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Topic Subject:Age of Chivalry - Download Now!
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Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 08-15-06 03:46 PM CT (US)         


GET IT HERE
Present version 2.03 - updated 29 December 2018.


Join the AoCH Discord!

Age of Chivalry - a total conversion modpack for AoE II:TC set in Western and Central Europe 1100-1500 AD.
Requires the c patch (Don't install it if your version of AoK already has the c patch pre-installed!)

The first modification pack for Age of Empires II that changes every civilisation in the game, Age of Chivalry: Hegemony is a unique and critically acclaimed project set in Western and Central Europe during the period 1100-1500.

Changing not only graphics and civilisations, the entire gameplay has been altered to better reflect the intricacies of High and Late Medieval politics and warfare, and to make each country provide a unique playing experience. There's new, civilisation-specific buildings such as the Princely Court, the Guild Hall and the Assembly Hall, as well as over a dozen new technologies, unique and revolutionary Policy Decisions, a mercenary system, new combat dynamics and even a revised history section. An eight-scenario historical campaign featuring some of the period's decisive battles and sieges is included to introduce some of these elements to the player.

New features:
• Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
• Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
• Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
• Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
• Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
• New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s hero
• Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
• Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
• Historical 9-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the battle of Chioggia, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Comes with auto-installer - no more hassle moving files about!

Download (99 mb)
GET IT HERE (version 2.03, 29 December 2018)
Mirror on ModDB HERE

German language pack
A German language pack is available for version 2.03, made by Marian Spill (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

Italian language pack
An Italian language pack for verson 2.03 was made by JimGam9 (Gianmarco Di Totero) (install after installing the latest release of Age of Chivalry).
[Mirror 1] [Mirror 2]

Spanish language pack
A Spanish language pack is also available, made by igorhp (most of the work), wowegoo and Sak (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

igorhp - Steam profile
ZyPhr@™ / wowegoo - Steam profile
Sak - Steam profile - Youtube channel

Additional resources:
- Homepage, featuring country profiles.
- The Age of Chivalry wiki, maintained by jordanthejq12.
- A visual tech tree made by HerzogDePuce.

Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-06-2019 @ 02:17 PM).]

AuthorReplies:
TomYo689
Squire
posted 01-06-11 11:21 PM CT (US)     2066 / 5772       
The tech tree in the blacksmith needs finishing I dunno who made it or how to make it but I'd like to help if that's possible. Fiximg errors and stuff
Pepp
Squire
posted 01-07-11 01:07 AM CT (US)     2067 / 5772       
thanks for your answer, Kor.
I want to thanks to you too cause you give me an idea for my cathedral's bmp, that have been uploaded in the blacksmith.

but, how about the Briton's monument? As I spoke with the genoese.

And, beside that, as you're medieval scholar, when orange brought to Spain/europe?

And, I think the british monument will be better with tower of england, as it was built by Willy the Conqueror, in the mid ages.

Beside that, I think genoese tower is better with the brighted west europe tower, and the keep is better with the west europe AOK keep(the one with white body and black roof).

I think, it is good for you to add new graphic in the graphic.drs. If you don't know, Sir Sunman is know. Why I advertise this to you? Cause better for you to add new graphic for your mod, like imperial ages(15 century) barrack, archery, stable, etc. And, the outpost doesn't match with another graphic.

