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Age of Kings Heaven » Forums » AI & RM Scripting » The Userpatch AI Scripting Ladder
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Topic Subject:The Userpatch AI Scripting Ladder
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Leif Ericson
Seraph Emeritus
posted 07-28-13 11:14 PM CT (US)         
The UP AI Scripting Ladder


Welcome to the third continuous installment of the AoKH AI Scripting Ladder, now supporting Userpatch for the first time. Here you can enter your AI to compete against AIs with a wide range of abilities and a huge range of strategies. Whether it's to improve your AI's skill or whether you want to enjoy the exciting fun and community it provides, the Userpatch AI scripting ladder will suit your needs.

The Userpatch (UP) is a community patch that provides enormous benefits to the game, allowing AIs to become exponentially more intelligent, among others. Click here to download the patch and learn about everything the Userpatch can do! You'll find many scripters here who are more than willing to help you learn how to script and how to use the new UP commands.

Also, if you enjoy scripting, you should join the AI scripters community at http://forums.aiscripters.com/. You can also find a guide to AI scripting here and a guide to the new UP commands here.

How Do I Join?

If you want to enter the ladder, just drop a post in the thread with a link to your AI, tell us what civ you want it to play, and your AI will be added to the ladder.

When you enter your AI, it will play four unrated games against different opponents and given a rating based on its performance. Once your AI has been given a rating, your AI is ready to enter round play and climb up the ladder.

New: Each forummer can only have one AI in the ladder at any time.

How Does the Ladder Work?

Like multiplayer ladders, the AI ladder determines an AI script's overall skill ability over the course of several games and compares the skill ratings of other AIs to each other.

The AI Ladder uses the ELO system, the same system used to rank chess players or players on online gaming sites such as Voobly. The ladder is run in rounds with each AI grouped in a league of (ideally) five AIs according to ability. During each round, each AI will play each other AI in its league twice. The winning AI's score in each match will be increased according to its opponent's score, either a large amount if the AI defeated a higher ranked opponent or a smaller amount if the AI defeated a lower ranked opponent. The losing AI's score is decreased in the same way. Once the round is over, a new one begins, creating continuous cycles of competitive fun.

To make things more interesting, we randomize between Arabia, Ghost Lake, Gold Rush, Mongolia, Oasis, and Yucatan. To facilitate the randomization, you can download the official AI Ladder random map randomizer to test your AI and to test matches: link

AI Classes:

New: All AIs are divided into leagues according to ability, with ideally 5 AIs in each league. The leagues are reorganized at the end of each round to re-sort the AIs into the leagues by ability.

If an AI is the lowest-ranked AI, has at least 75 points lower than every other AI, and has lost at least three games in a row, the AI will likely be dropped unless the author requests the AI to remain in the ladder.

Game Requests:

New: Requested games no longer count for score, but they can be requested nevertheless.

Previous AI Ladders:

In addition, for those who like a bit of nostalgia, you can find the previous installments of the AI scripting ladder here:

The AoKH AI Scripting Ladder 1.0
The AoKH AI Scripting Ladder 2.0




Standings:


Cavaliers:
Rank:
1.
2.
3.
4.
AI Name:
Barbarian
The Horde
Promi
Juggernaut
Rating
1970
1767
1729
1722

Civilization
Random
Random
Random
Huns
Author
II2N
zergs
Promiskuitiv
UnfairestEel
Download
Barbarian v2.17 - Updated 8 May, 2016*
The Horde 3.7 - Updated 23 Oct, 2016*
Promi 1.53 - Updated 10 Dec, 2016*
Juggernaut 1.5 - Updated 27 Aug, 2014*


Knights:
Rank:
1.
2.
3.
4.
5.
AI Name:
Illuminati
TRON
Daedric
IS Machine
Crusade
Rating
1703
1701
1690
1633
1609

Civilization
Random
Mongols
Random
Random
Random
Author
Aleph
cakemaphoneige
Armelon1
DuckOfNormandy
Campidoctoris
Download
Illuminati AI v0.5c - Updated 21 Aug, 2016*
TRON 0.2R - Updated 8 Dec, 2013*
Daedric 1.9 - Updated 28 May, 2016*
IS Machine 8.6 - Updated 5 Feb, 2014
Crusade 4.42c - Updated 6 Dec, 2014


Squires:
Rank:
1.
2.
3.
4.
5.
AI Name:
Tribal Warriors
BruteForce
Meleon
Boss
The Unknown
Rating
1653
1557
1538
1489
1473

Civilization
Random
Huns
Goths
Random
Random
Author
estyty
CheeseOnToast
scripter64
lws735
offwo200
Download
TRiBal_Warriors v4.57 - Updated 9 Dec, 2016
Bruce Force 3. 1 - Updated 13 Feb, 2017*
Meleon - Updated 12 Jun, 2016
Boss 2.3 - Updated 18 May, 2017
The_Unknown v2.00a - Updated 24 Feb, 2016



* Always use the latest version if indicated with an asterisk.





Archived AIs:

The Khanate
UnfairSteel
Dreadnought
Randomization
Nightmare AI
f1@$h Myn
Nosferatu

(Check the second AI Ladder thread for a list of archived 1.0c AIs)






Playoff Results:

Season 1 - Winner: Barbarian


Schedule:


Anyone can judge any of the games in the AI ladder, and judges do not have to sign up for a game before playing it. However, you may make a post in the thread if you wish to reserve a game to judge. Those who are willing to judge and record these games, please post for which games you would like to play. Authors should not judge games that contain their own AI. All games should be played on Hard difficulty, tiny map, 200 pop, Dark Age, low resources, and Conquest victory. The current version of the Userpatch (version 1.4) and the official randomizer map script should be used. Games will be considered a draw if they last more than two hours, unless an AI has less than 2 villagers at the two hour mark. Thus, you can end the game after two hours if you wish.

