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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1956
1767
1743
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
TRON
Illuminati
Daedric
IS Machine
Crusade
Rating
1704
1703
1690
1633
1609

Civilization
Mongols
Random
Random
Random
Random
Author
cakemaphoneige
Aleph
Armelon1
DuckOfNormandy
Campidoctoris
Download
TRON 0.2R - Updated 8 Dec, 2013*
Illuminati AI v0.5c - Updated 21 Aug, 2016*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
Meleon
BruteForce
Boss
The Unknown
Rating
1653
1582
1557
1531
1387

Civilization
Random
Goths
Huns
Random
Random
Author
estyty
scripter64
CheeseOnToast
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Meleon - Updated 12 Jun, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
2-0
0-2
0-2
2-0
vs. Barbarian
x
--
LL
--
vs. Promi
--
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
1-1
1-1
4-2
1-3
1-1
vs. TRON
x
--
WL
--
--
vs. Daedric
--
x
WL
--
--
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
--
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-2
4-0
0-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
--
vs. Meleon
--
LL
LL
x
--
vs. The Unknown
--
--
--
--
x

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-

[This message has been edited by Leif Ericson (edited 05-18-2017 @ 03:19 PM).]

AuthorReplies:
samoer
Squire
posted 09-15-13 08:42 AM CT (US)     201 / 1171       
I'M sorry,fenris_w0lf,next time I will take care to see the match that other wants play.
cakemaphoneige
Squire
posted 09-15-13 12:33 PM CT (US)     202 / 1171       
Reserving a game has always been how we do it, if someone reserves a game, its theirs alone to judge UNLESS they are taking too long (usually when the next round is dependent on that game being judged).

Having more consistent updates with the ladder would make everything simpler and easier as well....
lws735
Squire
posted 09-15-13 07:53 PM CT (US)     203 / 1171       
I want to enter my new version AI Boss_1.90 with random civ in round 11. Thanks.
DuckOfNormandy
Squire
posted 09-16-13 01:15 PM CT (US)     204 / 1171       
GG Alevo!
fenris_w0lf
Squire
posted 09-17-13 00:59 AM CT (US)     205 / 1171       
So....new round?

The Ruler
Squire
posted 09-17-13 07:10 AM CT (US)     206 / 1171       
in case Cakey needs a partner I can submit an AI ( unluckily in developement yet)

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
lws735
Squire
posted 09-17-13 06:27 PM CT (US)     207 / 1171       
Humanbeing vs Barbarian,a bug in it?

I think it is really a bug of build a castle or watch-tower in battlefield successfully in spite of builders is attacked of UP1.3 contrast 1.0C!

Record Link:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2958

[This message has been edited by lws735 (edited 09-17-2013 @ 06:35 PM).]

Leif Ericson
Seraph Emeritus
posted 09-18-13 07:48 AM CT (US)     208 / 1171       
Yeah, sorry about the lack of updates. I've had many different things going on. Expect an update later today.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Promiskuitiv
Squire
posted 09-18-13 08:30 AM CT (US)     209 / 1171       
If Leif agrees we could also ask if this offer is still standing: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=28&tn=40898&st=14#post15.
This wouldn't negatively affect the ladder imo, just raise the update speed a tad.

Creator of Promi.
Feedback is always appreciated. ♥
DuckOfNormandy
Squire
posted 09-18-13 04:24 PM CT (US)     210 / 1171       
Updated the version of IS_UPMachine for ladder.
Here: http://forums.aiscripters.com/viewtopic.php?f=8&t=2311

Sorry guys for so many opdates
Leif Ericson
Seraph Emeritus
posted 09-18-13 11:18 PM CT (US)     211 / 1171       
The new round is up. TRON will go through four entrance games to get his initial rating.

I'll try to keep this more up to date with at least daily updates. If that doesn't happen, I'll leave it up to you guys if you want to switch hosts.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Promiskuitiv
Squire
posted 09-19-13 07:07 AM CT (US)     212 / 1171       
Judging machine vs unknown later today.
Oh i didn't mean it as a replacement Leif, i just thought an assistant would be nice.

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 09-19-2013 @ 07:17 AM).]