Umm, the last. Until the 1.72b version, all genoese are come from Rome at War, right? Except the cit center, right?
jordanthejq12
Squire
posted 01-07-11 04:46 PM CT (US)     2068 / 5772       
The Tower of London as the British monument? Huh, I didn't think of that. But it would fit very nicely.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
DJeronimo
Banned
posted 01-07-11 06:36 PM CT (US)     2069 / 5772       
i like best the italian flat roofed palazzo.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 01-08-11 06:49 AM CT (US)     2070 / 5772       
Second of all, about the building hotkey situation, I think there are two letters you can use for the Guild/Assembly Hall and Princely Court...you can use symbols too, the gate is built with a / instead of a letter. I'm only saying it's possible.
As I said, the problem is not that there are too few letters, it is that all hotkeys are linked using a unique multi-number key that is unpredictable, so I cannot add any hotkeys that are not already in the game, as I can only copy-paste already existing keys.
Umm, the last. Until the 1.72b version, all genoese are come from Rome at War, right? Except the cit center, right?
No. That is to say, the Roman graphics have been the basis for all Genoese graphics bar the San Lorenzo, but the church was made entirely by myself using only very small parts of the R@W graphics, while various buildings saw considerable changes, particularly the university and castle. Some minor changes were made to other buildings, like the market and barracks. The graphics added to 1.72 were all straight from Rome at War with no alterations made by me whatsoever.
It's very well done and, perhaps, something you, Kor, could add to your submission on moddb.
I cannot do that as I do not have the video. The person who made them can upload it, however, as the video upload is not restricted. Nytrogod/pmvtl1 also uploaded his own video.
And I'd be very happy to see it at the moddb profile page, as it's an excellent video, particularly the way in which he shows growing/advancing settlements.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 01-08-2011 @ 12:58 PM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 01-08-11 03:38 PM CT (US)     2071 / 5772       
To those who wish to play Age of Chivalry in widescreen, I just ran a test and it is apparently perfectly possible. You can run boekabart's program, which will, once installed, set up a new interface file. If you run this program prior to installing Age of Chivalry, it will simply use the AoK:TC vanilla graphics. If you install it after installing Age of Chivalry, it will use all the icons and the correct country layout.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Alpha Line
Squire
posted 01-08-11 04:49 PM CT (US)     2072 / 5772       
OMG, YEEEEEEEEEESSSSSS!

That is great Kor! Widesrceen Age of Chivalry!!!! And it really seems to work perfectly!!! Great!!!!!

Cya

[This message has been edited by Alpha Line (edited 01-08-2011 @ 05:07 PM).]

TomYo689
Squire
posted 01-09-11 12:01 PM CT (US)     2073 / 5772       
I dunno my chivalry has always worked fine on wide screen what you talking about
BF_Tanks
Squire
posted 01-09-11 04:29 PM CT (US)     2074 / 5772       
Ive always had mine widescreen :S

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Pepp
Squire
posted 01-11-11 05:26 AM CT (US)     2075 / 5772       
Kor, in what age orange tree brought to europe? before the mid age or after that?
And, how with another of my post?
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 01-11-11 01:00 PM CT (US)     2076 / 5772       
Pepp, as I posted here:
In southern Europe other plants could be grown, such as cucumber or oranges (the latter were only cultivated in the Iberian Peninsula afaik) but the English weather made this very risky/impossible (the same was the case with tomatoes later on).

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Carmelious
Squire
posted 01-13-11 01:00 PM CT (US)     2077 / 5772       
Kor, I'm trying to work on a massive mod, and I'm having some difficulties; not with data editing, but with game crashes etc. I feel like I've reached the limit of whatever AGE and MPC can do and I'd like to know how you guys worked on your thing and maybe have some tips.

I'd very much appreciate it
Pepp
Squire
posted 01-14-11 00:38 AM CT (US)     2078 / 5772       
kor, do you mind lend me SOME of your graphic?
and, how if there is a light tower(light house) in your mod, that will be good, in my opinion.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 01-14-11 02:56 PM CT (US)     2079 / 5772       
Kor, I'm trying to work on a massive mod, and I'm having some difficulties; not with data editing, but with game crashes etc. I feel like I've reached the limit of whatever AGE and MPC can do and I'd like to know how you guys worked on your thing and maybe have some tips.
Well, I've used genied1 almost exclusively, the only other program I use for data editing is genied2 for quick but minor changes. I prefer using genied1 because you see all the coding and if an error creeps in or there is some kind of corruption (unfortunately these can always happen) it is easier to search text files, at least in my opinion.

