I was thinking that creating a one-map giant mission with nonlinear storyline (http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,38833,30,30 would be very difficult, so I decided to create a smaller, more linear campaign to practice, and learn the limits of the editor and myself.
So here it is, a campaign about theFifth Crusade. I know, a lot of newb first scenarios are based on either Robin Hood or the crusades, I hope it will still interest at least some people. I plan to create a campaign with more smaller missions instead of one big map, and based more on storytelling than adventuring.
The idea comes from a historical novel with a similar name (I know of no English translation), based on a true story. My plan is not to create a "big desert battle between mamelukes and champions", but to have smaller missions, connected through a story. Many times, you will be surprised by the sudden change of events, and even locations. I plan to include small-force adventuring, hashashins and other secret societies, conspiracies, etc.
A piecefull mountain village
Pleas, if you have time and are interested, try this mission, and give a feedback. I intended it as a proof of concept, to show where I am, so, it's like an introductory mission for me in this community. The following points are the most I'm interested in:
1. Map. I tried to create a real looking map, with eye-candies, etc. I used some shoreless water, but I don't like to overdo it, it's not that realistic to never have any shore.
I started with fully designing the map, and, if you just follow the instructions, you will just see about the half of it. So, I wasted a lot of efforts on places you are not required to visit. (you can explore, however, nearly the whole map after getting both of your armies and before entering the forest to the North)
2. General playability I designed it for moderate difficulty, the other 2 levels above and below change it a little bit. I'm still curious how balanced will it be for the first try.
And, just to see how people think, please answer in which direction have you decided to go at the big intersection. (when they talk about the clearing in the forest)
3. Language Besides having difficulties with spelling, my question is about some names. I've chosen short and easy names, but they still have special characters. Is it a problem? Should I try to have other names, which are not historical, but easily translatable?
4. Other comments It is my first full scenario, so please tell me what is good in it, what is that you dislike in it, and what should I take more care of in the future.
(edit) Oops, I found a bug in the uploaded version. At the woodsman's camp there is a small gap to the right, between the mountain and forest, where you can slip through, so some triggers may not fire correctly. Sorry for it, when testing, just go ahead on the road.
So here it is, a campaign about the
The idea comes from a historical novel with a similar name (I know of no English translation), based on a true story. My plan is not to create a "big desert battle between mamelukes and champions", but to have smaller missions, connected through a story. Many times, you will be surprised by the sudden change of events, and even locations. I plan to include small-force adventuring, hashashins and other secret societies, conspiracies, etc.
A piecefull mountain village
Pleas, if you have time and are interested, try this mission, and give a feedback. I intended it as a proof of concept, to show where I am, so, it's like an introductory mission for me in this community. The following points are the most I'm interested in:
I started with fully designing the map, and, if you just follow the instructions, you will just see about the half of it. So, I wasted a lot of efforts on places you are not required to visit. (you can explore, however, nearly the whole map after getting both of your armies and before entering the forest to the North)
And, just to see how people think, please answer in which direction have you decided to go at the big intersection. (when they talk about the clearing in the forest)
[This message has been edited by Val the 2nd (edited 04-24-2009 @ 01:16 PM).]