade 2 - 0 IS_Machine
RECS

[This message has been edited by Aleph (edited 09-22-2016 @ 03:05 AM).]

Promiskuitiv
Squire
posted 09-23-16 01:16 PM CT (US)     1061 / 1171       
I streamed these games in quick succession so i can't remember the small details anymore, sorry for that:

The Horde - Illuminati

Game1: Illuminati defeated The Horde with a strong skirmisher attack in the feudal age which The Horde didn't have any answer for.

Game2: Everything seemed to be going the same as in the first game until Illuminati suddenly retreated. The Horde counter attacked when Illuminati saved up for the castle age and dealt a lot of damage there. Illuminati resigned when The Horde attacked again in the castle age.

Score: 1-1
Recs: https://app.box.com/s/7194w14raswufv2gm1e8498fo4r9alga

TRON - Juggernaut

Game1: Juggernaut's drush killed an insane amount of villagers, he followed it up with a flush and easily disposed of TRON.

Game2: Juggernaut attempted to do the same here and killed three villagers, but since he missed his second boar he had a very late feudal age time. Too late in order to survive against TRON who evened out the series here.

Score: 1-1
Recs: https://app.box.com/s/mfcrro0qxjrjc2xb036zf1o8d13hrfye

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 09-23-2016 @ 03:11 PM).]

CheeseOnToast
Squire
posted 09-24-16 08:40 AM CT (US)     1062 / 1171       
Hi Leif, the ladder wasn't updated for BruteForce vs Tribal judged by Felipe
Leif Ericson
Seraph Emeritus
posted 09-24-16 04:22 PM CT (US)     1063 / 1171       
Thanks. The math works out that they actually don't change points:

Before:
TW - 1597
BF - 1574

After 1st Game:
TW - 1580
BF - 1591

After 2nd Game:
TW - 1597
BF - 1574

If Tribal Warriors had won the first game and lost the second, the scores would be Tribal (1594) and BruteForce (1577). Is there a way to do two games at once with ELO?

I updated the game log though. I forgot to update that.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Aleph
Squire
posted 09-24-16 08:03 PM CT (US)     1064 / 1171       
The more important question is: If it were possible to calculate the ELO 2 games at a time instead of every game, would that even be desirable? My instinct screams "NO!", but I'm having a hard time finding persuasive arguments for either option. It's fine the way it is.

[This message has been edited by Aleph (edited 09-24-2016 @ 08:06 PM).]

Aleph
Squire
posted 09-25-16 09:21 PM CT (US)     1065 / 1171       
Illuminati now plays all civs, so its ladder civ is now Random!
Leif Ericson
Seraph Emeritus
posted 09-25-16 10:42 PM CT (US)     1066 / 1171       
Awesome!

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Felipe_EL_Guapo
Squire
posted 09-27-16 01:27 AM CT (US)     1067 / 1171       
Illuminati(Per)-VS-Crusade 4.6(Chi)-Oasis (RLM - AI Ladder)

Illuminati attacked first soon after getting feudal age at 11:00 (24 pop). It went with range units, but Crusade was prepared with M@A and pushed Illu back. Crusade placed later an offensive tower, although useless.

Both AIs got castle age at virtually the same time (min 25). Illu easily took the tower down and trained Xb and knights and some rams, while crusade focused on skirms, CA and knights. Both were very conservative. Illu only used 2 TCs, but got 4 relics.

By min 50, in imperial both, Illu failed a first siege attempt against skirms and halberdiers.

But a second siege by min 58 was decisive for the game.

Winner: Illuminati.
____

Illuminati(Jap)-VS-Crusade 4.6(Per)-Ghost Lake (RLM - AI Ladder)

Crusade despised having a boar, that even Illuminati didn't want to steal after having found it (does it steal with horses?).

Once in feudal, Illu started trained M@A and then spear-men as soon as detected an enemy stable.

By min 16 crusade took the initiative and placed two offensive towers nearby Illu's base, but both were not defended and consequently, easily destroyed by Illu's army.

By min 24, just when illu have reached castle, Crusade attacked with full upgraded feudal scouts plus archers, but they easily died against a TC. A third short span tower constructed and destructed.

By min 40 Illu atacked and nothing could stop the pace of the japanese machinery, including trebuchets with Kataparuto, halbs and champs.

Winner: Illuminati

P.S: Note that Illuminati is tending to get feudal with only one lumber camp.

https://www.dropbox.com/s/ij9j2ohr49kp5ww/Illuminati vs Crusade round 3.rar?dl=0

Next game to run: Tribal VS Boss

[This message has been edited by Felipe_EL_Guapo (edited 09-27-2016 @ 07:18 AM).]

estyty
Squire
posted 09-27-16 07:56 AM CT (US)     1068 / 1171       
Nice analysis of the games and GG Illu
Felipe, be sure to use my ultimate version 4.3 if u judge tribal

http://forums.aiscripters.com/viewtopic.php?f=8&t=3174

Thx

[This message has been edited by estyty (edited 09-27-2016 @ 08:03 AM).]

