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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1970
1767
1729
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
Illuminati
TRON
Daedric
IS Machine
Crusade
Rating
1703
1701
1690
1633
1609

Civilization
Random
Mongols
Random
Random
Random
Author
Aleph
cakemaphoneige
Armelon1
DuckOfNormandy
Campidoctoris
Download
Illuminati AI v0.5c - Updated 21 Aug, 2016*
TRON 0.2R - Updated 8 Dec, 2013*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
BruteForce
Meleon
Boss
The Unknown
Rating
1653
1557
1538
1489
1473

Civilization
Random
Huns
Goths
Random
Random
Author
estyty
CheeseOnToast
scripter64
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Meleon - Updated 12 Jun, 2016
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
4-0
0-4
0-2
2-0
vs. Barbarian
x
LL
LL
--
vs. Promi
WW
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
2-2
3-3
4-2
1-3
2-2
vs. TRON
x
LW
WL
--
--
vs. Daedric
WL
x
WL
--
WL
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
LW
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-4
4-2
4-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
WW
vs. Meleon
--
LL
LL
x
WW
vs. The Unknown
--
--
LL
LL
x

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´

[This message has been edited by Leif Ericson (edited 09-04-2019 @ 06:39 AM).]

AuthorReplies:
Felipe_EL_Guapo
Squire
posted 12-02-16 07:44 AM CT (US)     1101 / 1174       

You are welcome Scripter. GL to the Goth Meleon in the next round. Looks like Chameleon did its best to say bye bye in its last game xD

BruteForce3 2611(Hun)-VS-Chameleon(Byz)-Arabia (RLM - AI Ladder) W_BF

Nice feudal for BF passing with 25 in 11:25 and preparing an archer flush. Meanwhile, Chameleon kept making a lot of farms attempting a FC and ignoring its two boars till close before getting feudal at min 14:59 with 33 pop. Close after it got feudal age, BF was there to harassing its vils, who where fool to fight the archers. In a range of 5 minutes (min 15-20), Chameleon lost 13 vils, eighther fighting or trying to finish a camp.
What is important to highlight about Chameleon is that regardless its bad performance in this game it managed to actually got castle age by min 21:44 by using exchanging in the market to get the needed gold to pass!!! It could have done it before though.

BruteForce3 2611(Hun)-VS-Chameleon(Got)-Gold Rush (RLM - AI Ladder) W_Chameleon

Not a good starting for BF, using the same villager with 13 hp to re-hunt the first boar, who obviously died. It passed with 25 pop in 12:00. On the other hand, Chameleon didn’t have to face any problem but it hunted the boars late, delaying the passing time with 29 pop in 13:13.
BF went scrush plus archers, while Chameleon developed M@A, skirms and a few reactive spearmen, defending well from the BF’s flush and taking the edge. Still villagers are quite aggressive, taking too many risks.
BF went to castle age first, getting it by min 26:25, and it got XB and then CA, afterwards trained mangonels. Chameleon passed in 27:22, upgrading its infantry and skirms immediately. BF didn’t counter it well, sticking to CA instead of nights. Chameleon demonstrated its variaety by training a wide range of units, from knights to huscarls and putting continuous pressure on BF who finally gave up.

Result: 1 - 1

https://www.dropbox.com/s/v97m207jlekzc0f/BF vs Cham.rar?dl=0
estyty
Squire
posted 12-02-16 07:54 AM CT (US)     1102 / 1174       
LOL felipe, hi
I was just posting my own result of brute vs cham...
i just post it but ur result came before, so mine wont count :P

BRUTEFORCE vs CHAMELEON

g1 : BruteForce3 (hun) Chameleon (chin)
map : rlm_ladder (gold-rush)
Brute has a perfect dark-age with a feudal-time minute 10:50 and goes ranged units. Chameleon reaches feudal minute 15 and expect a fast-castle, but he is already under attack. He reaches castle minute 20 with absolutely nothing to defend its town. BruteForce reaches castle minute 24 and upgrades his archers to crossbows asap + train immediately 2 rams while building 2 TCs. Chameleon says GG minute 30 !


g2 : BruteForce3 (hun) Chameleon (Turk)
map : rlm_ladder (gold-rush)
This time, Brute's start is turning bad when the boar kills one villager and is eventually eaten far from the TC. Some deers are lured to the tc in compensation. Brute reaches feudal minute 12 with 25 pop. Chameleon join him one minute later and try again a fast castle. Bruteforce goes scout-rush which is not very effective considering the fact he killes no vill and keep attack buildings. Chameleon didn't take any advantage with his fast castle 19 minute and his one unique stable pumping some light-cavs. Brute has many more units (scouts+archers) and reachs castle minute 26, going crossbows+CA. Chameleon die pretty fast again.

Bruteforce 2-0 Chameleon

RECS :
http://ahp.li/9609713ff31c4cf3a5bc.rar
scripter64
Wolved
posted 12-02-16 10:18 AM CT (US)     1103 / 1174       
GG CoT! Thanks for judging, Felipe and Esty! Cham
Felipe_EL_Guapo
Squire
posted 12-06-16 00:43 AM CT (US)     1104 / 1174       
TRiBaL_Warrior(Mon)-VS-The_Unknown(Byz)-Gold Rush (RLM - AI Ladder) W_Tribal

Both civics had a nice starting. Tribal passed with 24 in 11:00 while Unk in 11:42 with 25. It is weird that Tribal didn't lure deer being Mongol. It had chances to have passed since it pop was 21.
At the first attack of Tribal, as usual with a bunch of skirms +1, Unk lost the war because it decided to fight them with vills (forgetting the +1 attack). Once in castle after a very dominating feudal, Tribal trained rams and destroyed each of the many towers Unk had built to defend its territory.

