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Age of Kings Heaven » Forums » Mod Design and Discussion » Age of Chivalry - Download Now!
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Topic Subject:Age of Chivalry - Download Now!
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Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 08-15-06 03:46 PM CT (US)         


GET IT HERE
Present version 2.03 - updated 29 December 2018.


Join the AoCH Discord!

Age of Chivalry - a total conversion modpack for AoE II:TC set in Western and Central Europe 1100-1500 AD.
Requires the c patch (Don't install it if your version of AoK already has the c patch pre-installed!)

The first modification pack for Age of Empires II that changes every civilisation in the game, Age of Chivalry: Hegemony is a unique and critically acclaimed project set in Western and Central Europe during the period 1100-1500.

Changing not only graphics and civilisations, the entire gameplay has been altered to better reflect the intricacies of High and Late Medieval politics and warfare, and to make each country provide a unique playing experience. There's new, civilisation-specific buildings such as the Princely Court, the Guild Hall and the Assembly Hall, as well as over a dozen new technologies, unique and revolutionary Policy Decisions, a mercenary system, new combat dynamics and even a revised history section. An eight-scenario historical campaign featuring some of the period's decisive battles and sieges is included to introduce some of these elements to the player.

New features:
• Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
• Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
• Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
• Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
• Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
• New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s hero
• Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
• Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
• Historical 9-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the battle of Chioggia, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Comes with auto-installer - no more hassle moving files about!

Download (99 mb)
GET IT HERE (version 2.03, 29 December 2018)
Mirror on ModDB HERE

German language pack
A German language pack is available for version 2.03, made by Marian Spill (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

Italian language pack
An Italian language pack for verson 2.03 was made by JimGam9 (Gianmarco Di Totero) (install after installing the latest release of Age of Chivalry).
[Mirror 1] [Mirror 2]

Spanish language pack
A Spanish language pack is also available, made by igorhp (most of the work), wowegoo and Sak (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

igorhp - Steam profile
ZyPhr@™ / wowegoo - Steam profile
Sak - Steam profile - Youtube channel

Additional resources:
- Homepage, featuring country profiles.
- The Age of Chivalry wiki, maintained by jordanthejq12.
- A visual tech tree made by HerzogDePuce.

Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-06-2019 @ 02:17 PM).]

AuthorReplies:
Mahazona
Squire
posted 07-03-15 11:17 AM CT (US)     4866 / 5772       
Considering the focus of the mod that is obviously not a priority, but there are already a number of Middle Eastern units in the editor as it is.
I know just an idea looking forward to the official final release with all units matching the same style.

[This message has been edited by Mahazona (edited 07-04-2015 @ 00:59 AM).]

Aristeides
Squire
posted 07-05-15 09:02 PM CT (US)     4867 / 5772       
There are already plenty of Arabian/Turkish units in the Editor

Also, I am still working on the Chivalry trailer I need some more time but when it's complete it's gonna look amazing (atleast I hope so )

Quality is not an act, it is a habit.
Mahazona
Squire
posted 07-06-15 01:11 AM CT (US)     4868 / 5772       
There are already plenty of Arabian/Turkish units in the Editor
All cavalry units in the version I have unless there are more units in the most recent release.A new trailer will be a nice addition.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 07-06-15 10:58 AM CT (US)     4869 / 5772       
Aristeides, looking forward to seeing your trailer! I've enjoyed seeing your screenshots a lot, it's always nice to see Age of Chivalry used by others.

Incidentally, for scenario designers I've made a minor tweak. The 'Arab House' buildings seemed a little cumbersome to use to me. I've now made one 'Arab House' building featuring all 6 original AoK Arab houses in them, and two sets of 'Arab Buildings', one with the various Barracks, Archery Range, etc models, and the other with the Market and Siege Workshop (obviously they've been sorted by size). I've also restored the Yurt graphics, in a 'small' and 'large' variant, so you can spice up camps intended for Cumans or Mongols. A minor change, and it doesn't really add anything new, but it should allow for a little more variety in scenario design, especially when it comes to Mediterranean or crusading maps.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Aristeides
Squire
posted 07-06-15 12:18 PM CT (US)     4870 / 5772       
I really love designing scenarios on Age of Chivalry and I'm glad you enjoyed my screenshots! After seeing the additions made in Age of Chivalry's editor it's hard to go back to original AoK

Quality is not an act, it is a habit.
Aristeides
Squire
posted 07-08-15 11:37 AM CT (US)     4871 / 5772       
What's up with the new version ? Any news ?