Felipe_EL_Guapo
Squire
posted 09-27-16 08:01 AM CT (US)     1069 / 1171       
Of course mate! Why did you think I reserved it as soon as you uploaded your new version hahaha. Why don't you just add an * to your AI? So we can always take the last one by default. I think your AI is evolving on the right way.
estyty
Squire
posted 09-27-16 08:04 AM CT (US)     1070 / 1171       
HA HA Felipe !
But care, you need to download again my 4.3 because last post was a fail : a problem in one line of code.
Aleph
Squire
posted 09-27-16 08:17 AM CT (US)     1071 / 1171       
Thanks for judging, Felipe!
(does it steal with horses?)
It only steals with Mesos and Mongols. All other civs will just assume they wouldn't be able to scout home and find the boar in time anyway.
Illuminati is tending to get feudal with only one lumber camp
Nothing wrong with that
estyty
Squire
posted 09-28-16 01:45 AM CT (US)     1072 / 1171       
Promi VS Daedric

Game 1 : Oasis
Promi -> jap
Daedric -> Teut
lenght : 57:50
Promi has a decent start, it find his boars and sheeps and reach feudal minute 11:30 for a ranged-units rush. Opposite side, Daedric find 4/8 sheeps only and delayed a bit his boar luring. He reaches feudal minute 13:30. Minute 15, Promi has already his troops on the mining-camp of Daedric, forcing him to keep his army garrisoned in his archery-ranges. Minute 20, Daedric eventually ungarisson his troops composed massively of skirmishers (lake of gold) which force Promi to retreat. This first battle wasn't much a success for promi, considering a huge domination for so poor damages...
Promi UP castle (26:30) and train kts with his ranged units. Daedric UP one minute later and keep training skirms+archers. Daedric is the first attacking, The battle is intense and both ais lose 90% of their armies. The rest of castle age consist in a boom untill they both reach imperial age in a same time (42:20). Daedric start to push in a side of the oasis with his ranged units while it send paladins+halberdiers other side. Promi has many skirmishers, some onagers and halberdiers. Some forward buildings (castle, siege workshop etc) confort the Daedric's domination. 57:50 : Promi resign
Daedric Win

Game 2 : GoldRush
Promi -> vik
Daedric -> pers
lenght : 30:01

Both Ais has a decent time. They've got their whole sheeps+boars at time and find some deers. They reach both feudal-age under minute 12 and choose the same strategy : going massively archers with some skims. Promi mine his gold inside of his town. At the opposite, Daedric choose a spot of gold in the middle of the map, near his town, which is very vulnerable. Promi, attacking first, find immediately the miners, keeping his troops there. Daedric come to defend his camp with his ranged units but promi has the hill advantage and can kill the whole daedric's army. A tower is placed on the gold spot by Promi which Up castle minute 25. crossbows finish the work. Fast 30:01 minutes game !
Promi Win

Final score : 1-1

RECORDED GAMES : http://ahp.li/7fc4b794b752bb4bed4d.rar

[This message has been edited by estyty (edited 09-28-2016 @ 02:36 AM).]

Felipe_EL_Guapo
Squire
posted 09-28-16 06:26 AM CT (US)     1073 / 1171       
TRiBaL_Warrior(Byz)-VS-Boss_2.1(Azt)-Ghost Lake (RLM - AI Ladder).

Not an optimum starting for both civics. Tribal missed 4 ships while Boss didn’t hunt one of its boar. When hunting the first boar, Tribal made feel anxious because it took its time before shooting once the lurer was garrisoned, but finally everything went well.

Tribal persisted in passing when 26 pop, regardless of not having gathered enough food, so it kept its TC idle for some seconds before passing (maybe enough time for one more villager). In part, was affected because it garrisoned some villagers when they saw the enemy scout, but they came from the berries, so when the TC finally shot the enemy was gone. Slow passing for both, 12:24 (should be 11:45 with 26) pop for Tribal and 13:00 for Boss.
Min 16 and Tribal started the fight with some skirms. Boss decided to counter with villagers, militia and skirms, good combination.

Min 20 and Tribal is still training only skirms, regardless of having collected over 500 gold. Boss is training M@A so far.

Min 23 Tribal added archers to counter M@A, and also M@A, pointless for this game IMO.

Min 28:30 (Tribal) and 30:00 (Boss) for castle age. By min 40 Tribal attacked again adding rams to its upgraded range army, but Boss keep counter with villagers, swordsmen, archers and non-elite skirmishes. The rams had no idea of what to target here, so they got destroyed after hesitating too much.

Anyways Tribal has been dominating during the whole game, by min 45, it got Imperial and started adding cavalry to its army. Boss reached imperial by min 50:00 and went for arbalest and added monks, and pikemen to counter Tribal heavy cavalry. Tribal went for paladins. Not sure if the best selection being Biza against Aztecs (maybe cataphracts are better). But the real problem is that having over 3000 of food, never escrowed to get Bracer for the skirmishers to cover the cavalry, nor the Plate armour for horses. Use the market!