TRiBaL_Warrior(Fra)-VS-The_Unknown(Cel)-Arabia (RLM - AI Ladder) W_Tribal

Tribal could only pass forcing drop after reaching pop 27 because it found the far deer very late, getting feudal in 12:14 mins. On the other hand, Unk attempted a FC with scorps, passing in 13:41 to feudal and getting castle age in 17:40. However, the strategy failed because many vills died fighting again with Tribal's range units plus scouts. Unk trained weaked economy allowed it to train just a couple of scorps and monks, which easily died because of Tribal scouts.
Tribal's scouts have a quite suicidal behaviour. They tend not to retreat from the enemy TC.
Finally, Tribal got Castle age at min 31 and quickly reduced Unk with its rams.

Result: 2 - 0

Games:
https://www.dropbox.com/s/9lj7if2fk9ju1tr/Trib vs Unk.rar?dl=0

P.S: the round is completed. The Horde vs IS_Machine was already played. Shortly I will update the report with the statistics of all the ladder's game from round 2 on.

[This message has been edited by Felipe_EL_Guapo (edited 12-09-2016 @ 00:07 AM).]

estyty
Squire
posted 12-06-16 07:26 AM CT (US)     1105 / 1174       
Thx Felipe for those games.
The reason why tribal wont research feudal-age faster than his minimum of villagers required (24pop) is to get an economy decent enough for 2 archery-ranges, skirmishers production and fletching asap.

Eagles_Revenge will join the ladder ! i can't wait

[This message has been edited by estyty (edited 12-06-2016 @ 07:27 AM).]

Leif Ericson
Seraph Emeritus
posted 12-07-16 08:58 AM CT (US)     1106 / 1174       
The new round is up.
Eagles_Revenge will join the ladder ! i can't wait
Did I miss a post where ER wanted to add his AI?

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Aleph
Squire
posted 12-07-16 09:09 AM CT (US)     1107 / 1174       
I don't think ER applied his AI. But you definitely forgot to remove Chameleon and add Meleon!

Oh, and TRON's civ line is missing.

[This message has been edited by Aleph (edited 12-07-2016 @ 09:11 AM).]

Leif Ericson
Seraph Emeritus
posted 12-07-16 03:07 PM CT (US)     1108 / 1174       
Oh yeah! Meleon will face Illuminati first.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
estyty
Squire
posted 12-07-16 04:33 PM CT (US)     1109 / 1174       
I'm pretty sure ER will apply. In fact he didn't already, sorry :P
Meleonnnnnnnnnn ! we are waiting for you in the squires group Haha
GL vs Illu
Leif Ericson
Seraph Emeritus
posted 12-07-16 10:52 PM CT (US)     1110 / 1174       
Btw, I might not get around to actually producing a script, but I'm starting to feel the itch to script again.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
estyty
Squire
posted 12-10-16 02:03 AM CT (US)     1111 / 1174       
Hey Leif,
There is a confusion in ur STANDINGS screen : Tribal is made by estyty (esty now) and brute's scriptor is CheeseOnToast.
Oh and can u specify that the newest version of tribal is 4.57 ?

Thx

[This message has been edited by estyty (edited 12-10-2016 @ 02:05 AM).]

Leif Ericson
Seraph Emeritus
posted 12-10-16 12:38 PM CT (US)     1112 / 1174       
Whoops.

I went ahead and did a mass update of AI versions. I added updates for Tribal, The Horde, Promi, BruteForce, Illuminati, and Daedric.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Felipe_EL_Guapo
Squire
posted 12-15-16 02:01 AM CT (US)     1113 / 1174       
Hi guys,

We have run 104 games between round 2 nd 3, which is still a small sample for statistics, but we can have some insights. For example, under the ladder conditions where AIs play land maps and are grouped in categories according to their rating, the great loser civilisation has been the Saracens, with a total of 6 games played and no wins (performance of 0%). Persians have been also performing poorly with only 82% of victories. On the other hand, Teutons have done very well for being a not picked civ in the ladder, with a performance of 83%. But they have been lucky for being picked by Barbie twice and one game against Saracens.

Here is a graph that is in the report that shows the performance per civic: https://1drv.ms/i/s!AuUumoycIMqchZsyw7HEwXRJQ01Xaw

Of course, as the sample is not big enough, these results have been influenced by who is performing the civic and its opponents, but for the given results before encounters seem to be fair. Not sure about for example Vikings, Mayans or Aztecs who have been luckier for having being picked by stronger civs compared with their opponents. The time will clear up this picture.

These are the summaries of the games played by Saracens, Persians and Teutons:

Saracens loses:
Barbarian(Sar)_VS_Juggernaut(Hun)_Gold Rush_W_Juggernaut
Illuminati(Sar)_VS_Is_Machine(Byz)_Mongolia_W_Is_Machine
Tribal Warriors(Mon)_VS_The _Unknown(Sar)_Mongolia_W_Tribal Warriors
The Horde(Sar)_VS_Crusade(Got)_Oasis_W_Crusade
Daedric(Teu)_VS_Boss(Sar)_Mongolia_W_Daedric
Illuminati(Azt)_VS_Boss(Sar)_Arabia_W_Illuminati

Teutons wins
Barbarian(Teu)_VS_Tron(Mon)_Yucatan_W_Barbarian
Promi(Jap)_VS_Daedric(Teu)_Oasis_W_Daedric
Promi(Vik)_VS_Barbarian(Teu)_Oasis_W_Barbarian
Illuminati(Azt)_VS_Crusade(Teu)_Mongolia_W_Crusade
Daedric(Teu)_VS_Boss(Sar)_Mongolia_W_Daedric

Teuton loses
BruteForce(Hun)_VS_Is_Machine(Teu)_Gold Rush_W_BruteForce


Persian wins
Barbarian(Per)_VS_Promi(Hun)_Arabia_W_Barbarian
Illuminati(Per)_VS_Crusade(Chi)_Oasis_W_Illuminati

Persian Loses
The _Unknown(Per)_VS_BruteForce(Hun)_Mongolia_W_BruteForce
Juggernaut(Hun)_VS_Daedric(Per)_Gold Rush_W_Juggernaut
Barbarian(Tur)_VS_Daedric(Per)_Yucatan_W_Barbarian
Promi(Vik)_VS_Daedric(Per)_Gold Rush_W_Promi
Illuminati(Jap)_VS_Crusade(Per)_Ghost lake_W_Illuminati
The Horde(Per)_VS_Illuminati(Cel)_Mongolia_W_Illuminati
Daedric(Per)_VS_Tron(Mon)_Arabia_W_Tron
The Horde(Per)_VS_Daedric(Vik)_Ghost lake_W_Daedric
Tribal Warriors(Per)_VS_Is_Machine(Chi)_Yucatan_W_Is_Machine

You can see, modify and download the report from
https://1drv.ms/x/s!AuUumoycIMqchZsxPyJJTS411DCYAg

For any question do not hesitate in contact me. Cheers!



