You must be logged in to post messages.
Please login or register

Mod Design and Discussion
Moderated by Mr Wednesday, John the Late

Hop to:    
Welcome! You are not logged in. Please Login or Register.3913 replies
Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
Bottom
Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 ··· 60 ··· 70 ··· 76 77 78 79 80 ··· 90 ··· 100 ··· 110 ··· 112  Next Page »
Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


• Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


• Battle on new random maps based on real Middle Earth locations.

• Research countless new technologies and decide the path of your race with faction choices.

• Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

• Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-23-13 03:46 PM CT (US)     2696 / 3913       
I don't think we made that, it's just some placeholder in the beta. I'll try to see who we borrowed it from (it's on the blacksmith likely).

For the record, just about all the cut and paste stuff in the beta isn't being used, and can be found on the blacksmith somewhere, so you are better off trying to credit the original authors than us.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
WRATHOFNORRIS
Squire
posted 12-23-13 06:31 PM CT (US)     2697 / 3913       
Will the final version have the vanilla villagers and siege weapons?

<insert creative phrase here>
qaz123tfg
Squire
posted 12-23-13 08:18 PM CT (US)     2698 / 3913       
"Even a rough balancing requires a lot of work."

This is very true. I hope that you keep the balancing rough though; without a large play-tester base most of the testing won't be giving you a big enough sample size to make logical adjustments. The Conquerors was great, but the patch made it better.

It's generally best to release often, get feedback, go from there. I wouldn't put lots of time into adjusting the stats.

As far as the hobbit movies, I haven't seen the second one yet. The first one was good. It is more of a whimsical story, with some elements of danger and action, where LOTR is a strong story with intense, repeated moments of action. There not much comedy in LOTR but there really shouldnt be. Some of The Hobbit comedy is silly, but again its a more whimsical story.
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-23-13 09:49 PM CT (US)     2699 / 3913       
Will the final version have the vanilla villagers and siege weapons?
Yes for villagers. I've considered this a lot, and the simple fact is an orc villager is like 16 units. It's a ton of graphics work for me, a ton of implemention for Pulkit, and almost no real benefit beyond a minor graphics enhancement. Double that to add an elf. Long story short, too much work for no real improvement.

For siege, most of it is the same. We also have a siege tower, and a field engineer who builds stationary trebs.
This is very true. I hope that you keep the balancing rough though; without a large play-tester base most of the testing won't be giving you a big enough sample size to make logical adjustments. The Conquerors was great, but the patch made it better.
Most of my balancing has been logics and math rather than hands on testing. A Mumak can't be a second age unit, for example, because the cost to build a castle and train one Mumak isn't prohibitive enough to counter the devastation one Mumak can unleash on 2nd age armies. A Tarkil (Numenor, Arnor, Umbar infantry) on the other hand seems overpowered in the second age, but you have to build a 650 stone castle to get one, while another player could use that villager time to advance to the third age or research last alliance. That kind of reasoning is the basis for what I'm testing so far. Once people start actually playing versus each other, we can do minor tweaks. Right now I just need to catch the big mismatches.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
nhoobish_est
Squire
posted 12-24-13 08:13 AM CT (US)     2700 / 3913       
Where is meh Christmas present from the ToMeh team??
Carter938
Squire
posted 12-24-13 09:51 AM CT (US)     2701 / 3913       
Matt, when you add the Rhun homes, will they be in editor objects or in the rhun buildset folder on dropbox?


What did Pippin do when he got drunk? He started to feel Merry!
John the Late
Knight
posted 12-25-13 05:33 AM CT (US)     2702 / 3913       
I hope you are nerfing the Lorien UU. In multiplayer games of Wergorne and me so far, they beat the crap out of anything. (No exceptions, anything.)
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-25-13 11:57 AM CT (US)     2703 / 3913       
Where is meh Christmas present from the ToMeh team??
A little late it looks like.
Matt, when you add the Rhun homes, will they be in editor objects or in the rhun buildset folder on dropbox?
Editor objects, probably. I still haven't made them. I redid the Roquentar instead because it was kind of lousy and I've got a thinner, better, horse model working now. It also matches Lindon's other UU, which is nice.

