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Age of Kings Heaven » Forums » Mod Design and Discussion » Age of Chivalry - Download Now!
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Topic Subject:Age of Chivalry - Download Now!
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Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 08-15-06 03:46 PM CT (US)         


GET IT HERE
Present version 2.03 - updated 29 December 2018.


Join the AoCH Discord!

Age of Chivalry - a total conversion modpack for AoE II:TC set in Western and Central Europe 1100-1500 AD.
Requires the c patch (Don't install it if your version of AoK already has the c patch pre-installed!)

The first modification pack for Age of Empires II that changes every civilisation in the game, Age of Chivalry: Hegemony is a unique and critically acclaimed project set in Western and Central Europe during the period 1100-1500.

Changing not only graphics and civilisations, the entire gameplay has been altered to better reflect the intricacies of High and Late Medieval politics and warfare, and to make each country provide a unique playing experience. There's new, civilisation-specific buildings such as the Princely Court, the Guild Hall and the Assembly Hall, as well as over a dozen new technologies, unique and revolutionary Policy Decisions, a mercenary system, new combat dynamics and even a revised history section. An eight-scenario historical campaign featuring some of the period's decisive battles and sieges is included to introduce some of these elements to the player.

New features:
• Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
• Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
• Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
• Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
• Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
• New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s hero
• Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
• Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
• Historical 9-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the battle of Chioggia, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Comes with auto-installer - no more hassle moving files about!

Download (99 mb)
GET IT HERE (version 2.03, 29 December 2018)
Mirror on ModDB HERE

German language pack
A German language pack is available for version 2.03, made by Marian Spill (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

Italian language pack
An Italian language pack for verson 2.03 was made by JimGam9 (Gianmarco Di Totero) (install after installing the latest release of Age of Chivalry).
[Mirror 1] [Mirror 2]

Spanish language pack
A Spanish language pack is also available, made by igorhp (most of the work), wowegoo and Sak (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

igorhp - Steam profile
ZyPhr@™ / wowegoo - Steam profile
Sak - Steam profile - Youtube channel

Additional resources:
- Homepage, featuring country profiles.
- The Age of Chivalry wiki, maintained by jordanthejq12.
- A visual tech tree made by HerzogDePuce.

Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-06-2019 @ 02:17 PM).]

AuthorReplies:
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 02-25-08 10:00 AM CT (US)     666 / 5772       
Jatayu, can you email me with info on what you actually did, possibly even the program with which you imported the AoK files? It's worth considering, as Luke suggested earlier, to no longer rely on MPS for the next release version (which is coming very close) and in stead have the install script temporarily install it all.
I'd be very much obliged!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
WhiteTreePaladin
Squire
posted 02-25-08 03:53 PM CT (US)     667 / 5772       
Yes, that would be good. Modpack studio has been unstable on many occasions, takes up disk space, and usually causes lag as well. It would be great if AoC didn't require it.

[edit] I should add that I have personally had to deal with all these problems; I know some do not have problems with it.

[This message has been edited by WhiteTreePaladin (edited 02-25-2008 @ 03:56 PM).]

Jatayu
Squire
(id: Sword_of_STORM)
posted 02-26-08 04:49 AM CT (US)     668 / 5772       
Jatayu, can you email me with info on what you actually did, possibly even the program with which you imported the AoK files? It's worth considering, as Luke suggested earlier, to no longer rely on MPS for the next release version (which is coming very close) and in stead have the install script temporarily install it all.
I'd be very much obliged!
Kor, on decompiling a mod pack script what we usually get are many files like 4567.slp, which mostly correspond to the graphics data, such as gra04567.slp . Rather than renaming multiple files manually, I wrote a program to rename X.slp to the corresponding graX.slp . That's all.

I'm not sure what you mean by 'importing Aok files'. I use drsbuild to make changes in my graphics.drs . That itself is very easy to do: drsbuild graphics.drs *.slp

I very much suggest you look up the NSIS install script method which dave_earl wrote a nice tutorial on. You can make a very user-friendly installer using it.

I have emailed you a few of the programs I have been using to convert palettes and for renaming. Unfortunately I haven't written any documentation for it as I was mostly using it for myself. Hopefully it shouldn't be too hard to figure out..

Edit: The program was written in Java, so you'll need java installed to run it. Download it from java.sun.com or just google it. The advantage of java is that you can run it on any system- XP, vista, Mac, linux whatever. One of the reasons MPS crashes too often is that it was designed for Windows 98. Oh, and it's also a console program. No fancy GUI :|

I've also been thinking of making an 'install script generator' for handy installation of modpacks.