Also, initially I altered the stats for the same unit very widely between different countries. This is no problem to some extent - such as name changes or basic stats - but I believe if you go overboard on this it may cause game instability. I'm not sure if other Age of Chivalry players can verify this, but I've personally found standard random maps to be far more stable after I made units that were too thoroughly changed an entirely different unit. In fact I've not had any crashes since I made that change, while they were quite frequent beforehand.

Another thing that may help is to use an appropriate base unit when creating a new unit, but I expect you're already doing this.
If you need more advice, you'd have to be a bit more specific about what it is you're trying to do, and how many objects you've added to the game. You may be hitting a unit cap I've not hit myself (I'm at 900 or so units, off the top of my head).
kor, do you mind lend me SOME of your graphic?
Post your email address and I can send you an email about this.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Pepp
Squire
posted 01-14-11 11:08 PM CT (US)     2080 / 5772       
gonzales.pedro907@gmail.com
I'm not spanish, that's a baptist name.
if you don't permit it, don't angry...
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 01-17-11 01:55 PM CT (US)     2081 / 5772       
I emailed you a few days ago, did you get my email?

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Pepp
Squire
posted 01-18-11 03:45 AM CT (US)     2082 / 5772       
I just want to open it, now

and, Kor, do you have AOE III?
the way to mod them are so hard.

[This message has been edited by Pepp (edited 01-18-2011 @ 04:12 AM).]

Alpha Line
Squire
posted 01-19-11 11:20 AM CT (US)     2083 / 5772       
Hey Kor!!!

I have a small feature request:
Since all Cavalry Heros seem to be affected by the Chivalric Order tech and the Genoese Hero is affected by the Bow Practise tech, I would suggest that all (Heavy-)Infantry Hereos are affected by the Swordsmanship tech. Further I think it would be fair for Wales, that their Cavalry Hero is affected by the Minor Nobility tech.
What do u think about that?

@ Leif: Ur AI is really great. I can't wait for the final version, but I know that it is a lot of work... Did u find a way to make it easier to adjust the various strategies for the different civs, so that the final version comes closer to the status: "It is finally done." ???


Thx for ur answers! Keep up the amazing work!

[This message has been edited by Alpha Line (edited 01-19-2011 @ 11:23 AM).]

HerzogDePuce
Squire
posted 01-19-11 12:35 PM CT (US)     2084 / 5772       
[...]I would suggest that all (Heavy-)Infantry Hereos are affected by the Swordsmanship tech. Further I think it would be fair for Wales, that their Cavalry Hero is affected by the Minor Nobility tech.
I agree on Swordsmanship for Heavy Infantry Heroes, i.e. Savoy: Amadeo the Great, Friesland: Focko Ukena and Bohemia: Hynek Krusina.

I don't mind if others don't get any additional upgrade:
Denmark: Christian af Oldenburg is a Footman (gets +7 atk anyway).
Bohemia: Jan Zizka is Light Cavalry (Chivalric Order is disabled for Taborites). Is he actually faster than other cavalry heroes?

About Wales: in that case, I would even change the Hero to be a Teulu (or a Knight, like "the Bruce" is for Scotland) rather than a lancer. A Welsh hero being an imperial lancer looks a bit weird to me.

Apart from that: If you let the Welsh hero be affected by "Minor Nobility", what would you do about e.g. the Bavarian, the Flemish, the Saxon or the Swiss hero?

[This message has been edited by HerzogDePuce (edited 01-19-2011 @ 02:44 PM).]

Alpha Line
Squire
posted 01-20-11 00:48 AM CT (US)     2085 / 5772       
I really like the ideas of HerzogDePuce!!!