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-08-2015 @ 11:37 AM).]

Mahazona
Squire
posted 07-10-15 11:10 AM CT (US)     4872 / 5772       
I've also restored the Yurt graphics, in a 'small' and 'large' variant, so you can spice up camps intended for Cumans or Mongols. A minor change, and it doesn't really add anything new, but it should allow for a little more variety in scenario design, especially when it comes to Mediterranean or crusading maps.
Perhaps you can use these yurts as well?
http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=44064&f=9,0,0,30&st=175
What's up with the new version ? Any news ?
Probabally will release the next version when he has done all the edits and found all the resources needed.

[This message has been edited by Mahazona (edited 07-10-2015 @ 11:11 AM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 07-11-15 05:16 AM CT (US)     4873 / 5772       
As mentioned a few posts back, I haven't had the time to do a lot yet. There's still quite a few graphics I'm planning on altering for the next version, and that will probably take a few months. I hope that by that time Jorgito will have been able to make more unit graphics and John will have posted about the balance problems, so that I can integrate both.

Mahazona, those yurts are very well designed. Has Tzontlimixtli released them? I'm not quite sure they fit the graphical style of the Age of Chivalry buildings as they look a bit more 3d, but it's worth giving them a try.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 07-11-2015 @ 05:55 AM).]

Aristeides
Squire
posted 07-11-15 08:21 PM CT (US)     4874 / 5772       
Hey Kor, I started a playthrough series on Age of Chivalry! Here is the first video: http://m.youtube.com/?#/watch?v=GwX8to969aE


Can someone tell me what is the video quality ? When I watch it on my phone it's 480p but my computer showed it as 360p.

I'm thinking of sharing this on Reddit but I need to know if it's 360p or higher first

Quality is not an act, it is a habit.
MrMew
Huskarl
posted 07-11-15 09:51 PM CT (US)     4875 / 5772       
Are there any single player scenarios for AoCh? I looked on the blacksmith, but I couldn't find anything.

Time of Tea
Still in the Dark Age
Don't be a melodramatic clown. ~Mr Wednesday
Mahazona
Squire
posted 07-11-15 10:35 PM CT (US)     4876 / 5772       
Mahazona, those yurts are very well designed. Has Tzontlimixtli released them? I'm not quite sure they fit the graphical style of the Age of Chivalry buildings as they look a bit more 3d, but it's worth giving them a try.
Yes its in the link I posted.

Aristeides the youtube link is not working to check.
I'd want regional differences to be represented, particularly for the final tier or elite units, with regions for example being Western European, German/Danish, Italian, Slavic/Hungarian.
Kor bit off topic but if we are to give different looking unit sets to the vanilla games European civis what would your suggestion be?

[This message has been edited by Mahazona (edited 07-11-2015 @ 10:54 PM).]

Aristeides
Squire
posted 07-12-15 04:45 AM CT (US)     4877 / 5772       
It's working

Quality is not an act, it is a habit.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 07-12-15 05:58 AM CT (US)     4878 / 5772       
Aristeides, I think your video url only works on a mobile device. This is the url for a pc. Thanks for sharing! I made the opening battle of Bouvines a little easier in the last version but it looks like it may be too easy now. The same with part of the rest of the battle. I'll see about the balance. You send in your commanders rather carelessly and they're dying all over the place, so by all accounts you should've lost that last battle.

Video quality seems fine, it says it's 1080p for me but I have no idea if that's actually the case or if it's upscaled.

MrMew, I think the Age of Chivalry campaign is still pretty much the only released project. Unfortunately the Blacksmith layout is not particularly helpful for finding things specifically for Age of Chivalry so I may be wrong. There is a version of an unfinished scenario I made a long time ago, in the project section, called The Ruler (which is unfinished but I'm sure it has about 5 hours of gameplay to it as has it branching storylines that are vastly different). But it doesn't work on the current version of AoCH (due to changed unit IDs). However, recently I updated the unit IDs etc to get it to work again and if there's an interest I could update the file.

