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Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
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Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
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Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


Battle on new random maps based on real Middle Earth locations.

Research countless new technologies and decide the path of your race with faction choices.

Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
Keisari Tapsa
Smith
posted 02-12-13 01:56 PM CT (US)     1296 / 3913       
With the addition of the user patch, it now means we have space for 7 more brand new editor terrains over the vanilla .exe.
What are those 6 terrains in addition to 42. terrain?

Advanced Genie Editor
Follow coding here and here.
MarcAnton
Squire
posted 02-12-13 01:56 PM CT (US)     1297 / 3913       
@Matt: Its ok, I'll keep the Tower though in case you want it as a more basic watch tower for future upgrades (re-implementation of different towers according to tech researched :P)

As for the Bridge: Sure I can try something like that. Just give me some days

So something like this:
John the Late
Knight
posted 02-12-13 01:58 PM CT (US)     1298 / 3913       
Matt, that tower looks a lot like the Gondor-style towers. Wouldn't it be better to use something more different?
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 02:35 PM CT (US)     1299 / 3913       
It's not too similar IMO. And the few similarities are very much intentional; Harad architecture is supposed to reflect centuries of Numenorean influence.

Marc, yeah, that's the bridge I had in mind.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 02-12-2013 @ 02:36 PM).]

ModRocker
Squire
posted 02-12-13 03:05 PM CT (US)     1300 / 3913       
jorgito loving the buildings, I think the deck should look more dirty though and I think there shouldn't be leaves on the roof because it wouldn't look right in certain terrains.

matt, I can't keep my mouth shut for this one, please get rid of the skinny towers on the keep. the keep itself is good but the skinny towers make it look ridiculous.
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 03:27 PM CT (US)     1301 / 3913       
I love the keep. The keep stays

Sorry guys, I'm really not trying to be stubborn when I don't change stuff. But I'm making ToME the way I like it, really. The only people I would change something I prefer to something I don't like as much for is Pulkit or Jorgito, because they've been along for this whole ride and worked as hard as me, and this is as much their mod as mine. But really, despite what a lot of people think, I really don't care if ToME is popular or has a zillion downloads. I just wanted to play a LOTR mod three years ago, and there was no LOTR mod to play. Three years later, I'm still here, but my motivation is mostly the same.

I know I drive some of you crazy with my distinct style, or 3d graphics, or strict Tolkien purism. All I can say is that TOME is like a campaign or any other blacksmith submission: you get to download, play, and rate it, but you don't really get to order the mod of your choosing. If we could do that I wouldn't have spent 3 years making this one.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 02-12-2013 @ 03:29 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 03:58 PM CT (US)     1302 / 3913       
I should add, that I don't want to sound like I don't value input; the architecture borrows much from a concept Seb showed me, the brick tone I adjusted to fit some of Carter's suggestions. I still want to make everyone as happy as possible, and sometimes you guys suggest things I never think of. But the same demands, after half a dozen times, aren't really helpful. We waste time covering the same ground endlessly.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Rambit
Squire
posted 02-12-13 04:25 PM CT (US)     1303 / 3913       
I think everyone understands that. I think most people want to help as much as they can, with suggestions being the most common way due to skill or time constraints. The good thing about suggestions is it makes you aware of the opinions and ideas of others without the need to implement them.

Although I guess some people would have been disappointed by their suggestions not being implemented so that disclaimer probably was welcomed by them.
John the Late
Knight
posted 02-12-13 04:52 PM CT (US)     1304 / 3913       
I fully understand and respect that. I think everyone does.

I did not even ask you to change anything, it was just a question.
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 05:17 PM CT (US)     1305 / 3913       
I wasn't referencing your comment anyway. Actually, maybe what I said sounded like a complaint, but mostly I mean it as a sort of apology. I realize I'm disappointing a lot of people each time I post a graphic, because nothing makes everyone happy. I'm more or less just explaining why it has to be that way. I think once it's all finished, and everyone gets to view it as a whole, it will work for most people a lot better than when each idea or graphic is over-analysed.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Fede_rokr94
Squire
posted 02-12-13 05:17 PM CT (US)     1306 / 3913       
What civilization come dwarves? Sorry for my ignorance, I remember they were dwarves Kazad-dum and Erebor.

