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Topic Subject:Age of Chivalry - Download Now!
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Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 08-15-06 03:46 PM CT (US)         


GET IT HERE
Present version 2.03 - updated 29 December 2018.


Join the AoCH Discord!

Age of Chivalry - a total conversion modpack for AoE II:TC set in Western and Central Europe 1100-1500 AD.
Requires the c patch (Don't install it if your version of AoK already has the c patch pre-installed!)

The first modification pack for Age of Empires II that changes every civilisation in the game, Age of Chivalry: Hegemony is a unique and critically acclaimed project set in Western and Central Europe during the period 1100-1500.

Changing not only graphics and civilisations, the entire gameplay has been altered to better reflect the intricacies of High and Late Medieval politics and warfare, and to make each country provide a unique playing experience. There's new, civilisation-specific buildings such as the Princely Court, the Guild Hall and the Assembly Hall, as well as over a dozen new technologies, unique and revolutionary Policy Decisions, a mercenary system, new combat dynamics and even a revised history section. An eight-scenario historical campaign featuring some of the period's decisive battles and sieges is included to introduce some of these elements to the player.

New features:
• Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
• Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
• Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
• Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
• Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
• New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s hero
• Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
• Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
• Historical 9-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the battle of Chioggia, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Comes with auto-installer - no more hassle moving files about!

Download (99 mb)
GET IT HERE (version 2.03, 29 December 2018)
Mirror on ModDB HERE

German language pack
A German language pack is available for version 2.03, made by Marian Spill (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

Italian language pack
An Italian language pack for verson 2.03 was made by JimGam9 (Gianmarco Di Totero) (install after installing the latest release of Age of Chivalry).
[Mirror 1] [Mirror 2]

Spanish language pack
A Spanish language pack is also available, made by igorhp (most of the work), wowegoo and Sak (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

igorhp - Steam profile
ZyPhr@™ / wowegoo - Steam profile
Sak - Steam profile - Youtube channel

Additional resources:
- Homepage, featuring country profiles.
- The Age of Chivalry wiki, maintained by jordanthejq12.
- A visual tech tree made by HerzogDePuce.

Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-06-2019 @ 02:17 PM).]

AuthorReplies:
Alpha Line
Squire
posted 05-10-13 02:08 PM CT (US)     3466 / 5772       
Hello there,
Even more so than I had planned - thanks to Jorgito's excellent new units (see his thread for more info) I'll be able to reduce the number of duplicate graphics. Genoese Arbalesters and Genoese Crossbowmen will have different graphics, and so will Ruiters, Rhenish Knights and Condottieri. I've also changed the Halberd Militia and Foot Knight graphics.
That sounds awesome, Kor!!! May I ask, which of Jorgito's units do you plan for what of your AoC-units? Regarding the Genoese X-Bow/Arbalester: Will the Lett Auxiliary keep its "normal" appearance, or will it be changed, too? Thx for your answer!

Some time ago there was a discussion about changing the range-upgrade-system of the bombard tower. I don't know what you guys think about that, but I see it this way: By the time a player has researched the bombard tower technology, he certainly has upgraded the range of his normal units (and towers) by maximum. Because of this I thought about the following change: Why not give all bombard towers a standard range of 11 (or maybe 12, but I am not sure about this), and let the only range-uprgades be: siege enginers (+1) and the unique technology of Genoa (+2)...
What are your opinions on this??? Thanks for your ideas!!!
About the AI: are you (whomever's doing the work) going to implement something like PD-specific planning? It was something the other AI did quite nicely (for the few civs it worked as). It's a strong general AI, but I'd personally like to see some variation.
jordanthejq12 asked this some weeks ago. Leif (and maybe Kor): Is it difficult to add such variation for each civ? Or can that be done in a couple of hours by some noob (like me)?

One last thing: I love the implementation of the user-patch! Unfortunately I am not be able to select fan-made random maps? Is that problem caused by AoC or by the user-patch? Is there a solution for that problem? Kind regards!!!
jordanthejq12
Squire
posted 05-10-13 02:51 PM CT (US)     3467 / 5772       
Alpha, if you have any "retro" versions of Chivalry, the extra AI that came with that had code for policy decisions you can duplicate. It requires a bit of skill to implement, and time to do so four eighteen civs, plus probably a separate section for the Teutonic Order. But it can be done by anybody.