1:07 and Boss started dominating the game. Soon it added +4 to its champions and pikemen, which ultimately decided the battle against incomplete Biza trash units (no halberdiers, no brace).

1:24 boss exposed its valuable trebuchets sending them by themselves to Tribal base, but Tribal kept garrison units on its TC, so it didn’t destroy them. The game is over.

Winner: Boss
_________
TRiBaL_Warrior(Jap)-VS-Boss_2.1(Tur)-Ghost Lake (RLM - AI Ladder)

Good starting for both AIs, Boss still passing late though (11:00 (24) for Tribal vs 13:20 Boss). Tribal struggled to find its enemy, but Turks took the initiative with a couple of spearmen. By min 18 Tribal counter by the front and its range unit attack was enough to decide the game. By min 32:00, with enormous superiority, Tribal sent rams to Boss TC. Boss didn’t resign till almost everything was razed.

Winner: Tribal

Result: 1 – 1.

https://www.dropbox.com/s/db7yixrml9pkg15/Tribal VS Boss r3.rar?dl=0
estyty
Squire
posted 09-28-16 12:09 PM CT (US)     1074 / 1171       
GG Boss.
That first game... The imperial age failure is prolly about escrows. never upgraded anything except palas. and i dunno where the heal is the problem...
Thx Felipe
Felipe_EL_Guapo
Squire
posted 09-28-16 10:14 PM CT (US)     1075 / 1171       
You are welcome estyty, I'm sure you will solve it. It is important for your AI to limit the distance when hunting or fishing. In a test against Illuminati, this one stole its boar, and one Tribal villager pursued it till the base, then it grab some meat, just underneath the TC, and went back to its town!!! and Illuminati let it do that!!!

I will run BruteForce vs Boss next.
estyty
Squire
posted 09-29-16 02:16 AM CT (US)     1076 / 1171       
Lol it was epic ! Tribal should be able to send more than one vill stealing some food from Illu TC then :P I'l work on it ! joke


CHAMELEON vs THE_UNKNOWN

Game 1 | Cham (chinese) vs Unk (jap) -> Gold Rush
lenght : 48:37
Chameleon didn't hunt any of his 2 boars during the whole dark-age, prefering berries. It reached feudal-age minute 15:05 and expected a FC for upgraded ranged-units. Opposite side, Unk made 5 militians while researchinf feudal-age that it converted in men-at-arm asap in feudal (minute 12:35) Those infantry killed one villager but died fast under enemy's TC. Unk made a kinda forward tower and trained archers. Chameleon had to fight those archers with his villagers, until it eventually reached castle-age minute 21. The Unk had already many archers and some men-at-arms, so the "some" elite skirmishers and crossbows weren't enough. Unk reached castle-age minute 24 and maintained the pressure with crossbows while booming 4 TCs (it built 2 siege worshop, one would be enought). Cham was already dead at minute 43 when Unk joined the imperial age with soon 50 arbalests.
GG for Unk

Game 2 | Cham (brit) vs Unk (turk) -> arabia
lenght : 38:00
Cham had a hard start, having found one unique sheep after 4 minutes ! The TC was idle several times and berries quicly eaten. It found its 2 boars and lured them (2nd one being lured minute 10...). Other side, Unk was fine with a good start and some deers as extra food. It's the first reaching feudal (11:27 against 13:37). It went skirms+spears, made a tower forward on a hill and started harassing cham. After a suicidal first push, unk went archers too and kept attacking. It retreated regularly to his tower when the chameleon villagers were trying to kill enemy units. That way, cham had his pop decreasing really fast. Minute 24, it was clearly dead but chameleon refused to resign. Unk went castle min 27 and then imperial min 34. Hand-canoners+janisaries destroyed the TC and 2 villagers trying to escape. GG Unk again.

The_Unknown vs Chameleon 2-0

RECS : http://ahp.li/dd2227077270adf0e2db.rar

----------------------------------------------------

BOSS 2.1 vs THE UNKNOWN

game 1 | Unk(Kor) vs Boss(mong) -> Ghost lake
lenght : 50:00

Unk has a really decent dark-age which permits him to reach feudal in 10:40. Boss join it minute 12:15. That small advantage gives Unk the opportunity to attack first with spears+skirms. But UNK lose his early army under TC (again).
It build a good fwd tower on boss wood-camp. Boss lose some skirms under the tower's missiles and eventually break it with 6 men at arm. The Unk reaches castle-age minute 29 and train crossbows, despite the fact boss is going skirmishers massively. BTW both of the AIs stay home and boom. The Unk has a good boom and UP imperial 2 minutes before Boss (40min). And it starts its attack with arbs + war-chariots+rams. It's a benediction for Boss and its 60 elite skirmishers+champions. UNK lose all its army and cant support the push from Boss. GG

game 2 | Unk(brit) vs Boss(fra) -> arabia
lenght : 48:00
This game is extremely similar as the game before. Unk has a good feudal-age time, its the first attacking. This time, the tower looks to be placed randomly. Both ais stay home in castle age. In imperial The full skirmishers from boss kill the whole arbs army of The_Unk. GG

Boss vs The_Unk 2-0

The Unknown really need 2 improvements : a retreat rule from tc in early attacks and some counter units rules.