In the Land of Mordor a new shadow rises...
-|----- Fede_Rokr94 -----|-

Mods Age of Empires 2

[This message has been edited by Fede_rokr94 (edited 02-12-2013 @ 05:20 PM).]

Vardamir
Huskarl
posted 02-12-13 05:27 PM CT (US)     1307 / 3913       
Eregion has the most Dwarven influence, then Rhovanion. Rhn also has an alliance tech.
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 05:30 PM CT (US)     1308 / 3913       
There is no pure dwarves civ (one of our less popular decisions as it happens ). This is because:

1. Dwarves do not have access to enough techs to be a real civ. No cavalry, plus weak archers, no super units, would be very hard to balance. In addition, they don't farm, or really do anything real civs do. It would require a lot of stretching from a gameplay perspective.

2. Dwarves live entirely underground, making their graphical representation difficult as well. What does a dwarf town center look like? All their buildings would be just entrances to the ground basically.

We chose to make dwarves an alliance choice, meaning several civs can access dwarven units or technologies. Eregion, particularly, is the heaviest dwarf civ. They have dwarven architectural influences for most of their buildings, dwarf lords, dwarf guardians, and Mithril Mail.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Pulkit
Squire
posted 02-12-13 05:56 PM CT (US)     1309 / 3913       
Do you need the tower as a separated graphic?
Yes, please.

The "blade" is actually called a Fan. I'm going to use the AoK fan, so you should just make the tower as a separate graphic. No need for animations.
matt, I can't keep my mouth shut for this one, please get rid of the skinny towers on the keep. the keep itself is good but the skinny towers make it look ridiculous.
Matt's got this motif going for Harad architecture with 4 minarets topped with copperish golden pinnacles. Motifs are important and while you may not enjoy the looks of the tower in isolation, they will undoubtedly look perfect when placed together with all the other buildings of the set.
I think everyone understands that. I think most people want to help as much as they can, with suggestions being the most common way due to skill or time constraints. The good thing about suggestions is it makes you aware of the opinions and ideas of others without the need to implement them.
It's an excellent source of ideas, but once we reject a suggestion, there is little point in reposting it every second day. More than just being an annoyance to us, it acts as a negative vibe for new readers of this topic. (They might go, "Oh, they don't listen to this guy's ideas. They are so arrogant!" for a hypothetical example).

Edit: to highlight the impact, my stats from Google report that ToME on Moddb has generated 791 clicks (possibly 791 new viewers) to this thread on AoKH.
Eregion, particularly, is the heaviest dwarf civ. They have dwarven architectural influences for most of their buildings, dwarf lords, dwarf guardians, and Mithril Mail.
And the latest Civ Notes on Eregion highlight even more Dwarven influence.

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 02-12-2013 @ 10:47 PM).]

Sebastien
Dark Samurai
posted 02-12-13 06:09 PM CT (US)     1310 / 3913       
I'm going to use the AoK fan, so you should just make the tower as a separate graphic. No need for animations.
Without sounding too critical, does it even match the Rohan building Jorgito did? Wouldn't it be better using one from Jorgito from the building it is designed for?


Jorgito: The mill looks excellent. Only problem is, it's smaller than every other mill... could it be modified to be more square like the AOK mills?

Something like this (yes it's a bad drawing)...

[This message has been edited by Tetsuo Shima (edited 02-12-2013 @ 06:14 PM).]

ModRocker
Squire
posted 02-12-13 06:44 PM CT (US)     1311 / 3913       
It's cool matt I respect that. also it should be noted that if someone doesn't look something, they can design their own graphics for the mod.

