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Age of Kings Heaven » Forums » Scenario Design and Discussion » Review Requests: about Reviewing and Tutorials III
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Topic Subject:Review Requests: about Reviewing and Tutorials III
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Mash
Huskarl
(id: Mashek)
posted 07-22-10 09:35 AM CT (US)         


Here you may request a review for your file or for another's, whether it be because you would like a second opinion or because you believe a certain file is rated unfairly or is even over-rated. To do so simply leave a comment and the Thread Reviewers here will take a look at it. Please be patient as a skilled review can take some time to write.

BECOMING A THREAD REVIEWER


If you would like to help out with the community and become a Thread Reviewer, you need just four approved reviews. Please post your request in this thread or send a mail to panel@heavengames.com, naming your last review. You do not have to review regularly, but keep in mind that if you have not posted or updated a review within three months you will be put on inactive. To become active again, simply find your name below and post a review. If your name is not listed inactive anymore, your last review will have dated before 01/01/09 (DD/MM/YY) and you may re-enter the thread after one posted review only.




ACTIVE THREAD REVIEWERS
(In order of number of reviews)
* = Official Reviewer

169 Possidon*: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities, RMS, AI-Files
107 Lord Basse*: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities, RMS
92 Mashek*: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
80 Sword_of_Storm (Jatayu)*: Single Player, Mod Packs, Utilities, RMS, AI-Files
45 Panel*: Single Player, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
35 alekshs: Single Player, Multiplayer, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities, Recorded Games, RMS, AI-Files
30 dragonslayermcmx: Single Player, Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
27 Sarn: Single Player, Mod Packs
18 Mayank Sharma: Single Player, Multiplayer, Mod Packs, Utilities
9 RladalFatih: Single Player, Non-Playable Scenarios
6 Dead_End: Cinematic Scenarios, Non-Playable Scenarios, Mod Packs, Utilities
4 HockeySam18: Single Player

CURRENT INACTIVE THREAD REVIEWERS
(In order of time of inactivity)

11 Leif Ericson: Single Player, RMS, AI-Files
55 Popeychops*: Single Player, Multiplayer, Cinematic Scenarios, Mod Packs, Utilities, RMS, AI-Files
26 Julius999*: Single Player, Cinematic Scenarios
25 Dtrungle*: Single Player, Cinematic Scenarios, Utilities
09 joshua4missions: Single Player, Mod Packs
10 Fanica: Single Player, Mod Packs, Utilities
05 Jecon: Single Player, Utilities
08 hailstorm65: Single Player, Mod Packs, Utilities
27 Cilibinarii: Single Player, Cinematic Scenarios, Utilities
23 FuzzyFurry25: Single Player, Mod Packs, Utilities
16 Guthan: Single Player, Multiplayer, Mod Packs, Utilities, RMS

OFFICIAL REVIEWERS


Mashek
Lord Basse
Popeychops
Julius999
Jatayu (aka Sword_of_Storm)
Possidon
Dtrungle
Stephen Richards
Panel

HALL OF FAME


231 Tanneur99
95 Lord_Fadawah
92 BrandNewCar
61 clayperboy
54 rwilde
31 Stephen Richards*
30 zyxomma100
25 Magnum Zero
24 RF_Gandalf




REVIEW LIST

The list below consists of a number of requests and/or downloads recently rated by thread reviewers. Requests are marked R and updates U. Thread Reviewers are free to review whichever file they want, but should be aware that the designers at the top of each list are waiting the longest for a review. Files that have received a review in the time of request in this thread (whether by a thread reviewer or not) will be removed from the list unless a second opinion is requested.

AI Files: None

Utilities:
R Notepad++ AI Editor, by beladar; No Reviewer
R Enchanced Editor, by GeneralR; Reviewer: panel 3.3
DirectDrawFix - Color Update, by scripter64; Reviewer: panel 5.0
All Bitmaps of all Units, by dragonslayermcmx; Reviewer: Lord Basse 5.0
All Bitmaps of all Buildings, by dragonslayermcmx; Reviewer: Lord Basse 5.0
Advanced Genie Editor 2, by Keisari Tapsa; Reviewer: Lord Basse 5.0
SLP Editor 2.2.5, by Hawk_Ruralist; Reviewer: Lord Basse 5.0
DirectDrawFix - Color Update, by scripter64; Reviewer: Possidon 5.0


Mod Packs:
U Age of Vampires, by Khan Ivayl; Reviewer: Mashek 4.0, alekshs 5.0
Explosive Turtle Ship, by dragonslayermcmx; Reviewer: panel 4.0
AH-64 Apache Armed Helicopter, by Hawk_Adongct; Reviewer: Lord Basse 4.3
Archery Range Pack, by Rageofempires; Reviewer: Mayank Sharma 2.8
Transformers BUMBLEBEE, by Hawk_Adongct; Reviewer: dragonslayermcmx 3.3
Oriental shield king, by Hawk_Adongct; Reviewer: dragonslayermcmx 4.3