It is recommended that the judges cheat "natural wonders" so that there is no possibility of interference from the judge. However, if you feel that this would hamper your ability to review the game you may opt not to do this, as long as you provide the recorded game.

If you decide to use Cheat Engine's speedhack feature, please limit your games to x5 speed on Slow speed or x3 speed on Fast speed, unless one AI has clearly won the game and you want to speed up the "cleaning up" process. Any faster speedhack is prone to mess up AI functionality on slower computers.

Once the game is finished, please write a short review of the game. Provide helpful comments on what were each AI's weak points so that the authors of the scripts can know how to update them. Also post the recorded game link along with the review. To make it easier for us to gather information from the reviews, please post the reviews of the games in this format (just copy it into your post and edit it):

AI #1 (Civilization) vs. AI #2 (Civilization)

Map: Arabia (or whatever map is chosen)

1 Jan, 2013 (this date is just an example of the format)
Map Type: Mongolia (or whatever map is chosen)

Review:

...
...
...

Winner: (AI Name)
Recorded Game link


Thanks for judging and reviewing! Here is the current schedule. Sign up for the games you would like to play:

Season 2

Round 4


Entrance Games:
 
1.
Entering AI:
-

vs.
Opponents:
-
Results:
-


Cavaliers League:
AIs:
Barbarian
Promi
Juggernaut
The Horde
Round W-L
4-0
0-4
0-2
2-0
vs. Barbarian
x
LL
LL
--
vs. Promi
WW
x
--
WW
vs. Juggernaut
WW
--
x
--
vs. The Horde
--
LL
--
x


Knights League:
AIs:
TRON
Daedric
Illuminati
Crusade
IS Machine
Round W-L
2-2
3-3
4-2
1-3
2-2
vs. TRON
x
LW
WL
--
--
vs. Daedric
WL
x
WL
--
WL
vs. Illuminati
LW
LW
x
LL
--
vs. Crusade
--
--
WW
x
LW
vs. IS Machine
--
LW
--
WL
x


Squires League:
AIs:
Tribal Warriors
BruteForce
Boss
Meleon
The Unknown
Round W-L
2-0
0-4
0-4
4-2
4-0
vs. Tribal Warriors
x
LL
--
--
--
vs. BruteForce
WW
x
--
WW
--
vs. Boss
--
--
x
WW
WW
vs. Meleon
--
LL
LL
x
WW
vs. The Unknown
--
--
LL
LL
x

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-

[This message has been edited by Leif Ericson (edited 09-04-2019 @ 06:39 AM).]

AuthorReplies:
The Ruler
Squire
posted 01-28-14 03:59 AM CT (US)     401 / 1174       
Ok, scripters !
Let`s try again, Juggernaut after a sunday night in coffein:

Juggernaut (huns) vs IS-Red Old Sun (-> Koreans)

no idea about the meaning of old sun but IS always pretty nice for a surprise.

So we are on green Arabia this time, med range in distance.
Huns prepared a ranged flush, Koreans tried to follow, but ok the pairing this time is quite a little unfair. Only hope for the Old Sun to rise instead to set, is a huge portion of luck and a fast reply.
Hmm! Menawhile Huns with a nice army, Koreans nothing to really counter those, looks fatal.. still no tower which would be great to defend the mainly ranged attackers, arriving at the 17th minute fully upgraded, while the upcomming militia looked rather pale.
Meanwhile the tower was up but not precise located, eco impact now huge and huns kept the attackers far from TC arrows, now retreating to the base, leaving back a worse rampaged Korean base.
27th minute and Huns in castle age training all kind of units, mainly E-skirmis cav archers and knights.
No chance for the Koreans, arriving 7 minutes later with a very undeveloped army and eco.
So at the 37th minute the Koreans sent their army ahead TC and all the soldiers were masacred in no time by the higly superior hun army.
rest was leveling.

Great work Eel, despite that was a quite an easy game for you.

Winner: Eel's Juggernaut
Game time: enemy died at 38th minute
Map: Green Arabia
Speeding 3 @ normal
Version: 1.4
ask me for record

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
UnfairestEel
Squire
posted 01-28-14 06:04 AM CT (US)     402 / 1174       
gg Duck, thanks for judging ruler!

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
DuckOfNormandy
Squire
posted 01-28-14 08:10 AM CT (US)     403 / 1174       
GG Eel!
The Ruler
Squire
posted 01-28-14 09:50 AM CT (US)     404 / 1174       
me ol'boy forgot to mention:

Indeed the koreans contrieved to place a castle nicely ahead their town during their soldiers were being slaughtered some tiles ahead. So the castle was up but the army to defend was no more same time.
I remember that tower spreading strat to competely drive the Ai crazy. would had won here, the Koreans made it almost 1.30 faster to feudal.
Btw: points 10000 to 5000 only !

ok history now, play a new game.

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 01-28-2014 @ 09:53 AM).]

Leif Ericson
Seraph Emeritus
posted 01-31-14 04:56 PM CT (US)     405 / 1174       
Juggernaut is facing TRON next.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
lws735
Squire
posted 02-01-14 06:50 AM CT (US)     406 / 1174       
thanks Unfairsteel ,Nice comment.lol
John the Late
Knight
posted 02-01-14 09:15 AM CT (US)     407 / 1174       
lws735
Squire
posted 02-01-14 10:22 PM CT (US)     408 / 1174       
Judging Game 5 of Round 19,Is Machine vs The Khanate
Is machine (AZTEC) vs The khanate (persian)
game-time:45min
map-typeasis

This is a abnormal game,Kha selected a fast imperial-age idea and train no one soldiers and one force building from start to end ,and of course lost this game under Is's feudal-age flush.

winner:Is Machine
game record:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953

[This message has been edited by lws735 (edited 02-01-2014 @ 11:36 PM).]

scripter64
Wolved
posted 02-02-14 00:54 AM CT (US)     409 / 1174       
Congratulations, II2N
The Ruler
Squire
posted 02-02-14 03:09 AM CT (US)     410 / 1174       
Oh yes, a very long time had passed since I played The Horde and almost same for Promi, for which I forgot the last l
etter I've played.

