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Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
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Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
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Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


• Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


• Battle on new random maps based on real Middle Earth locations.

• Research countless new technologies and decide the path of your race with faction choices.

• Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

• Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
fr steve
Squire
posted 02-18-13 01:53 PM CT (US)     1471 / 3937       
Keep up the good work, guys Your mod was already terrific when you released it, so even if you don't make unique sets for everyone, your mod will remain the hugest graphical mod ever made!

I also seize the opportunity to remind you I'm still up to record additional voices for elves, humans, orcs... Just tell me what to say We have good articles on Wikipedia about Sindarin and Quenya, so I won't have problems to pronounce an Elvish language or even find some words. If you also want to discuss about what civ could say what (unique speeches, basically), I'm ready to contribute too. But if it's too much additional work, never mind then

"Vous vous rendez compte, la France est le seul pays au monde où l'on recycle toujours les mêmes hommes politiques, même lorsqu'ils ont échoué !" Nicolas Dupont-Aignan

AGE OF VOIVODS
Still looking for DANISH, UKRAINIAN, LITHUANIAN and HUNGARIAN voices.

[This message has been edited by fr steve (edited 02-18-2013 @ 01:53 PM).]

crbenne
Squire
posted 02-18-13 02:20 PM CT (US)     1472 / 3937       
I'm impressed with what you guys have done with the game overall, especially this latest advance of walkable walls. That's dy-no-mite, and it adds a whole new dimension of realism to the AOK engine.
Sebastien
Dark Samurai
posted 02-18-13 04:18 PM CT (US)     1473 / 3937       
Pulkit, I'm burnt out on terrains at the moment. I think most of them are now in the dropbox, but I'm gonna take a month off terrains - been working on them now since early Jan. Tbh, most of them are now done, just a few to finish like water, shallows, swamp and minor stuff like changes to volcanic rock etc. I'll finish those for the update after next.

When is the next update planned so I can time other things from now? I'll still do some plants, rocks and trees etc for this update, but I think I'm gonna focus on Rhun buildings from now. If I have a rough date, I can plan what I work on.

I will actually also finish Hithaeglir_Dirt_Plain and Rhovanion_Forest_Floor. They're done, but I'm not too happy with them.

[This message has been edited by Tetsuo Shima (edited 02-18-2013 @ 04:26 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 02-18-13 05:14 PM CT (US)     1474 / 3937       
Sounds fine, in my opinion water doesn't terribly need replacing, so it can be got to whenever. As for Rhun buildings, Carter was trying to do them, but he's not been around in some time, and I think he might have bit off more than he could chew. Doing an entire set as soon as you start learning is really hard. You're free to fool around and see what you can come up with as well, as is anyone else.

For this update, I'd imagine we won't have a finished set for Rhun, so the Harad buildings will double for them for now I guess.

As for when next update would be, I have no idea. I might not be around for that, and Pulkit may or may not choose to do another massive update, so who knows. Likely, any updates after this one will be minor, and focus on balance tweaks and bug fixes, possibly add the odd editor object, etc.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Rambit
Squire
posted 02-18-13 05:26 PM CT (US)     1475 / 3937       
Pulkit, I'm burnt out on terrains at the moment. I think most of them are now in the dropbox, but I'm gonna take a month off terrains - been working on them now since early Jan. Tbh, most of them are now done, just a few to finish like water, shallows, swamp and minor stuff like changes to volcanic rock etc. I'll finish those for the update after next.
Flick me an email (marty@choiceas.com) and we can discuss and get started on the MP map if you like.
Pulkit
Squire
posted 02-18-13 05:56 PM CT (US)     1476 / 3937       
I'll be done with my major changes in about 1-2 weeks. I'll hand over the dat files to you and Jatayu for adding the terrains at your convenience, and working on the AI. I will announce as soon as it's ready.

Tales of Middle-Earth | Don't miss it
Sebastien
Dark Samurai
posted 02-18-13 06:17 PM CT (US)     1477 / 3937       
I'll be done with my major changes in about 1-2 weeks. I'll hand over the dat files to you and Jatayu for adding the terrains at your convenience, and working on the AI. I will announce as soon as it's ready.
If we say a month from now to release the next update? That will give me time to make sure all the terrains are updated and in game with some other additions I do meanwhile.
You're free to fool around and see what you can come up with as well, as is anyone else.
Cool! I've got some ideas for it so I'll see what I can come up with.
Pulkit
Squire
posted 02-18-13 06:53 PM CT (US)     1478 / 3937       
Yeah, a month or + a half is fine. No strict timelines at all, just whenever we are ready.