The Ruler
Squire
posted 09-19-13 07:30 AM CT (US)     213 / 1171       
Tron (mongols) vs The Khanate (-> viks)

1st run: wrong game base, sorry for that

2nd run:

Khanate this time was too slow in finding enemy or too low on resources ( Tron stole several turkeys), anyway it went med castle training archers in transition and go for eco-mil balance. A fb tower cost some mongol skirmisher the live but didn't affect their eco, was leveled by scouts later on
So 29th minute Viks felt strong enough ( so 1000pts) to blow for attack and met some spread mongolian units at mapcenter. That gave them fine opportunity to collect the ranged group while their LSM group kept the hostile cavalry away.
the result was same than 1st run.

Winning party: Khanate
Map Yucatan
speeding 3x @normal
game time ~55min
https://app.box.com/s/9ff57y30oib9vx4u1wkk

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 09-21-2013 @ 11:06 AM).]

fenris_w0lf
Squire
posted 09-19-13 09:38 AM CT (US)     214 / 1171       
Taking Barbarian vs Promi later tonight

vs

Barbarian v2.13h (Franks) vs Promi 1.4l (Korean) on Arabia

Promi got to feudal first (26pop up) - a good half a minute or so before Barb (28pop up). Both AI's built quite the skrim/archer-army - both from double archery.

Around 18mins and Barbs first attack is under way. They both have 16 units (skrim/archers). Luckily for Promi well over half of Barbs army is chasing Promis scout on the other side of the map

So at 19 mins. Even though Promi fought up hill. Promi has 20 units (63 pop) and Barb 16 (56 pop). Promi also has the score lead.

At 21:34 Barb pressed caslte-age upgrade with 74 pop and 28 ranged units. Promi at this point is pretty far away from reaching enough resources (122F/83G) to press castle upgrade - pop 81 and 33 ranged units.

I think this is where the game was over.

Around 24min Promis entire force arrives (around 50 skrim/archers) at Barbs base. Barbarian has 39. The upgrades are identical.

Barbarian is almost 90% castle and Promi still far away clicking up.

24:20 and Promi retreats after Barb reaches castle age. Not sure this was the right thing to do or not. But this seals Promis faith.

At 25 min, Promi has 52 ranged units vs Barbs 39. But Barb goes eskrim and xbows adding in knights and Promi never reaches castle age

GG

Winner: Barbarian

Recording: https://app.box.com/s/o0rktk7vls0grjr8onbx

Gametime: 00:31:35

Leif: It says 2.13c in OP, but it links to 2.13h (just a FYI )

[This message has been edited by fenris_w0lf (edited 09-19-2013 @ 02:06 PM).]

Promiskuitiv
Squire
posted 09-19-13 11:06 AM CT (US)     215 / 1171       
IS_Machine (maya) vs The_Unknown (mongol):

Edit: Thanks Duck, it was Ghost lake.

The review will be very short and sloppy since this game was really dull & one-sided => there wasn't much stuff happening.
IS_M did a late flush with skirmishers and a few archers vs someone that didn't even train an army while it was still possible.
After 41 minutes of catching javelins Unknown resigned.

Winner: IS_Machine
Rec: http://forums.aiscripters.com/viewtopic.php?f=14&t=2491&p=60291#p60291


Suggestions: Offwo at least train some defensive units if you detect that the enemy is going to rush you. A few mangonels with repairers might have annihilated IS_Machine's skirmisher army.

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 09-19-2013 @ 04:03 PM).]

Leif Ericson
Seraph Emeritus
posted 09-19-13 12:36 PM CT (US)     216 / 1171       
Just to make sure....I use the AI's linked in OP right?
Yes. If an update isn't posted in the ladder then I assume the update isn't ready for the ladder. Of course I could have missed a post at some point. If I did then let me know.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Promiskuitiv
Squire
posted 09-19-13 02:26 PM CT (US)     217 / 1171       
GG II2N and thanks for judging fen!
Gotta watch the rec, maybe i can improve some things there.

Creator of Promi.
Feedback is always appreciated. ♥

[This message has been edited by Promiskuitiv (edited 09-19-2013 @ 02:27 PM).]

DuckOfNormandy
Squire
posted 09-19-13 03:50 PM CT (US)     218 / 1171       
GG Offwo!

That was ghost lake map ^^
cakemaphoneige
Squire
posted 09-20-13 08:34 AM CT (US)     219 / 1171       
i will see the rec from that game ruler
II2N
Squire
posted 09-20-13 09:03 AM CT (US)     220 / 1171       
Oh, please always use the latest version of Barbarian, even if I don't post an update here (to not spam the whole thread).
cakemaphoneige
Squire
posted 09-20-13 09:26 AM CT (US)     221 / 1171       
Cannot open recorded game ruler, which version of Userpatch did you use?