Now time to download them and see what has been done while I am scripting for Nosferatu.

judging in progress.....
...done

The Horde (-> Persians) vs Promi (-> Goths)

Were are situated on a comfortable Yellow Arabia Map, disadvatage for Promi, because located closer to the border line that forced him to build forwarding.

Promi did a hunting job rather far away from deposals, brought him an almost 14 min feudal age time. The Horde built a 2nd mill but did't take advantage from it, instead spaming me with debug informations.
Promi decided for a flush, but eh ! trush ?! no militia ? Hmm...
Horde's scout had had good eyes, so Persians switched from FC to feudal defense ( See Eel ?!).
Both didn't dare for an attack, so 24th minute both in castle-age, but I don't now who had the better eco.
Fatal decision from Promi !!!!!
Attacking a castled enemy with feudal trash and Ups, OMG !

so 27th minute and the Gothic army was no more facing upgraded x-bows and knights, rams starting to level 1st TC of the gothic base and it seemed all over for Promi, but eh! what's that now . Horde retreated, no no why ?
That gave the Goths enough time top rebuild their army and get the urgent necessary ups to counter the dangerous knights.
The battle went on in map center and it seemed equal for a while, both on low milcount, preparing for imperial.
The Horde got it a bit earlier, but wasn't able to land the final strike and as soon as Promi achived it 5 min later it looked like a boring spear/skirm battle.
Promi in the defensive, lost ground and had to build the defense castles in backyards, no advantage from the dangereous huskars, same for Horde missing any war elephant, maybe not such a bad idea as he decided for paladins.
Horde had 145 villis ! superior upgrades and so after 55 min watching it was clear that Promi had no chance to turn the result.

Winner The Horde
Time 1h 10 to resign
Version 1.4
Speeding 3 @normal

https://app.box.com/s/b6mwy8mk3w8qib34crtn

I wondered why Promi didn't take advantage form the gothic superior infantry and huskarls..

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-02-2014 @ 03:53 AM).]

Promiskuitiv
Squire
posted 02-02-14 10:04 PM CT (US)     411 / 1174       
Well, Promi wasn't the one who wanted to flush - it was clearly Horde who went up with 25 pop. So Promi's units were merely a flush defense which is why he trained only spears and skirms vs Horde's scouts/archers/skirms => and it absolutely worked. Horde didn't attack and Promi castled seconds earlier than Horde.
Promi's attack wasn't meant to be an attack, but the town-size of Promi was too big so half his army went to destroy a camp. A bug which should already be fixed, seems like i need to recheck it.
For why Horde retreated, Promi had the same army size as Horde at that time and even had the exact counterunits + Horde was below a TC of Promi. Promi even had a small pop advantage when Horde retreated which soon dissolved since Horde's attack did damage Promi's eco either way (also destroyed a TC).
This eco damage to Promi allowed Horde to imp 5 mins earlier and attack with upgrades when Promi was still only at 180 pop.
Promi could have indeed done several things better but it wasn't that bad imo. With the next update Promi's goths will flush though.

GG Archon and thanks for judging Ruler.

Creator of Promi.
Any feedback is greatly appreciated.
lws735
Squire
posted 02-03-14 03:17 AM CT (US)     412 / 1174       
Judging game 7 of round 19
Randomization(byzantian) vs the unknown(viking)
game-time:40min
mapasis
both updated to castle-age without battle,but Ran maybe like monk rush,and train many monks and attack Unk,but unlucky all of them killed by Unk's castle build in the middle of the road. And because of worse scouting,Ran couldnot find a good many soldiers trained by Unk,suddenly Unk start to attack Ran,and killed all the villagers of Ran,at this time,Ran start build his first barrack and archery-range and train soldiers ,but it is too late.

winner:The Unkonwn
game-record:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953&p=60247#p60247

[This message has been edited by lws735 (edited 02-03-2014 @ 06:17 PM).]

zergs
Squire
posted 02-03-14 06:28 AM CT (US)     413 / 1174       
Promi is right, Horde decided to scout flush. But Promi reacted quickly by training spears, so Horde retreated them before reaching Promi's base, though.
Promi's attack wasn't meant to be an attack, but the town-size of Promi was too big so half his army went to destroy a camp. A bug which should already be fixed, seems like i need to recheck it.
That was unfortunate and threw the game away. You had 3v1 TC and due to the higher number of trash units Horde most likely wouldn't attack.

Horde stopped it's late castle age attack and saved for imperial age instead. Promi did the same, but never managed to get halbs and could defend vs horde's FU trash units. I think you should cut down the number of xbows as goths and use the gold for halb upgrade and spam them, 35% discount is a lot.

[This message has been edited by zergs (edited 02-03-2014 @ 06:30 AM).]

The Ruler
Squire
posted 02-03-14 08:49 AM CT (US)     414 / 1174       
but it wasn't that bad imo

anyone alleged this ?

so it is a bug then ! I always find dozens, so that's why Nos never gets ready lol

Unlucky ideed, cost the winning trace.

to retreat is a personal decision hadn't changed the result anyway.

was a good game nevertheless.. see you next game.