Cinematic Scenarios:
ACSC10 - The Last Samurai - Blood Memories, by Sebastien; Reviewer: Mashek 4.6, Lord Basse 4.4
A Tribute To RU42, by Hawk_Adongct; Reviewer: panel 4.6

Single Player:
R A Mans Home is His Castle, by joshua4missions; No Reviewer
R Sir Spart on Trench Shores, Demo, by Algren t l s; No reviewer
R Brotherhood of War (updated 1.3 version), by kahn1969; Reviewer: Panel;
R The Arabian Nights, by Jackrum; no reviewer
R ICE AGE ICE MAZE, by Xylon Draganthus; Reviewer: Panel 3.2
The Jaguar Gold, by Lord Basse; Reviewer: Sarn 4.8, dragonslayermcmx 4.8, Possidon 4.6
R Ottoman Empire and Modern Turkey, by Celebi Megatron; Reviewer: panel 4.4
The Conquest of Kent by Andrew W; Reviewer: Sarn 3.8
Phoenix (Unfinished), by Teotl; Reviewer: panel 4.2
Demon Town, by Devastator; Reviewer: panel 3.8
the TWO KINGS by Genghis, by Pro_Designer; Reviewer: Alekshs 3.0
Britannia Colonia, by Yekkelle; Reviewer: Sarn 3.0
Treasure Predator, by Devastator; Reviewer: Sword_Of_Storm 3.8
Helm's Deep by Magnus, by Lord Magnus; Reviewer: Sarn 2.4
MGC12-An evil "surprise", by Alekshs; Reviewer: Sarn 4.0
MGC2012 - The Siege of the Fort, by Mephiles5; Reviewer: Sarn 2.8

Non-Playable Scenarios:
R Forest, by Dragonslayermcmx; panel 4.0
The Jungle Thinghy, by IsuckatXbows; panel 1.5
R District of Allin, by Algren t l s; panel 3.0

Random Maps:
R Fertile Crescent, Revision 1, by OtmShankIiI; no reviewer

Multiplayer:
R Compilation of Multiplayer Games, by jburnell; No Reviewer
R Persia - Non Random Map, by Lakayaa; No Reviewer
R UDP - Deathly Cliffs - V3.2, by Heroes; No Reviewer
R Battleships, by TheReal_Hunter; No Reviewer
R The Seas of Egressa RP, by Guthan; No Reviewer
R city catastrophe(complete version), by bigboy37731; No Reviewer
R UDP Prison Break, by Alevo; No Reviewer
R Paradise Lands, by sathcooperation; No Reviewer
R SAVE YOUR @$$ (beta2), by rohit021089; No Reviewer

Recorded Games:
DM 1 vs 4 Hardest.mgx, by zebratangozebra; Reviewer: Alekshs 1.5





FILE UPDATES AND OBSELETE REVIEWS

Please edit your review after an update. A designer can ask for the removal of all reviews after an update if he feels that they do not represent the actual version of his submission. Reviews that address issues that are fixed, altered or ameliorated do not serve the visitors of our site. A review has to be a valuable tool for the designer and the downloader.

RECENT UPDATES/ REVIEWS TO EDIT
(In order of date of the update)

10/23/11 Roots to Noah's Arc, by Pancho Villa 347; Reviewer: Mashek
11/25/11 Age of Vampires - Blood Reign in Transsylvania, by Khan Ivayl; Reviewers: Mashek




Please read the REVIEW GUIDELINES

Without trying to enforce the Review Guidelines as something as law, they are still a very important part of the review system here at Age of Kings Heaven, and are used to create consistency between reviewers at the Blacksmith in order to establish fairness and equality for reviews. With the Review Guidelines’ recent update all reviewers need to take into account the new addition of rules when reviewing. However, Angel SpineMan’s primary objective for reviewing in the Old Guidelines still applies today:

“This article will provide a description of how to write quality reviews for Age of Kings Heaven that are scored consistently between reviewers and are helpful to both the file's creator as well as the potential downloader.”

In some cases, a small percentage of reviewers tend to review files according to their own rules, leading to inconsistency between reviews at the Blacksmith, which is neither helpful nor fair to anyone. To have reviews at the Blacksmith that are fair and helpful, reviewers have to follow some rules to score consistently.

If you have any questions about reviewing, please do not hesitate to post in this thread!