I agree with tetsuo, only maybe the part of the mill should be flat.
Jorgito_aqua27
Squire
posted 02-12-13 06:44 PM CT (US)     1312 / 3913       
Jorgito, do you use sketchup for the buildings?
Its amazing how FAST you get these done with such detail. How ever do you do it?
Allright, what i do is make a template with all the "eye candy" like: windows, archs, roofs, wall details, decorations, barrels, plants, leaves, etc, etc.. you get the point

So i just make a square for example and paste all the stuffs that i already did, and that way is real fast since the only thing i change is the base model but the details are already done. Is like 3d copy paste! haha
La verdad que no parece hecho en el sketchup.. Usas algn tipo de renderizado??
Jaja si son solo de Sketchup, osea ajusto bien las sombras y tengo mucho cuidado con las texturas, una vez que esta todo listo tomo un screenshot y edito un poquito los tonos en photoshop.

Muy buenas las interfaces que te mandaste!!!
I love the keep. The keep stays

Sorry guys, I'm really not trying to be stubborn when I don't change stuff. But I'm making ToME the way I like it, really. The only people I would change something I prefer to something I don't like as much for is Pulkit or Jorgito, because they've been along for this whole ride and worked as hard as me, and this is as much their mod as mine. But really, despite what a lot of people think, I really don't care if ToME is popular or has a zillion downloads. I just wanted to play a LOTR mod three years ago, and there was no LOTR mod to play. Three years later, I'm still here, but my motivation is mostly the same.

I know I drive some of you crazy with my distinct style, or 3d graphics, or strict Tolkien purism. All I can say is that TOME is like a campaign or any other blacksmith submission: you get to download, play, and rate it, but you don't really get to order the mod of your choosing. If we could do that I wouldn't have spent 3 years making this one.
The keep looks awesome! all your graphics looks amazing you fool!!! i finnaly manage to install the game properly and i was doing some test and everything looks wonderful!
Like i say i cant achieve what you do, your buildings fit really good in the game, i try to do that but usually they end looking too big or too weird haha.
The "blade" is actually called a Fan. I'm going to use the AoK fan, so you should just make the tower as a separate graphic. No need for animations.
Ha! i was wrong all the time... and i say "blade" like 15 times hahaha... ok fan.. sounds about right

Here is the tower without the silly "fan" thing



I can animate the fan if you want, there is no problem for me.
Jorgito: The mill looks excellent. Only problem is, it's smaller than every other mill... could it be modified to be more square like the AOK mills?

Something like this (yes it's a bad drawing)...
Mmmm you know why that happend? because i have no clue about the size of the mill in Aok, i use to know all this stuffs in the past

So wich tile set the mill use? i tought it was 2x2 like the houses.. but according your drawing it may be 3x3..

If it is 3x3 sure i will change it

_______________________________

A few requests, please somebody could write me a list with all the buildings a civ have just to know in the future? Also with the tile set they use, for example:

Castle- 4x4
House- 2x2, etc.

________

Also what the hell is Dropbox? i keep reading that lol.

And since my game work i could see all you guys did and is amazing!

One question i saw that my elven units survive my pc crash! i like them! is the first time i watch them in action, i remember that i made an archer too, but i dont know if i upload the files or was lost like all the rest