In addition to that I had another idea:

I mean all Heroes look like a special kind of unit (e.g. French Hero = Royal Knight, Scot Hero = Knight, Friesland Hero = Kriichsman)...
What do u think? Would it be possible and fair in terms of balancing, if these Heroes are effected by all techs which effect the special kind of these units?
For example: Focko Ukena should be effected by Opstallisbaem Accord (Hobescorene regenerate faster) and Karelsprivileezje (requires Schieringers, Hobescorene +2 attack, cost more). Or all Knightly Cav Heroes should get +2 LOS when France is in their team because of the French team bonus. Or Robert the Bruce as Knight would be effected by the Normanisation policy decission and the Auld Alliance tech. If the new Welsh Hero is a Teulu, it should get +30 Hp from the Independence PD and +5 attack from Minor Nobility weapon specialisation...

I dont know, what u think about that, but a change in that Hero section would be great in my opinion...

Thx for ur answers!!!
HerzogDePuce
Squire
posted 01-20-11 10:32 AM CT (US)     2086 / 5772       
What do u think? Would it be possible and fair in terms of balancing, if these Heroes are effected by all techs which effect the special kind of these units?
I also thought about that and I basicly like that idea, but it might cause some heroes to be imbalanced - at least 2 civs, Bavaria and Helvetia, would not get any bonuses at all.

On the other hand, Focko Ukena already benefits from the infantry-HP-bonus, so Heinrich the Lion(Saxony) would then attack faster, Eduard van Gelre(Guelders) would profit from Ruiter/Wapentuer bonuses (bonus vs infantry, trample damage), Gwij van Dampierre(Flanders) would be cheaper, Philippe(France) would have more HP, "Winrich von Kniprode(TO) should then profit from the unique techs of the Order...etc. BUT Rudolf von Erlach(Helvetia) et al. would get no bonuses at all.

Regarding Wales: I looked at pictures of Owain Glyndwr and on most of them, he looks more similar to the Knight, rather than the Teulu.

This is what Kor probably used for the icon (I must admit, on this one, he looks more like the Teulu model)


His statue looks more like a knight

[This message has been edited by HerzogDePuce (edited 01-20-2011 @ 10:51 AM).]

Alpha Line
Squire
posted 01-20-11 01:35 PM CT (US)     2087 / 5772       
I also thought about that and I basicly like that idea, but it might cause some heroes to be imbalanced - at least 2 civs, Bavaria and Helvetia, would not get any bonuses at all.
Unfortunately, you are right about that... That would cause some imbalance!
To solve this situation, there are IMO two solutions: Forget everything that was said about such hero-changes and don't change anything. [Actually I don't like this option ;-)] The second alternative would be to solve the imbalance by giving the "underpowered" heroes a small regular bonus. I thought about something like giving that heroes +1 attack, +1/+1p armour, which would only be available in the 15th century...

Well, I don't know... Finally Kor has to decide, but I would really like to see more difference between the heroes, not only their names and visual appearance...

Thx again!

[This message has been edited by Alpha Line (edited 01-20-2011 @ 01:37 PM).]

jordanthejq12
Squire
posted 01-20-11 04:06 PM CT (US)     2088 / 5772       
I agree.

Meanwhile, Helvetia doesn't have Close Order Drill. I know they're an Assembly Hall civ, but it doesn't make sense to me that their best unit doesn't have a weapon training tech.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
HerzogDePuce
Squire
posted 01-20-11 06:05 PM CT (US)     2089 / 5772       
I only partially agree. In my opinion, the Swiss Halberd/Pike already is quite a strong unit (i know, the French can get an even stronger version - maybe they were able to provide better training facilities) but all other AH-techs give a bonus to any other swiss unit, that can become quite strong, as well:

Bow Practice: strengthens the powerful Skirmishers and cheap Mtd Crossbowmen. Also, Helvetia has all archer upgrades (except for Pavise).
Swordsmanship: with "Noble Rule", M@A become quite effective. Combined with Swordsmanship, they can have 21 attack.
Minor Nobility: Helvetia has no knightly cavalry, so "Noble Rule" and MN provide acceptable Troopers as a substitute.