Single Player Campaigns and Scenarios


There are many invaluable lessons to learn when becoming a good reviewer, and a few other things besides that will result in a good and fair review. Some things are self-evident when reviewing a file; in general, do not review game styles you do not enjoy and review files according to the date of its release. There are many files back in 2000-2002 that received a score of a high 4, which would not fit the standards of today. You have to take into account the standards of the day, and rate accordingly. In addition, if the scenario is designed for original Age of Kings, review it playing AoK.

Below you will find a general breakdown of each category from a review for your convenience.

PLAYABILITY is about the fun you had while playing a scenario, and here you need to mention what affected your enjoyment in a positive and/or negative way.

BALANCE is about how easy or difficult a scenario was for you. You should mention which difficulty you played on when reviewing, although this is not mandatory. A good approach to reviewing a file would be to start with moderate and later change to standard, to see if the scenario was too easy or too hard or well-balanced overall; before ending off with hard difficulty. However, reviewers will need to take into account that not all files are difficulty-level-dynamic. In general, remember that you are rating the file according to your own skill level and not that of others.

CREATIVITY covers every aspect of a scenario. Remember that a file does not need anything new to achieve a high score.

MAP DESIGN scores compared to a random map which rates 2.0. Anything worse or better than a random map may be rated up or down accordingly. Some tips for rating this category is that you rate what you see during game play, which means no Marco and Polo. The map size and how much of the map was used should not affect the rating.

STORY/INSTRUCTIONS is a little more interesting than some. Probably the most common detail reviewers tend to overlook is that this category covers two aspects of any scenario, story and instructions. Not just one or the other. If the file is lacking in one then you can make note of that in the review and mark down accordingly. However, this does not pertain to multiplayer scenarios, whereby a story is not mandatory. In general, the presence of a functional story (while not necessarily being a good story) with instructions should be midpoint, a 3. From there you should be able to give an accurate overall rating for this category.

Non-Playable Scenarios

For files such as those where playability is void and map design is the only feature of the file (e.g. entries to the Totally-Terrain Contest), the category should therefore be used to take a look at the technical and creative qualities of the map design, while referring to how that design pushes the boundaries of realism in an AOK environment. One particular thing to note here is that just because the file is all about pretty map design, that doesn’t mean it cannot feature any creative features that might breathe life into the design, such as towns brought to life by wandering villagers, people going about their everyday lives, and other unique devices besides. Basically, anything that goes into making the map more alive and as such realistic should be taken into consideration. As the file will likely feature little anything else other than map design, a single overall rating between 1 and 5 will be fine.

Scenarios without Fighting

An exception to the balance category is when the author of a particular file did not intend any fighting, or very little of, to feature in the scenario. From the review guidelines:

One important note about scoring the balance category for scenarios is that where no fighting takes place, such as some puzzle scenarios and some RPG-style scenarios, is that just because the player cannot die in such scenarios, that doesn't mean the scenario isn't balanced. Difficulty can also be present via puzzles or other devices, and the balance of these should be taken into account.

For files such as the Pretty Town Contest entries whereby there is a great degree of walking and nothing else much, reviewers should therefore take into account the author’s intention. If it was intended that you walk around and gaze at the beauty and wonder of a landscape, then you need to rate on that account.

Rating Cut-scene Style Scenarios

Cut-scenes rate like any other scenario, the only difference is that most cut-scenes do not allow any interaction for the player, requiring only that the player sits down and watch as the story unfolds. Cut-scenes are a mixed bag of lollies; some designers appreciate them, others however do not. The purpose of a cut-scene is to tell a story, to continue or conclude a project, like in Ulio with the old man in the forest and the two travellers. In the general sense of the word Playability, we rate the fun we had while watching the cut-scene and how playable it is.

The very definition of Playability denotes many errors, some already obvious. In Tanneur99’s words, the previous Blacksmith administrator and owner of this thread, “playability is a bastard word. It does not exist in the English language and separating the word into play and ability gives an incorrect meaning for the category. Ability to play would be listed under balance, the ability of a player to play a certain difficulty level of a file. It is a common error to believe that cut-scenes are unplayable. Gordon Farrell wrote that you play a cut-scene in the same sense as you play a CD on your CD player. If the CD has scratches and/or is dirty it is less playable to unplayable. A cut-scene is less playable to unplayable when we encounter bugs and/or lag. In closing, rate the fun you had watching the cut-scene and deduct for bugs and lag.”