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios

[This message has been edited by Jatayu (edited 02-26-2008 @ 04:53 AM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 02-26-08 06:58 AM CT (US)     669 / 5772       
I very much suggest you look up the NSIS install script method which dave_earl wrote a nice tutorial on. You can make a very user-friendly installer using it.
That's the installer I'm using presently - however, because drs build required the import of individual files to make backups necessary, I didn't use it as I didn't have enough time on my hand to write all the lines.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Warlord002
Squire
posted 02-27-08 10:53 AM CT (US)     670 / 5772       
Kor age of chivalry is driving me insane! It is impossible to get the regular graphics back! I uninstalled AoC, deleted My entire AoK folder, and reinstalled the game, but the graphics are still the AoC! What is wrong with it?!

I tried copying the game from a backup I made (yes I backed up the entire game) but even that didn't work!

_______
|Warlord|
Owner of post 12345 in the New Splash Splash
Member of Blackforest Studios
Jatayu
Squire
(id: Sword_of_STORM)
posted 02-27-08 11:25 AM CT (US)     671 / 5772       
I didn't use it as I didn't have enough time on my hand to write all the lines.
You can just copy/paste. All you really have to alter in each line are the SLP numbers.

Or maybe just don't make the uninstaller. Just tell everyone to back up their entire data directory first, then delete everything and replace it. That always works

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 02-28-08 10:08 AM CT (US)     672 / 5772       
You can just copy/paste. All you really have to alter in each line are the SLP numbers.
There's over 600, so I'm hesitant, though it may be for the best.
Or maybe just don't make the uninstaller. Just tell everyone to back up their entire data directory first, then delete everything and replace it. That always works
That would be too much work, and it's uncertain whether many players could actually swing it. However, it is an idea to have the install script back up the .drs files itself and then copy them back upon uninstall, yes!
Kor age of chivalry is driving me insane! It is impossible to get the regular graphics back! I uninstalled AoC, deleted My entire AoK folder, and reinstalled the game, but the graphics are still the AoC! What is wrong with it?!

I tried copying the game from a backup I made (yes I backed up the entire game) but even that didn't work!
Two possibilities: the game crashed with the modpack installed, which can make the graphics 'stick'. However, copying the backed-up data folder in would have fixed it.
Alternatively, you did uninstall correctly, but you're running AoK by using the Age of Chivalry shortcut, which installs the graphics.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Warlord002
Squire
posted 02-28-08 11:04 AM CT (US)     673 / 5772       
Oh! Erm... Yes you're right it did crash when I first started it with AoC graphics... but copying the data folder over it doesn't work. I've deleted the entire game folder, I deleted the AoC folder, I reinstalled the game twice from the CD, copied over the entire thing with my backup and it still won't work!

_______
|Warlord|
Owner of post 12345 in the New Splash Splash
Member of Blackforest Studios
Mechstra
Banned
posted 02-28-08 11:58 AM CT (US)     674 / 5772       
In which case, if you really have done all that, then what you're describing is actually impossible.
Warlord002
Squire
posted 02-28-08 05:15 PM CT (US)     675 / 5772       
Learn the difference of impossible versus improbable...

That being said, If I play my backup of the game, it works fine, regular grpahics and everything, but if I copy that backup over the one with AoC on it, the one in the place where AoC was STILL has the Age of Chivalry graphics on it!

Though the problem may lie with the evil abomination of an operating system I have on my machine. (Vista that is, anyway)

_______
|Warlord|
Owner of post 12345 in the New Splash Splash
Member of Blackforest Studios
Mechstra
Banned
posted 02-28-08 05:28 PM CT (US)     676 / 5772       
Did you backup the entire folder or just certain files?

Are you making sure to overwrite?
Warlord002
Squire
posted 02-28-08 06:13 PM CT (US)     677 / 5772       
Yes I backed up the entire game. I deleted the entire game file and copied the backup there, but the graphics remain.

_______
|Warlord|
Owner of post 12345 in the New Splash Splash
Member of Blackforest Studios
Jatayu
Squire
(id: Sword_of_STORM)
posted 02-29-08 03:34 AM CT (US)     678 / 5772       
Here's an idea for installation I thought about just now..

The game engine is contained in an executable called age2_x1.exe . This refers to the files graphics.drs, empires2_x1_p1.dat and so on.

Instead of replacing the graphics.drs and data file in the data directory, you could just place new files ( eg. gra_ageoc.drs and empires2_x1aoc.dat ) in the data directory and modify the executable to refer to these files instead.

That way, installing using the drsbuild would be a lot easier. You would just need to make a copy of graphics.drs into gra_ageoc.drs and drsbuild gra_ageoc.drs with *.slp . The original graphics.drs is not disturbed either. Also you can put the new data file into the directory without renaming.

I can hack the executable to refer to the new files. In fact I already use this for switching between Renaissance, Agamennon's expansion and original Aok. I find it a lot more convenient than renaming stuff.

