John the Late
Knight
posted 01-28-13 07:47 AM
CT (US)
36 / 711
This is not good... But I guess if I change the palette, a lot of other things would lose their colour, too... I originally didn't intend to replace purple (there is an altered palette file in the blacksmit) but grey or teal, which are used by a lot more graphics than purple.
AFFA the Cleric
Squire
posted 01-28-13 01:59 PM
CT (US)
37 / 711
I try to add new strings wiyh AGE 3 but not work... Can someone kindly give me a step by step tutorial so that I can understand?
Thank you so much!
Rambit
Squire
posted 01-28-13 02:12 PM
CT (US)
38 / 711
Put a new string number in the box you want to change, put the text in the box below. It is really that simple. However it does seem to take a minute to update the name on the unit list if it is a new string, but it does work.
Jan dc
Squire
(id: Den cekke)
posted 01-28-13 02:36 PM
CT (US)
42 / 711
Hey Keisari, is it possible to have different icons for one building for each building set?
John the Late
Knight
posted 01-28-13 03:14 PM
CT (US)
45 / 711
I found a bug: When you select multiple units and hit the "Copy" button (to copy your changes to the other civs) the graphics can get really f*cked up. Even though I had "Including graphics" unchecked, all civs' units except the one I was currently editing (Gaia) had kind of random graphics chosen instead of the usual ones, even those that were not affected by the copy. (I only copied the changes I made to all building buldings ("C 3," in the search box), but all units were... screwed.) Luckily I had a made a backup yesterday and could copy all graphics via the S Copy. Other data apart from icons and graphics (all graphics) was not changed.
AFFA the Cleric
Squire
posted 01-29-13 07:57 AM
CT (US)
55 / 711
@Keisari Tapsa
Keisary sorry for my continuous disturbance in this your topic, but I really need help!
Now I tell you exactly what I want to do, and I hope you can help me:
when I open the language_x1.dll file with resource hacker in the folder number 421 there is the last string for the description of the unit after starting the descriptions for technologies.
The last string of the unit corresponds to the number 6735, then i can't add more strings, I wanted to know how i can add the string number 6736, in order to automatically create the folder number 422, which will contain empty strings in addition to other number 6736?
thanks and sorry for the trouble!
AFFA the Cleric
Squire
posted 01-29-13 09:13 AM
CT (US)
59 / 711
Thank you so much and still sorry for the annoyance!
Jan dc
Squire
(id: Den cekke)
posted 01-30-13 02:55 AM
CT (US)
60 / 711
I found a bug in 2.39 but if it's fixed in this version you can ignore this post.
When you insert a not existing research id(for example 493) under Tech. Trees/Age/Connected Researching the program crashes.
Jan dc
Squire
(id: Den cekke)
posted 01-30-13 05:11 AM
CT (US)
62 / 711
I'd rather wait with downloading a new version until I'm sure it's bug free=D.
Btw is it possible to change the population of units with a tech?
Jan dc
Squire
(id: Den cekke)
posted 01-30-13 07:40 AM
CT (US)
64 / 711
Attribute 21 is for population support so it's adds to the max population(like houses and town centers).
In aoeI they use attribute 101 but in the conquerors that is creation time.
Jan dc
Squire
(id: Den cekke)
posted 01-30-13 09:18 AM
CT (US)
67 / 711
True but that would make AI much more complicated.
AFFA the Cleric
Squire
posted 01-31-13 02:54 PM
CT (US)
69 / 711
Sorry if I intrude again in this topic, but I have done this a year ago, in my mod each unit of every civilization has different statistics, and it all works perfectly, only for one thing, if you add a new unit with a different graphic than the originals, you must create its same corpse unit for all civilizations, because otherwise after a conversion from a enemy monk, the game crush!
another thing, if you change the projactile to a unit only for a civilization, when an enemy monk converts units with different projectile, the game crush!
but you can easily change all the statistics, as an attack, armor, LOS, movement speed and recharge time of attack, it works smoothly! also you can change the graphics of all melee units although different from other civilizations!
It is important that you pay attention to the corpses and the projectiles!
sorry again for the inconvenience...
John the Late
Knight
posted 01-31-13 02:58 PM
CT (US)
70 / 711
If you delete an armor class it is deleted for all other civs, too.... And I think I made armor differ once, but I changed it into a research so all tech games would not be outbalanced. (Did that to the Spanish cannon galley, too, the projectile gets upgraded by a civ bonus so it is turned off in all tech games. Which I rarely play but I like to keep consistent to the original game.)