---------------------
18-12-2016

Meleon(Got)-VS-Illuminati(Tur)-Yucatan (RLM - AI Ladder) W_Illuminati ((placement game).


Meleon got stucked with a dear at min 3 and once he finally managed to get to TC it played around with it for a couple of min before hunting it (first deer, min 8:45). Fortunately, this issue didn't affected it much because it already had found enough turkish and boars. It go for m@A flush at min 12:15 with 27 pop, then it fully upgraded them and attacked quicly at Illu's wood camps. Illu had a normal dark age, getting feudal at 11:49 with 26 pop and placed a defensive tower in a nice spot. It went for range flush.
Meleon was much more aggresive during feudal, but couldnt cause enough damage on illu, who passed to Castle age at min 27:22 and immediatly built a castle to train Jannis.
Castle age was passive for both civic. jut upgrading the same units from feudal and booming.
Meleon got imperial muc quicker (35:00) but didn't attack, while improving the champs and skirms and HALBERDIERS???? Don't know why, no horses so far. Illu got imperial at 45 and immediatly attacked and won with range units, plus rams, plus mangonels and the hussars. What a pity Meleon didn't counter with Huskarls.

[This message has been edited by Felipe_EL_Guapo (edited 12-17-2016 @ 11:56 PM).]

scripter64
Wolved
posted 12-21-16 04:31 PM CT (US)     1114 / 1174       
Thanks for judging, Felipe
GG Aleph!
Leif Ericson
Seraph Emeritus
posted 12-21-16 07:50 PM CT (US)     1115 / 1174       
Sorry, I missed the entrance match. Since Meleon lost, he'll face Tribal Warriors next.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Aleph
Squire
posted 12-22-16 04:47 AM CT (US)     1116 / 1174       
Nvm, I don't have time to run the game. Sorry.

[This message has been edited by Aleph (edited 12-22-2016 @ 02:17 PM).]

Aleph
Squire
posted 12-22-16 02:16 PM CT (US)     1117 / 1174       
D-d-d-double post

[This message has been edited by Aleph (edited 12-22-2016 @ 02:17 PM).]

Felipe_EL_Guapo
Squire
posted 01-02-17 02:55 AM CT (US)     1118 / 1174       
How did you do that??
____

Hello guys, Happy new year!

Meleon(Got)-VS-TRiBaL_Warrior(Jap)-Oasis (RLM - AI Ladder) W_Tribal

Both AIs had no problem to get feudal age. Meleon attempted an M@A flush passing with 27 pop at min 12:47, while Tribal went for range units with 24 pop at min 11.
Tribal took the initiative as usual and Meleon defended it terrible. It garrisoned many M@A, enough to get rid of Tribal skirms army, but never used them till min 22, when Tribal had added lot of archers to its army. It was a masacre. Tribal quickly got Castle age at min 25:15 and Meleon at 32:44. Meleon lost a lot of villagers and it took a looong time before it resigned.

Game:
https://www.dropbox.com/s/ovp5ufikvm43e0d/Meleon(Got)-VS-TRiBaL_Warrior(Jap)-Oasis (RLM - AI Ladder).rar?dl=0

Previous Meleon game against Illu(I had forgotten to upload it, sorry):
https://www.dropbox.com/s/nnvoc2aeyoj44e7/Meleon(Got)-VS-Illuminati(Tur)-Yucatan (RLM - AI Ladder)-2016-12-18-15`29.rar?dl=0
scripter64
Wolved
posted 01-02-17 10:32 PM CT (US)     1119 / 1174       
Thanks, Felipe! GG Esty
Leif Ericson
Seraph Emeritus
posted 01-03-17 01:08 AM CT (US)     1120 / 1174       
Meleon's next game is versus Boss.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
estyty
Squire
posted 01-05-17 02:30 AM CT (US)     1121 / 1174       
Meleon (goth) vs Boss (jap)
Map : RLM AI Ladder : Gold-Rush

The map was really unfair, it happens sometimes... Meleon had one boar behind a stretched forest and used time and villagers to bring that food to its tc. It delayed its feudal time( 13 minutes). The another unfair point was the fact the many spots of gold were close to boss's side and Meleon had its villagers as miners really exposed in late game...
Anyway, Meleon was the most aggressive in feudal age with its m@a, Boss staying home and defending well. Meleon reached castle-age minute 26, 2 minutes faster than boss which had more units. The castle-age battle turned at the advantage of boss, largely because of those gold spots which were under the control of boss ; many villagers, Meleon's side died, attempting to gather gold while being attacked continuously.
Both ais reached imperial minute 43 and boss started pushing with a stronger economy / strong army.
Meleon resigned arround minute 48. GG
Winner : Boss
REC : http://ahp.li/b4ed4fea5ae3535a526b.rar
scripter64
Wolved
posted 01-05-17 11:27 PM CT (US)     1122 / 1174       
Oh BOAR. Thanks, esty! GG, lws
Leif Ericson
Seraph Emeritus
posted 01-06-17 09:34 PM CT (US)     1123 / 1174       
Last game is versus Unknown.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
estyty
Squire
posted 01-18-17 03:32 AM CT (US)     1124 / 1174       
MELEON (goth) vs The Unknown (rdm : turk)
Map : Oasis
Both AIs have a decent start, Unk is the first reaching feudal in 11 min, Meleon needs one minute more (12:10).
Unk builds one archery + one stable and start training scouts. He is quickly harassed by meleon's infantry and is able to defend well thx to archers, joining the battle. But Meleon keeps sending its troops, so that unk cant handle anymore the multiple m@a+archers coming continuously. When They both reach castle-age minute 28, Memeon has already taken a big advantage with longswords + elite-skirmishers all around the unk's TC.
Impressive game by Meleon ! The Unk resigns quiet fast...