Tales of Middle-Earth | Don't miss it
Jorgito_aqua27
Squire
posted 02-18-13 06:55 PM CT (US)     1479 / 3937       
Allright no more distractions.. well.. i am making 3 mountains to fit the Moria set and thats it! i prommes so i will be in the "road" of making the rest of the buildings sets soon.

Moria east gate:

This is the gate that conect Moria to Lothlorien, the other one posted a few pages ago with the ithildin door is the one that conect Moria to Eregion, both elven kingdoms.



Now you should be able to enter and exit moria haha, i will like to make some graphics to rebuild the interior of moria, some pillars, etc.

I am making Dale just now too, but i wanted some distraction after the friken rohan.. wood and thatch.. fools, just one guy with a torch could kill them all, stone is better

___________

To the guy who asked about the dwarven set.. i made it and i may redo and retouch some stuffs, the textures are bland and blurry, i will like to keep the same design and colours but.. well 3d weird stuffs dont worry.

_____________

Seb,could you post a screen with the Rohan buildings in the game? i will love to see how them look

_______________

Edit: Matt, I really sorry that you feel that way i will always going to regret to didnt have the time to come back earlier when you still where having fun designing this.

[This message has been edited by Jorgito_aqua27 (edited 02-18-2013 @ 07:05 PM).]

Pulkit
Squire
posted 02-18-13 08:27 PM CT (US)     1480 / 3937       
I am making Dale just now too, but i wanted some distraction after the friken rohan.. wood and thatch.. fools, just one guy with a torch could kill them all, stone is better
I love this quote of Saruman

‘Gibbets and crows!’ ... ‘Dotard! What is the house of Eorl but a thatched barn where brigands drink in the reek, and their brats roll on the floor among the dogs.

Tales of Middle-Earth | Don't miss it
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-18-13 10:07 PM CT (US)     1481 / 3937       
Edit: Matt, I really sorry that you feel that way i will always going to regret to didnt have the time to come back earlier when you still where having fun designing this.
The funny thing is as much as I might want to retire/quit, I'm probably incapable of it. I decided to just have a little fun fooling around with my alliance warriors idea, and I ended up having so much fun that I finished one unit and did a lot of the other. So I'm probably never going to be able to quit; I'll just rant a lot and threaten, but then return to design my out of scale buildings and suggest radical gameplay ideas.

The other factor: It's a lot more fun working on this when multiple people are posting graphics. There's more inspiration. When I was doing this alone, it wasn't so fun. I do need to slow down a bit though. I still haven't read the last WoT book, which I was waiting years for lol.

That entrance is beautiful! I never even thought to have both ends.

----------
Concerning The Last Alliance:
I designed an elf spearman, did some work on a western man skirmisher. Yeah I know I promised to do these last but they were fun and got me less discouraged with the mod, so it was a good switch in the long run. These two units can replace the Muster Hall units for all TLA civs. The stats need to be something like King's Men; if you waste the resources on TLA, you better get units worth the effort, and worth the delay in going to the third age. You need to be able to compete with third age units really.

At the same time, if the game goes imperial and devolves into trash wars, TLA civs can't have too big an advantage. Currently bad civs have a trash wars advantage, with the cheap orcs giving them access to every unit line except heavy cavalry at a cheap price. TLA should counter this without tipping the scales too far the other way. Of course, trash wars will be somewhat affected by renewable gold resources too, but those sources probably won't be fast enough to fully eliminate the concept.

As to actual stats, I dunno. The King's Spearman might be a good place to start. Not sure for the skirm.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Sithril
Squire
posted 02-18-13 10:24 PM CT (US)     1482 / 3937       
Hello guys, finally Ive mustered the courage to post here!