By the way, 4x fast is not allowed:

"If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers."

Please dont judge my ai's games with anything higher than these rules ("x5 speed on Slow speed or x3 speed on Fast")

And what happened in the game? you said:
Winner no
Looser Tron

So, theres no winner and tron lost?
Please explain.
Promiskuitiv
Squire
posted 09-20-13 10:18 AM CT (US)     222 / 1171       
Oh, please always use the latest version of Barbarian, even if I don't post an update here (to not spam the whole thread).
Same.~

Creator of Promi.
Feedback is always appreciated. ♥
The Ruler
Squire
posted 09-20-13 10:31 AM CT (US)     223 / 1171       
Nightmare (byz) vs Dreadnough (-> teuts)

playing on Goldrush Nightmare was located quite at the borderline, unable to place the barracks.

when it eventually succeeded to place one ( 36th minute or so) it was far too late.
also Dreadnough has a problem in controlling some mil units.

Winner: Dreadnough
speeding 3x normal
time 47 min

record : ask me for upload

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 09-21-2013 @ 10:53 AM).]

John the Late
Knight
posted 09-20-13 07:31 PM CT (US)     224 / 1171       
Why aren't the games played with Team Random? It might be more fair than normal or full random, and you are using UP anyway...
II2N
Squire
posted 09-20-13 10:54 PM CT (US)     225 / 1171       
Why aren't the games played with Team Random? It might be more fair than normal or full random, and you are using UP anyway...
Because the scripter can freely pick the AI's civ, and apparently no one has been interested in team random. Some AIs also don't support all civs.

@Ruler: The ladder is run in UP 1.3 since 1.4 isn't finished.


Boss (Full Random => Teutons) vs. UnfairSteel (Full Random => Huns)
Map Type: Ghost Lake


Both AIs bug a bit at dark age: Boss builds 2nd mill at dark age at nothing and Steel's scout runs in random circles around Boss' mill.

Steel goes for a slow scout rush. At 21min Boss advanced to castle age and Steel builds 2nd tower and starts to mine stone very heavily. Soon Steel reaches castle age too and drops a castle and booms.

Being a couple of minutes faster to hit imperial age Boss its uses technological advantage and attacks Steel with a large trash army. Steel quickly suffers great losses, but with a 3-castle-defense and better economy (~125 vs 100 villagers) it can replace units faster. Fighting under the fire of castles Boss starts to lose more and more units, and Steel gets the lead.

Even after Boss has lost most of its army it doesn't cancel the attack, and the units just walk into death. Once Steel decides to attack Boss can't do much. Steel's victory is delayed since it chases camps around the map though, and it isn't far from becoming a draw: Steel doesn't manage to defeat Boss by 2h mark (there still a TC up!), but it still wins since Boss has less than 2 villagers remaining.

Winner: UnfairSteel
Game time: 2:00:00

Record

[This message has been edited by II2N (edited 09-21-2013 @ 04:10 AM).]

lws735
Squire
posted 09-21-13 00:40 AM CT (US)     226 / 1171       
Thanks II2N judging boss vs unfairsteel.
"CASTLE BUG" of Unfairsteel!!!

But "Steel's scout runs in random circles around Boss' mill.
" isn't a bug ,it just a tactics in UP1.3.

[This message has been edited by lws735 (edited 09-21-2013 @ 00:56 AM).]

cakemaphoneige
Squire
posted 09-21-13 03:04 AM CT (US)     227 / 1171       
"@Cake: used latest UP; any incompatibility please ask scripter64"

So you used 1.4??

"Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.3) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish."

I dont care how fast your computer is, rules are rules. Dont like them? dont judge my ai's games. The speedhack, when used with such crazy speeds can make ai's perform weird. There is no need for 4x fast anyways, thats just being lazy.

I am aware of the luck of random civ and that khanate vikings is strong, i never said anything about that. Its just that you cant follow simple guidelines when judging games.
The Ruler
Squire
posted 09-21-13 04:15 AM CT (US)     228 / 1171       
I beg pardon I'll replay all the games under same conditions

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
scripter64
Wolved
posted 09-21-13 05:48 AM CT (US)     229 / 1171       
By the way, if you have v1.4 installed already, you can run v1.3 with the shortcut in the the "Age of Empires II\Support" subfolder named "The Conquerors v1.3". In this way, you don't need to keep multiple installations. Sorry for the trouble, Ruler!
The Ruler
Squire
posted 09-21-13 10:24 AM CT (US)     230 / 1171       
txs for the hint, scripter. that was my fault, I missed that somehow.