RECS :
http://ahp.li/54ec2a1ea508eef621ef.rar

[This message has been edited by estyty (edited 09-30-2016 @ 03:33 AM).]

Aleph
Squire
posted 09-30-16 04:29 AM CT (US)     1077 / 1171       
Barbarian vs. TRON
Match 1 - Barbarian (Huns) vs. TRON (Mongols) - Arabia

Nothing much to say, Barbie is just too dominant.

Winner: Barbarian

Match 2 - Barbarian (Teutons) vs. TRON (Mongols) - Yucatan

Barbie's scouting seems to bug, its scout uses ES scouting. TRON has the upper hand in the feudal fighting, but Barbie advances to castle much faster and starts booming. TRON stays aggressive but can't do any damage.

Winner: Barbarian

Barbarian 2 - 0 TRON
RECS

[This message has been edited by Aleph (edited 09-30-2016 @ 05:21 AM).]

scripter64
Wolved
posted 09-30-16 05:54 AM CT (US)     1078 / 1171       
GG offwo! Thanks for judging, estyty
Starting next round, please switch Chameleon Random for Meleon Goths (always latest*).
It might take some time for updates, though lol
Leif Ericson
Seraph Emeritus
posted 09-30-16 10:49 AM CT (US)     1079 / 1171       
Starting next round, please switch Chameleon Random for Meleon Goths (always latest*).
Noted.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Felipe_EL_Guapo
Squire
posted 09-30-16 11:42 AM CT (US)     1080 / 1171       
BruteForce3 2109(Hun)-VS-Boss_2.1(Fra)-Gold Rush (RLM - AI Ladder)

As often, Brutal had some complications exploring very early in the game, wasting about 1:30 min wandering behind a forest (always with forest in the edge, so blocked paths).
Lumber camp wasn’t placed in an optimal position.
It missed a boar in the dark age, but then it hunted it around min 14:00.

Because of building too many farms during the transition, it couldn’t afford a barrack till min 12:00 in feudal already and decided to scrush.

Brutal got feudal by min 10:36 and Boss at 13:00. Both AIs did well fishing in the lakes they had.
Brutal attacked with its scout around min 16:00, but lost them quickly.

Once in Castle at min 25:30, it attacked with Xbows and, by taking advantage of the hill, this attack conditioned Boss choices. BF added CA later. The game was decided already, but Brutal cooked Boss slowly. Note that in imperial, BF had enormous of all the resources, but didn’t trained palas and stuck to Hussars (suggestion: train palas once reached pop limit and having more than 2000 of all the resources except stone, or something like that…).

Winner: BruteForce.

BruteForce3 2109(Hun)-VS-Boss_2.1(Kor)-Arabia (RLM - AI Ladder)

Brutal had a good starting getting feudal at min 11:32. On the other hand, Boss didn’t hunt a boar behind the forest.
Again too many farms just before betting feudal, delaying military settlement.

At min. 16:30 one range attack on the front of Boss, firstly affecting gold, and then wood, made BF easily dominate the game. The difference after castling a min 24:50 was greater. Note that by min. 30 BF had 7 lumber camps already.

Min 38 and Boss should have resigned.

Winner: BruteForce

Result: 2 - 0

https://www.dropbox.com/s/nao1yckv4dpbcgi/BF VS BOSS R3.rar?dl=0

P.S: Leif, note that there is a little mistake in the result table: should be: VS Juggernaut VS Tron (is the opposite there).

[This message has been edited by Felipe_EL_Guapo (edited 09-30-2016 @ 11:43 AM).]

Leif Ericson
Seraph Emeritus
posted 09-30-16 02:17 PM CT (US)     1081 / 1171       
P.S: Leif, note that there is a little mistake in the result table: should be: VS Juggernaut VS Tron (is the opposite there).
Thanks, fixed.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Felipe_EL_Guapo
Squire
posted 10-03-16 10:11 AM CT (US)     1082 / 1171       
Hi guys,
Statistics of the ladder (round 2 and round 3) updated.
It was added a second chart in the second sheet with AIs per map performance. Thanks Aleph for the nice suggestion.

https://1drv.ms/x/s!AuUumoycIMqchO0CBZ6raxa4ijABhw

It's still quite soon to make conclusions, but I got surprised about how well do AIs with Teutons because there is no AI specialised on them.
estyty
Squire
posted 10-08-16 01:42 PM CT (US)     1083 / 1171       
BARBARIAN vs PROMI

Game 1 : Barb (azt) - Promi (Byz) => Ghost lack
lenght 41 min
Both Ais went for a 2 archery-range flush. Promi massed skirms when Barbarian mixted archers+skirms. In spite the fact Promi has reached feudal-age faster than his opponent (10:32), The first assault went from Barby. It managed to kill some villagers and lost all its army against promi skirmishers.
Both Ais reached castle-age arround minute 25. Barby took his advantage of the aztecs, training eagles as a great support of its crossbows+elite skirmishers. Promi suffered a lot but could push barb's army back. Barbarian reached imperial-age minute 36 and definitely killed Promi.

