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Age of Kings Heaven » Forums » Mod Design and Discussion » Tales of Middle Earth - Version 0.8.13 Released!
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Topic Subject:Tales of Middle Earth - Version 0.8.13 Released!
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Mr Wednesday
Cavalier
(id: matty12345)
posted 08-18-12 03:58 AM CT (US)         



Complete Visual Recreation of Middle Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unique Gameplay to recreate the War of the Ring


Fully Functional and Engaging Mulltiplayer Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Scenario Editor for Designers


Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlorien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgul.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Numenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhun.


Battle on new random maps based on real Middle Earth locations.

Research countless new technologies and decide the path of your race with faction choices.

Enjoy the rich world of Middle Earth as presented by one of the largest modifications ever produced for Age of Empires II.

Create that LOTR campaign you always had in mind or play online against a friend!



Current Version: (Version 0.8.13) :: Release Date: 9/15/18


Current Development Notes:
Change Log - Find out what's changed in the latest version.

The current version of Tales of Middle Earth is fully playable. Later versions will improve balance, eliminate bugs, and possibly implement some final features. If you would like to report a bug or suggest changes, please leave a comment below or add a bug report to the github page.

NOTE: As Tales of Middle Earth is currently in a pre-release version, we ask that you bear with any discovered bugs or imbalanced stats for units or technologies. Please report any issues, and we will work hard on solutions.


The road goes ever on and on...

[This message has been edited by Mr Wednesday (edited 11-17-2018 @ 00:41 AM).]

AuthorReplies:
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-05-13 04:50 PM CT (US)     1716 / 3909       
Hmm, not sure I really like my idea anyway, but:



The bead around the middle is too big and some of the other dimensions might need adjusting. Just another idea.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Carter938
Squire
posted 03-05-13 05:02 PM CT (US)     1717 / 3909       
Well, it looks very eastern. Ill try it and post here. Any other ideas?

Anyways, I played with the coloring of the roofing texture (I forgot to resize it while I was in sketchup).



This one is halfway if thats too bright:



What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-05-2013 @ 06:05 PM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 03-05-13 06:43 PM CT (US)     1718 / 3909       
Jorgito, on your cd of units, can you check if you have a chariot? I know I asked already, but the chariot (and the gate for Harad) are all I have left on my to do list, and it would be awesome to scratch that off.

Pleeeaaasse???

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
qaz123tfg
Squire
posted 03-05-13 07:35 PM CT (US)     1719 / 3909       
Jorgito,

"Or the new simple version-"

The simple version looks best!

"Sure! i need to organize everything in folders and make a small tutorial because right now is a friken mess that only i understand it hahaha."

Thank you kindly. Looking forward to it.


Carter938,

The "halfway" one is great!!
Jorgito_aqua27
Squire
posted 03-06-13 00:44 AM CT (US)     1720 / 3909       
Sorry Matt i dont have any, but i could make one if you want.

Here you have the Noldor movie elves:



I know i know, now somebody will rage because the swordsman and archer are not using helmet... let me explain you why:

If everything use a helm, everything looks like the same guy with diff weapons, now if you look closer you will see that the armour design is different in every unit, and also the hair colour is blonde, brown and black.

Matt i will post the animations that i fix to made them more "simple" to fit better with aok, let me know what do you think:

two handed (like in the movie):


swordsman:


pikeman:


archer:


walk:


death:


I am finishing the galadhrim elves and will get the mithlond guys too if i have more free time.

___

This set is uploaded in the dropbox too, please dont touch the other sets i am rendering again some stuffs.

[This message has been edited by Jorgito_aqua27 (edited 03-06-2013 @ 01:11 AM).]

Achesun
Squire
posted 03-06-13 01:18 AM CT (US)     1721 / 3909       
Very nice Noldor elves, Jorgito!

May I ask you something about making units with 3D programs? What should I do to make the rendered units have their shadows on the ground, do I need to place a plane under them or something?
ModRocker
Squire
posted 03-06-13 04:39 AM CT (US)     1722 / 3909       
Damn! I can't think of the right words for those units but wow, great work Jorgito. Looking at all these new units I can't help but look back at your older work, from copy paste to converting civ 3 mods to your older 3d models from 2008. You've reached the point where your units match the quality of ensemble studios. Thank you for sharing everything you make, I'm so stoked for the next update...I just hope at least half of your units make it in the mod before pulkit and matt decide to call it quits. I remember when you first started modelling units, you had so many problems and the animations were just horrible. But the worst part was how poorly the textures were, everything was fuzzy. My point is you've come a very long way and it only seems like yesterday that matt and pulkit were telling me not to get my hopes up and to basically forget about your graphics, which for a long time I obsessed over. Matt even suggested that your units were all basically just single frames copied over screen shots. Seeing your units animated only verifies the unprofessional quality you've come to master. Everything is so clean, there are no fuzzy textures, the lighting is perfect, the weapons all look fleshed out, by that I mean there are no frames where they disappear or lose their detail. Thank you Jorgito, you are the man! One more thing, I'm not trying to attack you matt but Jorgito's mumak is really well made, can I vote to use his? I don't know how to put this nicely but the current one just doesn't look good, the model itself is ok but for an aok unit it really doesn't fit. No one has seen Jorgito's mumak animated or let alone in game so I know this is a big factor too but graphically, Jorgito's mumak couldn't look any better. However my main complaint is with the tower, you already know. I know your more concerned with the main goals which is awesome because it's rare to see designers stay as organized as you guys but if you don't feel you have the time, I'll copy jorgito's mumak over the current one, just for comparison though. I apologize if I'm being pushy, I just want the mod to be as good as possible but no one could have ever done a better job than you two so don't let my comments discourage you guys from working on this.