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Leif Ericson
Seraph Emeritus
posted 09-21-13 04:56 PM CT (US)     231 / 1171       
By the way, I just added the Userpatch version number to the main post last night to clarify things.

Also, if you want me to automatically use the most recent version of your AI, let me know. I'll try to watch for updates on AI Scripters.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
Promiskuitiv
Squire
posted 09-21-13 06:01 PM CT (US)     232 / 1171       
Oh maybe you could mention that next to the download link of the AI.
I'd like to always use the newest version of Promi.

Creator of Promi.
Feedback is always appreciated. ♥
lws735
Squire
posted 09-21-13 08:09 PM CT (US)     233 / 1171       
I will judge game 3 of round 11.

Chameleon(celtic) vs The Horde(byzantine)
Map type:ghostlake
Game-time: 50m
Winner:The Horde
Record link:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953

Both selected FC-ish,but Cha's economy is worse because too late research of ri-hand-cart in imp-age,and stop train villager for lack of food sometimes,so Horde attack Cha in early imperial-age ,and Cha is hard to resist this and lack of resistance.

I will judge game 4 of round 11.

Khanate(Aztec) vs Crusade(sarasan)
Map typeasis
Game-time: 36m
Winner:Crusade
Record link:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953

Kha have a good start,but in 9m it train several infantry soldier to attack Cru and failed which lead to worse economy of Kha and till 15m reached feudal-age.And Kha stop reserch economy technology for faster Castle-age which lead to much worse economy. In spite of reach castle-age first,but Kha haven't almost resource to train soldiers to resist Cru's feudal-flush.When Cru's harry became attack,it is end of Kha.

[This message has been edited by lws735 (edited 09-21-2013 @ 10:36 PM).]

scripter64
Wolved
posted 09-22-13 06:05 AM CT (US)     234 / 1171       
GG, Archon! I'm just happy it was able to reach imperial lol.
Thanks for judging, lws!
John the Late
Knight
posted 09-22-13 08:56 AM CT (US)     235 / 1171       
Because the scripter can freely pick the AI's civ, and apparently no one has been interested in team random. Some AIs also don't support all civs.
Alright, never mind. I forgot that some AIs don't play all civs.
lws735
Squire
posted 09-22-13 06:37 PM CT (US)     236 / 1171       
I'd like judge 1.0C ai ladder either.
It is very intersting of UP and 1.0C Ai ladder run together.
Leif Ericson
Seraph Emeritus
posted 09-22-13 06:48 PM CT (US)     237 / 1171       
Most scripters aren't interested in running AI games for 1.0c. The Old vs. New AI Tournament showed that.

A new round is up, and don't forget that TRON still has entrance games to be played.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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   .....Hinga Dinga Durgen! - SpongeBob
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lws735
Squire
posted 09-22-13 09:47 PM CT (US)     238 / 1171       
I will judge Tron vs Chameleon

Chameleon(Aztec) vs Tron(Mongol)
Map typeasis
Game-time: 1h3m

Both Ai's Economy isnot better,and use all armed might to indulge in aggressive wars,in spite of Cha reached castle-age very early and picked up all the relics,but at last it lost the game for useless attck(by twos and threes).

Winner:Tron
Record link:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953

[This message has been edited by lws735 (edited 09-23-2013 @ 01:45 AM).]

scripter64
Wolved
posted 09-23-13 06:23 AM CT (US)     239 / 1171       
Thanks, lws! GG, Cake!
lws735
Squire
posted 09-23-13 10:10 PM CT (US)     240 / 1171       
I want to enter my new version AI Boss_1.93 with random civ in round 12.
Thanks.

I will judge Tron vs The Horde.

Tron(mongol) vs The Horde(turkey)
Map type:Mongol
Game-time:50m
Winner:Tron
Game record:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953&p=60247#p60247

Tron train much more soldiers in feudal-age,but doesnot attack Horde till he reached Castle-age.But his first attacking is failed.Thus Tron continue train more and more soldiers,but Horde is eager to updated to Imp-age,and didnot train enough defence forces,in this state,Tron send all his soldiers to attack Horce in late castle-age,at this time,Horde is researching Imp-age.When Horde reached Imp-age ,game is almost over for Horde.