[This message has been edited by HerzogDePuce (edited 01-20-2011 @ 06:15 PM).]

jordanthejq12
Squire
posted 01-20-11 06:42 PM CT (US)     2090 / 5772       
I usually go with Bow Practice, which convienently makes up the -1 range penalty at the start of the game. I usually go with Communal Democracy, though, and when you combine those two, you have a very strong skirmisher. The Swiss Pikeman is thus the star of the show, but they have a strong supporting cast as well.

It still sucks they don't have Close Order Drill, though. FU Swiss Guards would thus cream FU Swiss Pikes. Shame.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
HerzogDePuce
Squire
posted 01-20-11 07:29 PM CT (US)     2091 / 5772       
I usually go with Bow Practice, which convienently makes up the -1 range penalty at the start of the game. I usually go with Communal Democracy, though, and when you combine those two, you have a very strong skirmisher. The Swiss Pikeman is thus the star of the show, but they have a strong supporting cast as well.
I think, this is something for your gameplay-thread. ;-)

I also go for Communal Democracy and Bow Practice most of the time. The strong Town Lancers (best ones in AoCH) nicely make up the lack of better cavalry and the Skirms are self-explanatory.
You can have an army of several quite cheap and effective units. This way, you can even spend some extra florins on crossbowmen or the expensive Swiss Pikemen.

Once, though, I wanted to see what strengths Noble Rule offers: 120HP for Troopers and 17 attack for M@A.

I think, the drawback of this technology is, that it doesn't offer a convincing bonus for the Trooper: +20HP makes it just about as strong as any other Trooper with Bloodlines.
If you decide for the stronger M@A with Swordsmanship (70 HP, 21 atk), you still have slightly better but cheaper Town Lancers (130HP, 15 atk, 3/8 armour) instead of the Trooper.
If you decide to go for MN, you have above average Troopers (120HP, 19 atk, 5/6 armour) and barely average Infantry. Both units cost 1.5 pop and you will still have to train other units to support them.

All in all, units strengthened with Noble Rule, imo, can barely compete with stronger "trash" of Communal Democracy; and if you end up using Town Lancers anyway, why should you research Noble Rule?
It still sucks they don't have Close Order Drill, though. FU Swiss Guards would thus cream FU Swiss Pikes. Shame.
Swiss Guards are still more expensive (but on the other hand train alot faster) than Swiss Pikemen.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kor, is it correct, that Minor Nobility costs 800 food and 500 wood?

[This message has been edited by HerzogDePuce (edited 01-20-2011 @ 09:01 PM).]

jordanthejq12
Squire
posted 01-21-11 04:26 PM CT (US)     2092 / 5772       
Huh, interesting...

Meanwhile, wiki news (Herzog's probably already seem this): We finally got somebody to contribute! (That is, other than Herzog and myself, who basically run the whole thing). The last time anybody other than Herzog or myself (same usernames) contributed was... (checks wiki history) so long ago they don't show it in the recent history. It's a milestone.

I guess this is the part where I say that you can link to the wiki on my signature or on the title post, and that we desperately need contributors.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
HerzogDePuce
Squire
posted 01-27-11 10:17 AM CT (US)     2093 / 5772       
@jordanthejq12
I was blocked by VegaDark.

* Reason given: spam
* Start of block: 15:06, 2011 January 27
* Expiry of block: 15:06, 2011 July 27
* Intended blockee: Herzog de Puce

I just edited some unit pages (copy-paste) and this was considered to be spam. Can you do something about the block?
The problem is solved. It was a false positive.

[This message has been edited by HerzogDePuce (edited 01-29-2011 @ 10:53 AM).]

Pepp
Squire
posted 01-29-11 05:22 AM CT (US)     2094 / 5772       
Kor have not post any reply on this page, maybe he was doing his thessis these month...
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 01-29-11 03:34 PM CT (US)     2095 / 5772       
I finished my BA thesis in June (or July), but as I'm now an MA student I'm busier than last year. I've not replied because I'm not really working on a new patch, and I won't for quite a while. I've read (or will read) all the posts and will take some of the ideas into account for an update, but not all. As it's going to be quite a while before I'll implement them whatever I would say would just be speculation.