Mahazona, it's difficult because I think the original civ selection in AoK:TC is quite inconsistent. It switches randomly between early and late historical civs and the terminology often makes it unclear what ES intended some civs to be. For example, the Goths could be the Visigoths - which, by around 500, would make them Spanish - or the Ostrogoths, which might make them Italian, but their UU and architecture make it seem like they intended them to be North European, which would be wrong. That has rather big consequences. Natural groupings would be Teutons & Vikings on the one hand, and Franks & Britons on the other (taking Britons to actually mean English). Goths & Spanish could also be grouped together, as a northern Mediterranean style (the Goths are an odd one and their UU design would make Teutons and Vikings a more logical combination, but historically that wouldn't make sense). That leaves Celts and Huns. The Celts could share a set with Franks and Britons, but it'd be nice to give them some unique graphics, for example for the skirmisher and swordsman unit lines. The Huns are a pretty ridiculous civ for the game as they didn't last very long and seem to have completely disintegrated by the time the game starts so you could do whatever you want with them.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Mahazona
Squire
posted 07-12-15 06:32 AM CT (US)     4879 / 5772       
Thanks for the reply I guess the easier thing would be to give them different looking sets or combine them and give a baltic/slavic looking set and imagine goths are slaves and huns are magyars that ES forgot to add.
Im curious to see what kind of units lines Jorgito has in mind for these civis.
Aristeides
Squire
posted 07-12-15 08:49 AM CT (US)     4880 / 5772       
Any tips for the second scenario in the campaign ? I'm stuck at where you assault the city/castle,and then you need to get back to Chester (or whatever it is). There are some soldiers on the road and I lose all the time.

EDIT: About the Bouvines scenario, IMO there is no way you can lose even if you lose a lot of commanders, it's just way too easy.

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-12-2015 @ 09:27 AM).]

QtyaFiya
Banned
posted 07-12-15 12:27 PM CT (US)     4881 / 5772       
just a little suggestion for the Lovag unit, originally the hungarian title of feudal fighting vassal was 'Vitéz', it means self-motivated fighter of special social class (as of distinction from levied peasants or mercenaries) they put it before name like english use 'Sir', lovag means just a mounted man in general, as a title wasnt really used before 1800s... or maybe 'Ritter' should be replaced with it...
oh and székely auxiliary should speak hungarian instead of serbian imho...
hope you dont mind concept suggestions, i was thinking that it would be pretty cool if hungarians could fortify the churches from 1200s, they were pretty common, affordable alternative of castles, you might find it exciting to check out these photos about some of them, but you probably already did, it can be seen on the great artwork of Hungary buildings...
Old Buda
Homoród
Asszonyfalva
Weißkirch
Szászhermány/Honigberg/Huntschprich
Székelyderzs
oh and i think arhers and ships should find it harder to kill mangonels and scorpions than they do now...

[This message has been edited by QtyaFiya (edited 07-12-2015 @ 02:42 PM).]

Aristeides
Squire
posted 07-12-15 12:33 PM CT (US)     4882 / 5772       
Picture 1

Picture 2

Picture 3

Picture 4

Picture 5

Picture 6

Fixed the links

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-12-2015 @ 12:35 PM).]

QtyaFiya
Banned
posted 07-12-15 01:13 PM CT (US)     4883 / 5772       
oh heh thanks! u liked them? whats the trick pls tell me, last time i put proper links they were just little white box with red cross...
Great Thanks! now fully fixed ^^

[This message has been edited by QtyaFiya (edited 07-12-2015 @ 02:35 PM).]

Aristeides
Squire
posted 07-12-15 01:49 PM CT (US)     4884 / 5772       
Put them like this:

[u rl=http://haromszekelyfogado.ro/wp-content/uploads/2014/07/szekelyderzsi-erodtemplom.jpg]Picture 6[/u rl]

remove the space between u and r and it will work

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-12-2015 @ 01:50 PM).]

Aristeides
Squire
posted 07-12-15 08:29 PM CT (US)     4885 / 5772       
Kor, about the scenarios, now that you have added all the civilizations, a
also building and unit graphics are slowly coming too, do you think about making more scenarios for the campaign ?

Quality is not an act, it is a habit.
Alfheim
Squire
posted 07-12-15 09:53 PM CT (US)     4886 / 5772       
This mod is utterly fantastic, nuff said.