For rating Balance in cut-scenes, the review guideline gives us this description:

for scenarios with no interactivity, such as cut-scenes, this category should be used to examine the flow and technical merits of the cut-scene: did it run smoothly? Was everything technically put together well

This means that reviewers can now rate down in this category for all those dodgy timing sequences, overlapping music, and anything else that would not necessarily affect one’s enjoyment but the technical aspect of a cut-scene. This also gives balance in cinematic scenarios more depth and meaning, and contributes more to the overall rating of a review than previously attained. Every technical aspect is to be taken into account, and what happens on-screen should generally correspond smoothly with dialogue and the overall transition of the story. Generally speaking, the less the cinematic leaves up to the viewer’s imagination, the higher the quality of the presentation. In saying all that, a cinematic should never feel rushed or sluggish, but proceed from scene to scene as the atmosphere and story suggests.

Demos, Teasers, Unfinished Scenarios

Unfinished files, demos and teasers are common at the Blacksmith and make up a great percentage of submissions. Many designers, like writers, look for feedback on their work: to help get past a certain point in their project where they might be hindered from progressing, or to catch up on any bugs that might be bothering them. Some authors return to the file and provide the Blacksmith with a complete update of the file as a result of the feedback.

When reviewing unfinished files, it’s important not to discriminate because it is an incomplete work. There’s no reason to knock down points just because somebody put Demo or Teaser in the title to get some feedback to know what he/she could improve on in an update. Rate a demo as if it is a finished product. This will achieve the best possible feedback for the author of an unfinished file.

Multiplayer

The Official Review Guidelines is the directive for rating single player scenarios and multiplayer scenarios, with an exception to Balance only. When judging BALANCE in multiplayer scenarios, you rate nothing else but the starting positions of each player, which should be equal for all to achieve the highest rating. For more on this please read post 264 of the previous thread.

Random Map Script


AI-Files

The first question to ask when rating an AI-File is what is the AI intended to do and how well does it perform in that specific area? There are AI-Files developed for many intents and purposes: for scenario design, training, specific maps (e.g. Arabia), death match, tournament, defensive/ aggressive files, water maps or land maps only, etc.

If the AI-file is developed for Age of Kings test it playing Age of Kings only. Rating an AI according to your own experience might be biased unless the AI cheats. Cheating AI-files, as forbidden for tournaments, are meant to play against human players. A good way to test a non-cheating AI is against the standard AI. If its performance compares to the standard one, it is average and the minimum rating should be a 3. In general, rate the AI-file according to its time. Many AI-files were developed to beat another specific one. It would be unfair to knock off points of an AI developed in 2000 because it loses against a more recent one.

Modification Pack Script

A Modification Pack Script (MPS) is mainly an item for the player, which has a limited use for designers; the content will not always suit a designer’s endeavours in scenario design and is very limited to its audience. Keep this in mind when you rate mod pack scripts for USEFULNESS/NOVELTY and QUALITY/INSTRUCTIONS. The main categories are USEFULNESS and QUALITY for the overall rating of a MPS. Use NOVELTY and INSTRUCTIONS to correct the category rating. Still, for a perfect rating the MPS has to excel in all four categories.

Utilities

There is no official guideline for reviewing utilities, but for some ideas you can go here. A utility is a tool for the designer and has hardly any use for the player; keep this in mind when you rate utilities for USEFULNESS/NOVELTY and QUALITY/INSTRUCTIONS. Often you cannot rate the novelty factor because the file is another eye candy map of Lord of the Rings, a Volcano, Waterfall, Trigger Guide, Tutorial or collection of battle sounds. In other words, nothing new. Originally the fifth category was Creativity but this was too close to Novelty, better to have the two rated together if possible. When you feel Novelty does not apply, you can replace it with Creativity. The four categories are of equal importance for the overall rating of a utility.

Recorded Games

The value of a recorded game is highly subjective depending mainly on the purpose for which the submitter uploaded it. A recorded game must have a specific and defined purpose so the viewer can gain knowledge and/or entertainment value from the game. The submitter must specify exactly what to look for, what the point of the upload is.

It is up to the reviewer to check if there was any purpose and how well the recorded game met the intended goals. If it is supposed to be an example of a rushing tactic but no attacks happen until 30 minutes into the game, it is a bad example of the tactic. The rating is not about how well everybody played, if the teams were equally strong, you can mention that but it should not affect the rating.

The questions to answer: What is the purpose of the record? How well does the game show the intended goals? Is it entertaining and/or can the viewer gain knowledge from it?




Review Thread History

Luke Gevaerts started the Review Request Thread 03/30/2002. Tanneur took over 11/30/2002 until 7/11/2009. I (Mashek) have since taken over and updated the thread as best I can (disputable) to feature more relevant information according to today’s guidelines.

[This message has been edited by Dead_End (edited 05-18-2012 @ 07:04 PM).]

