Here's an excerpt from the development version's changelog:
Armenians get half AA-A wood and food trickles at start
Pike Squares cost +10 food
Ruiters +20 gold cost
Sangha replaced with warrior Monks (+5 monk armor), Monks move 20% faster is a civ bonus
Elite Mastiff now costs 500 food, 400 gold
Elite Mastiff +30 hp
War Dogs renamed to Nangchen Breeds, now gives +20 hp to Mastiffs and Cavalry, costs 600 food, 600 gold
Tufan team bonus give +10 total hp to monks
Tufans receive bracer, militia line, get barracks in dark age
Tufans are getting a considerable boost/rework, as testing hasn't shown the free cavaliers to be as OP as feared. They won't be hamstrung in the dark age, and they will be able to tech into flawless Cavalry Archers, Hussars, Paladins, and Champions in Imperial.
Great!! Will you keep it the former attributes: Paladin Upgrade researches quicker and Heavy Cavalry Archer Upgrade costs only gold?
This little trickle at the start as new Armenian attribute, meaning you begin the game already gaining food and wood little by little?
Vardamir, if you don't mind, but I found out some peculiarities in the Principality AI.
"They never research any Monk related Upgrades"
"They never research Chemistry as Helvetians"
"Helvetians don't research Close Order Drill, don't use Siege except Trebuchets, don't research Hussars, also no Parthian Tactics research even thought this is one of the reasons for their Skirmishers dominance"
"Persians, don't research Elite War Elephants, Hussars and Halberdiers, no Heavy Cavalry to be seen in their main army either"
"Balts don't Upgrade the Vytis, and don't research any of the 2 Unique Techs"
"Bohemians never build Wagenburgen and never Upgrade to Trestle Gun"
"Bulgars never creates Cows for food" (So, losing their main strenght in aging faster)
I will try to find more as I play and watch more AI x AI games.
BTW great analysis about the Khmers, Usac!![This message has been edited by BarbarianKnight (edited 04-10-2016 @ 08:05 PM).]