But I'll get to them at some point.
I hope you are nerfing the Lorien UU. In multiplayer games of Wergorne and me so far, they beat the crap out of anything. (No exceptions, anything.)
10 Mumaks take out 50 Marshwardens pretty easily, and most trolls as well. Swan knights are alright against them. Even tarkil can do alright against them, in terms of gold cost. But yeah, basic units do not have much of a chance against them. I think the could do with a minor reduction.

Thing is Mirkwood and Lothlorien are extremely limited civs. To counter this, the one thing they have is very good. But yeah, those Lothlorien archers are probably a bit much.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Sir Robert Bruce
Squire
posted 12-25-13 11:59 AM CT (US)     2704 / 3913       
Rohan's UU (with all cav. techs researched) also beat tar, but keep them, cause I use them to trample my brother's kingdoms *lol*

Religion: Man going to God<<<<>>>>Christ: God coming to man
Marx: What's yours is mine<<<<>>>>Christ: What's mine is yours

Creator of Glen Cairn Beta map (sorry I couldn't hotlink)
CIP: William Wallace-The Bravest Heart & Three Brothers Campbell
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-25-13 12:01 PM CT (US)     2705 / 3913       
Rohirrim are basically Cataphracts though. So counter them however you would in AoK.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
dfg3
Squire
posted 12-25-13 03:46 PM CT (US)     2706 / 3913       
I think with the marchwardens all you need to do is lower its attack 1 or 2 but keep the range the same or increase it by one if you lower the attack enough. The marchwardens should be high in range but low in attack and hp. However it is not my choice to change it and is just my input.
John the Late
Knight
posted 12-25-13 08:27 PM CT (US)     2707 / 3913       
Yes, HP and accuracy need to be much lower. And I actually think that 14 range is a tad too much, especially since unlike longbowmen in AoK they have high accuracy and iirc also faster reloading.

[This message has been edited by John the Late (edited 12-25-2013 @ 08:28 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 12-25-13 08:54 PM CT (US)     2708 / 3913       
I was thinking 15HP less and 2 less attack. Should be a decent starting point. That would make them more comparable to some of the other top tier archers in the game.

I got your Run houses done btw, Carter.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
HockeySam18
Dúnadan
posted 12-26-13 01:32 AM CT (US)     2709 / 3913       
Wow. If Basse is the MI6 Scenario Making Machine, then Matt is no doubt the MI6 Graphic Designing Machine

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
Carter938
Squire
posted 12-26-13 08:31 AM CT (US)     2710 / 3913       
@Matt Great. By the way, are Gondors galleons going to get nerfed at all? I was battling them yesterday and while I controlled the land (They are not good against cavalry, particularly cav archers that hit and run) they were unbeatable on the sea because of their galleons. Also, does any civ have a tech simmilar to the one that allows seige units to move as fast as cavalry? If one is to get it I think it should be Mordor.


What did Pippin do when he got drunk? He started to feel Merry!
Sir Robert Bruce
Squire
posted 12-26-13 11:05 AM CT (US)     2711 / 3913       
Those are strong, but not invincible. I'm pretty sure they can be countered with fireships or ships with boarding attacks. Also, bombard towers (rather, catapult or ballistia towers, of which the later are superb) are also effective, unless you're trying to control the middle of the ocean.

Religion: Man going to God<<<<>>>>Christ: God coming to man
Marx: What's yours is mine<<<<>>>>Christ: What's mine is yours

Creator of Glen Cairn Beta map (sorry I couldn't hotlink)
CIP: William Wallace-The Bravest Heart & Three Brothers Campbell
Carter938
Squire
posted 12-26-13 06:39 PM CT (US)     2712 / 3913       
Its hard to take them down without building huge fleets of dromunds, and those are costly. The only efficient way of defeating them is playing Gondor against Gondor.