Looking at the restoration of demolition ships to play, I can only say...sweet! That certainly can add another element of strategy and excitement to fights on the high seas. I would assume most players of this mod are a little bit familiar with vanilla tactics as well, so we might see demo ships used on narrow rivers, where they can be very devestating.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-11-13 07:54 AM CT (US)     3468 / 5772       
That sounds awesome, Kor!!! May I ask, which of Jorgito's units do you plan for what of your AoC-units? Regarding the Genoese X-Bow/Arbalester: Will the Lett Auxiliary keep its "normal" appearance, or will it be changed, too? Thx for your answer!
At the moment, Gascon Crossbowmen and Lett Auxiliaries keep their original graphics. For the other units, the following changes have been made (every first mentioned unit refers to the graphics made by Jorgito):
Regular units:
Jorgito's Pikeman: Halberd Militia; Two-Handed-Swordsman: Foot Knight.

Unique units:
Jorgito's Archer: Helwr/Saethwr; Cavalier: Ruiter/Wapentuer; Militia: Herreman/Livgarde; Arbalester: Genoese Arbalester/Genoese Guard; Halberdier: Swiss Pikeman (NB the Swiss Halberdier remains as is).

Mercenaries/auxiliaries:
Jorgito's Light Cavalry: Rhenish Knight; Crossbowman: Genoese Crossbowman; Spearman: Flemish Infantry; Halberdier: Swiss Guard.

Hero graphics have also been adjusted accordingly.

At the moment I don't have plans to change the ways Bombard Towers function.
Unfortunately I am not be able to select fan-made random maps?
Custom random maps need to be put in the AoK/Games/Age of Chivalry/Script.RM folder.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
John the Late
Knight
posted 05-11-13 08:35 AM CT (US)     3469 / 5772       
I am quite sad about this decision, there was nothing wrong with the current graphics.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-11-13 08:54 AM CT (US)     3470 / 5772       
The only three graphics that are gone are the Foot Knight, the Halberd Militia, and the Danish UU, all the others are still used by one soldier type. For example the original Ruiter/Rhenish Knight graphics are still used by the Condottiero, the Scaerwetter and Witte Caproen still use the original graphics, the Swiss Halberdier still uses its original graphics, etc. This is mostly just splitting up graphics that were used by multiple distinct unitlines, unitlines that often served very different purposes.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-11-2013 @ 09:10 AM).]

fr steve
Squire
posted 05-11-13 09:08 AM CT (US)     3471 / 5772       
The only two graphics that are gone are the Foot Knight, the Halberd Militia, and the Danish UU
Well, that makes three, no?

Honestly, I think it's gonna be very pretty to see such qualitative units in AOC:H. That will improve the realism of the mod, since Jorgito's units are wonderful. And as Kor says, it will avoid seeing the Ruiter, Rhenish knights and Condotierri sharing the same graphics, which is better, don't you think?

"Vous vous rendez compte, la France est le seul pays au monde où l'on recycle toujours les mêmes hommes politiques, même lorsqu'ils ont échoué !" Nicolas Dupont-Aignan

AGE OF VOIVODS
Still looking for DANISH, UKRAINIAN, LITHUANIAN and HUNGARIAN voices.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-11-13 09:11 AM CT (US)     3472 / 5772       
Good point, I initially forgot about the Herreman and then edited it in later, but forgot to fix the number.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
MTL_Flavius
Squire
posted 05-11-13 09:31 AM CT (US)     3473 / 5772       
Can I suggest adding a technology to the university called something like "Refined Gunpowder" which is affecting all the cannon units like Bombard Towers and this stuff and gives them what they get of Bracer, Fletching and these archer technologies which make no sense when they affect archers?
jordanthejq12
Squire
posted 05-11-13 10:13 AM CT (US)     3474 / 5772       
That might overpower them a bit, but I like the general idea.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
HerzogDePuce
Squire
posted 05-11-13 12:13 PM CT (US)     3475 / 5772       
a technology to the university [...] which is affecting all the cannon units [...] and gives them what they get of Bracer, Fletching and these archer technologies [...]
That might overpower them a bit, but I like the general idea.
Why would it overpower them? Maybe adding this range bonus to all artillery would be a bit too much.
Other than that it's ok: this tech would be available in the 15th cent., might cost a decent amount of resources, and could even be disabled to civs whose BTs shouldn't be as strong.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-11-13 05:34 PM CT (US)     3476 / 5772       


