You must be logged in to post messages.
Please login or register

Mod Design and Discussion
Moderated by Mr Wednesday, John the Late

Hop to:    
Welcome! You are not logged in. Please Login or Register.3913 replies
Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
Bottom
Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 ··· 60 ··· 70 ··· 75 76 77 78 79 ··· 90 ··· 100 ··· 110 ··· 112  Next Page »
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


• Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


• Battle on new random maps based on real Middle Earth locations.

• Research countless new technologies and decide the path of your race with faction choices.

• Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

• Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-18-13 01:42 PM CT (US)     2661 / 3913       
If Arnor alone has 6 different units just in infantry, r we goina get 1000 pop. options like in the Chivalry conversion?
User Patch adds the higher pop option, and as this will be UP, yes.

Arnor's infantry options btw are the Dunadan Chieftain, the Ranger, the Tarkil, the Rhudaur Axeman, the Atani Nobleman, and the standard Sword Thain of course.
@Matt: how about without aegis?! We need to test the build/research times too!
I know, but my first round of balance testing was mainly to catch glaring oversights, like invincible elephants showing up in the 2nd age, haha. I'll look at the train times when I start doing some more subtle testing.
Also, perhaps you or someone can look through the RMS and tweak/improve/redo given the new terrains. I remember Jatayu suggested that a lot could be improved in the RM scripts we have.
Excellent idea. I'll have a look this week. It also might be a good idea to add more haystacks to some maps, so assassins are more useful.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Mr Wednesday (edited 12-18-2013 @ 02:05 PM).]

Zoko
Squire
posted 12-18-13 03:26 PM CT (US)     2662 / 3913       
So whats the armor/damage system that you are using? I'm assuming you would have to tweak it with that many new units around. Why for example would I want to make atani noblemen instead of rangers?
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-18-13 09:08 PM CT (US)     2663 / 3913       
So whats the armor/damage system that you are using? I'm assuming you would have to tweak it with that many new units around. Why for example would I want to make atani noblemen instead of rangers?
It's a bit modified from AoK. In addition to melee and pierce, we have fear damage as well (Black Riders for example). And we have a beast class of units (trolls, spiders, etc) and units with bonuses vs beasts.

It's funny you ask though, cause one of the things we are fixing at the moment is making each of the Arnor infantry unique enough. Rhudaur Axeman are cheap and spammable. Tarkil are anti archer infantry. Rangers are anti troll, anti beast units. etc.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
themeen
Squire
posted 12-18-13 11:30 PM CT (US)     2664 / 3913       
Mr Wednesday Can you give me the link of the mod update on dropbox I want to download it and thank you for the great mod i was always a great fan of lotr movies

[This message has been edited by themeen (edited 12-18-2013 @ 11:31 PM).]

battlechaser
Squire
posted 12-19-13 08:23 AM CT (US)     2665 / 3913       
Is there actually an ent implented in the upcomming mod ?
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-19-13 09:10 AM CT (US)     2666 / 3913       
Mr Wednesday Can you give me the link of the mod update on dropbox I want to download it and thank you for the great mod i was always a great fan of lotr movies
The dropbox is really only for the people working on the mod, it's where we upload graphics and other files. The current build isn't available for download yet. Still stuff to be implemented.
Is there actually an ent implented in the upcomming mod ?
Yes.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
dfg3
Squire
posted 12-19-13 01:36 PM CT (US)     2667 / 3913       
Hey, if you need it I could do some help. I'm not very good at the modding, but I can do some things or give some input on things that might need changing.
And also, since wonders are more important, shouldn't their build time be less, because we are using them more?
Carter938
Squire
posted 12-19-13 04:26 PM CT (US)     2668 / 3913       
I forgot to ask. Does Rhun get homes now? I think it should be something that is researched or the other way around. If anybody is to not have homes its Mordor.

I think if Rhun doesnt need houses they should be able to build them, but not need them for their pop. Then they can be built for aesthetics.

And is Rhovanion getting its own buildset or sharing with Rohan?