E. Oh thanks for judging the last game Lws~,
the map is as boring as the game, but had to be judged same.

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-03-2014 @ 08:51 AM).]

lws735
Squire
posted 02-03-14 06:49 PM CT (US)     415 / 1174       
Judging Juggernaut vs Tron,the last game of round 19
Juggernaut(huns) vs Tron(mongol)
game-time:1h10m
map:arab
In feudal-age ,Jug train many remote uints to attack Tron ,but defeated by Tron's scout knight deadly,but Tron didnot keep attacking and thus give Jug chance to advanced economy and updated castle-age. Once Jug reached castle-age,it build several forward castel and train knight and remote units to attack Tron against the castle(I hate castle-bug!),As the time going and gone,Tron couldnot resist this and lost this game.

winner:Juggernaut
game-record:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2953&p=60247#p60247

[This message has been edited by lws735 (edited 02-03-2014 @ 07:53 PM).]

UnfairestEel
Squire
posted 02-03-14 10:23 PM CT (US)     416 / 1174       
gg Cake! Thanks for judging lws735!

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
Leif Ericson
Seraph Emeritus
posted 02-04-14 05:51 PM CT (US)     417 / 1174       
Juggernaut will face Promi for his last entrance game. I'll probably wait until Juggernaut enters the ladder before starting the next round.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-

[This message has been edited by Leif Ericson (edited 02-04-2014 @ 05:52 PM).]

UnfairestEel
Squire
posted 02-05-14 01:45 AM CT (US)     418 / 1174       
One final update for UnfairSteel.
New version: 6.3

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
II2N
Squire
posted 02-05-14 07:28 AM CT (US)     419 / 1174       
Juggernaut (Huns) vs. Promi (Full Random => Byzantines)

Map Type: Yucatan

Juggernaut goes for a knight rush while Promi setups the usual flush. Juggernaut builds more farms than necessary at dark age and doesn't mill 2nd berries.

A defensive tower and a somewhat forward but pretty much unused lumber camp hold Promi's flush long enough to allow Juggernaut to get knights to counter the flush. Promi is a little late at adding spearmen and it loses some villagers when trying to get forward tower up.

Juggernaut's knight overpower Promi's archers and skirmishers, and while under attack Promi can't train enough spearmen to counter the knights.

Winner: Juggernaut
Game time: 0:36:10

Record

[This message has been edited by II2N (edited 02-05-2014 @ 07:56 AM).]

UnfairestEel
Squire
posted 02-05-14 08:03 AM CT (US)     420 / 1174       
gg Promi, thanks for judging II2N!

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
DuckOfNormandy
Squire
posted 02-05-14 10:55 AM CT (US)     421 / 1174       
GG Offwo and GG UnfairestEel!

- - - - - - - - - - -

IS_UPMachine for AOK ladder updated to 2014-01 version. Please use the version in the link below for the next games

http://forums.aiscripters.com/viewtopic.php?f=8&t=2311
The Ruler
Squire
posted 02-05-14 10:58 AM CT (US)     422 / 1174       
take it easy Promi, Krush is krushing
fine not every ai does just like this

for the next round I'd like to submit Nosferatu V3
not that competitive but should show good battles
more the interesting is the scripting style...

Nosferatu V3

Ehm plays Viks only atm

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-06-2014 @ 02:03 PM).]

Leif Ericson
Seraph Emeritus
posted 02-05-14 01:24 PM CT (US)     423 / 1174       
The new round is up. Juggernaut has entered the ladder with a 1670 rating! Nosferatu's first entrance game is against TRON.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
lws735
Squire
posted 02-05-14 06:40 PM CT (US)     424 / 1174       
Maybe there have something wrong with civ-selected of Tron of round 20,randon or mongol?

[This message has been edited by lws735 (edited 02-05-2014 @ 07:17 PM).]

UnfairestEel
Squire
posted 02-05-14 09:50 PM CT (US)     425 / 1174       
TRON play mongols

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
Leif Ericson
Seraph Emeritus
posted 02-05-14 09:59 PM CT (US)     426 / 1174       
Yeah, that was just a mistake. It's corrected now.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
lws735
Squire
posted 02-05-14 10:11 PM CT (US)     427 / 1174       
Judging game 5 of round 20
THe horde(frank) vs Barbarian(saracian)
game time:53m
map:gold rush
In feudal-age Bar try to attack Horde but it seems too hard and retreated.Both advandted to imperial-age with no battle almost.Horde train much more knights and rams ,Barbarian train many archer-line and few mamelukes and camels against two castle to resist horde's attacking.But the amount of mamelukes and camels is too little,and the knights flood TC of Bar,those archer-line couldnot stand and retreat a little try to maintain distance to these knights,thus those rams of horce destroy all those buildings of Barbarian.
winner:The Horde
game record:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2947&p=60161#p60161

[This message has been edited by lws735 (edited 02-05-2014 @ 11:01 PM).]

The Ruler
Squire
posted 02-06-14 10:53 AM CT (US)     428 / 1174       
a bugfix for Nosferatu.
anyway a win would be a big surprise

Frank Krush is even more crushing....

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
Leif Ericson
Seraph Emeritus
posted 02-06-14 11:04 AM CT (US)     429 / 1174       
Wow, Barbarian suffered a loss. He had a 7 game win streak. Great job, Archon!
Frank Krush is even more krushing....
^ Fixed. Don't know if you intended that joke in the first place or not.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
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   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
The Ruler
Squire
posted 02-06-14 11:38 AM CT (US)     430 / 1174       
it's all just for fun....