Game 2 : Promi (hun) - Barbarian (pers) => ara
lenght : 50 min
Promi was the first reaching feudal-age minute 10:33. Both stayed defensive the whole feudal-age and reached castle-age at the same time (minute 25:30) with many ranged-units. Promi immediately started an assault without bodkin-arrow that barbarian already had researched. Promi saved its army and camped defensive, so did barby. They reached imperial-age arround minute 41 and once again, Promi tried an attack with ranged-units, CAs and halberdiers. It was surprised by the early upgraded paladins of barby which could easily counter attack and rape Promi again.

Score : Barbarian 2-0 Promi
RECORDED GAMES : http://ahp.li/e0d71f2c9f6d66dad94f.rar
Promiskuitiv
Squire
posted 10-09-16 01:11 PM CT (US)     1084 / 1171       
Thank you for judging estyty and gg wp II2N / Barbarian!

Creator of Promi.
Feedback is always appreciated. ♥
estyty
Squire
posted 10-10-16 10:15 AM CT (US)     1085 / 1171       
BOSS vs CHAMELEON

Game 1 => boss(hun) - Chameleon(jap) _ Ghost-lake
Both AIs had a quiet slow feudal age (14 minutes). Chameleon hunted its boars sooo late. Cham built 1 market and fast castled. Boss stayed home with ranged units and reached castle age minute 23. The whole castle age was very peacefull untill a first assault from boss and its 80 skirms+archers minute 36. The Chameleon's units were outnumbered. Few minutes later Boss reached imperial-age and won it easily.

Game 2 => chameleon(goth) - Boss(celt) _ Ara
Cham reached feudal minute 13 with a standart start and no issue. It decided to train militians + archers and played with aggresiveness. Boss had militians too + skirmishers. No clear domination from anyone but chameleon managed to castle faster than boss. Some fights here and there untill the imperial-age and a push by Boss with champions+skirms. Chameleon did fine defending under its castle protection. But its lack of upgrades made it lose the battle. Boss never stopped maintaining the pressure and eventually won that game.

Final result : Boss 2-0 Chameleon
REC : http://ahp.li/25296b11a022f2fbe915.rar

[This message has been edited by estyty (edited 10-10-2016 @ 10:15 AM).]

lws735
Squire
posted 10-16-16 04:33 PM CT (US)     1086 / 1171       
I have updated Boss ai to Boss 2.2 version for Resign Rules adjust.
Aleph
Squire
posted 10-16-16 04:44 PM CT (US)     1087 / 1171       
estyty
Squire
posted 10-18-16 02:46 AM CT (US)     1088 / 1171       
BARBARIAN vs DAEDRIC
Game 1 :BARB (jap) vs Daedric (Byz) -> Ghost lake
lenght : 30min
Both AIs reach feudal under minute 11 for a flush-War. Barby's scout kill one weak villager ; Daedric stay home while Barb makes a first attack on its wood with 15 ranged units. It escapes immediately when Daedric send its army. Barbarian is able to reach castle age minute 24 and kill really fast Daedric with upgraded ranged units. Easy GG

Game 2 : Daedric (Pers) vs Barb (Turk) -> yucatan
lenght : 30 min
Daedric has a terrible bug : its scout dont move at all in the whole dark-age. Its feudal-time is that way really too slow. Barbarian's first attack with 100%archers is already fatal. In 30 minutes, the really weaked Daedric is dead !
Result : Barbarian 2-0 Daedric



JUGGERNAUT vs DAEDRIC

Game 1 :Jugg (Hun) vs Daedric (Pers) -> Gold-Rush
lenght : 31min
Daedric had its stusk scout again, his dark-age was wasted. Jugg drushed with 5 militians fastly upgraded as men-at-arms. Daedric reached feudal-age minute 15, so did juggernaut, but Juggernaut massed many more ranged-units which gave him a huge advantage. Easy win for jugg.