Meleon won it
GG

rec : http://ahp.li/3ca108e6882ed7839b80.rar
Leif Ericson
Seraph Emeritus
posted 01-19-17 05:41 PM CT (US)     1125 / 1174       
Meleon has entered the ladder with a 1513 rating! Additional games have been added for the Squires League.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
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       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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   .....Hinga Dinga Durgen! - SpongeBob
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scripter64
Wolved
posted 01-20-17 02:25 PM CT (US)     1126 / 1174       
Thanks, Leif! Thanks for judging, esty! GG offwo
Felipe_EL_Guapo
Squire
posted 01-20-17 10:46 PM CT (US)     1127 / 1174       
I wanna judge The Horde vs. Promi soon unless one of the authors ask me to wait for the release of a new version.
Promiskuitiv
Squire
posted 01-21-17 04:51 AM CT (US)     1128 / 1174       
I still want to add a few more things for the next update so that it isn't just super minor (wasn't able to do much recently since i was operated on my right wrist - getting back into it now ) so feel free to judge that game, it will be interesting! Promi still needs some updates for 1v1 again though, i was too focused on teamgames.


TRiBaL_Warrior vs BruteForce


TRiBaL_Slayer (Full Random => Mongols) vs. BruteForce3 (Huns)
Map: Yucatan

Review:

This Yucatan map doesn't have the usual river, it's just grassland with two small puddles so it's very easy to reach the enemy.

BruteForce3 goes for scouts and archers while TRiBaL_Slayer goes for massed skirmishers. This looks good for Brute but then Slayer still scouts the scouts in time and prepares spearmen which disposed of the scouts when Slayer attacked. The skirmishers win against the archers disturb the enemy economy, Slayer advances to the castle age, switches to knights and takes game #1 convincingly.

If Tribal wouldn't only attack the closest building this game could have ended much sooner (when cleaning up just go for the most important buildings first) - on the other hand Brute could use a 1v1 resign rule.

Winner: TRiBaL_Slayer


TRiBaL_NOUKI (Full Random => Spanish) vs. BruteForce3 (Huns)
Map: Oasis

Review:

Both AIs use the same strategies from last game but this time BruteForce shaves off some skirmishers with his scouts before NOUKI trains spearmen. After that everything happens the same way as in game 1, a defensive tower could have helped BruteForce at least a bit but he didn't attempt to build one in either of these games.

Winner: TRiBaL_NOUKI


Overall well played by TRiBaL.

TRiBaL_Warrior 2 - 0 BruteForce
Recs: https://app.box.com/s/3ultp49cu4z8bvq03dohrawvadfiacgu

Creator of Promi.
Any feedback is greatly appreciated.

[This message has been edited by Promiskuitiv (edited 01-21-2017 @ 05:28 AM).]

estyty
Squire
posted 01-22-17 05:40 AM CT (US)     1129 / 1174       
MELEON vs Boss

Game 1
Boss (Full Random => Sarazen) vs. Meleon (Goth)
Map: Yucatan

Comments:
Boths ais reach feudal minute 12 with similar strategies => going m@a & ranged units. Meleon is the most aggressive and start its usual harassement. Boss can defend well with its own m@a + ranged units, especially skirmishers while Meleon trains archers+skirmishers. At least, Boss is able to maintain a military training but its villagers keep being disturbed and, step by step Meleon take the advantage economicaly. The longsword-men of castle-age finish the good work with some elite-skirmishers. Minute 38, Boss resign.

Winner: Meleon

Game 2
Boss (Full Random => Viking) vs. Meleon (Goth)
Map: Oasis

Comments:
The start of this game is pretty similar with the previous one, but this time, Boss offers a better resistance in late feudal-age and is able to reach castle-age at the same time as Meleon, minute 29.
Boss goes 3 tcs boom while Meleon stays with 2 tcs. Some small rushs brighten that age but both ais prefer to keep their armies for the imp age battle.
Boss reachs imperial Minute 40, so does Meleon minute 41.
Boss has a small advantage with a huge army of champions and full upgraded ranged-units. Meleon goes huskarls+champs+halbs+skirms.
The fight is pretty long, almost 1 hour game, while ais attack at their turns without any clear advantage taken by anyone. After 1 hour and 40 minutes of the game, boss loses its monastery and Meleon steal the 3 relics gathered quickly. Without gold anymore, Boss focus its training exclusively in skirmishers. Thats just what Meleon could dream of. At that step, Boss has a too weak army and die pretty fact.

Winner: Meleon

MELEON VS Boss 2-0
RECS : http://ahp.li/25999998e2e6635b3bb2.rar

[This message has been edited by estyty (edited 01-22-2017 @ 05:46 AM).]

scripter64
Wolved
posted 01-23-17 06:05 AM CT (US)     1130 / 1174       
GG lws! Thanks, esty
Felipe_EL_Guapo
Squire
posted 01-24-17 09:31 AM CT (US)     1131 / 1174       
1. The Horde(Hun)-VS-Promi(Mon)-Mongolia (RLM - AI Ladder) - W_Horde

Both did very well at dark age as usual. The Horde got feudal in 11:49 (26 pop) and Promi 10:57 (24 pop). Both AIs were in a very conservative stance. No action till min 22 when Promi decided to attack, but Horde anticipated well constructing a tower just in time to protect its gold at the front, forcing Promi to retreat.