AuthorReplies:
Mash
Huskarl
(id: Mashek)
posted 08-11-10 10:45 AM CT (US)     106 / 943       
Dtrungle
Squire
posted 08-11-10 11:45 AM CT (US)     107 / 943       
So did you beat hard?

When I played on Standard, they come charging in with more superior units. As I've stated somewhere, they sometimes march together and the knights are deadly not to mention arbs and eskirms.

What makes it more hard is that the comps come from the south by breaking my palisade walls instead of through the opening I made leading into my castle.

Thanks Mashek, I'm not sure what to say, lol.

~
[My Dropped RPG Project | Keltos - RPG] [My Finished Games | MGC09 - Where Am I + MGC11 - All For The Horse + Puzzle Racing] [My Current Project | Defense of The Towers]
~~~
A RPG Scenario You Should Play | Tsubasa's Tale | Another RPG Scenario You Should Play | IceQuest

[This message has been edited by Dtrungle (edited 08-11-2010 @ 11:45 AM).]

Joshua4missions
Knight
posted 08-11-10 01:46 PM CT (US)     108 / 943       
I didn't beat Hard, I beat it on Standard. Since stone walls were disabled, I used gates and locked them. Another problem seems to be gold, I kept running low. I finally sold some food when I got around 25,000 food (no cheats).

Have you won yet?

joshua4missions
Dtrungle
Squire
posted 08-11-10 10:05 PM CT (US)     109 / 943       
Nope, I'll give it another try soon. I never thought about buildings gates... Didn't even notice it.

~
[My Dropped RPG Project | Keltos - RPG] [My Finished Games | MGC09 - Where Am I + MGC11 - All For The Horse + Puzzle Racing] [My Current Project | Defense of The Towers]
~~~
A RPG Scenario You Should Play | Tsubasa's Tale | Another RPG Scenario You Should Play | IceQuest
TheLaughingMule
Lady Mule
posted 08-12-10 02:18 AM CT (US)     110 / 943       
Some nice reviews there Dtrungle. Keep them coming.
QFT

Olaf the Tardy ~ ~ ~ ~ T he Laughing Mule
              (\__/)
              |^^|-,___,-._,<
              (o o),|___| \
           _V_v_||_||_||_||_v_v_V
.sig by Dark_Reign
Carlos Ferdinand
Squire
posted 08-13-10 06:59 AM CT (US)     111 / 943       
EDIT: The following text is for the unupdated version:

Dtrungle- thanks very much for your review. I also hope you read this too. Before I tell anything, this is the second scenario of my campaign, and as such it doesnot give you details of where your allies are. But if you have played my first scenario, you would have had a sure knowledge. (I dont oblige anyone to play the first scenario, but the unfortunate thing is otherwise you may have trouble knowing the ally locations, unless you read the instructions given super-carefully. I must also admit I had to rush to complete this scenario in time as I was about to join college.

NOTE: Sadly I didnt have any time to apply difficult variations, so this scenario works exactly the same in standard, moderate and hard.

Firstly I'm sorry if this scenario made you get frustrated. Yes, it is true you have to save many times especially in the attack islands part which is basically like 75% of the game. After I made this scenario, I gave my brother Mendl to play this - he never even saw anything in this scnario before, as it was kept secret. He could beat the Moorish Navy with a few(not very few)saves and reloads, especially in the early part. Hints give you an idea where the island Iviza is, and if you gather your navy, build transports and go attack, there is infact not too much trouble beating them. BUT - you have to be patient as this is a very tactical scenario where most of the fights you do, you have to employ powerful tactics to win the game.

Also, I'm very glad you liked creativity and map design.

NOTE: You cannot capture the Castle guarding Mallorca, and instead have to either destroy or much easier - capture several important locations in mallorca. Though I'm not sure- there maybe a bug cos u destroyed the monastery.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 09-04-2010 @ 00:15 AM).]

John Mendl
Squire
posted 08-13-10 03:17 PM CT (US)     112 / 943       
To beat a larger computer navy with a smaller navy, use this tactic: Draw the enemy ship fire with one ship and keep evading their fire (by running that ship sideways) while your other ships shoot them down. This makes it a lot easier to win naval fights.

EDIT: Joshua, thanks for that review. Im glad that you liked my scenario. I didnt expect such a high score though.

[This message has been edited by John Mendl (edited 08-14-2010 @ 00:51 AM).]

Sahmat
Squire
posted 08-15-10 09:09 AM CT (US)     113 / 943       
Can you rewiew my scenario? this is the link

http://aok.heavengames.com/blacksmith/showfile.php?fileid=10462
Lord Basse
MI6 Scenario-Making Machine
posted 08-16-10 12:07 PM CT (US)     114 / 943       
Dtrungle, I have commented on your review at long last.

