Mahazona
Squire
posted 05-13-15 03:42 AM
CT (US)
316 / 985
Im not a fan of the beta cavalry units they look out of place with the rest of them.
Mahazona
Squire
posted 05-19-15 04:34 AM
CT (US)
320 / 985
Its just the edited attack of one of the units in your mod.I can give a shot at finishing up the attack part.
DJeronimo
Banned
posted 05-19-15 04:46 PM
CT (US)
322 / 985
now this lookds very promising
Mahazona
Squire
posted 05-20-15 04:22 AM
CT (US)
323 / 985
Now that is a great looking unit.
Mahazona
Squire
posted 05-24-15 10:01 AM
CT (US)
331 / 985
Yes like that but for the paladin since he has a player colored shield.
Dave3377
Squire
posted 05-24-15 11:10 AM
CT (US)
332 / 985
I'd make the arms, rather than the blue part darker. If you look at the blue part from the front it appears to be a shirt or surcoat, not armor.
TriRem
Huskarl
posted 05-24-15 12:44 PM
CT (US)
333 / 985
Yeah it's definitely a shirt, from the scout cavalry I think. But I'd like to have it look more armored, maybe with a chain mail texture like the one you used in your houscarl where did you get it ?
Dave3377
Squire
posted 05-24-15 12:56 PM
CT (US)
334 / 985
I think I pulled that texture from part of the pikeman's arm. But it looks "larger" than the texture from the pikeman if that makes sense. Maybe I played with it some in GIMP first? I made that texture years ago for the generic swordsman and just copied and pasted it to the throwing axeman to make the houscarl unit.
I also took advantage of some of the throwing axeman shading that was darker and just pasted the texture over the lighter portions. Then at times I'd recolor a pixel to two if the texture in that spot needed to be brighter or darker. It's kind of amazing that it worked as well as it did, because it was a very primitive process done mostly in MS Paint.
Dave3377
Squire
posted 05-24-15 12:59 PM
CT (US)
335 / 985
And yes that is the light cavalry man on the base unit you started with.
I wonder if you could even pull the arms off the ES Knight? I doubt it because the shield will mask the near-side arm in most frames. But the knight and light cavalry man have the same animation pretty much. That's the only reason I was able to so easily stick the light cavalry man on the white horse.
Dave3377
Squire
posted 05-24-15 01:36 PM
CT (US)
337 / 985
Good idea TriRem.
If the blue shirt version is done, can you upload it to the blacksmith before you change everything to the cavalier?
No one ever complains about having too many completed units.
And as always, keep up the good work!
DJeronimo
Banned
posted 05-25-15 05:41 PM
CT (US)
341 / 985
trirem, make the shield a dark violett and not civilisation caolour, beacause one cannot distinguish it from the saddle
Mahazona
Squire
posted 05-26-15 03:24 AM
CT (US)
342 / 985
I like this concept better than your earlier paladin but pasting the armor to the standing animations might be very tricky.
TriRem
Huskarl
posted 05-26-15 09:19 AM
CT (US)
345 / 985
Haha too many French here ! Merci/Thanks guys, glad to see how many people like my units. They will all be available at the blacksmith once I finish them, I'll upload one file with the Asian and Arab cavalry.
Mahazona : I know it will be tough but I'll find a way, maybe by changing the standing animation to make it simpler.
DJeromimo : Are you sure it won't look a bit odd ? For me having a player color shield isn't a problem, as it will move you will distinguish it from the saddle easily IMO.
Dave3377
Squire
posted 05-26-15 12:22 PM
CT (US)
346 / 985
The horse movements are nearly identical on all the cavalry units. So pasting in the cavalier graphics should work.
DJeronimo
Banned
posted 05-26-15 02:56 PM
CT (US)
347 / 985
trirem, make a test - switch one of the bot to an other colour, like the imperial violett
todler
Squire
posted 05-29-15 04:26 AM
CT (US)
350 / 985
Looks good, maybe you can add more dark age stuff though, like planks from the dock?