Game 2 : Daedric (Fra) vs Jugg (Hun) -> Ghost-Lake
lenght : 36 min
This time, the Daedric's scout didn't bug. Another issue was about 2 lumber camps built far of the forest. Other side, juggernaut trained militians but did find its opponent fast enough. Daedric could attack first ; Juggernaut had reached feudal-age and already had the units needed to counter-attack. The push from juggernaut was quiet strong, forcing Daedric to defend without wood. GG Juggernaut !
Result : Juggernaut 2-0 Daedric

RECS : http://ahp.li/e0589b2e5e9dc413d0ed.rar

PROMI vs TRON

Game 1 :PROMI (brit) vs TRON (Mong) -> Yucatan
lenght : 46min
Good start for both of the Ais. Promi go for a 2 archery-ranges and start an attack with a mix skirms+archers. TRON defend with its scouts+ranged units. TRON looks to have already taken a small advantage when they reach castle-age. Several battles here and there are fair enought to wait decisive IMP war. PROMI is the first reaching imperial but TRON has so many light-cavaliers + mangudai that PROMI is unable to get any advantage at that point of the game. In the contrary, TRON keep pushing and WIN it.

Game 2 : PROMI (Goth) vs TRON (Mong) -> Ghost-Lake
lenght : 50 min
The starting feudal-age is the same as the game before, Promi being the first attacker. But this time, TRON cant take any advantage of its scouts. That way, the game looks kinda more confortable for Promi which keep training archers+skirms+spearmen. They both reach castle-time arround minute 30 and the fastly researched elite-skirmisher Promi's side permits him to defeat the many crossbows of TRON. The war in the middle of the map is intense. But step by step, with pikemen as a good support, PROMI start dominating. It reaches imperial minute 40 and spam halberdiers+elite-Huskarls and rams. TRON can't handle anymore and die !
Result : Promi 1-1 TRON

RECS : http://ahp.li/69b10933cf45bd2904d3.rar

[This message has been edited by estyty (edited 10-18-2016 @ 05:34 AM).]

scripter64
Wolved
posted 10-20-16 01:49 PM CT (US)     1089 / 1171       
GG lws! Thanks for judging the games, estyty
Amoe
Squire
posted 10-27-16 01:33 PM CT (US)     1090 / 1171       
You guys are amazing running this awesome ladder; this is a blast.

Wish I saw the dates for the contest earlier; would have loved to enter our AI.

Guess next year

[This message has been edited by Amoe (edited 10-27-2016 @ 01:33 PM).]

estyty
Squire
posted 10-28-16 07:26 AM CT (US)     1091 / 1171       
Hi Amoe,
Feel free to upload your AI in the "blacksmith". We scripter would be pleased to test it and give you some feedbacks, if you want.

JUGGERNAUT vs PROMI

game 1 - JUGGERNAUT (hun) vs PROMI (britt) => Ghost Lake
lenght 38 min
Juggernaut drush not effective ; Promi go archers+skirms and minute 16 is already on the jugg's wood. Jugg waste its army because of no-garissoning his troups. That way, Promi win the game really early. He has crossbows minute 26 and keep attacking. Jugg never resign till minute 38 when he lose his TC and finishs the game with zero pop.

game 2 - JUGGERNAUT (hun) vs PROMI (mayan) => Oasis
lenght 42 min
The scenario is pretty the same : Promi has a good start, Jugger can kill one villager with its 5 militian rush. Promi start his push minute 15 with archers+skirms. Juggernaut cant handle that attack and suffer the whole time Promi camp here. Promi retreat its troups while researching caslte-age after having built an useless tower too far from enemy. It gives time to jugg to research castle (minute 37). Way too late, Promi reach imp and win with some rams+ranged units !

Promi 2-0 juggernaut
REC : http://ahp.li/d5423139579bc6d704dd.rar


THE-HORDE vs CRUSADE
lenght : 38min
Game 1 - HORDE (hun) vs CRUSADE (Turk) -> Mongolia
The Horde had a small issue in dark age with his scout trapped in a forest while trying to lure a deer. He reachs feudal-age minute 13 (so does crusade), he stay defensive when crusade start an attack min 25. He counter-attack easily with crossbows, CA and onager and destroy the crusade's TC. GG minute 38.

Game 2 - HORDE (celt) vs CRUSADE (celt) -> Gold rush
lenght : 46min
The Horde reach feudal minute 12:40 with 27 pop (14min for crusade) and train massively skirmishers. A Duc attack on crusade's gold is not effective and Horde retreat till he reachs castle min 24. Elite-skirms + kts are too strong for crusade which loose its army quiet fast. The pressure is hard and crusade resign arround min 45 with almost nothing.

The Horde 2-0 Crusade
REC : http://ahp.li/cec25f140a6621ad3cd6.rar

[This message has been edited by estyty (edited 10-28-2016 @ 11:36 AM).]

Aleph
Squire
posted 10-30-16 06:51 PM CT (US)     1092 / 1171       
Tribal vs. Chameleon
Match 1 - Tribal (Franks) vs. Chameleon (Japanese) - Arabia

Cham rolls "Swift Samurai Strike", a m@a rush. Tribal decides to skirm flush. Cham is really slow to feudal, but Tribal can't find the enemy. Cham attacks despite being at a disadvantage and loses its army, meanwhile Tribal found Cham and attacks, doing some damage. Tribal goes castle, but weirdly makes m@a while upping. Adding some siege to its xbow+eskirm army, Tribal easily overwhelms Cham. For some reason Tribal started making light cav in castle age. Cham resigns only after hitting 0 pop.