Horde got castle age slightly sooner (min 25) and upgraded its range units. Promi, on the other hand, moved all its villagers from its gold to put 12 guys mining stone some minutes before getting castle age, so when it got it construct a castle as soon as it could to train mangudays. So it still had eco to upgrade its xbows, but its skirms had to wait for a while. After getting the castle, Promi rebalanced its lowering vills on stone and having more on gold.
By min 27, the Horde had a clear chance to make some damage to Promi by shooting 4 vills constructing a TC, but it ignored them . Then Promi defended itself with some effective mangonels.
By min 30 The Horde attacked again, and due to its larger army and eco dominated Promi, who resigned at min 44.


2. The Horde(Chi)-VS-Promi(Byz)-Mongolia (RLM - AI Ladder)-W_Horde


The Horde did well with Chineses, getting feudal age at min 11:10 with one more villager than Promi, who got feudal age 7 seconds later with 24 pop. Both AIs respecting each other too much in a very balanced game.
Castle age (25:00 Hord, 26:00 Promi) and the score was almost the same for both. By min 27 Promi tried first with a range army with xbows as main units, so it had to retreat against range Horde army with mostly skirms. The Horde counter... the game was extremely balanced!
Promi built a castle and the battle took place right at its front. Both AIs kept fighting the during the transition to imperial age (43 Horde, 40:40 Promi).
Once in imperial age, Promi took a bad decision going for expensive Elite Cataphract. Much cheaper cavaliers could have been the same job against mainly range units for a much lower price.
Finally, Chinese took the castle down the castle and kept razing easily the Byzantine empire.

Result: 2 - 0

Games:
https://www.dropbox.com/s/66307pvr1yv7you/Promi vs Horde round 5.rar?dl=0
Promiskuitiv
Squire
posted 02-02-17 08:02 PM CT (US)     1132 / 1174       
Short review this time (middle of the night)

Illuminati vs Daedric

Illuminati (Random => Mayans) vs. Daedric (Random => Mongols)
Map: Yucatan

Review:

Illu stole a boar but still got slightly behind against Daedric's pure skirmisher flood with his own archer/skirmisher composition. Daedric suffered some losses against a well placed watch tower, retreated and saved up for the castle age. That's when Illuminati realized that it had an opportunity there to deal damage and attacked to gain an advantage that would eventually win it the game.

Winner: Illuminati


Illuminati (Random => Teutons) vs. Daedric (Random => Aztecs)
Map: Mongolia

Review:

Same army compositions in the feudal age, but this time the skirmisher flood was able to take it. Illuminati defended well for 20-30 more minutes (especially with mangonels later on) but Daedric always had the edge and defeated Illu in the end to tie the series up.

Winner: Daedric

Result: 1 - 1
Recs: https://app.box.com/s/qkwkzzeta1xcdn29g35bz5yfix44qt7f

Creator of Promi.
Any feedback is greatly appreciated.
Leif Ericson
Seraph Emeritus
posted 02-05-17 02:11 PM CT (US)     1133 / 1174       
Updated.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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CheeseOnToast
Squire
posted 02-13-17 12:18 PM CT (US)     1134 / 1174       
Hey Leif, please update BruteForce3 to BruteForce 3.1 and also update it to play Random civ instead of just Huns, thanks
Felipe_EL_Guapo
Squire
posted 02-15-17 09:47 AM CT (US)     1135 / 1174       
Illuminati(Spa)-VS-TRON(Mon)-Oasis (RLM - AI Ladder) W_Illumiati

Tron passed fastest with 26 pop in 11:50, but it weirdly missed a boar and built a mill for only 3 deer, while Illu had no problems passing with 27 pop in 12:15, preparing a spanish castle drop.
In feudal, Tron trained scouts, but never used them, so Illu had no setbacks to succedd with its plans, getting Castle age at 17:20 and building a castle a couple of minutes later and started training conquistadors right away. However, it kept a pasive stance, so the later Tron (25:00) got Castle age with a better eco and gathering resource for imperial age in a faster pace. Tron also got all the relics.
Tron had the edge, until the first battle of the game by min 31 when Tron badly lost many of its range units and light cavalry attacking in a frontal atack to the enemy castle. So Illu got imperial much faster, by min 38.
Then Illu, started to preasure by both sites of the oasis, but Tron defended it well and got imperial by min 49, upgrading its units (didnt have time and resources for elite mangus).
Illu got a variety of units: champs, palas, husares, halbs, rams, attakcing by both flanks, but struggling with the rams rushing to much to get the castles intead of closer enemy TCs.
Little by little Illu won more terrain and finally Tron resign at 1:37 hrs.
*Tron accounted more than 8000 thanks to the relics.

_______________________

Illuminati(Bri)-VS-TRON(Mon)-Yucatan (RLM - AI Ladder) W_Tron

BOth AIs had a good dark age, passing with 26 pop almost at the same time (11:45).
Illu took immediatly the initiative with range units, but it was rejected by Tron who was prepared with skirms and scouts. Illu tried again with not good results.
So far both AIs got a defensive tower.
Illu got castle age first, upgrading its range units ASAP, but when it was ready to attack, Tron had got castle age (29:40) and plenty of light cavalry that raze Illus army. Then it immediatly added some rams to finish the game.
___________________
Result: 1 - 1

https://www.dropbox.com/s/wbb2tvpyxs4y00r/Illu VS Tron 16022017.rar?dl=0
estyty
Squire
posted 02-16-17 10:44 AM CT (US)     1136 / 1174       
Crusade vs IS_UPmachine

G1 : Goldrush
Crusade = teut | IS_UPmachine = sara
(lenght : 1h10)
ISM has a low dark-age due to sheeps not found. He is anyway the first reaching feudal (12min against 13min for crusade)
Crusade has the initiative of the fight during the whole game, ISM keeps defending well but he never take any real advantage which would give him the opportunity of a counter attack. They both reach castle-age min 31 ; crusade goes kts+CA and keep pressing untill his imp-age reached 8 minutes later. ISM cant handle anymore the pressure and resign after 1 hour.
ISM 0-1 Crusade

G2 : Yucatan
Crusade = brit | IS_UPmachine = sara
(lenght : 48 min)
This time, ISM has a much better feudal time (10:50) and goes skirmishers ; opposite side, crusade goes ranged-units and scouts. ISM attacks one forward mining-camp and retreats safely when crusade send his troups. Crusade masses many scouts and trash-units and start attacking at his turn minute 26, just the time needed for ISM to reach castle-age. Crusade loses his army ; ISM keeps pushing and Crusade resigns quiet fast.
ISM 1-1 Crusade

http://ahp.li/4fea8b47f0e1903007cf.rar

[This message has been edited by estyty (edited 02-16-2017 @ 10:47 AM).]