Ah I neeed to examine that boar hunting stuff of The Khanate.. That's exectly what I need lol


Nosferatu V3

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-06-2014 @ 02:03 PM).]

lws735
Squire
posted 02-06-14 06:23 PM CT (US)     431 / 1174       
Maybe other map such as black-forest could be add in ladder,because some ai like wall its TC and defended enemy without too much bothering.
Leif Ericson
Seraph Emeritus
posted 02-06-14 08:01 PM CT (US)     432 / 1174       
We could add Black Forest, but that map often requires completely different strategies, and not all the AIs in the ladder have been written for it. We'd have to decide if a tournament would be a better way to get scripters to improve their Black Forest strategies.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
lws735
Squire
posted 02-06-14 11:07 PM CT (US)     433 / 1174       
Leif Ericson ,you think too much.Almost all the Ai in ladder declare it can play any map (except water-map).I think we can add Black-forest,FORTRESS-MA,ARENA-MAP,etc.On the one hand we can play these map with more interesting,on the other hand those author can find shortage between these compete.Yes?
Judging game 1 of round 20
Unfairsteel (Goths) vs Crusade (Japanese)
mapasis
game-time :1h20m
Un selected fast castle,and Crusade try to attack in feudal-age whose forces killed by Un,s watch-tower.And both reached to imperial-age ,but Un's economy is better than Cru's, and Unf build two forward castle in the road,killed many soliers of Cru. Un keep waiting in spite of it reach the population top limit,and research all the teco and start attack Cru.And destroy all the buildings and all the people for without(maybe) resign rules in Cru's ai.

winner:Unfairsteel
game-record:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2947&p=60161#p60161

[This message has been edited by lws735 (edited 02-07-2014 @ 04:35 AM).]

UnfairestEel
Squire
posted 02-07-14 03:04 AM CT (US)     434 / 1174       
Nosferatu (Vikings) vs TRON (Mongols)


: since the map is mongolia
: surely mongols have the advantage
: UnfairestEel: I'm relying on your view lock here while I eat
: P:
: don't make him nervous
:
: you can see what I can do?
: 1
: lol
: nosferatu full on berries
: ST, still around?
: what you click on, what you're looking at
: eel
: this eso thing is still downloading. 2.5gig to go, but its at 73%. that maths doesnt line up with how much the total download is
: do you know what kind of strategy
: interesting houses by nosferatu
: nosferatu goes for?
: I think fc
: boom
: k
: judging from gather sns I looked at lol
: well tron will prolly win then
: but knowing ruler, it will adapt when it detects tron's "flush"
: murrayj: might be second lot of data? mine did the 22g then install % jumped a long way (presumably installed a wad of stuff) another 4g
: looks like nosferatu is bugging
: no lumber camps still
: damn well i hope it finishes by 3am
: finally lol
: lol
: lol nevermind
: (lc)
: murrayj: decided not to ride tomorrow (sunday instead), but I still won't be up to play at 3am
: wonder if it uses sn-allow-adjacent-dropsites
: lol
: eel i do but sometimes my camps are still placed one tile away o:
: sometimes it's good though
: yeah I know
: lol
: 2nd camp failed
: pretty much
: and getting gold so late
: could elevation cause that?
: don't think so
: lost a lot of wood when it decided not to build lumber camp for ages
: he has idle tc
: prolly usually takes wheelbarrow now
: but has vikings
: wtf uses wood for farms
: not blacksmith
: and still idle tc
: this is gg
: ruler entered nosferatu as viks so it should be adapted to the civ
: oh there's the smith
: didn't see it lol
: yeah but idle tc .. :S
: he even had the food surplus
: over the castle-age research food
: the problem was the late lumber camp at the start, so he didn't have wood for a mining camp soon enough
: so he had gold shortage
: yeah the stragglers he used at the end were also quite far away
: still should train at least 2 vills in feudal though
: so that was unnecessary villager walking/working time
: yeah
: else he puts his eco behind
: not sure why TRON still didn't attack
: cavatron is a passive flush
: my flush usually departs at 14 mins max
: except if the enemy also trains mass feudal military
: tron definitely ahead eco/military, but still feudal?
: that often gets the enemy to counter-flush then goes castle quite fast
: well at the moment TRON is just wasting time
: training a huge feudal army and not doing anything
: nosferatu ought to take advantage of those stables...
: 20 units...
: yeah vs 5
: nosferatu needs another lumber camp
: yes
: lol could do fast ime
: imp
: ye
: with his res
: i should write an AI. should be able to avoid bottom of the ladder at least
: ah there's the lc
:
+++ Miggins set the channel to mode +l 20
: tron castle-age now
: he could have done that from the start
: if he doesn't even attack if the enemy does NOT train a flush defense
: like this game
: such a waste of time
: (no good eco upgrades etc for so long)
: agreed, cavatron is strong because enemies usually counter flush lol
: finally attacking now lol
: oh no
: nosferatu got tons of resources but isn't really training anything o:
: not this buggy retreating
: lol
: it may be because he doesn't set the attack-stance to defensive
: everyone does it. barbarian retreat the other day seemed unnecessary in one of the games
: but spams retreat-now
: yeah but this retreating
: military 37 vs 15 but one enemy watchtower => better retreat
: is really staggery
: nosferatu has 2k food and 1k gold
: and 1200 stone
: but no wood
: he could have trained tons of knights for example
: with his five stables
: and mass food and gold
: be curious to run some of my non-UP AIs against the lower end of the ladder actually
: me too, smoke time! ST
: and probably could have defended
: vs TRON's lcav and x-bows
: ST do it
: rams attacking towers now
: buggy retreating will end
: UnfairestEel: can you?
: oh nvm rams dead
: enter them
: pfft
: need to find them
: both AI's would just need small changes to be a lot stronger
: oh nosferatu got a petard
: nah nosferatu needs a strategy
: interesting to see not only barbie trains them
: TRON just needs to lose the retreating or improve it
: well you probably just didn't see nosferatu's strategy cause of no wood
: maybe he would have gotten 4 TC's up
: power boomed
: and gotten to the imp age
: but 4 stables...
: 1 scout cav created from them
: yeah prolly as defensive measure
: vs tron's mass military
: not sure why he didn't sue them
: *use
: hmm. found my AIs.
: tron has this
: yeah
: gg