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 12-19-2013 @ 08:09 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 12-19-13 10:07 PM CT (US)     2669 / 3913       
What would be the point of making houses if you don't need them? Rhun doesn't need houses, as fits their mobile play style. They also get to train units from mobile wains, have access to chariots, heavy cavalry, and are generally a quick strike civ. The 'hun' bonus for lack of a better term fits both their lore and play style nicely.
And is Rhovanion getting its own buildset or sharing with Rohan?
They have unique unit skins, but the buildings are shared, yes. Buildings go like this:

1. Rhun
2. Harad
3. Rohan/Rhovanion
4. Rivendell
5. Elvish (all elves except Rivendell; Lothlorien and Mirkwood have unique houses)
6. Men of the West (Arnor, Gondor, Numenor, Umbar. There are some unique Cardolan buildings for Arnor, and some unique Numenor buildings as well).
7. Shadow buildings (Mordor, Isengard, Angmar, Dol Guldur etc.)
8. Dwarvish buildings (For civs with access to Dwarvish Alliance upon researching the relevant tech).
Hey, if you need it I could do some help. I'm not very good at the modding, but I can do some things or give some input on things that might need changing.
And also, since wonders are more important, shouldn't their build time be less, because we are using them more?
As I said previously, not a lot of work to do for you guys but waiting atm. But thanks for offering!

And I'm going to revisit the cost of wonders once I get a feel for the wonder units which are still largely not in the game yet.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Mr Wednesday (edited 12-19-2013 @ 10:11 PM).]

Carter938
Squire
posted 12-20-13 05:11 AM CT (US)     2670 / 3913       
@Matt Just for aesthetics. I mean if I wanted to build an easterling town I couldnt because they dont have homes. I just think they should be able to build homes if they wish, but shouldnt have to. I dont think they should be prevented from building homes, they just shouldnt have to if you want to go with the mobile style. The homes would still be useless, they just have the ability to build them. maybe they could research a tech to do so?

By the way, i took some of the files on dropbox and pasted them into my AOK folder. Everything looks exceptional.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 12-20-2013 @ 05:24 AM).]

HockeySam18
Dúnadan
posted 12-20-13 08:19 AM CT (US)     2671 / 3913       
If Rhun has unique gfx for houses, then please at least put them in the game for editor purposes, just like how the Huns have the EE house gfx in AoC. It would serve well for scenarios where the player travels to the heartlands of Rhun, where there would likely be some amount of sedentary habitation.

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
dfg3
Squire
posted 12-20-13 10:04 AM CT (US)     2672 / 3913       
Yes, I agree that Rhun should be able to build houses. I hated how the huns weren't able to even though they didn't need them. And to make Rhuns houses worth building, you could have villagers built from there, or mercenary type warriors.
Carter938
Squire
posted 12-20-13 02:09 PM CT (US)     2673 / 3913       
I dont think anything should be trained at homes. I just dont think it fits for Rhuns buildset and dont think homes should be prohibited. They have all these large, stone and metal buildings (beautiful graphics by the way Matt, really like them) and yet, as they they are expected to be a mobile faction (at least when on campaign) and so dont get any homes. And using All Techs is useless as it ruins the game. Maybe they could just have the Harad home retextured, as were now going with a more Turkish look.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 12-20-2013 @ 02:11 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 12-20-13 03:19 PM CT (US)     2674 / 3913       
You guys are worse than me, lol. There's like 8000 graphics in the game, and the only thing anyone wants to talk about is the one civ that doesn't have houses (Rhun btw, which is a civ your average movie watcher doesn't even know exists).

I'll make a set of three Rhun houses, and we can add them as an editor building, sort of like pavilions.

Oh, and Carter, if you are fooling around with the version in the dropbox, keep in mind it's pretty buggy and lacks a lot of balance. Also missing a fair few units.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Carter938
Squire
posted 12-20-13 05:42 PM CT (US)     2675 / 3913       
Ha. Thank you Matt.


What did Pippin do when he got drunk? He started to feel Merry!
HockeySam18
Dúnadan
posted 12-20-13 06:20 PM CT (US)     2676 / 3913       
If I had known they weren't already made, I wouldn't have asked...but thanks anyways Matt!

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
Pulkit
Squire
posted 12-20-13 07:27 PM CT (US)     2677 / 3913       
By the way, i took some of the files on dropbox and pasted them into my AOK folder. Everything looks exceptional.
Good, that's the format I'm currently sharing with you until I get a UP-ready installer script created. For now, this version just has new graphics and terrains available to allow Matt to take screenies. More updates coming soon.


@Matt: would you rather I post these new screenshots on Moddb instead? I could do so, just let me know of any description you'd like to go with them, if you have any in mind.

