TRiBaL_Warrior(Vik)-VS-The_Unknown(Chi)-Oasis (RLM - AI Ladder) Winner: Tribal
Very good starting for both civic, Tribal passing with 25. Unknown with 31!! but FC in 18:30, so its OK, it could have passed to castle earlier though, but it trained some villagers. It had bad luck because 2 gold mines together and no more found, and there is were Tribal hit. Workshop position not solved for Tribal. Gold research earlier (passing to castle or even in feudal) would enhance Tribal eco balance, since most of the time it has more than 4x gold.
TRiBaL_Warrior(Mon)-VS-The_Unknown(Sar)-Mongolia (RLM - AI Ladder) Winner: Tribal
Tribal hunted its boar farther than usual. But still it managed to passed with 24 pop.
Unknown took the initiative in this game attempting to place a forward tower, but it was easy to detect and be spoiled by Tribal. Then, when Tribal went for the counter, unknown was well prepared with scouts, that surprised Tribal. Tribal started training spear men and soon after this the game was decided by min 20, thanks to Tribal great positioning of its offensive troops. The game ended in castle with Tribal knights destroying The Unknown TC. Again the siege workshop was placed in a awkward position. Not gold improvement researched, again.
Two quick points for Tribal.
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BruteForce3 1209(Hun)-VS-IS_UPMachine(Teu)-Gold Rush (RLM - AI Ladder) Winner: BF
ISM had a very good dark age while BF had some difficulties. BF had to face two wolves when luring first boar but it deal with it properly having demonstrated that this issue was fixed from previous versions. Another problem for BF is that at the very beginning the scout exploration was inefficient moving it from one place to another without too much progress. As a consequence, it struggled for finding sheep and had idle TC for some seconds. Finally it lost 1 vil against a wolf at min 11:30 before getting feudal age. At min 16 it lost 2 more vils when it went for hunting deer.
During feudal, BF settled a tower in a lumber camp while ISM was massing a great feudal army composed by m@a, skirmishers, archers, but when it got BF base, this one had just completed a second defensive tower in its gold spot. BF got a good counter in feudal and define the game in castle with CA. It placed its first siege workshop in a weird position just like Tribal does. Another thing is that rams prioritisation to destroy buildings. It focus too much in farms and camps. BF never trained any smith improvements for its cavalry.
BruteForce3 1209(Hun)-VS-IS_UPMachine(Got)-Ghost Lake (RLM - AI Ladder) Winner ISM
Both AI had a nice dark age. As soon as getting feudal, BF placed a tower in a great position defending gold and wood. This spot was the battlefield for the whole game. Where ISM took always the initiative. BF defended its position like a chess master with range units and mangonels, but ISM counter it perfectly with a mix army composed by elite skirmishers, pikemen, and later knights and huskarls, that made the difference. All units fully upgraded for a castle army. By the time BF click imperial, ISM beat it.
Some comments for BF, it didn't lure deer in both games. And in second game it went for deer hunting too far away, close to the enemy base.
The 4 games here:
https://www.dropbox.com/s/bm0ghejuvasthk9/BFVSISM TribVSUnkn.rar?dl=0
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Promi(Hun)-VS-Barbarian(Mon)-Oasis (RLM - AI Ladder). Winner: Barbarian
Both AI good dark. Barbie passed at 10:30 while Promi at 11:25.
Promi went first with archers but Barbie had a defensive tower already and passed to castle first with upgraded archers and skirmishers. They died against promi counters cavalry. Later in imperial, Barbie made an army of arbalest, elite mangudays and fast rams that razed Promi's base and army composed by Paladines and halberdiers. Barbie also used units attacking by the other flank and added heavy camels and husars to its army.
Promi(Vik)-VS-Barbarian(Teu)-Oasis (RLM - AI Ladder). Winner: Barbarian.
Promi went first again but retired soon and barbie passed firsly again to castle. Promi trained skirms and scorps during this age while Barbie used archers plus skirms
plus knights. The game kept balanced till imperial, where Barbie came with a strongest army of paladines and siege onagers. Sooner it added elite teutons and hand cannoners. Promi couldn't does too much with champions and arbalest, besides it exposed too much its trebuchets that were easily destroyed. Note that Barbie researched tracking and squires very late. Squires is very important for teutonic knights.
https://www.dropbox.com/s/mt079gzttqu87l5/Promi VS Barbarian.rar?dl=0[This message has been edited by Felipe_EL_Guapo (edited 09-17-2016 @ 04:42 AM).]