Ever since Ive discovered this mod after christmas Ive been really excited about it. You guys have done already a fantastic piece of work Since Ive just finished reading this 42 page topic I will add this: Matt, Id really like to cheer you up somehow, but I dont know how. Anyway, your graphic skills have tremendously improved if I compare some of your older work with the screens of Harad stuff youre doing. And the art desing (Gondorian inspiration) youve taken with Harad is good imho, and the result is quite impressive, defenetly feels Middle-earthian And about your lore-purism, your comments from like 20-30 pages ago were convincing, atleast for me. So you have my support there! (on a related note: the balance Pulkit and You have set between lore and gameplay is admirable; I can hardly find it in majority of AAA titles. Its a big plus for this mod)

Anyway... The reason why I am also posting is becouse I really would like to help with this mod. I am not an artis; however, I was thinking about bug testing, balance testing and desing advice/inspiration, becouse those are thing I have the most expirience.* Ive already done a few (two dozen?) hours of testing and have... a lot of bug and gameplay feedback, but most of the bugs Ive found were already covered in this topic (it got "outdated," becouse January was my exam period, and I had to set a few things aside until I succesfuly funished them). And after the last few pages this bring me to a question:
(Pulkit, Matt, possibly Jorgito) What kind of feedback are you looking for? And what kind of feedback you dont want or is useless to you? (Matt, youve sayed there were "outrageous" bug repots. Can you specify? It sounds like an oxymoron to me)
I like the way youre taking the mod, and I have a lot of suggestion for some factions that I think are in line with Pulkits desing (I have respect for you, so anything I would ever say I consider it only as a suggestion/inspiration for you.)

... well thats a small wall of text! I hope it was not hard to read through my writing.

-----
* I think I should introduce me, since Im a new face here I used to do a lot of bug testing/hunting in a medium-sized community project, that involved lots of repeating the same in-game actions, trying all sorts of variations and combinations, solving mathematical inconsitencies and a ton of research and internet scavanging for related information. (I think I may have reached a three-digit number of hours in this... yikes) (I will specify what kind of project it was via PM only). I also atempted to do some moding in WC3, nothing completed however. My main project was a personal mod that introduced 12 new races, with unique gameplay and altered core mechanics. Despite having a huge chunk of background lore, unit and gameplay concepts finished (or almost finished), I was alone and couldnt do my own art back than so... yeah, I burnt out (you guys have my sympathy!). Also, Im deep into competative Starcraft and Ive spent maybe hundreds of hours of theorycrafting in SC2, WC3 and WoW over the years. So I reckon I have atleas some grasp of strategy games and balance.
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-18-13 11:09 PM CT (US)     1483 / 3937       
Thanks for posting! We only rarely bite here.
Matt, youve sayed there were "outrageous" bug reports. Can you specify? It sounds like an oxymoron to me
Not outrageous (every bug needs to be reported), but 'outraged', as in angry that that the bug was there. I had one person through PM on AoCZone ask me why I would even bother releasing the mod in this 'state'. If you just went and bought a game, and it was full of bugs, yeah, I can see being angry. But getting angry at me or Pulkit is kind of far out IMO.

Glad you want to help! We'll probably take you up on your offer. One of the issues we have, currently, is that Jorgito, Pulkit, and I are not outstanding AoK players. Jatayu's probably better off than the rest of us, but we could still use some more hands. It's a lot better than the alternative of having no graphics artists, but it's still an area we are weak. For example, the revamped Last Alliance technology. See the rational I posted a few posts back. No matter what stats we settle on, we could be way off.

Anyway, I want to do a much more thorough round of balance tests before the next update, so hopefully we can release a polished product. We can include you in that round of Beta testers. Of course, if you have gameplay suggestions, you can post those now. Though don't bother to post stat changes yet, as so much has changed since the beta it is likely you are just going to be covering old ground.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Pulkit
Squire
posted 02-18-13 11:50 PM CT (US)     1484 / 3937       
@Sithril:
Hi there, thanks for the super kind words!
I like the way youre taking the mod, and I have a lot of suggestion for some factions that I think are in line with Pulkits desing
Feel free to share your suggestions here.
While we wait for a playable version to be ready for testing, you can look through my Civ Notes that outline the gameplay of the civs for the next version.
Anyway, I want to do a much more thorough round of balance tests before the next update, so hopefully we can release a polished product.
Exactly. Now that there is no pressure of a looming deadline, we can take ample time in perfecting this project.