Winner: TRON
Game time: 42:29
Map: Mongolia

REC:
http://forums.aiscripters.com/viewtopic.php?f=14&p=61041#p61041

Tips:
Ruler, Nosferatu needs a strategy- if it builds 4 stables it should be pumping out knights. This game Nosferatu was training only spears from 1 barracks. Also you should look into building a lumber camp ASAP as this saves wood in the future.

Cake, you already know about the retreating and hopefully that will be fixed by the weekend BUT Cavatron is waaay too passive if you consider the enemy had no military for 20 minutes, if TRON had attacked earlier and not retreated the game would have finished much sooner.

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php

[This message has been edited by UnfairestEel (edited 02-07-2014 @ 03:34 AM).]

UnfairestEel
Squire
posted 02-07-14 05:16 AM CT (US)     435 / 1174       
TRON (Mongols) vs Boss (Random => Mongols)

: mongol war ftw
: Boss' eco balance seems pretty good
: oi st don't ruin this review S
: lol
: hmm
: sorry
: ISM lost last ladder game I judged against it purely due to resource balance issues
: boss doesn't use sn-enable-training-queue
: ghost lake
: tbh I wouldn't mind replacing ghost lake with black forest
: i like ghost lake o:
: ghost lake can cause screws for defensive castles and stuff
: well with the placement sn's
: ghost like is nice
: you can still let it get placed safely
: lake
: you can just increase the placement zone size with with each pass it can't get placed with an SN there
: sn-placement-fail-delta
: bad boss lumbercamp
: LOL
: i got a shock
: righ tnow
: like
: extremely nice tron lumber camp
: when i tab'd back into the game
: and saw the 2nd fail mill
: i thought
: Promi why?
: but then i realized
: i'm speccing boss vs tron
: 11
: lol
: 10% difference in exploration
: 11 Promi
:
: I wonder if boss uses sn-allow-adjacent-dropsites
: Boss does that for farm, I think
: no point, though
: scripters need to realise the value of these SNs
: maybe i need to adapt circle scouting too
: hey marathon
: want to spec
: !game
: since the normal scout command often fails on ghost lake
: that's "ok" lumber camp
: UnfairestEel - your ip address is: 124.149.142.109
: boss and tron
: atleast not dropped at nothing/stragglers
: yeah
: although if boss doesn't build a third lumber camp soon
: it will be losing wood
: archer beats spearman without even taking damage
: TRON should attack, I think
: 10 vs 4 army
: good morning
: just like last game
: hi
: boss has excellent resource balance
: only just hunting a boar now
: a funny basketball video for later: http://www.youtube.com/watch?v=m7D-67xqwYEGetting info...
: Boss sees stable but doesn't train spears
+++ Miggins set the channel to mode +l 24
: hi
: boss and Imp Caes Miro use Byzantines well
: was just saving for castle I think
: !game
: I mean late game
: UnfairestEel - your ip address is: 124.149.142.109
: might be late to spec
: agreed
: boss is very strong in free for alls
: and marathon i read your text file about byzantines
: it's very nice
: ?
: Byzantine notes.txt
: is this in lade 1.3?
: 1
: brb
: not good to let Boss go freely so fast castle
: older version I think
: it was mainly addressed to... me
:
: sorry for sneak-reading it :3
: what's the point of flush if it doesn't even attack
: II2N
: thank you
: i said the exact same before
: he's just wasting time (TRON)
: if he doesn't even attack if
: he has huge superiority
: like in the ladder game vs nosferatu earlier
: in 1.0c, even horde does a lazy flush
: what's the point of staying in feudal if you're not gonna flush/sling
: yeah
: ahh TRON's buggy retreating hits again
: well
: boss needs to attack
: boss 32 mil units
: tron 18
: tron has begun booming
: the point of a flush there is to start boosting and balancing your eco asap, and attack in castle age before a FCer has gained eco advandage
: or to do km km rush
: km km rush?
: oh
: neither has bodkin
: it is a suicidal rush tactic
: rather a principle than a tactic: ruin your eco less than you ruin enemy one
: good mindset
: tron has many x-bows
: boss has many pikes
: leather before bodkin, petersen tactics
: lol
: VNS_Halen AI chats "go go km km rush" when it attacks
:
: leather before bodkin only for wagons or elephant archers
: tron is booming much more than boss
: TRON 30 vill lead
: and attacking
: better cause of the mass hp?
: on wagons and ele-archers
: armor should be more efficient then
: tron should have this nw
: *o
: lol
: look at boss' town
: yeah
: that mining camp
: on the left side
: has
: 1000/1000
: but still only 99% finished
: wut
: even in the case of wagons or ele archers I would go bodkin first, but at least in this case, if numbers are low, leather may be better or at least comparable
: now a vill finished it
: yeah
: yeah, it's over
: armor first is pretty situational
: that's not why boss lost though
: tron outboomed and outtrained boss somehow
: gg


Winner: TRON
Map type: Ghost lake
Game time: 51:28

REC:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2491&p=61042#p61042

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php

[This message has been edited by UnfairestEel (edited 02-07-2014 @ 05:20 AM).]