Edit:
In fact the advantage is that you can change quite a lot of things while still keeping the original Aok. For example custom history or campaigns ( changing xcam.cpx , though I haven't tried that yet ).

To give you a better idea, here's a screenshot


The major advantage is that you can switch between normal Aok and age of chivalry without installing/uninstalling.

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios

[This message has been edited by Jatayu (edited 02-29-2008 @ 03:48 AM).]

sly_guy
Squire
posted 02-29-08 09:38 AM CT (US)     679 / 5772       
You sure love your coding, don't you Jatayu? Don't worry, I can see why you'd be using it for a lot of stuff, as I'm just learning a little bit of C++ myself.

What I've got is (more or less) a double install of The Conquerors, with Age of Chivalry installed over one of them (ie, copy ALL of your AOK directory to a new one BEFORE installing Age of Chivalry; then install it to either of the directories). Then, I just modify where the shortcuts on my desktop point to, and it works! I haven't had any real problems with that method. So while it may take a bit for Age of Chivalry to start up, at least everything works nicely.

- ک

Ladies and Gentlemen, wear sunscreen. If I could offer you only one tip for the future, sunscreen would be IT. The long term benefits of sunscreen have been proved by scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience.

This message has been brought to you by procrastination and the letters K and V.
Warlord002
Squire
posted 02-29-08 09:54 AM CT (US)     680 / 5772       
Ok, I fixed it, somehow. For some reason, making a new desktop icon worked.

_______
|Warlord|
Owner of post 12345 in the New Splash Splash
Member of Blackforest Studios
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 02-29-08 11:59 AM CT (US)     681 / 5772       
The new version of Age of Chivalry: Hegemony is now available!
It no longer requires MPS!
It includes loads of balance changes, minor tweaks and fixes and two new scenarios!

Get it HERE

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
sly_guy
Squire
posted 02-29-08 12:26 PM CT (US)     682 / 5772       
*downloads*

Pity I'm at school, or else I'd ask if you wanted a game...

- ک

Ladies and Gentlemen, wear sunscreen. If I could offer you only one tip for the future, sunscreen would be IT. The long term benefits of sunscreen have been proved by scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience.

This message has been brought to you by procrastination and the letters K and V.
Warlord002
Squire
posted 02-29-08 04:57 PM CT (US)     683 / 5772       
Damn! I was wrong, apparently, the only thing that works is running AoK from the disc, or else the AoC graphics are still there.

_______
|Warlord|
Owner of post 12345 in the New Splash Splash
Member of Blackforest Studios
Hailstorm65
Squire
posted 02-29-08 07:31 PM CT (US)     684 / 5772       
Wow, those new scenarios are awesome!

Senior Member

Know god, No fear
No god, Know fear
viperiv
Squire
(id: EpIc CoMmandeR)
posted 03-01-08 02:22 AM CT (US)     685 / 5772       
Just installed, I must say, great! 5 stars!

Anybody want to give me a game?
Jatayu
Squire
(id: Sword_of_STORM)
posted 03-01-08 04:20 AM CT (US)     686 / 5772       
I just installed it. It's beautiful!

Saw my name in the credits as well. I wonder how you got the program working? That must be the most user unfriendly program I wrote ever..

sly_guy, I know that, I also have another copy of Aok. However this is more elegant. After a little bit of modification, I can switch between AoC and normal Aok etc. with ease.

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 03-01-08 04:32 AM CT (US)     687 / 5772       
I just tried stuff until it worked. Also, looking through the code helped. I had to manually change the interface files afterwards (I was unaware they should be in the interface folder at the time) and of course the sound and AI files, also (note, before you get excited, there's still no working AI - the AI just no longer trains petards/heroes, is all).
Wow, those new scenarios are awesome!
Glad to hear you liked them (and finished them so quickly!), I had a lot of fun making them and was happily surprised by the short time it took me to do so. From December until last week, basically.
Anybody want to give me a game?
We're hoping to get a game going tonight (European tonight).

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
viperiv
Squire
(id: EpIc CoMmandeR)
posted 03-01-08 04:48 AM CT (US)     688 / 5772       
Ah, European tonight, well I can't because my dictator of a dad makes me come off of the PC at 7 PM GMT ¬_¬


If anybody would give me a game now though, it would be great. (playing against AI's like AllianceThundaEmpire gets tedious after a while).
Hailstorm65
Squire
posted 03-01-08 08:15 AM CT (US)     689 / 5772       
The reason I finished them so quickly is because I couldnt stop playing them!

The AoCh scenarios make me happy lol.