________

OH and i finnaly learn how to quote so i can answer properly when people ask me stuffs... i am so proud of myself haha jk.
ModRocker
Squire
posted 02-12-13 06:52 PM CT (US)     1313 / 3913       
haha jorgito your a dork and yeah the mill is 3x3.
Vardamir
Huskarl
posted 02-12-13 07:17 PM CT (US)     1314 / 3913       
Actually, the mill is 2x2.
Pulkit
Squire
posted 02-12-13 07:32 PM CT (US)     1315 / 3913       
@Jorgito
So wich tile set the mill use? i tought it was 2x2 like the houses.. but according your drawing it may be 3x3..
The Mill is 2x2, but don't worry. Your mill is perfect. I'll add a haystack next to it if needed, or maybe one of the 4 houses you initially designed for Rohan, and it will fill the space just fine.
I can animate the fan if you want, there is no problem for me.
I'll let you know if the AoK fan doesn't suit this building. So far I think it will work fine.
Also what the hell is Dropbox? i keep reading that lol.
It is where we share all the ToME stuff. It is also an automatic backup, so if anyone's hard disk crashes all their stuff is safe at the Dropbox.
One question i saw that my elven units survive my pc crash! i like them! is the first time i watch them in action, i remember that i made an archer too, but i dont know if i upload the files or was lost like all the rest
You can find your Elven archer if you play any elven civ (try Lindon, Rivendell or Eregion), and research the Steel Bow upgrade for the archer line.

Tales of Middle-Earth | Don't miss it
Pulkit
Squire
posted 02-12-13 07:37 PM CT (US)     1316 / 3913       
Jorgito, I just sent you an invite on Dropbox for the ToME folder. Check your email in a minute.

Hehe... You sound so cute! I just can't imagine how happy you must be feeling discovering your work made it to the game even after you'd lost all hope. Keep up the spirit!

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 02-12-2013 @ 07:39 PM).]

qaz123tfg
Squire
posted 02-12-13 08:00 PM CT (US)     1317 / 3913       
Are their wargs? Just wondered. It might be possible to make a unit using the boar and a an orc; I.e the orc rides the boar.

Perhaps angmar could get a barrow-wight?

http://en.wikipedia.org/wiki/Barrow-wight

See:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180974_99061466005_EvilBarrowWightsMain_445x319.jpg

A hobbit civ would be hilarious. They could have fast units that weren't very powerful. For Calvary, they could ride ponies and donkeys. They could have gun powder units (note the fireworks in lotr). They could ally with rohan or elves for additional units. Tom Bombadil could be their castle (hero) unit.

[This message has been edited by qaz123tfg (edited 02-12-2013 @ 08:06 PM).]

Pulkit
Squire
posted 02-12-13 08:25 PM CT (US)     1318 / 3913       
There are Wargs and Warg Riders already!

About the Hobbit civ, would you like to do a mod over ToME?
With the UserPatch, it could conveniently work!

Tales of Middle-Earth | Don't miss it
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 08:31 PM CT (US)     1319 / 3913       
There were wargs in the beta, as well as white wolves/snow wolves (one is an Angmar unit, the other an editor unit, and I can never remember which is which). For the next version, I've added a warg rider:


Barrow wights were an idea I threw out there for an Angmar unit a year or two ago, however, I have reservations. Undead/wights may appear in Tolkien, but I'm wary of how they will feel if they are trainable. War in the North had barrow wights and it felt sort of like orc mages do to me. Profaning of Tolkien.

But I'm not totally against the idea.

Hobbit civ, while humorous, is a bit like using the Joker to fight Superman in a DC fighter. Which they do, so I guess that doesn't work as a comparison.

Speaking of which, I should get in touch with Furik and see if he's started the hobbit unit.

EDIT: ninja'd

Btw, Pulkit, do you use skype? It would be handy for showing you ideas while I am designing them. Save me posting stuff only to have to completely redo it if you have suggestions.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 02-12-2013 @ 08:34 PM).]

Jorgito_aqua27
Squire
posted 02-12-13 08:34 PM CT (US)     1320 / 3913       
haha jorgito your a dork and yeah the mill is 3x3.
Actually, the mill is 2x2.

Lol rage!! 2x2 or 3x3? i hate you all haha

Ok this is the 3x3 version (if you remove some eyecandy could be used for a 2x2 too with proper anchors editing).

The Mill is 2x2, but don't worry. Your mill is perfect. I'll add a haystack next to it if needed, or maybe one of the 4 houses you initially designed for Rohan, and it will fill the space just fine.

