adamproxdude33
Squire
posted 11-03-16 02:05 PM
CT (US)
390 / 621
im guessing the next update will be released on christmas or new year
chiruscan
Squire
posted 11-03-16 07:17 PM
CT (US)
391 / 621
What is 'regicide deathmatch'?
Dr Roach
Squire
posted 11-04-16 07:34 PM
CT (US)
393 / 621
Dragons? This sounds like an interesting update.
chiruscan
Squire
posted 11-04-16 11:38 PM
CT (US)
394 / 621
@ SM_KnyT
So its both games combined into one?
Dr Roach
Squire
posted 11-05-16 10:53 AM
CT (US)
397 / 621
That certainly sounds cool Vardamir! A new Meso civ would bring the Meso civ count to 5, which is good!
BarbarianKnight
Squire
posted 11-12-16 07:22 PM
CT (US)
400 / 621
EDIT:
Also, on an entirely different note, I thought of a potentially deadly feudal rush strategy: Play as the Bulgarians, and then train cows with gold instead of building farms with wood. Then use that extra wood and the more efficient gather time of cows to abuse the 33% faster training time of trash units.
I use this very often, indeed, the Bulgarians don't even need to build farms, with this strategy, you can use this amount of surplus wood to build more stables, barracks, archery ranges, and pump out tons of Scouts, Skirmishers and Spearmen, don't needing to go to the Castle Age for their strongest troops.
Usac
Squire
posted 11-14-16 01:03 PM
CT (US)
401 / 621
This meta talk makes me want to see matches between high ELO players in this mod.
BarbarianKnight
Squire
posted 11-15-16 03:03 PM
CT (US)
403 / 621
posted 11-14-16 06:09 PM CT (US) 402 / 402 Dr Roach's Profile Edit This Message
However, while your training cows, you can't be training villagers, so that might hamper the strategy. However, since shepherds gather faster than farmers, this may not matter.
Also, what exactly is the theme of the Bamars? It kinda seems like a bunch of random civ bonuses lopped together with no base idea or strategy...
And that's where is the greatest weakness of the Bulgars, as well as their greatest strength: The cow creation ability! This allows them to have a food boost earlier in the game, very useful in maps where you lose too much time tracking all 8 sheeps (or turkeys), thus speeding Aging, but it sacrifices your drush potential as well.
Helps greatly in Scout rushes, Flushes, hell, even in Tower rushes, Castle drops, since you can use the extra food to create more Villagers for stone mining.
However, it cripples heavily your Archer/ Cavalry Archer/ Knight rushes, and specially your Monk rushes, unless you sell all your huge amounts of wood for gold at the market. (great to disturb enemies market operations later on the game).
Bamars seens pretty odd, their theme is mostly light troops with Monks, all very easy to kill Units, but they have one of the best meatshields in the game, to protect them, the Howdah.
(this is their main difference to the Khmers, Khmers have the best artillery, since they get Bombard Cannons and 10-range Scorpions, Bamars the best meatshield between the two Civs, mainly to protect their more durable Footarchers and more buildings-razing-happy Scorpions and Onagers)
Ivenend
Squire
posted 12-05-16 02:22 AM
CT (US)
404 / 621
The game always(about 80% chance) crashes when I start a single player game. Any idea how to fix it?
Dr Roach
Squire
posted 12-05-16 04:59 PM
CT (US)
405 / 621
Hmm... have you modified the game at all? I got a similar crash when I was mucking about with the mod.
Dr Roach
Squire
posted 12-05-16 08:08 PM
CT (US)
407 / 621
That would make sense. I did a reinstall and backed up my data recently too.
Dr Roach
Squire
posted 12-11-16 01:51 PM
CT (US)
412 / 621
I think he probably forgot to set the AI to Principality. The regular AI tends to do that even in vanilla. You need to set the computer players to Principality.
The AI isn't too bad. Its super easy to feudal rush them and crush them early on, but good luck if you let it boom. The Khmer AI does seem to use an army composed almost entirely of Ballista Elephants though.
NecroTech
Squire
posted 12-22-16 11:12 AM
CT (US)
413 / 621
is there a way i can talk with the creator (s) of age of realms. i have a few suggestions and bugs to report. and the mod it self is the best one ever
l_Skorpion_l
Squire
posted 01-22-17 03:41 PM
CT (US)
420 / 621
me and my team will create a really cool RPG with this mod. but i need to know a way to stop the randomized Spawning of units and animals. it will cause problems. and if there is any bugs even small ones that i should know about. as i will be using almost all the trigger tricks and possible.