Tales of Middle-Earth | Don't miss it
MarcAnton
Squire
posted 02-19-13 04:50 AM CT (US)     1485 / 3937       
I might actually try myself on the elven ship, there are quite a few online references as to how it should look like. But I can't promise anything, I am not that good at modeling as for example Matt or Jorgito

@Sen: I can't wait to see your terrains in the next update! And I agree with Pulkit that we don't need the ice/water terrain by now unless you have already finished it by now.
Jorgito_aqua27
Squire
posted 02-19-13 09:51 AM CT (US)     1486 / 3937       
The funny thing is as much as I might want to retire/quit, I'm probably incapable of it. I decided to just have a little fun fooling around with my alliance warriors idea, and I ended up having so much fun that I finished one unit and did a lot of the other. So I'm probably never going to be able to quit; I'll just rant a lot and threaten, but then return to design my out of scale buildings and suggest radical gameplay ideas.


Sounds like a huge win to me! haha

Also if you release Matt of empires one day i will buy it!

___

@Sithril: thanks for you kind words! your help is more than welcome

Concerning your question about feedback.. I speak for myself here, but i will like to hear everything even if is good or bad.
If what i did suck, just say it with no fear, but also explain why it sucked and offer a possible idea of how to fix it.

_________

One question concerning the last thing i posted... everybody can see the big dwarf head on the mountain right?

Because i asked to a friend and he didnt realize that there was a big dwarf head and the beard was the door haha, so maybe i should texturize that part different idk.



I will add some gold trimes to the "head and beard" just in case.

[This message has been edited by Jorgito_aqua27 (edited 02-19-2013 @ 09:57 AM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 02-19-13 10:20 AM CT (US)     1487 / 3937       
Yeah, I totally missed the face as well.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
John the Late
Knight
posted 02-19-13 12:12 PM CT (US)     1488 / 3937       
An idea for the TLA units: Move a portion of their attack bonus to the base attack, so while they are just as effective against cavalry/archers as the normal counter units, they do slightly more damage to all other units.

And welcome Sithril!
Sebastien
Dark Samurai
posted 02-19-13 12:33 PM CT (US)     1489 / 3937       
The funny thing is as much as I might want to retire/quit, I'm probably incapable of it. I decided to just have a little fun fooling around with my alliance warriors idea, and I ended up having so much fun that I finished one unit and did a lot of the other. So I'm probably never going to be able to quit; I'll just rant a lot and threaten, but then return to design my out of scale buildings and suggest radical gameplay ideas.
Haha. That's the spirit!

I'm glad you decided to stay on.

Jorgi: I didn't notice the face either, I just thought it was something architectural. Looks awesome! I wouldn't say change the texture, but maybe push back the polys behind it so the head stands out more?
alerommel
Squire
posted 02-19-13 03:34 PM CT (US)     1490 / 3937       
@ Matt and @ Pulkit,

Can I ask what program/method you used to convert your .bmps into the AOK pallette before importing in Turtle Pack, when creating units for TOME.

I have tried different methods, and the only one that seems to be working is copy pasting the image in MS Paint over an already AOK pallette compatible .bmp.

I am really waiting for your answer...
Pulkit
Squire
posted 02-19-13 05:40 PM CT (US)     1491 / 3937       
1. Turtle Pack has an inbuilt colour convert, but I think you've tried that.

2. If you have Photoshop, nothing better than that. Just convert your image to Indexed with the AoK colour palette and you're good to go.

3. Added: you can also try ModWorkshop's inbuilt colour converter. It's available in the Blacksmith.

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 02-19-2013 @ 05:41 PM).]

alerommel
Squire
posted 02-19-13 06:34 PM CT (US)     1492 / 3937       
@ Pulkit,

Thanks for the answer, I figured it out with photoshop, I just overwrite previous AOK compatible .bmps.
GIMP can't do that.

I have another problem right now, though.
But I will create a new thread to not spam this one with non-related issues and personal problems.


If you can help me there, I will greatly appreciate it.
ModRocker
Squire
posted 02-19-13 08:46 PM CT (US)     1493 / 3937       
Hey I understand why you would want to call it quits on tome and if you do end up quitting the project then I want just want to thank you for sticking with it and giving us the best lord of the rings mod anyone could ask for. I'm sorry for my criticism and negative attitude. Sure it isn't what I would do but you stuck with your vision and and put up with all the crap and for that I have a lot of respect for you. tome is an awesome mod and I'm anxious for the next update because I know you guys are going to deliver the goods. I could only imagine if your patience was an employee inside your body, he would probably have committed suicide but for real, thank you for your dedication.

