You must be logged in to post messages.
Please login or register

Mod Design and Discussion
Moderated by Mr Wednesday, John the Late

Hop to:    
Welcome! You are not logged in. Please Login or Register.3919 replies
Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
Bottom
Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 51 52 53 54 ··· 60 ··· 70 ··· 80 ··· 90 ··· 100 ··· 110 ··· 112  Next Page »
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


• Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


• Battle on new random maps based on real Middle Earth locations.

• Research countless new technologies and decide the path of your race with faction choices.

• Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

• Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
HockeySam18
Dúnadan
posted 03-08-13 02:06 PM CT (US)     1786 / 3919       
The new unit and building graphics are wonderful!

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
Carter938
Squire
posted 03-08-13 02:41 PM CT (US)     1787 / 3919       
Matt OHH! I wasnt sure what you meant but that clears it up. Thanks. Can you be on skype tonight?

Here:



Did what you told me. Tell me if i got it right this time.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-08-2013 @ 06:20 PM).]

Pulkit
Squire
posted 03-08-13 06:33 PM CT (US)     1788 / 3919       
Thanks scripter! That should really help.

Jorgito, great, I'll start using the Noldor and Galadhrim sets. Is the Numenor set final and ready to use too? And the Numenor set too. Cheers!

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 03-08-2013 @ 06:37 PM).]

Jorgito_aqua27
Squire
posted 03-08-13 09:15 PM CT (US)     1789 / 3919       
@Carter: if you post that castle again i will chase you down and destroy you! i am joking, stop beign so extremely perfeccionist! to be honest i like all the versions hahaha and now i dont know what to choose.

Just pick the one you like most and move on to a different thing, if you are going to do this you need to have fun or it will become a work and you will start to hate it, get bored and rage quit.

Oh and please, the next time you post a building do it in the "aok size" it will look better to the eye that a giant graphic.

____

@Pulkit: yay! if you noticed the player color is minimal now but is there... i am happy now that i can give them a more unique look.

Also i was watching that page games workshop or something that have millions of lotr figurines, well i am taking that page + the movie to do the units.. so no more "book/imagination" based things for me.. almost everything will be movie based.

Here is an example of the new Rhun units, or unit.. is just a gif:



This guy will cut some heads i may use it as a unique unit or maybe the champion... that double edge sword was cool but idk yet.
Carter938
Squire
posted 03-08-13 10:00 PM CT (US)     1790 / 3919       
Jorgito lol. Okay, ill do that.


What did Pippin do when he got drunk? He started to feel Merry!
qaz123tfg
Squire
posted 03-08-13 11:42 PM CT (US)     1791 / 3919       
Jorgito_aqua27,

That unit is great!!!

Carter,

At some point pick what you like and go with it. Out of everything you've done, it all looks very good. I might say, "oh the brightness" someone else might say "no only one roof" someone else might say "user a different texture" etc.

The feedback can go on forever; and its not that any of us are "wrong" or inherently "right"; art is by its nature subjective.

At the end of the day, you did the work, so pick what works for you and proceed.
Possidon
Slayer
posted 03-09-13 04:01 AM CT (US)     1792 / 3919       
John the Late
Knight
posted 03-09-13 04:13 AM CT (US)     1793 / 3919       
Give that unit area damage
Pulkit
Squire
posted 03-09-13 05:40 AM CT (US)     1794 / 3919       
Yup! It'll be funnier still to have a group of those units kill each other off in the packed formation

Tales of Middle-Earth | Don't miss it
John the Late
Knight
posted 03-09-13 05:53 AM CT (US)     1795 / 3919       
I thought melee units with area damage can't harm friendly units. Still, two armies of those...
Pulkit
Squire
posted 03-09-13 06:19 AM CT (US)     1796 / 3919       
Aw shucks! But yeah, would be amazing!

Tales of Middle-Earth | Don't miss it
Mahazona
Squire
posted 03-09-13 07:16 AM CT (US)     1797 / 3919       
Here is an example of the new Rhun units, or unit.. is just a gif:



This guy will cut some heads i may use it as a unique unit or maybe the champion... that double edge sword was cool but idk yet.
The unit looks good but the attack seems kinda unrealistic,its like your trying to chop off the head of someone with each attack.
battlechaser
Squire
posted 03-09-13 08:05 AM CT (US)     1798 / 3919       
Here is an example of the new Rhun units, or unit.. is just a gif:



This guy will cut some heads i may use it as a unique unit or maybe the champion... that double edge sword was cool but idk yet.
The unit looks good but the attack seems kinda unrealistic,its like your trying to chop off the head of someone with each attack.
Nah, it's a very cool and unique attack. He should leave it like that !
Carter938
Squire
posted 03-09-13 08:56 AM CT (US)     1799 / 3919       
Jorgito that Easterling looks amazing! I like the samurai look and the awesome attavk style.