Liège: Rhenish Knights approach their warrior bishop, John of Bavaria, in front of the St. Lambert Cathedral. Halberd Militia, Crossbowmen and Mercenary Longbowmen look on. Besides the cathedral stands the Episcopal Court.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-11-2013 @ 05:52 PM).]

Jorgito_aqua27
Squire
posted 05-11-13 08:49 PM CT (US)     3477 / 5772       
Wow the units actually "fit" in the game

Thanks for using a few of them i am really happy to help, if you need any other unit that i didnt make yet, post me a pic with a description if is possible and i will try to make it.
HerzogDePuce
Squire
posted 05-11-13 10:34 PM CT (US)     3478 / 5772       
What weapons are the Halb.Militias wielding? Looks like Billhooks to me - which would be totally fine, 'cause otherwise I would've liked to see some billhooks on the English Militia.
I agree with you, Jorgito. Your units really do fit in nicely - but didn't you already prove that with ToME?

[This message has been edited by HerzogDePuce (edited 05-11-2013 @ 10:34 PM).]

Leif Ericson
Seraph Emeritus
posted 05-11-13 10:51 PM CT (US)     3479 / 5772       
Ooh, those units will look really nice in the next update. Good work, Jorgito!

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
monsterslayer
Squire
posted 05-12-13 04:29 AM CT (US)     3480 / 5772       
@KOR
I thought that you and jorgito where fought, it's really great to see that you guys aren't in hassle anymore.

@Jorgito
you're units are the best they look really sexy
John the Late
Knight
posted 05-12-13 07:12 AM CT (US)     3481 / 5772       
Kor, although I am still not happy with the new graphics (they look really not "AoK", more like a fantasy mod), I would suggest to you to increase the Rhenish Knight's size (size in dat, not graphic) a bit so the horses don't stick their face in the back of the others...

And yet another thing: Spearmen, Pikemen and Halberd Militia receive bonus damage from archery units (like +7 from crossbows). In most games, crossbows/arbalests already dominate the scene and many online playing people think that this additional weakness for pike units is pretty redundant, as they already have 0 pierce armor as opposed to most other unit lines that have potentially very high armor. The halberd militia is a very similiar case, it is like a pike unit but an upgrade of the militia line. The bonus damage from ranged units makes this unit actually a lot weaker against archers than their predecessors. Also, it has 3 reload time instead of the usual 2 an infantry unit has. Against infantry or cavalry this is without any larger negative effect due to attack bonuses, but against archers 10 attack every 3 seconds is obviously weaker than 9 attack every 2 seconds.

What has also created some confusion is that the halberd militia is both affected by close order drill and militia guilds. Is this intentional or a leftover from earlier versions?

And once again stuff regarding Savoy: Their militia and knightly infantry have a reload time of 1.7 instead of the usual 2. Is this intentional?
Quoted from Kor in Jorgito's Thread
I am still looking to replace the graphics of the Lancer/Guard Lancer in Age of Chivalry
Stop replacing fine graphics.
As you won't listen to us anyway please do us a favor and include a editor unit that uses the old graphics for each one you replace. (I.e. An "Axemen" with AoK axeman graphics or the dismount knight with current halberd militia graphics and two cavalrymen with Beta Lancer graphics and so on.) Like you did with the Swabian Knight.

Edit: Both Liege buildings look very nice indeed. They do fit AoK.

[This message has been edited by John the Late (edited 05-12-2013 @ 08:33 AM).]

Jan dc
Squire
(id: Den cekke)
posted 05-12-13 07:22 AM CT (US)     3482 / 5772       
I'm afraid I must agree with John on the units. They have awesome graphics but seem to come out of another game and not aoeII.