Matt, did you want me to make some of the images for the History pages? I am happy to, and itd give me something to contribute to.


What did Pippin do when he got drunk? He started to feel Merry!
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-26-13 07:07 PM CT (US)     2713 / 3913       
I'm not honestly sure what pulkit is planning to do with that section, maybe you can shoot him an email.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Pulkit
Squire
posted 12-27-13 06:10 AM CT (US)     2714 / 3913       
You can make pictures if you want, they will go well with whatever we put in the History section, I think. I'm planning to use it as a Civ Guide anyway, with brief summaries, and play styles people suggest, and a human-readable tech tree.

Tales of Middle-Earth | Don't miss it
Carter938
Squire
posted 12-27-13 10:59 AM CT (US)     2715 / 3913       
Is there a turtial on how to make them in Photoshop anywhere on the forums. I can figure it out, itd just be nice.


What did Pippin do when he got drunk? He started to feel Merry!
dfg3
Squire
posted 12-30-13 12:25 PM CT (US)     2716 / 3913       
Is it possible to make a new civilization, or maybe change a civilization? Because I was thinking that it would be nice to have the Shire partly because so many Tolkien fans would want a Shire. Also I know quite a few people who like to just build their empire and defend it. So why not make the Shire just a huge helping city. I have some ideas for how the Shire would work, so if you want the ideas I can give them to you. And if we would have to switch out another civilization why don't we take out Eregion, since the average Middle-Earth fan would not know anything about it and not really anything significant happened there.

Also, I have some things that would be nice if you could fix or change if possible. To begin with I think that black orcs should be a bit cheaper or something else that would make them a better deal. And I don't know how you would fix this but once someone gets olog-hais, mountain trolls are kind of useless and unless they need the 80 food it would be worse to buy them. And after Isengard can get Uruks, shouldn't their pikemen and archers be change to uruk pikemen and uruk crossbowmen?
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-30-13 06:41 PM CT (US)     2717 / 3913       
Is it possible to make a new civilization, or maybe change a civilization? Because I was thinking that it would be nice to have the Shire partly because so many Tolkien fans would want a Shire. Also I know quite a few people who like to just build their empire and defend it. So why not make the Shire just a huge helping city. I have some ideas for how the Shire would work, so if you want the ideas I can give them to you. And if we would have to switch out another civilization why don't we take out Eregion, since the average Middle-Earth fan would not know anything about it and not really anything significant happened there.
The Shire is not a civ, because it has no characteristics of a full civ. It's best represented by editor buildings and such.
Also, I have some things that would be nice if you could fix or change if possible. To begin with I think that black orcs should be a bit cheaper or something else that would make them a better deal. And I don't know how you would fix this but once someone gets olog-hais, mountain trolls are kind of useless and unless they need the 80 food it would be worse to buy them. And after Isengard can get Uruks, shouldn't their pikemen and archers be change to uruk pikemen and uruk crossbowmen?
Black orcs are getting a stat boost. As far as trolls, only Mordor has access to the Olog hai, and then only an age after they get mountain trolls, so it still has a place. Your average British player in AoK made elbows over arbelests because they were better, but needed archers in feudal. Mordor players are no different.

Trolls will have their stats adjusted though.