My only question regards the singleplayer AI - is this just a rudimentary AI or is it intended to be the final version?

"Kor, about the scenarios, now that you have added all the civilizations, a
also building and unit graphics are slowly coming too, do you think about making more scenarios for the campaign ?"

-As a descendant of Border Reivers, I feel obligated to suggest the Battle of Otterburn if you are considering adding scenarios to the campaign.
Aristeides
Squire
posted 07-13-15 07:25 AM CT (US)     4887 / 5772       
Who writes the AI for Chivalry ?

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-13-2015 @ 12:27 PM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 07-13-15 02:13 PM CT (US)     4888 / 5772       


Screenshot of the new Scottish Princely Court, based on Linlithgow palace. (It looks a little like a high-security prison but then I guess many Scottish monarchs spent most of their time imprisoned, so it makes sense. )
Any tips for the second scenario in the campaign ? I'm stuck at where you assault the city/castle,and then you need to get back to Chester (or whatever it is). There are some soldiers on the road and I lose all the time.
It's been a while since I last played it, but if your army is too weak you might actually make it if you just run away through them and make your way to Chester without stopping, perhaps sacrificing weaker soldiers along the way. Based on your video of Bouvines you seem to randomly throw units at the enemy until everything is dead, but a lot of battles in the campaign require very careful micromanagement, so use hotkeys to find the units you want quickly, keep an eye out for weaker but important units at every point, and don't send units against enemies that have a bonus against them. Use the pause key if necessary. In The Exile the troops you start with at Northampton will be partly decided by how well you do before then - if named units like Llywarch or Goronwy (if I remember the names correctly) survive, they will appear at the siege, so if you do well you'll have a slightly larger army.
just a little suggestion for the Lovag unit, originally the hungarian title of feudal fighting vassal was 'Vitéz', it means self-motivated fighter of special social class
Thanks, I'll look into that!

As to the fortified churches, yes I'm aware of that, and they look very spectacular, but at the moment I think Hungary is powerful enough already, and a church with attack power would definitely be rather too strong.
This mod is utterly fantastic, nuff said.

My only question regards the singleplayer AI - is this just a rudimentary AI or is it intended to be the final version?
Thanks for the praise! I'm glad to hear you like it. I can't script AIs myself so I'll have to make do with the talents of others - it's Wergorne who has made the current AI. Do you have any problems with the AI? It seems to work quite well for me at the moment, and it trains quite a variety of units. Of course, if others also want to make AIs, I'd be glad to see them!

As to scenarios, as I posted a few posts back I haven't had much time to work on this, and the little time I did have I mostly spent on making graphics, as demonstrated above. So no new scenarios for a while.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 07-13-2015 @ 02:16 PM).]

Aristeides
Squire
posted 07-13-15 02:29 PM CT (US)     4889 / 5772       
Umm.. yeah I'm pretty bad at micro
perhaps sacrificing weaker soldiers along the way
That's a good idea

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-13-2015 @ 02:30 PM).]

HockeySam18
Dúnadan
posted 07-13-15 02:45 PM CT (US)     4890 / 5772       
That screenshot looks gorgeous, Kor

~ Forgotten Empires ~

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Deyr fé, deyja frændr, deyr sjálfr it sama; ek veit einn at aldri deyr, dómr um dauðan hvern." - Hávamál 77.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 07-13-15 02:57 PM CT (US)     4891 / 5772       
Thanks HockeySam!

Oh also Aristeides, I just remembered - I'm not sure if you've done this but you can heal your troops in Northampton by either garrisoning them inside the castle or visiting the priest near the huge gap in the wall. If you hadn't done that, I can only recommend you do so.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Aristeides
Squire
posted 07-13-15 03:02 PM CT (US)     4892 / 5772       
Wow I just realized I suck at this thing.

Thanks again Also, gorgeous screenshot

Quality is not an act, it is a habit.
DJeronimo
Banned
posted 07-13-15 04:29 PM CT (US)     4893 / 5772       
i like the column with the cross, maybe kor is pious...
Aristeides
Squire
posted 07-13-15 05:26 PM CT (US)     4894 / 5772       
Can someone give me tips for playing against the standard AI ? I usually... well, I don't know what I'm doing. I just send villagers randomly, can someone really give me tips because this is literally the first time I'm (seriously) playing a random map game

(Talking about Chivalry, obviously)

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-13-2015 @ 05:26 PM).]

