I found this "UserPatch v1.1" for AOE II: Conquerors with a lot of neat features: http://www.xomicron.com/software/userpatch/
Thing is, it doesn't include a no-CD check in the patch. Anyone know how to make this patch work, but with no-CD check?
Will this patch work fine with AllianceThundaEmpire AI's gameplay (or perhaps make it play better)? Will AllianceThundaEmpire be able to make use of this patch's AI updates? Or will the patch have minimal, or no effect at all with AllianceThundaEmpire's gameplay?
Patch update details here:
Will this patch work fine with AllianceThundaEmpire AI's gameplay (or perhaps make it play better)? Will AllianceThundaEmpire be able to make use of this patch's AI updates? Or will the patch have minimal, or no effect at all with AllianceThundaEmpire's gameplay?
Patch update details here:
This is a feature and bug-fix update for Age of Empires II: The Conquerors Expansion. Its primary focus is to correct several long existing issues with the AI system and related game elements.
New Core Features
- Game version identifier changed to v1.1
- Vote panel/serial sync bug has been fixed for multiplayer
- Random map scripts can be used directly in the scenario editor
- Additional full map print options for higher resolutions
- Population limit options have been extended up to 250
- Ungrouped AI players will not ally themselves against humans
- AIs are selectable in multiplayer games (only host needs AIs)
- Multiplayer games can be started with only AI players
- AIs can assign guards for specific units and buildings
- AIs can now construct docks on Nomad maps and along ice
- Boar hunting is now fixed and operational for AIs
- AIs can build multiple buildings simultaneously
- Buildings destroyed mid-construction can be rebuilt by AIs
- Building cancellation is now configurable by AIs
- Cancelled buildings are only rebuilt if requested
- Construction is now possible after a wonder is placed
- AIs will now close wall openings created by lumberjacks
- Villagers will now repair damaged buildings and siege weapons
- All AI villagers no longer rush to destroy towers
- Setting sn-attack-winning-player-factor to 0 will not crash
- Trade carts will travel across shallows to other markets
- AI unit spreading can be controlled in multiplayer mode
- Hero units can now be used by AIs as scouts for exploration
- AIs can construct lumber and mining camps in close proximity
- Gaia units and buildings can now be converted by AI explorers
- Coop play against custom AIs in multiplayer is now possible
- Idle sheep will now gather at the town center on Nomad maps
- Simultaneous messages from AIs now appear in the right color
- AIs can now gather resources using up to 200 villagers
- Pseudo-random number generator algorithm has been improved
- AIs can choose to attack with the patrol attack system
- Players can survey the map after a single player game ends
- AIs can now specify which player to target for attacks
- AIs can request gatherers to drop resources at any time
Release Details
Current version: 1.1
Date of build: 2011/07/01 @ 11:25 AM
Development phase: Beta
[This message has been edited by galacticninja (edited 07-02-2011 @ 01:43 PM).]