Time: 43:34
Winner: Tribal

Match 2 - Tribal (Mayans) vs. Chameleon (Franks) - Mongolia

Cham rolls..."Archon ETA Attack"... Elite Taxmen? Estimated Time of Arrival: Never. Sometimes I just f*cking hate Chameleon.

Time: 54:47
Winner: Tribal

Tribal 2 - 0 Chameleon
RECS

[This message has been edited by Aleph (edited 10-30-2016 @ 07:25 PM).]

Promiskuitiv
Squire
posted 10-31-16 04:33 PM CT (US)     1093 / 1171       
The Unknown vs BruteForce


The Unknown (Full Random => Huns) vs. BruteForce (Huns)
Map: Gold Rush

Review:

Both AIs prepared a flush but didn't dare to attack. Unknown was the first to attack in the castle age, but his xbows and skirmishers were defeated by Brute's own xbows and light cavalry countering the skirmishers.

Winner: BruteForce

The Unknown (Full Random => Persians) vs. BruteForce (Huns)
Map: Mongolia

Review:

This time the feudal war actually happened, Unknown had scouts and archers while BruteForce used spearmen, skirmishers and later also archers. Unknown's scouts were targeted down by the spearmen pretty quickly and the remaining archers stood no chance vs the archer/skirmisher mix by Brute. Brute ended the game in the castle age.

Winner: BruteForce


The Unknown 0 - 2 BruteForce
Recs: https://app.box.com/s/ukobjvgqic2lqzzfq6pwsz06da2woxdu

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 10-31-2016 @ 06:46 PM).]

scripter64
Wolved
posted 10-31-16 06:22 PM CT (US)     1094 / 1171       
GG estyty! Thanks, Aleph
Felipe_EL_Guapo
Squire
posted 11-23-16 04:06 AM CT (US)     1095 / 1171       
Game 1: Illuminati(Mon)-VS-IS_UPMachine(Spa)-Gold Rush (RLM - AI Ladder) W_ISM

Illu missed catching some explored sheep because sending the scout to find the enemy deactivate the code.
Illu got feudal quickly, passing with 22 in 10:07 min. On the other hand, ISM got it in 11:50.
But it couldn’t take advantage of that because it hadn’t found the enemy. The scout failing again. After attempting to find the enemy and missed it, the scout stop working on a corner for almost the whole game. So in feudal kept training range units around the TC.
First spot gold quite far from the resources, so it made a second one.
By min. 23, nobody is exploring for Illu.
First attack at min 24 by ISM
Both AIs got Castle age around 26:40
The game kept active with ISM taking the initiative all the time with elite skirms, knights, light cavalry, conquistadors and few rams, while illu defending with mangonels mainly.
Min 53, final attack and Illu said GG.

Game 2: Illuminati(Sar)-VS-IS_UPMachine(Byz)-Mongolia (RLM - AI Ladder) W_ISM

Illu missed two boars because it is trying to find the enemy too soon. It didn’t even bother in replacing them with deer. As expected, it got feudal after ISM (12:07 vs 11:30) and it started gathering range army, mostly archers. It finally found and hunted both boar at min 17 and 20 respectively, and soon after ISM attempted it first attack with lot of skirms. Illu lost lot of archers fighting them.
ISM got castle first aroun min 26:45, while Illu did it at min 28.
ISM Biza kept training skirms, and then adding cataphracts and some knights while Illu defended mostly with mangonels (some of them were send to die under the shade of the enemy castle. Min 43 and Illu couldn’t resist the pressure anymore.

Result: 0 - 2

Extra game: Illuminati(Per)-VS-IS_UPMachine(Byz)-Arabia Extra game w_ISM

This game was played firstly, and then I realised I didn’t use the ladder maps, so I had to repeat it. Anyways I would like to share the review here for feedback.
Illu deer hunting was before boar hunting causing 1-2 vils getting meat from boar. The second boar was better because it was hunted after finished deer.
Illu pssed with 26 pop getting feudal around 12:00. Nearly 30 seconds behind ISM. Illu has been more passive, conceding the initiative to the rival, who attacked with skirms and took advantage of a hill.
Illu got castle age slightly sooner than ISM (min 25:40) but its economy was harmed running out of gold all the time. By min 33 the scores were: 3700 (Illu) vs 5000 (ISM).
Final attack at min 40 with range units plus knights and wood riders and rams and Illu gave up.

P.S: Looks like ISM is the black beast for Illu. What a surprise!

https://www.dropbox.com/s/do8e2gfchazwq2y/Illum vs ISM.rar?dl=0

[This message has been edited by Felipe_EL_Guapo (edited 11-23-2016 @ 04:10 AM).]