Guys, the main reason im posting more castles is for Matt and I to narrow it down. Thanks for all your comments

And also guys, I cant seem to size it to aok size. My computers weird and dosnt have the sniping too. If anybodys willing, i could post my sketchup model here and you could resize it for me? Then just save it and tmsend it back ti me. Thanks.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-09-2013 @ 09:00 AM).]

Jorgito_aqua27
Squire
posted 03-09-13 10:12 AM CT (US)     1800 / 3919       
Yup! It'll be funnier still to have a group of those units kill each other off in the packed formation


Hahaha hey you must admit that it looks cool! and i tought that it could be some kind of hero unit for the bad guys not a mass production army unit.
The unit looks good but the attack seems kinda unrealistic,its like your trying to chop off the head of someone with each attack.


Omg people can be friken boring some times lol, listen how many units have you seen that have this kind of "kungfu movie style" attack in aok? everything attack like slashing the sword down in a boring movement and thats it, all the same over and over.. this will add a different visual for a change.

And also when i write: "This guy will cut some heads " its kinda redundant to say that i am trying to chop off the head of someone...

____

Of course if more people rage complain i could give him a boring normal attack, its a matter of seconds to render again.
Marcos Campos
Squire
posted 03-09-13 02:29 PM CT (US)     1801 / 3919       
Hello

@Jorgito; This unit is one of my favorites, the attack is real and original, please do not change!

suggestions for the future; Aule please ... a civilization of dwarves, because there are seven civ dwarfs, three in west and four in the east, Feanor please i need to destroy Sauron too, then create a Sauron or Morgoth unit.

Graphic Pack; the civ Vanyar, buildings, units, ... and textures. oh yes, and dark elves(the Avaris of the east)

only suggestions

Thanks and Good Luck
John the Late
Knight
posted 03-09-13 03:24 PM CT (US)     1802 / 3919       
3. Mercenary Warriors, Mercenary Archers and Orc Archers are now entirely independent, separate units. E.g., Orc Archers are no longer upgrades of Javelineers, and Balrogs are no longer upgrades of Bombard Cannons. () This should make AI coding straightforward.
I say don't do this. While it does make coding easier, it also restricts you to AIs written especially for ToME. Atm, custom AIs can train all those new units due to them being upgrades of other units that are already implemented in the AI, but with this change most if not all custom AIs will fail to build units like orcs, balrogs and such.
Jorgito_aqua27
Squire
posted 03-09-13 10:31 PM CT (US)     1803 / 3919       
Revamped Rhun set in the dropbox:





They look way better now i think... silly player color, i also make some diff helmet, and add a lot of tiny animated clothes.

Carter you better keep doing those Rhun buildings or you will suffer Gandalf wrath! haha

MarcAnton
Squire
posted 03-10-13 06:21 AM CT (US)     1804 / 3919       
Those look awesome Jorgito
battlechaser
Squire
posted 03-10-13 12:20 PM CT (US)     1805 / 3919       
Awesome units ! *drool*.., Now a uruk-hai set and an ent and we're good too go ? :P
Vardamir
Huskarl
posted 03-10-13 12:23 PM CT (US)     1806 / 3919       
Nice! Those are some exceptional Easterlings, Jorgito. The player color tassel on the end of the spear is nice touch.

Pulkit, here's a few more bugs
Orc Cheiftans' dead unit does not appear
Dale archers make ambient horse noises
The archer standing graphic has 52 frames when it should have 50

Have you considered making super units like the dragon replace cheat units? Since all their ids are under 900, they probably should be overwritten with something.

[This message has been edited by Vardamir (edited 03-10-2013 @ 12:24 PM).]

Carter938
Squire
posted 03-10-13 05:57 PM CT (US)     1807 / 3919       
Good lord Jorgito, those Rhun units look amazing. cant wait to play with them in game.

I think the Rhun buildings go very well with the units. Im just waiting on Matt to give me the go ahead, but it seems hes dissapaered.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-10-2013 @ 06:01 PM).]

Pulkit
Squire
posted 03-10-13 08:13 PM CT (US)     1808 / 3919       
I say don't do this. While it does make coding easier, it also restricts you to AIs written especially for ToME. Atm, custom AIs can train all those new units due to them being upgrades of other units that are already implemented in the AI, but with this change most if not all custom AIs will fail to build units like orcs, balrogs and such.
Good point. It depends on how likely people are to play with custom AIs.