UnfairestEel
Squire
posted 02-07-14 07:09 AM CT (US)     436 / 1174       
Chamelion (random => celts) vs IS_Machine (random => goths)

: ISM goths vs Chamelion celts
: on oasis
: chamelion doing offwo woad raid
: chamelion with bad forage
: ok not too bad
: very nice lumber camp from chamelion
: machine's is a bit far
: 22 vill flush from machine
: oh
: interesting build order
: machine builds no mining camp in dark age for instant range
: which isn't a bad idea considering how fast the flush is
: it would be hard to drop a range so quickly otherwise
: although a slightly slower feudal time and faster second range *might* be better
: chamelion beginning to mine stone
: and the stone camp is hit by machine's flush
: with the stone camp captive, chamelion can't follow it's hardwired strategy
: making victory pretty much impossible here
: an idea would be a defensive tower for situations like this
: would still need to manage to build it though. and defend from the M@A
: building the tower before the flush arrives is the best idea
: but yeah
: would die to m@a quickly without help
: think chamelion might need higher maximum stone drop distance
: it's gg
: machine gave chamelion some breathing space
: but coming in to finish it off

Winner: IS_Machine
Map: Oasis
Game time: 42:37

Rec:
http://forums.aiscripters.com/viewtopic.php?f=14&t=2491&p=61043#p61043

BTW gg Campeador and thanks for judging lws!

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php

[This message has been edited by UnfairestEel (edited 02-07-2014 @ 07:14 AM).]

The Ruler
Squire
posted 02-07-14 10:14 AM CT (US)     437 / 1174       
tx for judging Eel

I think atm it will fail horribly on Mongolia
N has only 3 strats where one is more MP flank
I'll watch the replay now - usually a failed lc will quit the game.

watched: I miss some taunts, so you played the V3 Version posted just above ?

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-07-2014 @ 10:50 AM).]

UnfairestEel
Squire
posted 02-07-14 11:08 AM CT (US)     438 / 1174       
Yes I played the one that you most recently linked us to.

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
scripter64
Wolved
posted 02-07-14 01:09 PM CT (US)     439 / 1174       
GG Duck! Thanks for judging, Eel
DuckOfNormandy
Squire
posted 02-08-14 03:18 PM CT (US)     440 / 1174       
GG Scripter!
II2N
Squire
posted 02-10-14 04:54 AM CT (US)     441 / 1174       
Promi (Full Random => Teutons) vs Juggernaut (Huns)

Map Type: Gold Rush


Promi goes for the usual flush while Juggernaut initially plans krush, but then switches to flush defense. Promi's flush manages to catch a few villagers, but Juggernaut can eventually force the attackers away with skirmishers and a defensive tower.

Nevertheless Promi has a lead at this point and it enters the castle age first, and starts booming while having xbows and skirmishers. Juggernaut attacks by some reason with feudal age skirmishers and loses them but is adds knights and CAs too. Promi's TCs, pikemen and monks can hold them, and Promi gets a large economy lead. Promi buys itself to imperial age while Juggernaut remains at castle age with notably lower number of villagers.

Gold control is very important on gold rush, and Juggernaut's army turtles at the center, preventing Promi's gold mining attempts. This forces Promi to sell resources in order to get gold for imperial age upgrades while Juggernaut can afford castle age gold army.

Promi eventually gets all the upgrades it wants to attack against Juggernaut's heavily fortified town, but while attacking Juggernaut hits imperial age and multiple castles together with large CA+LC army finish the invasion quickly. After that goldless Promi has no answer to Juggernaut's counterattack.

Winner: Juggernaut
Game time: 1:23:41

Record

[This message has been edited by II2N (edited 02-10-2014 @ 05:41 AM).]

UnfairestEel
Squire
posted 02-10-14 06:02 AM CT (US)     442 / 1174       
gg promi, thanks for judging II2N

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
Leif Ericson
Seraph Emeritus
posted 02-11-14 09:14 PM CT (US)     443 / 1174       
Leif Ericson ,you think too much.Almost all the Ai in ladder declare it can play any map (except water-map).I think we can add Black-forest,FORTRESS-MA,ARENA-MAP,etc.On the one hand we can play these map with more interesting,on the other hand those author can find shortage between these compete.Yes?
In my opinion, I think it's best to save Black Forest for tournaments. However, I don't really know what maps AIs in the ladder are capable of playing. I'd rather only include Black Forest if a vast majority of AIs in the ladder are optimized for it.

Updated by the way. Nosferatu plays IS Machine next.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
UnfairestEel
Squire
posted 02-12-14 01:18 AM CT (US)     444 / 1174       
Unknown (Random => Persian) vs Nightmare (Byzantine)