Pulkit...you did a good job I guess...haha just kidding. Thank you for making tome not just a collection of random lord of the rings units that do not match the units they replace and for the creative and unique game play you provided. I could only imagine how fun it must be tweaking data and balancing 18 different factions, but you've exceeded my expectations because honestly, I didn't expect this to be as good as it is. It's not that I didn't trust in you to succeed, but with so many who have tried and failed to release a finished product, you basically did what I and many others thought was impossible.

Now I mean everything I say and I think everyone should give thanks to these 2 because they really don't get the appreciation they deserve. Matt, keep producing those wonderful graphics that don't fit my personal taste and if I test your patience with my blunt criticism, just strike back at me with your witty comments because it's all in good fun. Let's not take everything too seriously because making this is your hobby and I want you to enjoy it as much as you did when you first started. Pulkit.

Sorry if this sounds sappy but from reading the recent comments, I feel the need to give you guys a little motivation and show my appreciation. My input in this thread has been pretty negative and immature, I just wasn't considering how frustrating this can be for you guys.

anyways, please dumb down this last alliance thing for me. from what I understand, it is given to the realms that were involved in the battle, it gives or replaces 2 elite units that are affordable at the cost of not being able to advance to the next age. I know this information is flawed so please explain because my reaction was very discouraging and lacking in understanding.

jorgito, it is cool that you are designing these landmarks. The east gate for moria is good but the head is very hard to see and I'm not seeing the beard.

question for matt and jorgito, are you guys going to make the lumber and mining camps for your build sets?
qaz123tfg
Squire
posted 02-19-13 09:08 PM CT (US)     1494 / 3937       
Matt: I appreciate all you've done. In your own way, every one on your team has bared the ring (although i'm sure you're all taller than froto and probably don't have the furry feet problem).

"...'outraged', as in angry that that the bug was there. I had one person through PM on AoCZone ask me why I would even bother releasing the mod in this 'state'."

You are most certainly dealing with 'the comic book guy' from the simpsons. There's a certain type of nerd who has impossible standards, and if something doesn't reach said standards they flip out. These guys could probably write a paragraph on captain kirks hair vs captain picards and what it means to the star trek universe.

It's funny on the simpsons but actually having to deal with someone like that in real life would make me want to tell them where they could shove their massive comic book collection (nothing wrong with comic collecting I have a lot, im speaking about the general attitude problem). Thankfully, said people rarely have the chance to procreate as women find them deplorable.

@Jorgito: Love the buildings! The darker ones are the best, but whatever you choose is fine. Me giving you art advice is like a high school band teacher telling the beatles how to write a song.

To echo the posts of others, my graphics design skills aren't at the same level as those working on this mod, but I love playtesting! And unlike the comic book guy, women don't find me deplorable, so I'm not overly dramatic and cranky. lol Let me know what needs tested.

Thank you all again for your hard work!! If anyone wants to move into a career in graphics/games design this mod would look smashing on your portflio!! And I would buy your games!


To everyone not working on the mod:

There are ways to give feedback which are constructive and ways which are not. It is best to be constructive. What type of feedback would you appreciate had you just put hours of work into something?

Good luck to all and I look forward to testing!

[This message has been edited by qaz123tfg (edited 02-19-2013 @ 11:27 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 02-19-13 09:56 PM CT (US)     1495 / 3937       
anyways, please dumb down this last alliance thing for me. from what I understand, it is given to the realms that were involved in the battle, it gives or replaces 2 elite units that are affordable at the cost of not being able to advance to the next age. I know this information is flawed so please explain because my reaction was very discouraging and lacking in understanding.
Okay, currently, TLA gives different bonuses for every civ. Apparently, this was highly unpopular as we end up with Gondor Heavy Knights for Mirkwood, etc, which a lot of people feel ruins the unique feel of the civs. While I don't mind for any other alliance, I can see the issue sort of here for TLA, particularly as the bonus is so varied depending on which civ you play.