@Jatayu: do you agree? Is it worth the coding convenience you get?
Revamped Rhun set in the dropbox:
Beautiful!
Pulkit, here's a few more bugs
Orc Cheiftans' dead unit does not appear
Dale archers make ambient horse noises
The archer standing graphic has 52 frames when it should have 50
Thanks, I'll get into those!
I think the Rhun buildings go very well with the units. Im just waiting on Matt to give me the go ahead, but it seems hes dissapaered.
He's less available over weekends.

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 03-10-2013 @ 08:15 PM).]

Jatayu
Squire
(id: Sword_of_STORM)
posted 03-10-13 09:55 PM CT (US)     1809 / 3919       
Quoted from John the Late:
I say don't do this. While it does make coding easier, it also restricts you to AIs written especially for ToME. Atm, custom AIs can train all those new units due to them being upgrades of other units that are already implemented in the AI, but with this change most if not all custom AIs will fail to build units like orcs, balrogs and such.
Good point. It depends on how likely people are to play with custom AIs.

@Jatayu: do you agree? Is it worth the coding convenience you get?
Most AIs work horribly with TOME.
The AI building balrogs for instance, is dependent on training bombard cannons with the mayan civilization. No half decent ai does this. Only the standard AI does , cause well, what can you expect. Standard ai sux.

I have tested many top class AIs with TOME and most of them struggle to do anything effective. Eg. Chameleon, Crusade, that caliber of stuff. Only 'the Horde' is a strong AI in TOME, and that's because it sends brutal timed attacks of pikemen and archers, but even then it doesn't know what techs or units to field in the late game.

I am completely open to other people writing their own AIs for TOME if they want to, but the argument that we should make it easier for custom AIs that were written for the original aok is tenuous at best. TOME is just too different. Even more so with all the proposed civ restructuring changes.

,
Jatayu O===|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯/
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-11-13 09:28 AM CT (US)     1810 / 3919       
suggestions for the future; Aule please ... a civilization of dwarves, because there are seven civ dwarfs, three in west and four in the east, Feanor please i need to destroy Sauron too, then create a Sauron or Morgoth unit.
The dwarf civ thing has been discussed a lot, and it's been our thought that a dwarf civ is pretty impossible to show properly. Dwarves have no above ground dwellings, no cavalry, no farming, poor archery, etc. But by playing as Eregion or Rhovanion and researching Dwarven alliance you can basically play as a dwarven civ.

The new Rhun units look great Jorgi!

Carter, go ahead with the buildings. Also, feel free to use whichever style you preferred most. The old roof texture for example was probably more popular, and I know you liked it better. I ended up getting used to it, so if you want to switch back that's fine. Just pick whichever variation you are happiest with and go with it.

If you don't have snipping tool, you can just do print screens. Just make sure you zoom out to the right size.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-11-13 10:30 AM CT (US)     1811 / 3919       
Also, I might be a little less active in the coming weeks. I'm getting moved (again). Back to the middle of fricken Siberia. Sometimes I hate my job.

It shouldn't matter much though, as I'm kind of done most of my updates and am on hold until we see what this Steam AoK is like and how it changes things.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Carter938
Squire
posted 03-11-13 12:04 PM CT (US)     1812 / 3919       
Ok Matt.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-11-2013 @ 04:51 PM).]

Jorgito_aqua27
Squire
posted 03-11-13 02:23 PM CT (US)     1813 / 3919       
This is the old set for Gondor:



This is the revamped set for Gondor ready in the Dropbox:





_________

Allright why nobody told me that the first version sucked?

It was a good thing that i decide to fix the anims and render again, that give me the chance to fix lots of stuffs that looked pretty bad.
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-11-13 03:00 PM CT (US)     1814 / 3919       
Allright why nobody told me that the first version sucked?
Because they didn't?

They looked good, the newer ones are better, but the old ones were fine too.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Carter938
Squire
posted 03-11-13 04:53 PM CT (US)     1815 / 3919       
Alright Matt. My plan is to do one building at a time, as I am able to take my time with it and not rush for the update. I want to post each one here when finished with it, to get feedback and tell emw hat I need to add to it.

The thing is, with zooming, somewhow everytime I zoom out to the correct size, Ill take a screen of it, but then when I go to edit in photoshop itll either be way to big or way too small. So idk whats going on. I REALLY need to just take a 1x1 square in sketchup, zoom it to the correct size, and save the camera. But it dosnt ever seem to be possible on my computer. ARRRGGH! Very frustrating

Ang Jorgito, when are we going to see some mounted units ?


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-12-2013 @ 02:22 PM).]