Nice job on the other Liege wonder btw Kor. Is it okay if I send my work in progress of the other buildings to you? Not sure if I'll have much more time until July.
MTL_Flavius
Squire
posted 05-12-13 08:38 AM CT (US)     3483 / 5772       
I think John is right, although I have to say that I didn't liked the old design of the halberd militias either.

[This message has been edited by MTL_Flavius (edited 05-12-2013 @ 08:41 AM).]

Wergorne
Squire
posted 05-12-13 09:13 AM CT (US)     3484 / 5772       
I can see nothing bad with old unit graphics. Those new ones are really like from fantasy mod. They definetely don't fit "Chivalric" style. I understand your willing to avoid units sharing the same graphics, but it doesn't worth to remove old good unit graphics. Lancers (not the Militia Lancers), Knightly Infantry look very nice. Even old Halberd Militia looks better than new one. I really don't understand decision to replace longbow graphics for Helwr/Seathwr. Rhenish Knight's graphics are just strange .
Well, Kor, you are creator of Age of Chivalry, so only you can can decide what graphics to use in it. If you would decide to replace all those graphics, I support John's suggestion to leave the old graphics used by some scenario editor units, to not throw them away from the mod.

Last word about Spadaccino: if it is militia upgrade, it can possibly use AoK Champion ID to properly belong to militiaman-line.
Jorgito_aqua27
Squire
posted 05-12-13 10:18 AM CT (US)     3485 / 5772       
Hello dear forumers, please dont get mad at Kor for replace some of the graphics.

Can i ask some questions to the people that complain?

Kor if i am getting this out of topic I am really sorry, since you decide to use some of the graphics i want to fix them for you so they fit in the game.

I have a thread dedicated on the making of the new units, and i am asking for feedback all the time but nobody post i dont know why.

Is really disapointing to look at my thread and read: wonderfull job! but then look here and discover that the reality is different.

1- Why instead of complain here about the units that dont fit, that they look like fantasy, etc,etc. Dont post on my thread and tell me:

A. Dude your graphics sucks, they dont look like age of kings.

One of my goals is make the units fit in the game, is so hard for you guys to explain me why they dont fit.

Is the lighting and shadows? textures, sizes,etc?

B. I believe your units are based on fantasy and that sucks.

And then it would be nice if somebody could explain about what is needed to be fixed.

C. Etc.

I am doing this for the people actually, I dont have any problem on redo everything, I just want to make it right.

But i need help, I cant read people minds to know what is wrong and the complains that i read didnt tell me where is the problem or a possible solution to fix it.

If is possible reply on my thread so this one is not derailed with this matter

___________

PD: Kor i will try to fix them, dont feel bad if you decide to dont use the new graphics
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-12-13 10:25 AM CT (US)     3486 / 5772       
Jorgito, I don't really see any problems with the graphics these people are complaining about. I think they're a significant improvement over the original units. I'll keep them in anyway.

Certainly the complaints about the units looking too fantastical are nonsense - the cavalryman in the screenshot I posted looks a lot more historically accurate than the graphics it replaced, for example. The same is true for the halberd militia in the same screenshot. I also think your units fit in just fine with the original AoK/Chivalry units.

Also, there will always be people who don't like it when something is changed - this has happened pretty much every time I've changed unit graphics, I know people complained when I added the previous graphics for the Rhenish Knight and Halberd Militia, and now people are complaining still. People love to complain.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-12-2013 @ 10:29 AM).]

John the Late
Knight
posted 05-12-13 10:32 AM CT (US)     3487 / 5772       
Jorgito your units don't look bad, I actually like them in your mod. But the difference is that in your mod you replace all units so they fit again. It is not about historical accuracy, I don't know enough about that.

I don't mean to be offensive

Edit: I would like you to comment on the other things I mentioned, we are focusing far too much on the graphics.

[This message has been edited by John the Late (edited 05-12-2013 @ 11:12 AM).]