As for Uruks, there's no real evidence of crossbows in Middle Earth to my knowledge. The Uruk is just a big orc, and as such is currently represented by one unit. A technology that changed all Isengard's units to Uruks would have been possible I guess, but that's not how the civ was structured. Techs that change a bunch of units like King's Men were always supposed to be rare in ToME.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Error901
Squire
posted 12-30-13 07:23 PM CT (US)     2718 / 3913       
Just a fussy question: is the Balrog getting a flame sword, or a graphic update? It looks great but it would be cool if it was the one from fellowship without armor and whatnot.
dfg3
Squire
posted 12-31-13 10:11 AM CT (US)     2719 / 3913       
According to this, There were uruk pikemen(the majority of the army), Swordsmen, Berserkers(The strongest of the army), Crossbowmen, and sappers(who managed the siege). On top of that there were the uruk scouts. However, I can see why you wouldn't want many researches that change everything.
http://lotr.wikia.com/wiki/Uruk-hai
Mr Wednesday
Cavalier
(id: matty12345)
posted 12-31-13 11:50 AM CT (US)     2720 / 3913       
That article is rubbish.

lotr wikia is wrong as often as it is right it seems.

Unless there's some bit in the History of Middle Earth I've completely forgotten, there aren't any canonical references to crossbows. But we've had this conversation a few times now and nobody has brought a quote up, so I'm guessing there isn't one to find.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
HockeySam18
Dúnadan
posted 12-31-13 11:58 AM CT (US)     2721 / 3913       
Indeed. The section of the article referring to the crossbows also says that the crossbowmen were able to pick off Elves standing on the ramparts. Clearly the article is based off the movie, seeing as in the books the Elves never came to Helm's Deep

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
battlechaser
Squire
posted 01-01-14 11:43 AM CT (US)     2722 / 3913       
how's the mod comming along peeps ?
dfg3
Squire
posted 01-01-14 11:43 AM CT (US)     2723 / 3913       
Okay, so I found a lot of evidence backing up the uruks in the film, as well as the movies themselves (just they aren't named in the movies), but for the book I think you might be right. I'm going to go back and try to find them in the book; if I find anything I'll show you where. However I do know that in the book there were at least the berserkers, pikemen and swordsmen. Here is one of the sources for the film:
http://www.councilofelrond.com/weapon/sarumans-uruk-hai-film-version/

And are you going to add any taunts? if you want I could make them. They would just be a variety of commands and questions from the film.

[This message has been edited by dfg3 (edited 01-01-2014 @ 11:44 AM).]

Carter938
Squire
posted 01-02-14 04:15 PM CT (US)     2724 / 3913       
The average middle earth fan doesnt know about Ereigon, Lindon, the various lands of Rhun, the various lands of Harad, Numenor, or Rhovanion. Yet this is not a reason to take them out. This mod is not made for the passive fan, but rather for the more learned ones.

On another note Ive been working on campaign missions for Rhovanion, Rhun, and Harad. These I will warn have their fair share of "expanded universe" material and hsitory of my own making, as tolkien never expanded much on the histories of these reigons (apart from Rhovanion getting its butt kicked by Easterlings a few times ) Will we be adding campaigns into the next update?

Oh and ive been comapring the horse archers from the original AOK to the ones in the mod. To be honest I think the originals look better, more detailed. Shame we already have enough on the plate for this release.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 01-02-2014 @ 04:24 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 01-02-14 05:23 PM CT (US)     2725 / 3913       
The average middle earth fan doesnt know about Ereigon, Lindon, the various lands of Rhun, the various lands of Harad, Numenor, or Rhovanion. Yet this is not a reason to take them out. This mod is not made for the passive fan, but rather for the more learned ones.
I like to think Pulkit and I tried very hard to make a mod for everyone. If you are just a film watcher, there's plenty to have fun with. We designed a lot of graphics to look very familiar to movie fans, even if they aren't copies. Similarly, if you are crazy into the lore, there are all sorts of tech descriptions and units to explore. And the good news is it isn't Eregion OR the shire, because with editor objects and buildings, you can easily recreate both.
On another note Ive been working on campaign missions for Rhovanion, Rhun, and Harad. These I will warn have their fair share of "expanded universe" material and hsitory of my own making, as tolkien never expanded much on the histories of these reigons (apart from Rhovanion getting its butt kicked by Easterlings a few times ) Will we be adding campaigns into the next update?
Sounds great. I would hold off until the next version though. That's when all the editor stuff gets added, and the last few forests from aok bite the dust as well. Concerning campaigns, ideally both pulkit and I could design some official campaigns, but who knows if we will find the time. If not, maybe the top 3 scenarios from the TOME contest could install with the mod. Something will work out.Also, I expect this to be the last update to TOME, outside of bug and balance changes. More content will almost certainly not be added.
Oh and ive been comapring the horse archers from the original AOK to the ones in the mod. To be honest I think the originals look better, more detailed. Shame we already have enough on the plate for this release.
I rather like both horse archers, otherwise I would not hesitate to replace them. I thought of replacing the elven CA, just because it is the last aokish unit left, but I think that's a tad obsessive. We're at the point we've changed every graphic once, most twice, and a few three times. Gotta draw the line somewhere or we won't finish.The native men CA is shrunk a little in the current version, it looks a little nicer full size which it will be in the next version. That goes for several of my units.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king