MarcAnton
Squire
posted 03-12-13 03:04 PM CT (US)     1816 / 3919       
Poor Jorgito^^ Do we really need new mounted unites? Actually the only thing I dont like about the currently used riders is that even evil civs get heavy cavalry that has the gondorian white tree banner on its shield.
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-12-13 03:15 PM CT (US)     1817 / 3919       
No they don't. Evil civs get the plain heavy knight, not the Gondorian variant.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
ModRocker
Squire
posted 03-12-13 04:17 PM CT (US)     1818 / 3919       
Once again, nice job on the units Jorgito. The rhun units look really cool and I love the dual wield swordsman guy. When you upload your units to the drop box, are you uploading them as slp's or are they only in bmp format? The reason i ask is because I feel bad for whoever has to convert all the units to slps...anyways do you still plan on making any more building sets?
Jorgito_aqua27
Squire
posted 03-12-13 10:48 PM CT (US)     1819 / 3919       
Because they didn't?

They looked good, the newer ones are better, but the old ones were fine too.
Mmm that makes sense, but next time if there is anything that can be improved just tell me.
The thing is, with zooming, somewhow everytime I zoom out to the correct size, Ill take a screen of it, but then when I go to edit in photoshop itll either be way to big or way too small. So idk whats going on. I REALLY need to just take a 1x1 square in sketchup, zoom it to the correct size, and save the camera. But it dosnt ever seem to be possible on my computer. ARRRGGH! Very frustrating

Ang Jorgito, when are we going to see some mounted units ?
OK, i made you a "render template"
Open this sketchup file, then open another sketchup window with your works, copy one of your buildings and paste it in the "render template".

In that thing you will find the perfect size, shadows, etc.

You may need to rotate the model that you pasted 45° to the left or right, dont zoom in or out or dont use the "orbitate" camera because you will ruin it, just paste your building rotate it and thats all.

http://rapidshare.com/files/926827632/Render template_perfect camera-size-shadows.rar

-Concerning mounted units... you will see them soon®
Poor Jorgito^^ Do we really need new mounted unites? Actually the only thing I dont like about the currently used riders is that even evil civs get heavy cavalry that has the gondorian white tree banner on its shield.


I dont know if you guys need them but i am going to make them anyways like the rest of the sets.. i have 44 units on the dropbox already and there are lot of more coming.
Once again, nice job on the units Jorgito. The rhun units look really cool and I love the dual wield swordsman guy. When you upload your units to the drop box, are you uploading them as slp's or are they only in bmp format? The reason i ask is because I feel bad for whoever has to convert all the units to slps...anyways do you still plan on making any more building sets?
Thanks the units are in .bmp format but that have a reason too

1st: i dont know how to make them in .slp and if somebody teach me i will love to help with that.

2d: With the incoming HD thing in april, all the units are in true color so maybe convert them to aok pallette now is going to be a waste.

Concerning the building sets, yep like i said i want to give every single civ their buildings and units. You will see them soon®

_______________

Revamped Rohan:





I made some changes to the Helmets hair color, cloaks and armor. Now only the champion and pikeman looks "elite", the archer and swordman looks more casual, once again the models are based on the games workshop page.
ModRocker
Squire
posted 03-13-13 00:39 AM CT (US)     1820 / 3919       
Impressive work once again Jorgito. Check it out, if there is a way to render all the frames on one bmp, you can create slp's for an entire minute in no more than 15 minutes. Turtle pack is a really impressive tool once you learn how to use it. There is a tool called merger and sheer. I'll give you an example, if all the frames for the attack sequence are on one bmp, the tool will automatically separate them into individual frames. you can then select all the frames and set the anchor points all at the same time. Yes it's that easy. Keep then coming jorgito, your unit's are the best.

Pulkit and Matt, maybe we could have unique unit lines for each reach realm, but still find a way to keep game play unique. each realm could produce the basic units with their own graphics, the swordsman/axeman, two handed swordsman/two handed axeman, archer and spearman, all trainable at the war hall. No southron spearman, no separate orc units. Personally I don't see the point in units like orc chieftains or numenor's king units. they are basically the same as the regular lines so I think they should be abandoned. it doesn't make sense to have the basic line, then separate units for the orcs which are basically the same thing but with different graphics. anyways I'm not trying to attack the mod or anything, I just think the unit structure could be a lot more simple.

Matt, do you think you could update the thread header, with more emphasis on each of the 18 realms and showcasing jorgito's units and maybe posting new screens?
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 51 52 53 54 ··· 60 ··· 70 ··· 80 ··· 90 ··· 100 ··· 110 ··· 112  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Kings Heaven | HeavenGames