__[]_________
|||||||||||||||||
The ||||||||||||||||| Hus
OF | [/ \] |¯| [/ \] | ME
______________________________________________________________________________ |__ _ |¯|____|_______________________________________________________________________________
The Relics of Athalën (5.0) | AoK Opus - 95,000+ downloads | StormWind Studios | "I consider the conversion of Basse to be one of the great triumphs of my modding crusade" - Matt LiVecchi
Mash
Huskarl
(id: Mashek)
posted 08-20-10 09:43 AM CT (US)     115 / 943       
Carlos Ferdinand
Squire
posted 08-20-10 12:18 PM CT (US)     116 / 943       
Not surprising my scenario got a 3.2 if Gwyndlegard got 3.8 from Dtrungle lol.

I will update my scenario soon(atleast in a few days) fixing bugs/ giving more info on hints, making instructions less "vague" etc.

Sad it got a 2 for playability.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 08-20-2010 @ 12:19 PM).]

Dtrungle
Squire
posted 08-20-10 12:32 PM CT (US)     117 / 943       
Thanks for the comment Mashek.

About the ratings, I rate story/creativity/map design fairly easily I would say, while playability and balance gets more attention. Usually, those two are quite connected to each other so when one is down, the other is also affected.

Let me know if you guys update the scenario. I'm not one that gets angry over updating my reviews. Well, unless you guys add one tiny little change that really doesn't do much of anything...

~
[My Dropped RPG Project | Keltos - RPG] [My Finished Games | MGC09 - Where Am I + MGC11 - All For The Horse + Puzzle Racing] [My Current Project | Defense of The Towers]
~~~
A RPG Scenario You Should Play | Tsubasa's Tale | Another RPG Scenario You Should Play | IceQuest
Mash
Huskarl
(id: Mashek)
posted 08-21-10 06:42 AM CT (US)     118 / 943       
Dtrungle, on another note, I'm curious to know as to whether you played Blood of the Bear on fast speed, rather than on normal? I'm interested to hear of your experience to see if I can somehow help you to complete it.
Carlos Ferdinand
Squire
posted 08-21-10 09:26 AM CT (US)     119 / 943       
I request a review for my updated file - Carlos Ferdinand 2-- The Mediterranean Drizzle.

Link:

http://aok.heavengames.com/blacksmith/showfile.php?fileid=10420

Dtrungle, I have updated my scenario making instructions much more clear, improved hints section, slight improvement in map design, changes in the game play, added difficulty variations - so that on standard it is easier to play. Moderate and hard are exactly the same difficulty, and they are the same as it was. Also, the monastery bug has been fixed now.

And I have remade some of the dialogues so as to make it more understandable.

This time, I request you to please play without marco-polo and completely finish my scenario which you apparently hadn't. Hope you enjoy my scenario this time, have fun.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 08-21-2010 @ 09:29 AM).]

Dtrungle
Squire
posted 08-21-10 02:38 PM CT (US)     120 / 943       
Carlos, I've played it again legitly and updated my review accordingly. Playability has increased however the other scores generally remained the same as I didn't notice much of an improvement. If the ratings could be in decimals, there would be more noticable changes.
With that said, I would like someone else to play and review Carlos' scenario. I want another view on the game and would enjoy seeing the differences of personal tastes.

Mashek, I always play on Fast, it's just something I must have. The game pace is just too sluggish for me on normal. And for slow, I don't think I ever actually played on that speed. I'll try to give your game another go on normal soon. Got some motivation to work on my zombie map as of now.

~
[My Dropped RPG Project | Keltos - RPG] [My Finished Games | MGC09 - Where Am I + MGC11 - All For The Horse + Puzzle Racing] [My Current Project | Defense of The Towers]
~~~
A RPG Scenario You Should Play | Tsubasa's Tale | Another RPG Scenario You Should Play | IceQuest
Mash
Huskarl
(id: Mashek)
posted 08-21-10 09:37 PM CT (US)     121 / 943       
Well, that's certainly fair enough. I hope the game proves a little more manageable than before.
Courtjester1
Squire
posted 08-22-10 01:04 AM CT (US)     122 / 943       
I'd like to request a review for my Robin Hood Unit.

Experience a fierce Norseman's tale of vengeance in the bloody saga The Fury of Rästulf

My Unit List
Carlos Ferdinand
Squire
posted 08-22-10 09:41 AM CT (US)     123 / 943       
Thx Dtrungle, and yeh, I would like to know others' views on my scenario - not necessarily review, comments are fine.

Also can u edit out a bit of the text explaining how the scenario was so frustrating and poor instructions before the update? Because every one who looks at the review notices all that first lol.

I have given you some explanations you asked for in the blacksmith. You can check it if you want.