Aleph
Squire
posted 02-16-17 10:50 AM CT (US)     1137 / 1174       
Thanks for judging, guys!
This is what happens when there's no tournament for a change.))
Aleph
Squire
posted 02-25-17 04:05 PM CT (US)     1138 / 1174       
judging brute vs melon
Aleph
Squire
posted 02-25-17 04:52 PM CT (US)     1139 / 1174       
BruteForce vs. Meleon

g1: ghost lake, brute persian, melon goth
g2: gold rush, brute celt, melon goth

[2017-02-25 23:29:22] Aleph: scrush
[2017-02-25 23:29:26] gag2000: support on hold, contined on AoM EE
[2017-02-25 23:29:39] scripter16: meleon gg
[2017-02-25 23:29:55] gag2000: new version will be watermeleon ?
[2017-02-25 23:30:00] scripter16: missed like 3 sheep
[2017-02-25 23:30:03] scripter16: I think
[2017-02-25 23:30:04] scripter16: lol
[2017-02-25 23:30:05] Aleph: scout rush without duc no good vs goths lol
[2017-02-25 23:30:11] CheeseOnToast: haven't added duc
[2017-02-25 23:30:15] CheeseOnToast: i rewrote the scrush anyway
[2017-02-25 23:30:24] CheeseOnToast: because eco and stuff was bad
[2017-02-25 23:30:29] Aleph: scouts + skirms? really?
[2017-02-25 23:30:30] Aleph: wtf is that
[2017-02-25 23:30:38] scripter16: meleon is gg already
[2017-02-25 23:30:48] Aleph: how to lose to goths: scouts + skirms lmao
[2017-02-25 23:30:54] scripter16: lost all army
[2017-02-25 23:31:03] Aleph: brute has no army
[2017-02-25 23:31:07] scripter16: oh deer
[2017-02-25 23:31:09] scripter16: forward tower
[2017-02-25 23:31:12] scripter16: with palisade
[2017-02-25 23:31:18] CheeseOnToast: can't wall fully
[2017-02-25 23:31:20] CheeseOnToast: the ice :'
[2017-02-25 23:31:31] CheeseOnToast: turn on back pls
[2017-02-25 23:31:38] CheeseOnToast: its annoying watching it freeze 11
[2017-02-25 23:32:00] scripter16: lol
[2017-02-25 23:32:17] Aleph: brute barely made any archers
[2017-02-25 23:32:22] Aleph: lol
[2017-02-25 23:32:30] CheeseOnToast: yeah i rewrote the scrush 11
[2017-02-25 23:32:33] CheeseOnToast: because it was bad
[2017-02-25 23:32:46] CheeseOnToast: the eco was out of whack
[2017-02-25 23:32:54] scripter16: meleon hiding near the camps in front
[2017-02-25 23:33:32] Aleph: brute no resign?
[2017-02-25 23:33:35] CheeseOnToast: it resigns
[2017-02-25 23:33:41] CheeseOnToast: eventually
[2017-02-25 23:33:43] Aleph: 5pop
[2017-02-25 23:33:47] Aleph: juggernaut lvl
[2017-02-25 23:33:51] CheeseOnToast: sseriously turn on back
[2017-02-25 23:33:57] scripter16: aleph
[2017-02-25 23:33:59] scripter16: F8
[2017-02-25 23:34:05] Aleph: 3 pop
[2017-02-25 23:34:06] scripter16: so alt+tab doesn't freeze it :'D
[2017-02-25 23:34:12] Aleph: all f8 does for me is change the scoreboard
[2017-02-25 23:34:19] scripter16: !
[2017-02-25 23:34:26] CheeseOnToast: what kind of bunk version of UP are you using
[2017-02-25 23:34:27] Aleph: fix it
[2017-02-25 23:34:35] scripter16: F8 are you sure? lol
[2017-02-25 23:34:45] Aleph: oh
[2017-02-25 23:34:47] scripter16: keyboard remapped or something?
[2017-02-25 23:34:48] Aleph: shift+f8 does it
[2017-02-25 23:34:51] scripter16: !
[2017-02-25 23:34:53] Aleph: you tell me why
[2017-02-25 23:34:53] scripter16: interesting
[2017-02-25 23:34:56] Aleph: gg melon
[2017-02-25 23:35:00] scripter16: maybe different keyboard thing
[2017-02-25 23:35:03] CheeseOnToast: called it
[2017-02-25 23:35:09] scripter16: gg :'D
[2017-02-25 23:35:09] Aleph: melon 1-0 brute
[2017-02-25 23:35:20] CheeseOnToast: lets hope for a none scrush civ
[2017-02-25 23:35:29] Aleph: up
[2017-02-25 23:35:30] Aleph: celts
[2017-02-25 23:35:45] CheeseOnToast: yeahhh
[2017-02-25 23:35:47] CheeseOnToast: skirm rush
[2017-02-25 23:35:57] scripter16: Eagle :'D
[2017-02-25 23:36:03] scripter16: skirm rush is good?
[2017-02-25 23:36:10] * scripter16 has no idea about strategies :' lol
[2017-02-25 23:36:12] CheeseOnToast: i dont remember
[2017-02-25 23:36:21] CheeseOnToast: meleon will probably own it with maa
[2017-02-25 23:36:30] Aleph: lol brute svcout
[2017-02-25 23:36:36] Aleph: was stuck for a min or so
[2017-02-25 23:36:38] scripter16: might depend on timing and stuff
[2017-02-25 23:36:53] scripter16: stuck why? deer?
[2017-02-25 23:37:07] CheeseOnToast: that stupid deer
[2017-02-25 23:37:07] CheeseOnToast: 11
[2017-02-25 23:37:12] Aleph: not sure
[2017-02-25 23:37:14] scripter16: meleon couldn't push a deer either
[2017-02-25 23:37:17] scripter16: just went back
[2017-02-25 23:37:17] scripter16: lol
[2017-02-25 23:37:18] CheeseOnToast: boar being wasted :'