Note:Horde selected turkey-civ,no elite spearman-line and skirmaters to resist Tron's scout-cavalry and cavalry-archer-line is a reason of lost game.

[This message has been edited by lws735 (edited 09-25-2013 @ 01:06 AM).]

DuckOfNormandy
Squire
posted 09-24-13 02:17 AM CT (US)     241 / 1171       
Remember that UP performs3 AI cycles per real second, but if you boost the speed of the game, for ex to 3x, it performs only 1 AI cycle per second. If you boost the game to 6x speed UP performs 1 AI cycle per 2 seconds, and so on.
So with different speeds the game performs differntly
DuckOfNormandy
Squire
posted 09-24-13 02:19 PM CT (US)     242 / 1171       
IS_UPMachine upgraded (solved a serious bug)

Here: http://forums.aiscripters.com/viewtopic.php?f=8&t=2311
lws735
Squire
posted 09-25-13 00:52 AM CT (US)     243 / 1171       
I will judge game 3 of round 12.

Khanate(mongol) vs Is_Machine(sarasan)
Map type:Arab
Game-time: 50m
Winner:Khanate
Record link:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953

Kha train many scaout-cavalry in feudal-age,and Is train much more remote forces to attack Kha and failed utterly.
Kha counterattack and build several forward stable and Is is hard to resist this ,and in castle-age,IS couldnot stand Kha's knight force,lost this game gradually.

[This message has been edited by lws735 (edited 09-25-2013 @ 05:44 AM).]

DuckOfNormandy
Squire
posted 09-25-13 07:28 AM CT (US)     244 / 1171       
GG Offwo!
fenris_w0lf
Squire
posted 09-25-13 10:36 AM CT (US)     245 / 1171       
Round 12 - Game 1 - UnfairSteel 6.1 (Teutons) vs Barbarian 2.13i (Saracens) on GoldRush

(Using UserPatch 1.3 - Normal speed the first few minutes, then changed to fast. No CheatEngine used)

The ai's were pretty close to each other with pretty fair "GoldRush gold-distribution".

Didnt study dark-age for these ai's very closely so not sure if there were any bugs, but I dont think there was.

Barb goes up with 27 pop at 10:01

Steel goes up with 30 pop at 11:17 (around this time two of Steel's vills hunt a deer blocked inside wood, luckily they got retasked just fine)

Barb reaches Feudal age at 12:11 and drops an Archery going skirmishers.

Steel reaches Feudal age at 13:26 and drops Blacksmith and two Stables

Barb now drops another Archery range, a few more skirms then adding archers. Blacksmith goin down.

All the while Steel is going scouts, later adding a Archery range.

Around 15:40 Barb arrives with 3 skirmishers, 2 archers and a spear - they get swiftly handled by Steel's scouts.

Steel now goes forward with a few scouts to attack Barbs gold-miners (scouts kills a couple vills before they die) that are (luckily for Steel) placed at the outskirts of Barbs base facing Steel.

Around 17mins Barb retreats his vills and puts up a defensive tower adding a couple of spears to his 5 ranged units. This vs Steel's 10 scouts. No more attacks from Steel so Barb is back on gold.

4 of Steel's scouts sniff out Barbs scout and follow him around the map - through Barbs base where one of them gets killed.

20:00
Steel has 2016 points 55 pop of which 14 are scouts.
Barb has 2057 points 54 pop of which 9 ranged and 6 infantry.

23min'ish
I dont know what Steel is planning here, but it has no gold-miners, has 800+ wood and almost 1300 food. I would start building a market earlier and/or mine gold to get to castle WAY earlier than Barbie.
Barbarian has a much more balanced economy with 30 wood, 600ish food, and 200+ gold

Barb goes up with 73 pop at 23:36 - 16 ranged units and 9 infantry. 40W, 11F, 34G and 75S (due to the one defensive tower)
Steel goes up with 67 pop at 24:00 - 16 scouts. 402W, 92F, 426G (after REALLY abusing the market that finally got built) and 200S

Around 30 mins the next attack comes from Steel. It attacks Barbs gold-mine "in the center" and attacking with scout/kts/e-skrim and spear - Barb has mainly archers and pikes.