Aleph
Squire
posted 11-23-16 07:51 AM CT (US)     1096 / 1171       
dafuq

A while ago I did some testing 1v1 vs ISM, even testing matchups like korean illu vs aztec ISM - and I don't recall illu losing a single game.
I don't know which, if not both, of our samples are unrepresentative. Sadly, I don't have any time to dedicate to scripting atm (unlike this summer), so I can't figure it out right now. I just hope I won't lose touch with the intracacies of scripting and my AI's inner workings for too long. I do rather enjoy casting the Davis Cup games with Esty in my spare time, though.
Felipe_EL_Guapo
Squire
posted 11-24-16 07:12 AM CT (US)     1097 / 1171       
Game 1: Barbarian(Sar)-VS-Juggernaut(Hun)-Gold Rush (RLM - AI Ladder) W_juggernaut

Both AI did well at the starting.
As usual, Jugger went drush, but got stuck with a house and Barbie got feudal at 11:50 (26 pop) and constructed immediately a defensive tower that got rid of most of the milis plus range units. Then it counter but Jugger defended it based well (already in feudal by min 14:21) with skirms and some m@A.
Game was balanced till Barbie decided to go castle and Jugger added some pressure, chasing some vills in the Barbie second spot.
Barbie got Castle at 26:46 , upgrading its archers and training some mangonels, but Jugger had more skirms and passed at 29:43.
By min 35 the game was even, then from then on Jugger got higher slowly thanks to its monks cathing vils in the golds, plus getting relics.
Jugger got Imperial first (42:00) training HCA and Cavaliers. Barbie did it at 44:00 massing arbalests and mameluke.
Min 49 and Jugger took down a castle with its army and rams, then it kept razing. Cavaliers became Paladines and Barbarian resigned by min 53.

Game 2: Barbarian(Vik)-VS-Juggernaut(Hun)-Oasis (RLM - AI Ladder) W_Barbarian

Nice starting for both, specially for Barbie who found 2 sheep and a boar with one sheep.
Again Juggernaut attempted a drush, but milies were easily killed with CU and range units. Barbie got feudal at 11:49 with 26 pop again (it could have got it with 23 pop) and prepared a range units flush. Jugger meanwhile got feudal at 14:21 and trained range units as well.
The world was in peace till Barbie got Castle age at 25:43 and massacred Jugger units with XB. Jugger got Castle at 28:00 but couldn’t do too much. By min 33 Barbie destroyed the TC with a couple of rams and Juggernaut said GG at min 35.

Result: 1 – 1

https://www.dropbox.com/s/k7fz3aqr9za98f3/Barbie vs Jugger.rar?dl=0

P.S: Leif, the game BruteForce vs Unknown was played already by Promi (31-10-2016)

[This message has been edited by Felipe_EL_Guapo (edited 11-24-2016 @ 07:22 AM).]

Leif Ericson
Seraph Emeritus
posted 11-25-16 05:25 PM CT (US)     1098 / 1171       
Thanks for the catch. I missed it.

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Felipe_EL_Guapo
Squire
posted 12-01-16 02:25 AM CT (US)     1099 / 1171       
The Horde(Cel)-VS-IS_UPMachine(Tur)-Arabia (RLM - AI Ladder) W_The Horde

The game was decided during the first two minutes of the game when ISM’s lack of the “catch explored sheep” code cost it two villagers for going exploring far away. Consequently, it took it 13 min to get feudal age. On the other hand, The Horde had a very good starting using sheep to explore and advancing in 12 min with 26 pop.
Once in feudal, The Horde attacked consistently with skirms, and then added some archers. In Castle age, it upgraded anything and immediately built a siege ws to finish the enemy quickly. Besides a couple of rams it trained scorpions.

The Horde(Got)-VS-IS_UPMachine(Azt)-Oasis (RLM - AI Ladder) W_The Horde

Interesting balance game with powerful infantry civics and counters after counters. Excellent units selection for both AIs.
This time ISM did very well at the beginning, passing with 24 in 10:54. He Horde had no problems and passed it at 12 with 26. They both kept very conservative till by around min 18:40 ISM decided to attack with range units, but Horde defend it well with all the units it had gathered in the TC, including M@A and skirms. Around min 26:30 both AIs got Castle age. The Horde attacked first with all its feudal staff upgraded (including long swordsmen), while ISM counter and won the battle with its range units and started to train EW.
By min 47:30, both AIs got imperial. Horde had champions and then started training elite huskarls to get rid of the ISM arbalests, but ISM reacted with EEW plus jaguars (no eco for the elite). Finally, because of a superior number of units, The Horde won this one-hour game.

RESULT: 2 – 0

Recs.
https://www.dropbox.com/s/rhfannt0ps21dvr/Horde VS ISM.rar?dl=0
scripter64
Wolved
posted 12-01-16 04:50 PM CT (US)     1100 / 1171       
Thanks for judging these games, Felipe! Nice match
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