So the new TLA idea I came up with (which was an evolution of Pulkit's ideas) is to take away all the added units. Mirkwood won't get Gondor knights, for example. Gondor won't get the elven CA. Basically, all the current bonuses given by TLA will be removed. The new TLA bonus will be:

Upgrade the Muster hall units (skirm and spear lines) to two new units Alliance Skirmisher and Alliance Spearman. I designed the spearman to be an elf, the skirm will be a western man. Every civ, elf or man, that gets TLA will get these units.

Reasons for this move:
1. More unique gameplay choice,TLA will now be like a mini version of King's Men for Numenor.
2. Second Age gameplay choice, which the good civs hav been lacking. Also fits with Last Alliance being a second age event
3. Muster hall has little interesting going on for good civs atm. This makes the muster hall more fun
4. It removes a lot of the men units for elvish civs, and vice versa. Now all elvish civs with TLA will get only one 'man', and he will be a specific alliance unit, not a UU of another civ. Same for the men civs. This will keep the civs more unique, while making TLA more unique as well. (Of course, units like rangers will still be available to say rivendell. This doesn't affect the other existing alliance choices. Only TLA is changing).

Now of course we have to figure out how much better Alliance warriors will be, and not overpower them. Additionally, I've only really explained what will happen with units. Pulkit may choose to keep some of the bonuses or techs that TLA unlocked before (Hands of the King, +2 attack vs orcs, etc). I'll leave that to him. But we can get that right in the testing phase I am sure.

Finally, researching TLA will not remove the Third Age upgrade; it will simply be expensive, so you won't be able to age up as quickly if you choose to get TLA. Instead, you'll be in the second age longer, but with units that can fight off third age enemies. It's a trade off, like King's men is.

Basically, my hope here is that this makes TLA more interesting, appeases fans who don't want too much mixing of civs, and adds a fun gameplay twist to the game. Of course, it is an optional path, one the player might choose to ignore in favour of researching Third Age faster, so if you aren't a fan you can always ignore it.

Also, because I'm just a glutton for punishment, I'll even preview the Alliance Spearman! Tried to get something that looked a little like the opening to FOTR:



And thanks btw to everyone who has written kind words here in this thread. Sometimes you guys get so intense I have to threaten quitting to get you all back in line.
-----------------------
Graphics to do list:
1. Gollum (just animate attacking and dying)
2. Wainrider (actually finished the model, now to do the animations). I'm making this unit ranged because melee chariots are just agonizingly hard to make an attack for.
3. Alliance Skirmisher - 30% done. Looks fairly Gondorian/Numenorean/Western
4. Harad Gates - The ones Mark sent me need some adjustment. I may just use his wall ends and his gate middle and piece it together that way.
5. Huorn/Ent: Pulkit, did you get a chance to look at the Fangorn trees? Anything in there work for a Huorn? I was thinking they could be terribly slow (like barely moving), but also affordable, so elvish players could wall of certain areas with them, like an actual forest almost. I dunno, it might need some work. Suffice to say, I've been completely beaten by the Ent. If jorgito can make one, please do so, and I will bow down and declare you the master. All my attempts have failed.

I hope to be done all that sometime next week. Then I might add a few rocks or something, but mostly I'll chill until release.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 02-19-2013 @ 10:11 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 02-19-13 10:03 PM CT (US)     1496 / 3937       
For some reason that gif looks a little fuzzy. Maybe it's just me. It looks fine in slp format anyway.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Matt LiVecchi (edited 02-19-2013 @ 10:04 PM).]

Herr Heir
Squire
(id: Heir of Elessar)
posted 02-19-13 11:26 PM CT (US)     1497 / 3937       
Maybe it's just me but I think that Marchwardens in Lothlorien with 9+5 attack are a bit too OP? Lothlorien already has heavy cavalry so I dunno. Probably just me lol.

No bugs to report from Lothlorien.

Can anyone clarify if the Dromund's 40-35 attack is deliberate or a bug? It's driving me crazy.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
qaz123tfg
Squire
posted 02-19-13 11:39 PM CT (US)     1498 / 3937       
I was thinking they could be terribly slow (like barely moving), but also affordable, so elvish players could wall of certain areas with them, like an actual forest almost.

Great idea!