Tales of Middle-Earth | Don't miss it

[This message has been edited by Pulkit (edited 12-20-2013 @ 07:32 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 12-21-13 01:05 AM CT (US)     2678 / 3913       
Crap, I keep forgetting about ModdB. I'll put them up, along with a new one this weekend. Can you email the password to our Moddb account? I forget it.

Also, while you are emailing me, give me your thoughts on something I just sent you. It concerns Elvish unit structure. And feel free to tell me it's obsessive and unnecessary.

I also sent you some ideas about Arnor infantry.

EDIT: Topic post is now a wee bit less out of date.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Mr Wednesday (edited 12-21-2013 @ 02:36 AM).]

Mahazona
Squire
posted 12-21-13 04:59 AM CT (US)     2679 / 3913       
It would be cool if someone made a Intro video for this patch.
Carter938
Squire
posted 12-21-13 10:11 AM CT (US)     2680 / 3913       
Are we keeping the Horse Archer graphics? Or did jorgito make new ones?


What did Pippin do when he got drunk? He started to feel Merry!
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-21-13 03:37 PM CT (US)     2681 / 3913       
Neither CA has changed graphics.

I just got back from the Hobbit today. Lots of fun! 48FPS action scenes are on another level.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
HockeySam18
Dúnadan
posted 12-21-13 11:16 PM CT (US)     2682 / 3913       
I just got back from the Hobbit today. Lots of fun! 48FPS action scenes are on another level.
Same here! I thought it was very well done.

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
WRATHOFNORRIS
Squire
posted 12-22-13 07:05 AM CT (US)     2683 / 3913       
Is the "Desolation of Smog" better than the last one?

<insert creative phrase here>
Dead_End
Cavalier
posted 12-22-13 07:29 AM CT (US)     2684 / 3913       
From what I've heard it's definitely more action-packed than the first film.
Basse
Squire
posted 12-22-13 08:50 AM CT (US)     2685 / 3913       
Both are very good movies, and you should definitely watch both if you haven't seen either or the second if you've seen the first.
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-22-13 08:55 AM CT (US)     2686 / 3913       
My spoiler free comments on the movie:

I don't know I would say it is better, so much as the pacing is a lot better. The first one had some real pacing issues. This one does take a fair bit of liberties with the source material, though I sort of expected the middle one to have the most created stuff.

The really great work is in the action scenes, particularly the barrel scene teased in the trailers, which is simply one of the best action scenes I have ever seen.

It also feels a little less like they are desperately trying to tie this film into the LOTR trilogy, which the first one suffered from somewhat.

The acting is all great, but as expected the highlight is Cumberbatch's Smaug. That was one of those castings that you knew would be ace the moment it happened. The CGI is equally terrific for Smaug. On a side note,Lee Pace also does a great Thranduil.

On the downside, this movie has no real beginning and no real end, much like TTT. And really, the Hobbit just isn't as good of a story as the LOTR, so these movies will never be able to really surpass the first trilogy. I could also have frankly done without much of the added content and changes, even though I suspect it is what improved the pacing.

Overall, I'd say it is a better movie, though the first one had more iconic scenes I had been waiting to see(The Unexpected Party, Riddles in the Dark, Out of the Frying Pan into the Fire), so they are about even for me.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
WRATHOFNORRIS
Squire
posted 12-22-13 10:01 AM CT (US)     2687 / 3913       
What about things like fart jokes and excessively long dialog scenes that were a bit too common in the first movie?

<insert creative phrase here>
EmpHeraclius
Squire
(id: EmporerHeraclius)
posted 12-22-13 12:33 PM CT (US)     2688 / 3913       
The Elves fighting in Desolation of Smaug was really unrealistic though, even for elves. If all elves could fight as well as Legolas and Tauriel nothing would stop them from taking over Middle Earth.

And the orcs tended to look pretty animated. Far more than in LotR.

Yeah, this had nothing to do with ToME (I can't wait for the release) but everyone else is talking about the movie right now and I decided to throw in my two cents. And I did enjoy the movie it just had a lot of added material and other stuff that was disappointing.

...
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-22-13 03:04 PM CT (US)     2689 / 3913       
LOTR heroes were pretty overpowered too though, and it's safe to assume your average elf isn't exactly Legolas. Besides, at this point in Middle Earth there are not very many elves left.