Senior Member

Know god, No fear
No god, Know fear
sly_guy
Squire
posted 03-01-08 08:59 AM CT (US)     690 / 5772       
Epic, if you set the AI to hardest, and give it high resources, it can give you a decent challenge. If one isn't enough, try against multiple ones.
We're hoping to get a game going tonight (European tonight).
That would be, what, 1 PM forum time (or later)? BTW, thanks for giving me the incentive to finish all my homework ASAP, although I don't know if I'll be able to have everything done by then.

- ک

Ladies and Gentlemen, wear sunscreen. If I could offer you only one tip for the future, sunscreen would be IT. The long term benefits of sunscreen have been proved by scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience.

This message has been brought to you by procrastination and the letters K and V.
WhiteTreePaladin
Squire
posted 03-01-08 07:21 PM CT (US)     691 / 5772       
"It no longer requires MPS!"
Jatayu
Squire
(id: Sword_of_STORM)
posted 03-04-08 06:51 AM CT (US)     692 / 5772       
I didn't play it particularly well, but I think the new pikeman ( Stadmacht or something ) is unbalanced. He has 80 HP 10 attack and can take down cavalry very easily.

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 03-05-08 08:20 AM CT (US)     693 / 5772       
I didn't play it particularly well, but I think the new pikeman ( Stadmacht or something ) is unbalanced. He has 80 HP 10 attack and can take down cavalry very easily.
The Stadswacht/Liebaert is a very tough and resilient unit, but in some ways it is inferior to other pike formations. For example, it doesn't have long pikes, so only the front rank of its formation can fight, rather than the multiple rows of normal Flemish pikes. Also, it is quite a bit more expensive, and it doesn't benefit (I think, at least) from the Pike Drill technology. It's also not as fast as normal pikes. Still though, it is a good unit, but considering ranged units are more powerful than in the normal game (as are heavy infantry) they're definitely not invincible.

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Hailstorm65
Squire
posted 03-05-08 08:24 AM CT (US)     694 / 5772       
Just wondering(hope im not annoying) is their any new scenarios in planning stage? What would they be about?

Senior Member

Know god, No fear
No god, Know fear
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 03-05-08 08:38 AM CT (US)     695 / 5772       
At the moment I'm doing some very basic work on a multiplayer scenario set in the Low Countries (because the factions there are very similar in strength) featuring Flanders, Guelders, Friesland, Saxony, Bavaria and Burgundy (at the least). This may take some time to complete, however, as I've not designed multiplayer scenarios with AoK before.

I'm also looking into The Custom of Wales - this is the sequel to The Exile, except entirely different in gameplay, with a sort of multiple choice gameplay, presently featuring well over 500 triggers, which makes it the largest work I've created using AoK thus far. I've not worked on it for a while because it is a complicated piece of work and I got a bit confused on how long I wanted the gameplay to last, and what exactly the player's objectives would be. But I'm playing through it again and coming up with at least some ideas on how to round this off.
It is, however, impossible for me to predict how long I'll take to finish this. I'm also intending to make this is a separate release Age of Chivalry campaign - it doesn't really fit with the main campaign as it is entirely fictional (though the setting is historical).

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
Mechstra
Banned
posted 03-05-08 09:57 AM CT (US)     696 / 5772       
I'm personally working on getting a scenario about the Battle of Bannockburn finished, and maybe one about the Battle of Harlaw, too, which is rather less famous but no less interesting and is potentially the more innovative/fun of the two scenarios.
viperiv
Squire
(id: EpIc CoMmandeR)
posted 03-05-08 10:36 AM CT (US)     697 / 5772       
I have yet to play anyone online ;__;
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-05-08 04:21 PM CT (US)     698 / 5772       
A bug to report: Not sure if you know, but the Helvetian Halb is screwed up. Ever time one dies it removes one from the pop capacity. So if you were at 178/200 and you lose 2 halbs, you would be at 176/198. If you build a house it goes back to 200, but this is a constant cycle.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Hailstorm65
Squire
posted 03-05-08 05:14 PM CT (US)     699 / 5772       
Also the Ai barely ever attacks. But thats not a bug..........

Senior Member

Know god, No fear
No god, Know fear
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 03-07-08 02:14 PM CT (US)     700 / 5772       
A bug to report: Not sure if you know, but the Helvetian Halb is screwed up. Ever time one dies it removes one from the pop capacity. So if you were at 178/200 and you lose 2 halbs, you would be at 176/198. If you build a house it goes back to 200, but this is a constant cycle.
Thanks for that matty, I've fixed it for the next patch (which will take a while to release as I prefer to accumulate changes, which is friendlier on the multiplay aspect). The problem occurred with the Pikemen, btw, not with any other units (not even Spearmen).

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
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Age of Kings Heaven | HeavenGames