The new unit looks good.
Vardamir
Huskarl
posted 02-19-13 11:46 PM CT (US)     1499 / 3937       
Quote From Matt
I was thinking they could be terribly slow (like barely moving), but also affordable, so elvish players could wall of certain areas with them, like an actual forest almost.
By lore, Huorns kept up with the Last March of the Ents, and Ents can easily run down horses. I'd say this idea sounds more like the trees of the Old forest than Huorns.
ModRocker
Squire
posted 02-19-13 11:54 PM CT (US)     1500 / 3937       
you new unit looks good matt, it has a more realistic look than your past units (which aok is known for). I like the shield design, it is a bold move on your part to design something unique.

I actually like tla change, I didn't really understand it before but I definately didn't like mirkwood getting gondorian knights, etc... Maybe these units could get an attack bonus vs certain evil units, just a thought.

Please don't abandon the project and never return, after you release the next update, give yourself a well earned break and go live life. sometime in the future, watch the lotr again, play bfme 2 and realize what a horrible game it is, then play your mod and maybe you'll remember the good times you had making it and decide to come back to it, improving old graphics, expanding on the editor and interface. In the mean time, maybe jorgito will get back into 3ds max and rebuild his roster of unit lines and make some more build sets. I'm looking far into the future when I talk about these things but I know you've all been working your ass off to get this update done.

Jorgito, make us an ent!

[This message has been edited by ModRocker (edited 02-20-2013 @ 00:01 AM).]

Jorgito_aqua27
Squire
posted 02-20-13 00:04 AM CT (US)     1501 / 3937       
@Matt: Awesome unit!! i like also that you are making bigger units than the aok ones, so when i get back on that i can add more detail, keep it up

_________

Concerning the dwarven face on the mountain.. i make a new model, i didnt redo the Moria east gate yet, but i did this:

I based this on the gates of Erebor, but could be used as a dwarven castle or random scenario editor building, or Dale wonder.. who knows! lol



Hopefully with the gold details, the heads are easier to see, and concerning the "beard", that is the "door", is like if i extrude the "mustage" to the floor.. idk how to explain it, friken bad english issue.
Mr Wednesday
Cavalier
(id: matty12345)
posted 02-20-13 00:10 AM CT (US)     1502 / 3937       
Maybe it's bigger on your screen, but I sized it the exact same as all the other human or elf units. So no big units for you.

That mountain is amazing. The heads are easy to see now!

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Jorgito_aqua27
Squire
posted 02-20-13 00:20 AM CT (US)     1503 / 3937       
Maybe it's bigger on your screen, but I sized it the exact same as all the other human or elf units. So no big units for you.


Rage!! haha.. ok i can always make trolls, they are suposed to be huge! just kidding

Concerning the Ent, i could try, but not now i am handicaped concerning 3dmax i barely remember how to use it but i will learn again!

Idk my whole pc isnt working good, i see like the graphics streched, and lately i see like weird colour trimes on the screen and the pc crash. I guess is the video card.

___________

Yay! you can see the faces now! i knew it i wasnt crazy, that i was the only one that could seem them haha.
ModRocker
Squire
posted 02-20-13 00:31 AM CT (US)     1504 / 3937       
HOLY PISS BONERS JORGITO! that is an incredible design. The mod is definitely lacking in dwarven stuff and this is a great addition to the mod. Maybe it could represent the lonely mountain itself if it becomes an editor object, but I like the idea of it being the wonder for dale. I remember seeing artwork for the gates of belegost. I wish I could find it because I know it would inspire you but damn, thank you, this is amazing Jorgito.
MarcAnton
Squire
posted 02-20-13 02:57 AM CT (US)     1505 / 3937       
@Jorgito: Wow! This looks damn good! The only thing I'm not sure is its use. It could be some sort of lonely mountain for the editor but I guess its too small for that (maybe make it as big as the cathedral in aok?) And the mountain a bit taller. And if you could add the dwarven warrior statues from the movie it would be perfect for me but that is just MY taste.

Would you mind having a look at my moria aquaeduct .obj (I can send it to you) and finalising it? I have no clue as to how to set the perfect camera angle and shadows in Maya and I'm sure you would find the one or other detail to add



@Matt: I was afraid there was something not 100% correct with the gates. :-/ Shall I send you the gates' components so that we can still resize it according to AoK needs?
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