The LOTR orcs look less cgi because they weren't, lol, they were makeup and costumes. Which is why they seemed a lot more solid in some scenes. The trolls and things that where cgi in the original trilogy look inferior to the hobbit. The spiders for example look a lot better than shelob did. Which is why I'm a fan of the makeup orcs, they age better than cgi. CGI becomes dated every few years.

WRATHOFNORRIS,
Yeah, there's not much cheap humour in this one, and the dialogue is limited in favor of more action. I like the slower pace of FOTR and The Unexpected Journey, but most people prefer less talking.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
WRATHOFNORRIS
Squire
posted 12-22-13 03:59 PM CT (US)     2690 / 3913       
I don't mind scenes with long bits of dialog, but in the first Hobit there were certain scenes that were too long and just didn't really fit. Nothing wrong with scenes where characters just talk but i thought the script was a bit lacking during these encounters. Like in the original trilogy you have some 2-3 minute clips involving the fellowship planning their next move, or Sauroman and Sauron plotting, or even the romance between Aragorn and Arwen. All of these scenes, however, push the story forward and create some sort of tension between the characters. In the Hobbit there's this one 5 minute scene where Gandalf and Gladrial and Sauroman are talking, and afterwards nothing really seemed to happen, no real character development or plot elements uncovered.

<insert creative phrase here>

[This message has been edited by WRATHOFNORRIS (edited 12-22-2013 @ 04:00 PM).]

John the Late
Knight
posted 12-22-13 05:01 PM CT (US)     2691 / 3913       
Nice Matt, I also like FOTR a lot, frankly the most of the three films. I actually like them in order of appearance. Part 3 is just not as good as part 2, whereas part 1 is only slightly better.

PS: I hate that decadent Gondor.
dfg3
Squire
posted 12-22-13 06:48 PM CT (US)     2692 / 3913       
I have to agree with what Matt said about the Hobbit, except the fact that I do like faster paced movies. As for Lotr I like them in reverse order (so 3, 2, then one) And I think the Hobbit will be the same for me. I'm am really looking forward to the parts like the Battle of the Five Armies, and also the shock on the peoples faces who haven't read the book when certain people die.

WRATHOFNORRIS
The talk with the White Council is leading up to the scenes with Dol Guldur, to be continued in There and Back Again.
Carter938
Squire
posted 12-22-13 10:43 PM CT (US)     2693 / 3913       
I wish theyd do a kind of "historical" film with content from the silmarillion, unfinished tales, and others. Id love to see the Seige of Gondolin, Downfall of Numenor, Fall of Arnor, and the Wainrider Easterling Invasions visualized. It would be really fun to geek out over.


What did Pippin do when he got drunk? He started to feel Merry!
EmpHeraclius
Squire
(id: EmporerHeraclius)
posted 12-23-13 09:28 AM CT (US)     2694 / 3913       
Okay, the LotR heroes may have been a little overpowered but I still think its quite a bit worse in the Hobbit. And those dwarves, they don't fight much in Desolation of Smaug but when their fighting the goblins in the Misty Mountains. Well, Azog shouldn't have been so much of a problem after the dwarves just fought like that.

The White Council scene at Rivendell is a bit out of place, though necessary for the Dol Guldur/Necromancer subplot. It probably would have been helpful to have them talk more in Desolation of Smaug but I guess most of the stuff there was spent with Gandalf and his meddling. What I see is that once Gandalf deals with his current issue there (no spoilers!) that the White Council will be spurred to action. I hope There and Back Again does justice to what has potential to be a really good fight (Galadriel, Saruman, Elrond, and Gandalf fighting Sauron and the Nazgul, right up my alley)

I would love a historical film. It could even be made into sort of a documentary form which could better explain certain events. Alas, there is just about no chance of this ever happening.

...
Seonid
Squire
posted 12-23-13 10:30 AM CT (US)     2695 / 3913       
Not to break up the Hobbit movie party or anything, but is it alright if I use the (currently unused) man-at-arms with a militia shield from the beta for my mod? If you'll tell me who to credit, I'll credit the individual maker, otherwise, I can just credit the mod in general.
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 ··· 60 ··· 70 ··· 75 76 77 78 79 ··· 90 ··· 100 ··· 110 ··· 112  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Kings Heaven | HeavenGames