MTL_Flavius
Squire
posted 05-12-13 10:47 AM CT (US)     3488 / 5772       
My Opinion is that the men look too small in their armor .
Jan dc
Squire
(id: Den cekke)
posted 05-12-13 11:14 AM CT (US)     3489 / 5772       
Yes nobody meant to talk bad about your graphics Jorgito, in fact you're by far the best aoe graphics designer out there. I must admit I also didn't know you were actually going for 100% the same units as in aok and we were just concerned about how the new graphics will match the already existing units. It's not easy to match the same style ES used. But I'll do my best to give good suggestions:

-Working from the Southern angle, unit facing west I find these main differences for the horseman.
1. The lowest point of the stomach of the horse in the case of the aok cavalry seems to be more to the left and round while your cavalry's stomach seems to be on its lowest point on the left and to be going up to the right like a line.
2. The saddle of the aok knight is a lot lower and the unit on top of it also seems to be bigger and to be seated lower on the horse, reaching with his foot to underneath the horse. Your cavalryman seems to be a lot higher and his feet doesn't come underneath the horse. Your unit also seems to be sitting a lot more to the right than the aok units.
3. The back of the horse is higher on your model than on the aok horse.
4. Your horse is wider than the aok one.




-The halberdier unit facing north:
1. Your unit has black outlining, especially around the helmet.
2. The shaft of the weapon of your unit is much more darker(iron) than of the other pole units(wood).
3. Your unit has less bright player colors than other units




I hope these is constructive feedback.
Leif Ericson
Seraph Emeritus
posted 05-12-13 02:42 PM CT (US)     3490 / 5772       
I personally think Jorgito's halberdier fits better than the previous one. There wasn't much player color, and I think the face was actually yellow, or at least the icon was. The attacking graphics were a bit choppy. My only small complaint about Jorgito's halberdier is how the end of the shaft near the head seems too thin and tends to be lost in the surroundings.

~`o´~|\  Join the fresh and exciting AI Ladder for its fourth season!
´ `  |_\
       |    Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
 \        /
   .....Hinga Dinga Durgen! - SpongeBob
  `-=<.__.>=-´
Rion
Squire
posted 05-12-13 04:52 PM CT (US)     3491 / 5772       
I really like Jorgito's units. Sure they don't fit ES' units perfectly, but they do fit better than almost any other custom units. The only custom units which fit better are the modified ES units (Old Rhenish Knight, Flemish Infantry and Mounted Longswordsman), but some of them didn't look particularly good and it was really obvious they were recolored (the Flemish and Frisian UUs in particular).

EDIT: The old Halberd Militia and current Teutonic Order UUs look really bad, and I hope the Ritterbruder and Halbbruder get new sprites by Jorgito like the Halberd Militia has.

[This message has been edited by Rion (edited 05-12-2013 @ 04:54 PM).]

Jorgito_aqua27
Squire
posted 05-12-13 08:40 PM CT (US)     3492 / 5772       
There is something important that you guys need to understand.

First i dont speak english and that always cause me problems and make me look like raging lol, i swear that is not the reality.

@John the Late: You are not beign offensive, what it botters me is to not understand what is wrong, because this things are really easy to fix in a 3d program is not that i need to edit 500 frames by hand, is a matter to rotate a bone, fix a texture, etc, stuff that are done in seconds.

The problem is that people complain but they dont explain what is wrong or offer a solution and i cant read people minds to fix it

@MTL_Flavius: They have the same size that the original units, in fact in the original game you will see lots of errors, like people carry weapons with one hand and when they walk change it to the other, lots of the models have different sizes, the bigger one is the guy that explodes... i think the name is "petard" and the smaller ones are the villagers and the man at arms,etc.

@Jan dc: That is what i needed! thanks a lot for taking the time to explain it! i will see if i can adapt it to make them look similar.

@Leif Ericson: I will try to fix it, thanks for letting me know what was wrong.