Barb puts up a fwd Siege Workshop, but Steel puts up a fwd Castle.

The fight that ensues around this castle was the deciding one.

Barb built skrim (not elite), archers and rams - and a few camels. This vs Steel's mass e-skrim and mangonels was fatal I think (especially fighting under that Teut castle that refused to go down - think it went down to 1300ish HP)

40 minutes Steel has 112 pop and Barb 66.

Barb defends really well but it is over at this point.

Steel imps around 45-46 mins and finishes off Barb.

GG guys!

Winner: UnfairSteel

Recording: https://app.box.com/s/4l5stgzaym6zk58h4m58

Gametime: 53:47

Notes to Max: Look behind your base, there's gold there!

[This message has been edited by fenris_w0lf (edited 09-28-2013 @ 11:09 AM).]

DuckOfNormandy
Squire
posted 09-26-13 09:56 AM CT (US)     246 / 1171       
Updated again the ladder version of IS_Machine to 06. It was a must: very bad bug in Yucatan, the single hunter wasn't helped when pulling boars to town and 1/2 villagers per boar died every game. The reason is: in Yucatan maps boars have different ID (and they are called javelina, just for saying )

Here: http://forums.aiscripters.com/viewtopic.php?f=8&t=2311

[This message has been edited by DuckOfNormandy (edited 09-26-2013 @ 09:56 AM).]

lws735
Squire
posted 09-28-13 03:30 AM CT (US)     247 / 1171       
I will judge game 5 of round 12.

Promi(mongol) vs Crusade(frank)
Map type:mongol
Game-time:40m
Winner:Crusade
Record link:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953

Promi reached feudal-age fast with 23 people,and train many remote units try to attack Crusade,but before which Crusade build a forward-watch-tower,and Promi's attacking is retreated by this tower.And in castel-age,Crusade's economy is better than Promi,and train many infantry and remote units attacking Promi,promi couldnot resist this continous attacking gradualy,and lost this game.

[This message has been edited by lws735 (edited 09-28-2013 @ 04:14 AM).]

fenris_w0lf
Squire
posted 09-28-13 03:50 AM CT (US)     248 / 1171       
I will judge Game 5 - Crusade/Promi later tonight.
lws735
Squire
posted 09-28-13 04:18 AM CT (US)     249 / 1171       
How are you, Fenris! I have tested game 5.
fenris_w0lf
Squire
posted 09-28-13 08:08 AM CT (US)     250 / 1171       
Lol I just saw now

Need to learn to refresh the page!

No worries

Round 12 - Game 6 - Nightmare v0.9 (Byzantines selected) vs Chameleon 20130328-042924 (Japanese random) on Yucatan

(Using UserPatch 1.3 - Normal speed the first few minutes, then changed to fast. No CheatEngine used)

Shorter review this game.

Nothing happened pre Castle-age worth mentioning (except a few notes further below)

Nightmare reaches Castle 18:16 a few seconds before Chameleon that at tihs very moment is arriving with a few m@a (Unupgraded) that dies horribly to Nightmare's TC fire.

Nightmare has two ranges up and pumps Xbows, so the two fwd raxes from Chameleon that keeps pumping out m@a's one by one is only a mild annoyance for Nightmare.

Around 30 mins and Chameleon has finally gotten the Longswords upgrade and adds a few elite skirmirshers, but alas it seems to be way to late.

34:00 Nightmare has 3 Monks, 3 Rams, 1 infantry (converted) and 45 Xbows (maybe some converted skrims) - Chameleon has 3 elite skirmirsers.

Nightmare steamrolls Chameleon from now on.

GG though guys !

Winner: Nightmare

Recording: https://app.box.com/s/ygnreib9jd6tn4xp6yqs

Gametime: 44:17

Notes to Alevo:

* 25 seconds in game at pop 5 Nightmare starts hunting boar #1 even though it has found atleast 8 sheeps. In addition to this there is some weird retasking going on between boar/sheep early. End result is premature loom, lost VS and food due to rotting.

* Eat the deer instead of all that villie-bumping at berries, especially with the close to perfect deer-patch you had!!

* Was it by design to await building any archers before getting xbow upgrade?

Notes to Scripter:

* Someone has made it possible to hunt boar and do all sorts of nifty stuff using something called "UserPatch" :P

[This message has been edited by fenris_w0lf (edited 09-28-2013 @ 11:27 AM).]

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