There have been 0 comments for my scenario in the blacksmith, where most of other scenarios got multiple ones.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 08-22-2010 @ 10:25 AM).]

Possidon
Slayer
posted 08-22-10 09:45 AM CT (US)     124 / 943       
Can you put me down for review Courtjester's unit. I need to do a few things before I can but I would really like to review it.
Mash
Huskarl
(id: Mashek)
posted 08-22-10 09:40 PM CT (US)     125 / 943       
Sure.

Updaytedd.

EDIT:

Two new reviews posted: Archery Range Mod 1.5 and New King Unit 2.5.

[This message has been edited by Mashek (edited 08-30-2010 @ 01:38 AM).]

Mash
Huskarl
(id: Mashek)
posted 08-30-10 10:10 PM CT (US)     126 / 943       
I have reviewed Courtjester1's Robin Hood, giving it an overall rating of 4.5. It is a very good unit with lots of realism and looks like it belongs to AoK, however there were a few problems with the actual size of the unit when comparing it to AoK units and some flickery graphics when moving.
Lord Basse
MI6 Scenario-Making Machine
posted 08-31-10 00:34 AM CT (US)     127 / 943       
R The Epic Adventures of Marvin and Rob, by Lord Basse; Reviewer: [...] Mashek
How's this coming along?

__[]_________
|||||||||||||||||
The ||||||||||||||||| Hus
OF | [/ \] |¯| [/ \] | ME
______________________________________________________________________________ |__ _ |¯|____|_______________________________________________________________________________
The Relics of Athalën (5.0) | AoK Opus - 95,000+ downloads | StormWind Studios | "I consider the conversion of Basse to be one of the great triumphs of my modding crusade" - Matt LiVecchi
Mash
Huskarl
(id: Mashek)
posted 08-31-10 01:27 AM CT (US)     128 / 943       
It's getting there, it's just that I haven't reviewed for a while and I thought I'd slowly get back into rhythm with a few shorter reviews, especially for files that needed it. I just have one or two other reviews to write (which I had planned before) and then I'll be straight onto yours.
Possidon
Slayer
posted 08-31-10 08:32 AM CT (US)     129 / 943       
Mash
Huskarl
(id: Mashek)
posted 08-31-10 09:20 AM CT (US)     130 / 943       
So you did.

[This message has been edited by Mashek (edited 08-31-2010 @ 09:32 AM).]

Courtjester1
Squire
posted 08-31-10 01:16 PM CT (US)     131 / 943       
Thanks for the review Mashek.

Experience a fierce Norseman's tale of vengeance in the bloody saga The Fury of Rästulf

My Unit List
Carlos Ferdinand
Squire
posted 09-05-10 11:49 AM CT (US)     132 / 943       
I reviewed Jengar's Quest by Jecon and gave it a 3.4 - it is a good campaign, but with poor balance in my opinion(too easy). This score doesnot mean it is average- it is quite interesting and is recommended to download.

This is my first review. I hope I was fair and I didnt look into others reviews.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 09-05-2010 @ 11:50 AM).]

Carlos Ferdinand
Squire
posted 09-17-10 05:58 AM CT (US)     133 / 943       
I request another review for my scenario - Carlos Ferdinand 2-- The Mediterranean Drizzle. The downloadlink is in my signature.

For screenshots and more info:

http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,39967,30,30

I feel Dtrungle's playing on fast speed (which he says is a must for him), his no pausing thing, and lack of saving the game enough times has left the score as low as 3.6. This scenario is designed for normal speed, and atleast make it normal speed for the dialogues because they are important.

To make things worse the fights in my scenario require good tactics and management all which is upset by fast speed. This must have made him mark lower scores than what should have been for balance, and playabilty. Im sure people will like my scenario if they play it. I had put up a thread for my scenario and even bumped it once for adding screenshots directly on page, but still it passed into oblivion without a single comment ever, which is really disappointing, more so since most other threads got replied several times (So far all my file has is a review by Dtrungle in the blacksmith).

I worked hard to make my scenario taking away lot of my time from real life when I should have been concentrating on crucial things (This is a pretty large map, and around 228 triggers IIRC).

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 09-17-2010 @ 06:06 AM).]

Popeychops
"Cool" Huskarl
posted 09-17-10 10:35 AM CT (US)     134 / 943       
I'll just play that and review it quick for you, CF.

Normal will work very well during the micromanagement, but it won't fix the repetitive nature the scenario has. It could use some work.
Most custom scenarios I've played use fast speed as standard.