Sorry for the derail on the thread
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-13-13 12:02 PM CT (US)     3493 / 5772       
I agree with Rion here (although I actually like the Ritterbruder/Halbbruder graphics). Many of the unit graphics I used before I primarily used because there was no other alternative. The beta lancer graphics I used thus far, for example, are really very ugly, historically inaccurate and don't fit in with the other units because they are smaller than many other ES units. The only reason I used them at all was that there were no alternatives and I didn't want to use the Frankish Paladin graphics (the only decent looking lancer made by ES) for more than one unit.
The original Throwing Axeman graphics were also not particularly accurate for the Age of Chivalry time frame, and what's more annoying, the guy looks like he's throwing an axe - which is fine for a throwing axeman unit, but not for an exclusive melee unit. The same was true for many, many other units, and I'm relieved I can finally replace them with units that are not only more historically accurate, but also look great.
That Jorgito has been able to produce these units in so little time, and is so open to advice, is testament to his great skill!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-13-2013 @ 12:10 PM).]

Wergorne
Squire
posted 05-13-13 12:40 PM CT (US)     3494 / 5772       
Welsh Town Hall bonus starts working only in 14th Century. It allowed to build cheaper TCs once you can build many of them. Now TCs are available in 13th, so it would be a good idea to make the bonus working in 13th too, or to note in the bonus description "Town Halls cost -50% wood in 14th Century", if nothing is going to be changed. I like the idea for them to be cheaper in 13th, because there's usually no need to build more town halls after 14th century if I already have many of them.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-13-13 01:06 PM CT (US)     3495 / 5772       
Welsh Town Hall bonus starts working only in 14th Century.
Thanks, fixed that. Now applies to 13th century Town Halls as well.
What has also created some confusion is that the halberd militia is both affected by close order drill and militia guilds.
I already removed the Close Order Drill bonus for Halberd Militia for the upcoming patch earlier.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
jordanthejq12
Squire
posted 05-13-13 03:57 PM CT (US)     3496 / 5772       
Not to say these could be improved, but I have to admit that Jorgito has done a pretty nice job overall. I look forward to seeing these graphics soon.

By the way, Kor, do you have an ETA on release? Not trying to rush you, just curious.

EDIT: Could NOT be improved, sorry. Man, I feel stupid after that one.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.

[This message has been edited by jordanthejq12 (edited 05-14-2013 @ 03:27 PM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-13-13 04:13 PM CT (US)     3497 / 5772       
Although I am very satisfied with the progress thus far, it could still be a few weeks. In terms of graphics, I have to complete about three and a half buildings still and I am awaiting some more unit graphics. The new buildings are all monuments, which are very time consuming. They take me about a day each and as it's best to finish them in one go I can only work on them on the weekends. However, I can't do this every weekend. I also need to do a little more coding to get the new civs and features finished. I expect this altogether to take a month at most. At that point I'll post a link to a beta version, which will give people the opportunity to find bugs and for the AI scripters to adapt their scripts to the new civs, so that it will be fully playable when it is properly released.

(For the beta version, some features won't be included yet - such as a new AI, the new history files or a working Age of Chivalry campaign. I need to replace many units in the old scenarios as I had to change some unit IDs for the benefit of AI scripters, which is a very time consuming affair.)

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Mr Wednesday
Cavalier
(id: matty12345)
posted 05-13-13 05:39 PM CT (US)     3498 / 5772       
Fear not Jorgito, the Haidroit I did is now done and sent to Kor, so soon everyone will be complaining how my unit's suck and not yours again!

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
CarolKarine
Squire
posted 05-13-13 05:56 PM CT (US)     3499 / 5772       
Kor,would it be a bother to add a bush eye candy unit? it would just be the two rotations of jungle tree that are bushes. It would make designing in AoC:H much easier.

Proud owner of Splash Splash XLIV: Leave it there for someone to find, Which is on record for being the fastest thread to reach 2500 posts - which was completed in 28 hours and 17 minutes, from start to finish!
Yeah, the republican party is pretty much one big schizophrenic ball of contradictions nowadays. - Ax_man1
double post for milestone, then relentlessly bash on the community for the hell of it... stay classy thymole. - Lurker
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-14-13 07:32 AM CT (US)     3500 / 5772       
Carol, that sounds like a good idea. I'm planning on adding a lot of editor extras and that suggestion makes a lot of sense. I'll add it to the to-do list.

Also, I've added the new unit graphics sent to me by Jorgito and Matt. I'm now at work, but once I get back home I'll post some more screenshots. I also have a few more new buildings to show off!

Also also: 3500 posts!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
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