I'll let you know if the AoK fan doesn't suit this building. So far I think it will work fine.
I did a "bigger" version of it. I was thinking that maybe the Aok fan animation shouldnt look good since it have his own shadows, but we will see.. i can animate it in a sec if there is any problem, and also if you have any suggestion let me redo the building so you dont use copy/paste, is a matter of minutes for me and you have lots of crazy magical data edit to do.
Hehe... You sound so cute! I just can't imagine how happy you must be feeling discovering your work made it to the game even after you'd lost all hope. Keep up the spirit!
I am really happy i cant believe that you guys saved so many stuffs that i tought it was lost stupid computer should die in hell if i lost everything again.
Furik91
Squire
posted 02-12-13 08:53 PM CT (US)     1321 / 3913       
Speaking of which, I should get in touch with Furik and see if he's started the hobbit unit.
I read it before! haha

I've done 50% of one hobbit (with an staff or stick, whatever) and started another with a dagger and cape.. I've no time right now to keep working on it, at least until a few days.
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 08:55 PM CT (US)     1322 / 3913       
Here's a list of all graphics and their sizes:
---------------------------------------
-Tower, Bombard Tower, 5 wall angles, 5 damaged wall angles (1x1)
-3 houses, mill (2x2)
-Barracks, Archery Range, Stable, Blacksmith, Monastery, Dock (3x3)
-TC, University, Siege workshop, Castle, Market (4x4)
-Wonder (5x5)
-4 gates closed, 4 gates open (1x4, 4x1, 4x4, 4x4 respectively)
---------------------------------------
cant believe that you guys saved so many stuffs that i tought it was lost
Of your stuff:
1. 2 orcs (black orcs in the mod)
2. Troll
3. Elves (archer, spearman, swordsman, elf lord)
4. Dwarf buildings (I went and cut these out of screenshots by hand haha)
5. Numenor buildings (when you go with king's men technology)

I've done 50% of one hobbit (with an staff or stick, whatever) and started another with a dagger and cape.. I've no time right now to keep working on it, at least until a few days.
Awesome, thanks man!

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 02-12-2013 @ 08:56 PM).]

Fede_rokr94
Squire
posted 02-12-13 10:04 PM CT (US)     1323 / 3913       
Jaja si son solo de Sketchup, osea ajusto bien las sombras y tengo mucho cuidado con las texturas, una vez que esta todo listo tomo un screenshot y edito un poquito los tonos en photoshop.

Muy buenas las interfaces que te mandaste!!!
Wow.. lo voy a poner en practica a ver que sale jaja..
Tal vez te pueda interesar esto... es un renderizador para el Sketchup. Yo busque uno mas simple que el V-Ray para mi netbook.. Espero que te sirva.
Y gracias por lo de la interfaz


Vardamir and Matt

Thanks for clearing ... I had not seen from that perspective

In the Land of Mordor a new shadow rises...
-|----- Fede_Rokr94 -----|-

Mods Age of Empires 2
Pulkit
Squire
posted 02-12-13 10:19 PM CT (US)     1324 / 3913       
I forgot: @ Matt and Sebastien: you may already know this, but the trees in AoK have shadows vertically down (i.e. 90 degrees instead of the regular 45 degree angle). Example, the shadow on your Old Forest tree is quite large without necessity.

Keeping the shadow small and vertically below will probably help make the forest floor more visible.

Tales of Middle-Earth | Don't miss it
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-12-13 11:51 PM CT (US)     1325 / 3913       
Sometimes I swear this game is impossible to mod. No, I didn't know that

If it's all the same to Seb, I'm going to stick to 45 degree shadows. Ignore the one tree I posted (the shadow is too big, I agree). for the rest, whether it is on an angle or straight down, the footprint is pretty similar. The little extra shadow on the left would just be on the right if rendered overhead.