[2017-02-25 23:37:19] Aleph: running back and forth on 1 tile in front of the berries
[2017-02-25 23:37:36] CheeseOnToast: wonder why that was happening
[2017-02-25 23:37:51] scripter16: brute with a great mill
[2017-02-25 23:37:58] scripter16: so many deer there
[2017-02-25 23:37:59] CheeseOnToast: i think your speedhack is hurting them lol
[2017-02-25 23:38:14] scripter16: brute m@a
[2017-02-25 23:38:18] Aleph: brute m@a
[2017-02-25 23:38:22] CheeseOnToast: oh no
[2017-02-25 23:38:26] CheeseOnToast: an even worse strategy than the scrush
[2017-02-25 23:38:27] scripter16: looking gg
[2017-02-25 23:38:34] scripter16: meleon has no army
[2017-02-25 23:38:49] Aleph: but it has a tc
[2017-02-25 23:38:51] Aleph: in a good spot
[2017-02-25 23:39:02] Aleph: brute likes fwd towers?
[2017-02-25 23:39:20] Aleph: cot did u do that before or after viper beat illu?))
[2017-02-25 23:39:32] * Miggins (Miggins4vX@a59fbe58.e5924483.fc9d10ff.IP4) has quit IRC (Ping timeout)
[2017-02-25 23:39:33] scripter16: lost all army again lol
[2017-02-25 23:39:41] Aleph: melon built a mill on shorefish?
[2017-02-25 23:39:49] scripter16: yes
[2017-02-25 23:39:58] Aleph: 24
[2017-02-25 23:40:00] CheeseOnToast: it thought meleon was fc so it "tries" to build a tower on gold
[2017-02-25 23:40:13] Aleph: didnt try very hard lmao
[2017-02-25 23:40:47] scripter16: gg lol
[2017-02-25 23:40:51] scripter16: xbow against feudal
[2017-02-25 23:41:00] * Miggins (MigginsFmf@a59fbe58.e5924483.fc9d10ff.IP4) joins #federationofkings
[2017-02-25 23:41:23] CheeseOnToast: without ability to dodge or kite
[2017-02-25 23:41:40] Aleph: melon is always slow to castle
[2017-02-25 23:41:50] scripter16: mangonel lol
[2017-02-25 23:42:03] CheeseOnToast: all that wood...
[2017-02-25 23:42:10] scripter16: mangy too stronk
[2017-02-25 23:42:37] CheeseOnToast: meleon up to imp pogchamp
[2017-02-25 23:42:52] scripter16: hmm lol
[2017-02-25 23:42:53] CheeseOnToast: pst make huskarls meleon
[2017-02-25 23:42:57] CheeseOnToast: ez win....
[2017-02-25 23:43:17] Aleph: melon
[2017-02-25 23:43:21] Aleph: melon has pretty good boom
[2017-02-25 23:43:30] Aleph: theres the huskies
[2017-02-25 23:43:39] Aleph: too many 2hs vs xbow...
[2017-02-25 23:43:50] Aleph: but it works lol
[2017-02-25 23:43:57] scripter16: huskarls helping a lot
[2017-02-25 23:44:05] Aleph: and faster imp
[2017-02-25 23:44:09] Aleph: helped a lot
[2017-02-25 23:44:46] Aleph: i like brute onagers
[2017-02-25 23:44:59] Aleph: but not muchh army
[2017-02-25 23:45:02] Aleph: only 100 pop
[2017-02-25 23:45:05] Aleph: brute is gg i think
[2017-02-25 23:45:23] CheeseOnToast: ez
[2017-02-25 23:45:23] Aleph: !!
[2017-02-25 23:45:24] scripter16: !
[2017-02-25 23:45:26] scripter16: fast resign?
[2017-02-25 23:45:28] Aleph: melon 2-0 brute
[2017-02-25 23:45:35] CheeseOnToast: below 100 pop
[2017-02-25 23:45:37] CheeseOnToast: no army
[2017-02-25 23:45:38] CheeseOnToast: no chance
[2017-02-25 23:45:39] CheeseOnToast: 11
[2017-02-25 23:45:43] scripter16: meleon only 156 though
[2017-02-25 23:45:49] Aleph: last game it resigned almost not at all lol
[2017-02-25 23:45:58] Aleph: now it resigned at 89pop
[2017-02-25 23:46:16] CheeseOnToast: its a mystery
[2017-02-25 23:46:29] scripter16: maybe a thing for like if enemy over 180 could be good?
[2017-02-25 23:46:53] CheeseOnToast: chance of recovery was impossible lol
[2017-02-25 23:46:58] CheeseOnToast: not against fu goth
[2017-02-25 23:47:31] scripter16: well :'D
[2017-02-25 23:47:43] scripter16: gg!
[2017-02-25 23:48:13] CheeseOnToast: gg
[2017-02-25 23:48:28] CheeseOnToast: meleon did good
[2017-02-25 23:48:52] scripter16: I think brute had g2 with meleon trapped early with no army
[2017-02-25 23:49:11] scripter16: meleon just was lucky that the resources were kind of in the back
[2017-02-25 23:49:48] CheeseOnToast: would help if brute wasn't so brokeback at playing
[2017-02-25 23:49:59] CheeseOnToast: one day it will be decent...
[2017-02-25 23:51:23] scripter16: meleon needs work everywhere, so it can be a non-single-civ AI lol
[2017-02-25 23:51:27] scripter16: or almost single-civ
[2017-02-25 23:51:39] scripter16: it's a lot harder to have full civ support
[2017-02-25 23:51:48] scripter16: incidentally, watched spec from 1.5 just to confirm backward compat
[2017-02-25 23:52:00] CheeseOnToast: !
[2017-02-25 23:52:07] CheeseOnToast: nice
[2017-02-25 23:52:38] scripter16: thanks for judging, aleph!