[This message has been edited by Mr Wednesday (edited 01-02-2014 @ 05:24 PM).]

dfg3
Squire
posted 01-03-14 04:43 PM CT (US)     2726 / 3913       
So are you going to add any in-game music?

Now there are a few units, like Rivendell's Cano, that don't have sounds while attacking. I was also thinking that the Mumak archer tower could shoot more like the Chinese chokonu with a lot of arrows, and you could add more archers onto the top as well.

And if you want to add any taunts I could make a lot and have them all run through you.
Sir Robert Bruce
Squire
posted 01-03-14 06:49 PM CT (US)     2727 / 3913       
Music: good idea, maybe movie soundtrack? (or would this be copyright infringement)

Mumak: You've got a unit with high hp and you want large attack too?!?

Taunts:modifications of the commands, too?

my ideas (mostly pivotal quotes-- that I didn't quote correctly):
'What's the hobbit gots in his pocketses?'
'I would cut thy head off--if only it was a little lower'
'YOU...SHALL...NOT...PASS!!!"
'There's enough for both of us. 'May the best man win.'
'*ringwraith scream*'
'What has happened here? The forest--gone! Rooaar!'
'A dark evil has fallen on Middle Earth'
'Mouth of Sauron, come forth with thy armies!'

Rivendell Cano: silent assassin if somebody's not paying attention! *lol*

Religion: Man going to God<<<<>>>>Christ: God coming to man
Marx: What's yours is mine<<<<>>>>Christ: What's mine is yours

Creator of Glen Cairn Beta map (sorry I couldn't hotlink)
CIP: William Wallace-The Bravest Heart & Three Brothers Campbell

[This message has been edited by Sir Robert Bruce (edited 01-04-2014 @ 11:00 AM).]

battlechaser
Squire
posted 01-04-14 04:49 AM CT (US)     2728 / 3913       
how close are we from a release now ?
Wolffis
Squire
posted 01-05-14 10:59 AM CT (US)     2729 / 3913       
I have played this mod on the date are released to May of the last year. And i have one word to say what i think of this mod: Amazing!!

I really liked this mod, for me, is the best mod i have played for AoK. It's my honest opinion.


And, you have a date for the new update? I followed the new features will be in the next update and in the complete version of the mod. And i am very ansious for the update!

And sorry for my english...
Mr Wednesday
Cavalier
(id: matty12345)
posted 01-05-14 01:10 PM CT (US)     2730 / 3913       
I'm pretty sure it will come out in 2014.

Beyond that, I'm not making any more promises, I have been terrible at release dates.

As for those asking for taunts, I'll look into maybe changing a few. The basics like yes and no need to be the same.
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 ··· 60 ··· 70 ··· 76 77 78 79 80 ··· 90 ··· 100 ··· 110 ··· 112  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Kings Heaven | HeavenGames