However, I can reveal that I'm planning a small change to the hero system. I won't make heroes affected by unique technologies, for the simple reason that heroes must be of similar strength and this would be deeply unbalancing. I will, however, make heroes dependent on policy decisions, as is presently the case with Bohemia. For example, Brittany with Francisation will get Charles de Blois, but English Alliance will give them Jean de Montfort. France will get Jeanne d'Arc if they choose the Papal Protector path and Philippe II Auguste if they choose Communes, etc.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
The_Light
Squire
posted 02-02-11 08:07 AM CT (US)     2096 / 5772       
Will the modpack destroy my computer?
TomYo689
Squire
posted 02-02-11 08:23 AM CT (US)     2097 / 5772       
The modpack didn't destory my computer. Not yet at least lol

Kor by that do you mean you're adding a patch to chivalry? Can you let capped ram be researched in 14th age? Between age 13 and age 15 we have a gap where no new siege but buildings and armies get stronger so it's kinda odd like you gotta wait if you wanna gain land
HerzogDePuce
Squire
posted 02-02-11 09:47 AM CT (US)     2098 / 5772       
Can you let capped ram be researched in 14th age? Between age 13 and age 15 we have a gap where no new siege but buildings and armies get stronger so it's kinda odd like you gotta wait if you wanna gain land
In AoK/TC you also had to rely only on the Battering Ram against buildings of the same strength; in the 14th century, you gain the Mangonel and the Scorpion as additional siege options (and for Bohemia already the Tarasnice), so you have more options to choose from - furthermore, most civs already have excellent units by then to support your siege.
On the other hand, I can see your point, especially, since the Ram has to face units which initially did not appear until the Imperial Age.
Will the modpack destroy my computer?
The modpack didn't destory my computer. Not yet at least lol
I agree with TomYo. I've been playing chivalry for about 3 years now, and unless I missed something, it did not damage my computer in any way.

[This message has been edited by HerzogDePuce (edited 02-02-2011 @ 09:55 AM).]

Sebastien
Dark Samurai
posted 02-02-11 02:02 PM CT (US)     2099 / 5772       
Will the modpack destroy my computer?
As a matter of fact, quite the opposite happened - it made my computer try to destroy ME!

It quickly transformed into a machine gun toting darlek and managed to pin me down with about 2 cm left before it sliced off my face with a 10 inch rotating razor. Luckily, I realised electronics don't like water, so I managed to knock off a glass that was hanging on my bookshelf, all over the computer that was now on top of me trying to kill me.

It worked. The robot started to fizz endlessly and suddenly the rotating razor blade started to die down. Sadly though, my computer also blew up and in the process took my limbs with it.

I managed to salvage the remaining parts of my computer and now it sits on my desk, with me in the chair - endlessly, unable to move due to being incarcerated that day. I'm forever inclined to play Age of Chivalry with prosthetic arms but now I'm worried it will effect my computer again soon. It's starting to twitch and sometimes jumps up uncontrollably making screaching noises at night.
HerzogDePuce
Squire
posted 02-03-11 10:08 PM CT (US)     2100 / 5772       
HerzogDePuce:
Denmark: Christian af Oldenburg is a Footman (gets +7 atk anyway).
Kor:
I won't make heroes affected by unique technologies, for the simple reason that heroes must be of similar strength and this would be deeply unbalancing.
In that case, Kor, I suggest, that you remove this feature (being affected by Dannebrog) from Christian af Oldenburg. On the other hand, this can be seen as balance when the knightly infantry heroes are affected by Swordsmanship.
Concerning balancing-reasons, Focko Ukena should then either receive fewer initial hit points or should not be affected by the HP-bonus (currently, he reaches 515 HP).

[This message has been edited by HerzogDePuce (edited 02-04-2011 @ 11:37 PM).]

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