What would be included? Knight rush is sorta situation specific. You usually do it as pocket, so what you do totally depends on what your allies are doing. If both sides are losing, you need to defend them well and focus mostly on military. If both are winning, you can boom like a psycho. Obviously, it's even more situational than that.
All you can really put in an article is an FC build that will give you a lot of food and gold with 2 stables and a 16 min Castle. Slaghter's Persian one is good. There are plenty of others out there.
For example (from a random kkab game):
Mongol FC
1-6 sheep
7-10 LC
Loom
11 Boar
12 House, Berries
13-14 Berries
15 boar 2
16 Berries
17 food
18 LC
19-22 food
4 farms
23 2nd LC
24 gold
send 4 vils to deer mill when possible
25-26 (or 27) gold
up
have 11 on wood
make rax
Feudal:
stable, smith
2 vils to gold
make 3 farms
get wood, mill up, bloodlines
make 2nd stable
bow saw and 2nd TC and knights on Castle
send vils to wood, make farms
wheebarrow around 21mins
But I've tried that and sometimes it works perfectly and sometimes you don't have enough wood for the 2nd TC, or maybe not enough to go Castle as fast, or maybe you only have 3 deer so you don't have enough food&wood to do it right. And that all ignores the whole ally thing I mentioned earlier. >_<