BruteForce 0 - 2 Meleon

[This message has been edited by Aleph (edited 02-25-2017 @ 04:55 PM).]

Felipe_EL_Guapo
Squire
posted 03-26-17 09:41 AM CT (US)     1140 / 1174       
Barbarian(Per)-VS-Juggernaut(Hun)-Gold Rush (RLM - AI Ladder)-1 W_Barbarian

Jugger got an outstanding map with gold besides the TC!!! Just perfect for a drush. So, it carried on it by min 10. BUt Barbie managed to kill all the militias with vills and scouts, passing by min 12 and going Scrush. Barbie hunted in feudal one missing boar.
Jugger got Feudal by min 14:50 and trained skirmishers who sent all around the map, catching all the wolves of Gold rush. In the meantime, Barbie was fully updating its scouts and range unit. Finally decided to attack with everything it had by min 24 and Jugger couldn't do too much, especially having many skirmishers busy with wolves.

Barbarian(Per)-VS-Juggernaut(Hun)-Yucatan (RLM - AI Ladder)-2 W_Barbarian

Barbie passed by min 10:30 (23 vills) and went Range rush. Jugger drushed again... not too effective. However, Jugger was very active this time in feudal, performing a good attack by min 22 that complicated Barbie's situation for a while. By min 26 Jugger placed an advanced tower, but quite far away and Barbie took it down. By min 35 Barbie went with many elite skirms, xb and knights... and that was the end.

Result: 2 - 0

Games:

https://www.dropbox.com/s/2xtekktcy280hd1/Barbie Jugger 27032017.rar?dl=0
Leif Ericson
Seraph Emeritus
posted 03-26-17 02:58 PM CT (US)     1141 / 1174       
Yay, another ladder game!

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
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       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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estyty
Squire
posted 03-26-17 05:40 PM CT (US)     1142 / 1174       
Hi Leif,
I think you forgot to update something : Meleon vs bruteforce was played the 25/02/17.
re-edit : problem is aleph didnt post the recs :O

[This message has been edited by estyty (edited 03-26-2017 @ 05:42 PM).]

Aleph
Squire
posted 03-27-17 10:38 AM CT (US)     1143 / 1174       
I forgot to record the game, but both Scripter and Cheese were watching. They probably have a spec rec, but I would argue that no rec is needed in this case. If you disagree, I'll have to ask them to dig.

[This message has been edited by Aleph (edited 03-27-2017 @ 10:41 AM).]

Leif Ericson
Seraph Emeritus
posted 03-30-17 07:41 PM CT (US)     1144 / 1174       
I just forgot to update the ladder. That's all.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Felipe_EL_Guapo
Squire
posted 04-06-17 06:57 AM CT (US)     1145 / 1174       
Illuminati(Bri)-VS-Crusade 4.42c(Got)-Oasis (RLM - AI Ladder)-1 W_Illu

Both game had a decent starting but Crusade took too long to pass, resulting in an extremely easy game for Illu.
Feudal times: 11:22 (25) - 14:02 (31)
By min 15 Illu attacked with its range units and crusade defended it wrongly with spearmen. The game was sentenced by min 20.

Illuminati(Vik)-VS-Crusade 4.42c(Chi)-Oasis (RLM - AI Ladder)-2.mgz W_Illu

Dark age: Illu OK but Crusade missed a boar.
Feudal times: 11:45 (26) - 12:31 (29)
Illu went first by min 16 but rapidly lost its range units against Crusade resistance with MAA and skirms. Then Crusade counterbut strangedly sent two vills to construct I dont know what... stone mine maybe. Illu defended it well with range by min 20. later on, Illu planned to pass to Castle age and succeeded by min 23:30 and built a tower to protect its wood. Good decision considering that Crusade was really into Feuda fight.
Castle age range units started to push back Crusade, who got Castle age at 35:50... but before this Illu rushed too much for rams and sent them right away to the TC isolated, so easily lost them.
Heavy battles in castle age. Crusade training knights while illu stuck to range, spearmen and mangonels. Then it did better with it rams, sending them to the nearest of many cusade's towers. Then it got Imperial age by min 40 y started training champs.

Comments for Illu: Good performance. The only negative thing was the RAM premature isolated utilisation going to TC (game 2)

Result: 2 - 0

Games:
https://www.dropbox.com/s/41pdkp2gl82p7c6/Illu vs Crusade 06042017.rar?dl=0

[This message has been edited by Felipe_EL_Guapo (edited 04-06-2017 @ 06:58 AM).]

lws735
Squire
posted 05-18-17 00:38 AM CT (US)     1146 / 1174       
Hi Boss ai updated to 2.3 version already more stronger thanks
scripter64
Wolved
posted 05-18-17 05:18 AM CT (US)     1147 / 1174       
Thanks, lws
Aleph
Squire
posted 05-18-17 02:38 PM CT (US)     1148 / 1174       
New Boss!
Leif Ericson
Seraph Emeritus
posted 05-18-17 03:19 PM CT (US)     1149 / 1174       
Updated.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Shuvro
Squire
posted 05-19-17 01:42 AM CT (US)     1150 / 1174       
Is this thread dedicated to submit random map AI only?
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