I guess I could render every tree twice, once without shadows, once with the lights moved to render the shadow straight down. But this seems pointless, as all the trees are getting changed anyway. Also, the shadows are actual shadow, not black, so it shouldn't be too dark. But I'll do some tests and see if there is much of a difference in overall darkness. If there isn't, I'd like the shadows to be consistently at the right angle.

And you know, I'd rather not redo 1 and 1/2 forests worth of work.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Pulkit
Squire
posted 02-13-13 05:14 AM CT (US)     1326 / 3913       
Yeah, that was just my objective: to have you consider the point and decide what's best. Truly, I haven't given a second glance to the shadows of the Mallorn trees. So clearly a 45 degree shadow isn't any more noticeable than the 90 degree one.

Plus yeah, I've always cringed when I noticed AoK trees don't have the correct shadows!

Tales of Middle-Earth | Don't miss it
MarcAnton
Squire
posted 02-13-13 05:46 AM CT (US)     1327 / 3913       
So here is my Bridge, consisting of both an upper/lower piece and a middle piece.
IT IS NOT THE FINAL/RELEASE TEXTURE&THE MODELS ARE WIP.........



Reference:



If you want I can also do a shorter Bridge for the scenario editor.

File:
http://www.file-upload.net/download-7201700/bridge.zip.html


I have also just done a pier/embankment which can also be used as a small wooden bridge:



If you want more detail I can add it, but I guess some stuff is easier in photoshop
Edit: I just added some more detail so that the planks appear smoother/more natural than in the image above...


@Matt: But I have to agree to ModRocker: These "Minarettes" dont look good on military buildings :P They are ok for civilian buildings but look weird on military towers

[This message has been edited by MarcAnton (edited 02-13-2013 @ 08:31 AM).]

Carter938
Squire
posted 02-13-13 06:55 AM CT (US)     1328 / 3913       
Thanks Jorgito.

By the way, do you actually have any of those old Easterling units? Theyd probubly be useful for the Wainrider unit.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 02-13-2013 @ 07:05 AM).]

Sebastien
Dark Samurai
posted 02-13-13 07:11 AM CT (US)     1329 / 3913       
I did a "bigger" version of it. I was thinking that maybe the Aok fan animation shouldnt look good since it have his own shadows, but we will see.. i can animate it in a sec if there is any problem, and also if you have any suggestion let me redo the building so you dont use copy/paste, is a matter of minutes for me and you have lots of crazy magical data edit to do.
Jorgito:! It looks brilliant, good job!

Pulkit: I don't see why we should be cutting corners in the design by using the AOK mill fan. It will literally take two seconds to render the new animation for the new mill and then put it into slp format. Personally, I think it will look much better...after all, it's designed for that specific building rather than mix and matching and creating sub standard material for the mod when the object in question is so easy to make.
So here is my Bridge, consisting of both an upper/lower piece and a middle piece.
I think atmo it looks nothing like the concept shown and has none of it's details. The texture will need redoing I think with some brick type texture with proper height map to really get the detail in the brick. Also, there is no top part or side walls, so it looks really flat.

[This message has been edited by Tetsuo Shima (edited 02-13-2013 @ 07:16 AM).]

MarcAnton
Squire
posted 02-13-13 07:19 AM CT (US)     1330 / 3913       
@Seb: Matt was/is doing the Texture as I have said countless times :P And there are top parts/railings. Dont worry. Just not clearly visible on the screenshot. Bumpmapping/heightmapping is then also part of Matt's work (since I havnt done this stuff in ages I am completely out of practice)..

If you prefer no textures on the next model I will leave them out. They are just there to show more or less how it is supposed to look...

As for the deviation from the concept: The Bridge in the movie is really a very short bridge and in AoC/TOME the bridges needed would have to span wider distances, therefore the deviation...



The actual models look better than the crappy screenshots/renderings.

[This message has been edited by MarcAnton (edited 02-13-2013 @ 07:27 AM).]

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