: ooh, mongolia
: unknown is taking loom early
: persian unknown vs byzantine nightmare
: looks like both have loom already
: i predict
: that unknown will boom
: I wonder if nightmare will attack early
: watching with the new spec statistics
: right now, both are even
: 12/15 population, 11 villagers
: I've seen nightmare go xbow rush and flush
: oh, this is interesting
: nightmare isn't queuing villagers
: training one at a time
: oh
: nice lure from unknown
: and from nightmare
: yes
: nightmare hasn't taken the second boar yet, though
: what are nightmare's resources?
: more than unknown, strangely lol
: 360F to 300F
: well
: wood is almost equal
: queuing could be 1 vill worth
: unknown getting gold
: 50 food
: but persian
: should have more lol
: equal villager count at the moment
: yes lol
: nightmare has 34% map exploration already
: unknown at 26%
: interesting
: nightmare going up first
: and unknown now
:
: unknown appears to still be using sn-home-exploration-time
: which would explain the relatively low exploration
: possibly, yes
: from looking at both towns
: I can't see any military buildings yet
: unknown has nice resources for a fast castle
: already 800F, 200G
: nightmare looks to be a flush
: unknown going up at 15:30
: very nice castle click time
: is nightmare trying a forward tower?
: hmm, don't see anything yet
: ok
: nightmare has way too high sn-camp-max-distance
: !!!!!!!!
: nightmare tried to
: yes lol
: trying to mine unknown's gold
: or sn-mining-camp-max-distance
: lol
: unknown hunting deer from fairly far away
: unknown could drop 3 tcs here
: 4 tc boom
: 2nd tc already going up
: nightmare has a lot of food
: what is nightmare doing?
: but limited gold
: almost 1800F
: 80G
: oh
: no
: I hate it when this happens
: it doesn't have a mining camp
: but trying to mine unknown's stone
: strangely, it has seen
: all of the nearby gold mines
: but it's going for the far one lol
: now has
: 2700F
: 76G
: :'
: :'
: 3000F
: 76G
: 89G
: I love how unknown perfectly mined 100 stone
: 3500F
: lol
: and hasn't mined any since
: very precise mining
: 4 TCs
: nightmare has almost 4000F now
: 102G
:
: good news is
: nightmare might get
: a mining camp
: in unknown's town
: lol
: so it might collect the 200G sooner
: lol
: it's gg
: unknown has boomed too much
: starting to build military buildings
: no military yet, yes
: nice population, though
: almost 115
: in less than 28min
: yeah unknown is taking it's boom a bit far lol
: nightmare clicked to castle!
: 4200F
: 1000W
: and unknown clicked imp
: lol
: :'
: hey
: has nightmare been training villagers?
: while waiting?
: 1TC only
: 33 population
: so no :'
: villager comparision
: unknown has 130
: nightmare has 33
: lumbercamps are too far from wood for nightmare
: unknown getting military now
: yes, a bit far to walk
: how do you even get a bug like this
: nightmare getting 3 tc
: like what would make the ai want to build a mining camp in the enemies town
: no idea lol
: unknown coming with knights
: nightmare has some spearmen
: but :'
: this attack looks too stronk
: lol
: cavaliers!
: well
: 176 population to 31
: when your allowed to boom with 4 tcs for 30 mins
: this is expected
: lol
: lol
: nightmare has lot 45 units now
: unknown has lost only 4
: unknown has huge amount of res
: yes
: nightmare still has 2400F
: but can't use it
: oh really
: paladins
: unknown has all 5 relics
: unknown has 201 population
: nightmare at 14
: unknown deleting villagers
: to get more population
: not good
: because
: unknown is still training villagers
: it's contradictory
: lol
: and costs food
: you're right!
: from all TCs, too
: lol
: units lost
: unknown moving in for the finish
: will look kind of even
: what is units lost from both sides?
: gg!
: 110 lost for nightmare
: gg
: 8 for unknown
: so deleted villagers don't count?
: no, lost counts only the
: lost

Winner: The_Unknown
Map: Mongolia
Game time: ~45

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
The Ruler
Squire
posted 02-12-14 11:46 AM CT (US)     445 / 1174       
(defrule
(up-judged-by Eel)
=>
(up-reset-search 1 1 1 1)
(up-find-local c: : c: unlimited)
(up-get-search-state gl-local-count)
(up-chat-data-to-all "sum : %d" g: gl-local-count)
)

chat message results 180 (lines)

I hopefully removed the flaw in Nosferatu, still it has only one suicidal strat may not fit for all purposes and still in optimating

Please always check for latest version

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)
UnfairestEel
Squire
posted 02-12-14 10:54 PM CT (US)     446 / 1174       
Ruler, I used the AI you gave us through this link:
https://app.box.com/s/s5ozfwq75xz6zsvnn3q2

Which is the most recent link for nosferatu on this thread.

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php
The Ruler
Squire
posted 02-13-14 08:16 AM CT (US)     447 / 1174       
correct!

judging in progess


The Khanate (-> turks) vs Randomisation (byz)


so another boring game:

on gold rush map Kh. achieved his percect early feudal age, trained 3 scouts and sent them for a wellcome greeting.
Ha! Byz had severeal spears already and a mid map placed tower was same shortly refused than the 3 scouts.
despite a good fishing ground Khanate with very low eco, loosing control to the map center (although a single archer killed several byz spears ahead their town lol)

ok a nice group of spears sent exactly to the turks Tc was no problem for those.

turks in castle and booming for imperial with an early castle and this one, though located backwards emerged as the doom for Random as all the time long he suicided his units here one by the next.

so once turks in imp it was clear how the end will be soon..

no more comments

Winner the Khanate
speeding 3x fast
time 1h 7

using TSA Random. would had won the game

heav'n has no rage like love to hatred turn'd, nor hell a fury like a woman scorned (William Congreve)

[This message has been edited by The Ruler (edited 02-13-2014 @ 08:34 AM).]

offwo200
Squire
posted 02-13-14 02:18 PM CT (US)     448 / 1174       
I would like to see arena added to the randomiser. I think fortress is a bit too far though.
Leif Ericson
Seraph Emeritus
posted 02-13-14 07:22 PM CT (US)     449 / 1174       
New round! Randomization will be dropped if he loses to Nightmare.

I'm on the fence about Arena. I'll wait for some other opinions before I decide.

~`o~|\  Join the fresh and exciting AI Ladder for its fourth season!
 `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-
UnfairestEel
Squire
posted 02-13-14 10:43 PM CT (US)     450 / 1174       
Well I'm against arena personally.
Juggernaut is now version 1.4

My current AI project: Juggernaut

Want to get into some AI scripting for AOC?
See this site:
http://forums.aiscripters.com/index.php

[This message has been edited by UnfairestEel (edited 02-13-2014 @ 11:19 PM).]

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