Member of BlackForest Studios
Co-creator of Silent Evil (4.6) Voted Best Multiplayer Scenario of 2009 (Most Fave'd Multiplayer Scenario)
and The Seas of Egressa (4.8) Voted Best Multiplayer Scenario of 2010
"Popey just hates everywhere." - Chocolate Jesus, on my fear of Romanian organ-traffickers
"Hooray for Dear Leader-Comrade-Generalissimo-Presidente-Lord Protector Popey!" - Lord Sipia, on my benevolent, iron-fisted rule
"You're not Popeychops; you don't get to physics." - Moff, in response to a clumsy muon simile

[This message has been edited by Popeychops (edited 09-17-2010 @ 11:59 AM).]

WizardBoy
Squire
posted 09-17-10 10:52 AM CT (US)     135 / 943       
I worked hard to make my scenario taking away lot of my time from real life when I should have been concentrating on crucial things (This is a pretty large map, and around 228 triggers IIRC).
Despite your hard work, you cant favor to have enough interesing people at times you need. If they dont like the genre or it was released at the shadow times (EG: moment that people were on holiday or so) then chances get rare to see people really enjoying it. Also people will play it any way they can, even up to the point it was not intended. This is a way to see how the scenario play at each of it's sides.

(_(_(_ World of Warcraft _)_)_)
(_(_(_(_(_( = [|]Level: 85 Pierce [|] = )_)_)_)_)_)
(_(_(_(_(_(_(_(_( = [|] Class: Warrior[|] = )_)_)_)_)_)_)_)_)
(_(_(_(_(_(_(_(_( = [|]Race: Human [|] = )_)_)_)_)_)_)_)_)
(_(_(_( = WizardBoy: | Proud member of AOK = Click to add population = )_)_)_)
Carlos Ferdinand
Squire
posted 09-17-10 11:14 AM CT (US)     136 / 943       
Thx popey

Wizardboy:Hmm, I dont have a problem the way people play my campaign, i am glad if people comment on it.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire
Popeychops
"Cool" Huskarl
posted 09-17-10 12:21 PM CT (US)     137 / 943       
No probs CF, its not terrible, but it could do with some work. A few small changes would really help. And I mean like 15 minutes of work.

Member of BlackForest Studios
Co-creator of Silent Evil (4.6) Voted Best Multiplayer Scenario of 2009 (Most Fave'd Multiplayer Scenario)
and The Seas of Egressa (4.8) Voted Best Multiplayer Scenario of 2010
"Popey just hates everywhere." - Chocolate Jesus, on my fear of Romanian organ-traffickers
"Hooray for Dear Leader-Comrade-Generalissimo-Presidente-Lord Protector Popey!" - Lord Sipia, on my benevolent, iron-fisted rule
"You're not Popeychops; you don't get to physics." - Moff, in response to a clumsy muon simile
Carlos Ferdinand
Squire
posted 09-17-10 01:37 PM CT (US)     138 / 943       
Popeychops, I read your review. BTW what difficulty you played on? Standard difficulty shouldn't be too hard I think.

Though I'm not sure what method I should use to make the navy portion not "mechanical" as you described.

Also its interesting to note the different way in which Dtrungle's and yours' scores are distributed by category. The common problem seems to be balance. But I doubt I have the motivation or time to work on this any more.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 09-17-2010 @ 01:41 PM).]

WizardBoy
Squire
posted 09-18-10 05:11 AM CT (US)     139 / 943       
Wizardboy:Hmm, I dont have a problem the way people play my campaign, i am glad if people comment on it.
We'll just have to see. It appears so few people visiting the site now... I know of the times many were active.

(_(_(_ World of Warcraft _)_)_)
(_(_(_(_(_( = [|]Level: 85 Pierce [|] = )_)_)_)_)_)
(_(_(_(_(_(_(_(_( = [|] Class: Warrior[|] = )_)_)_)_)_)_)_)_)
(_(_(_(_(_(_(_(_( = [|]Race: Human [|] = )_)_)_)_)_)_)_)_)
(_(_(_( = WizardBoy: | Proud member of AOK = Click to add population = )_)_)_)
Carlos Ferdinand
Squire
posted 09-19-10 01:31 AM CT (US)     140 / 943       
I just played my scenario, and there is an irritating bug with the AI which just sends a tons of ships from far away to help other ships being attacked. If this crap is fixed balance will improve a lot.

(No idea why, because this did not happen last time I played)

This is a serious bug I will fix it soon.

CARLOS FERDINAND 2-- THE MEDITERRANEAN DRIZZLE

MY GOTH MEN-AT-ARMS STRATEGY
CARLOS FERDINAND - 1. A KINGDOM'S DAWN

"I may disagree with what you say, but I will defend to the death your right to say it" - Voltaire

[This message has been edited by Carlos Ferdinand (edited 09-19-2010 @ 01:47 AM).]

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