QtyaFiya
Banned
posted 07-15-15 04:23 AM CT (US)     4895 / 5772       
@Aristeides hey come join us on GameRanger, you sure will get answers to these questions
BF_Tanks
Squire
posted 07-15-15 05:38 AM CT (US)     4896 / 5772       
Something seems a tad.. off, about the colours there. I feel like the castle's brickwork should match the monastery's? It seems just a little out of place in my eyes.

The rocks in the background also look incredibly smooth and the shading looks a bit strange, but I do like their use here and the cliffs look great too.

The units, not so much. I'm not much of a fan for the 3D look. There seems to be a slight black "outline" of shading around the graphics which makes it sorta stick out and not look as good as it should. I also first thought those were Samurais, but I think that may be from a glance at their pose and style.

Aside from those little things, in my opinion it looks great and I'm sure the 3D-looking things can only improve and/or grow on me, although I don't quite think they fit the AoK style.

I think over all my gripes with the new look of things is because I prefer the AoK style. The 3D units would look great if AoK's engine gave us a proper colour palette to play with.

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Mr Wednesday
Cavalier
(id: matty12345)
posted 07-15-15 07:21 AM CT (US)     4897 / 5772       
Something seems a tad.. off
Kor, we should really form a Total Conversion Modder's support group or something.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Aristeides
Squire
posted 07-15-15 08:45 AM CT (US)     4898 / 5772       
@Aristeides hey come join us on GameRanger, you sure will get answers to these questions
I'm practicing on The Conquerors right now. Learning the hotkeys

I don't know how the hell I'm gonna install Age of Chivalry on linux, though

Quality is not an act, it is a habit.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 07-15-15 09:47 AM CT (US)     4899 / 5772       
i like the column with the cross, maybe kor is pious...
No, but the European middle ages were pretty Christian so there's bound to be quite a few Christian elements in a mod set in that period. That's a perron by the way, a special type of market cross from the princebishopric of Liège. See here for a modern version in Stokkem, or here for one in Maaseik. It's been in Age of Chivalry for years, long before I even added Liège.
Kor, we should really form a Total Conversion Modder's support group or something.
To be honest I can't say I care at all. If people don't like the graphics, they don't have to play the mod. If anyone who has played the mod can maintain that the current unit graphics are worse than those from the days I used copy-pasted units they're deluding themselves. The copy-pasted units I made were fairly decently done for such units, but they were just as wobbly as they'll always turn out to be, and they always stand out. Even when they're relatively well done you can't help but notice all the unit parts from other AoK units, like some shitty Frankenstein monster. Give me units developed in a consistent art style and animated in an incredibly smooth animation any day of the week. If possible, I'd have replaced all original AoK graphics with Jorgito's work long ago. Unfortunately he actually has a life so there's still some work left to be done, but he's already accomplished far more than I could've hoped for.

(Tellingly, most of the criticism of Jorgito's units came when I was still showing them off in screenshots and people couldn't play that version of the game yet. But since people have been able to see them in action, the reception has been far more positive, because they quite simply look amazing. People who are still complaining have probably not actually played the mod, which makes their opinions worthless anyway.)

And as to my buildings, I only really attach value to criticism by a select few people, ie those who understand how elementary things like perspective work. When people praise other copy/paste buildings that are shoddy in the extreme, and then criticize something I've done, I've already disqualified their opinion.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Aristeides
Squire
posted 07-15-15 10:04 AM CT (US)     4900 / 5772       
If possible, I'd have replaced all original AoK graphics with Jorgito's work long ago
I want you to do that so much! The new Man-at-Arms and Foot Knight graphics are so much better than the older ones, and I would like to see the Footman unit get a new graphic too because the Long Swordsman graphic looks like someone took a big ol' shit on my monitor. I also love the new Pikeman/Spearman graphics a lot and I'm so glad you changed them. Now if jorgito makes some villager graphics too we could have our own game..

EDIT: I remembered the old Billman graphic... holy shit did it look bad. And the old Wapentuer graphic... just, ew!

Quality is not an act, it is a habit.

[This message has been edited by Aristeides (edited 07-15-2015 @ 10:09 AM).]

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