[This message has been edited by ModRocker (edited 03-06-2013 @ 05:54 AM).]

Pulkit
Squire
posted 03-06-13 04:47 AM CT (US)     1723 / 3909       
Rest assured, Jorgito, I won't touch your units in the Dropbox until you give a green signal.

But yeah, I've already planned several new things in the mod to incorporate your units!

Tales of Middle-Earth | Don't miss it
Carter938
Squire
posted 03-06-13 05:04 AM CT (US)     1724 / 3909       
Although id have to agree with ModRocker on the mumak, i dont think it should be redone till another update. Weve already got a lot.on our plate.


What did Pippin do when he got drunk? He started to feel Merry!
BF_Tanks
Squire
posted 03-06-13 05:31 AM CT (US)     1725 / 3909       
Am I the only person who thinks that the Mumak is just fine the way it is?

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Pulkit
Squire
posted 03-06-13 05:52 AM CT (US)     1726 / 3909       
No, I'm with you.

People are going to go craaazy when they play the Mumaks with the new updates on Harad!

Tales of Middle-Earth | Don't miss it
ModRocker
Squire
posted 03-06-13 05:59 AM CT (US)     1727 / 3909       
I edited my comment about the mumak, I felt I came off as a little too rude but maybe we could use both? Matts mumak could be the ranged one and jorgito's the melee?....no? oh well, :P as much as I'd love to see all of jorgitos units in the mod, I gotta respect the guys opinions who made this mod possible
Carter938
Squire
posted 03-06-13 06:07 AM CT (US)     1728 / 3909       
Wait so the Harad buildsets for this update? I thought we were releasing the new Harad, Rhun, Rhovanion, and Rohan buildsets in the next one.

Seb, I will almost definetely have time to be on Skype tonight.

This is a question for everyone that im putting to a vote:

1. Which would you like:

A: The current Rhun textures (The ones im doing)
or

B: For them to be redone?

2. Which would you like:

A: For me to keep the current Rhun design scheme (EDIT 9:06: Sebs work is appreciated also if hes up to it))

or

B: For them to be completely redone?


By the number of votes that are tallied up will make the decision. I want to get as much input from you guys as possible. Just leave your vote for #1 and #2 (Either A or B for Each) and ill count them up.

And Matt, could we see a peak at more of the Harad buildings. From what Ive seen so far of them, theyre amazing and a really good fit for Harad.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-06-2013 @ 08:06 AM).]

PhatFish
Mr. Beta
posted 03-06-13 06:30 AM CT (US)     1729 / 3909       
Been quitely following this.
You've reached the point where your units match the quality of ensemble studios.
Took the words right out of my mouth, absolutely amazing and great attention to detail, keep up the fantastic work!



MarcAnton
Squire
posted 03-06-13 07:40 AM CT (US)     1730 / 3909       
@Carter: The first one is definitely too bright

But as I said I would prefer only one roof, and then you can decide which variant (straight,concav or convex) you deem best





@Matt LiVechi: If you tell me what I need to do to readjust the HaradGate I can also try to do that.

[This message has been edited by MarcAnton (edited 03-06-2013 @ 08:03 AM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 03-06-13 07:58 AM CT (US)     1731 / 3909       
Lots to get to:

Elves - Simply put, they're excellent. The animations are the smoothest I've seen from you and you nailed the look. And elves don't need helmets, how else will we see their long hair?
Matt even suggested that your units were all basically just single frames copied over screen shots
I wasn't suggesting, it was true. If you look, the background was the exact same in every screenshot. My point was that they were just pasted into AoK, not actually implemented in game. They still aren't in game, which as Pulkit mentions is still quite the amount of work. I wasn't trying to imply Jorgito was incapable of rendering them, or anything silly like that. Only that he never did.

And really, if I was a bit cranky when I said it, you have to give me a pass. I've been answering questions about those previews for years.
Am I the only person who thinks that the Mumak is just fine the way it is?
I dunno! I actually like it better because I always thought the movie versions with six tusks were stupid. But if you really want the films, I guess I can understand why people prefer Jorgito's. His also is not in 256. The aok conversion really messes up big units.
Wait so the Harad buildsets for this update? I thought we were releasing the new Harad, Rhun, Rhovanion, and Rohan buildsets in the next one.
Harad (minus the gate which I will do tonight) and Rohan are all done, so they go in. Rhovanion buildings may or may not ever get added. Rhun buildings go in when we have something to add.

I also have the most awesome concepts for Rivendell buildings, which will allow me to do them to everyone's satisfaction without making the flimsy weak buildings from the films. I'm actually really excited to try them out. But I won't try making them until some distant future.
This is a question for everyone that im putting to a vote:
I talked to Seb recently and I think he's fairly burned out from his binge on terrains. You might end up being our only option for Rhun anyway.

For this update, Rhun can use harad buildings. Similar enough.
And Matt, could we see a peak at more of the Harad buildings. From what Ive seen so far of them, theyre amazing and a really good fit for Harad.
Every time I post one, I get the same scale complaints, over and over again. It's easier on me if people wait to see them in game. I have faith that the set when viewed as a whole in action will be very popular.
------------------
Concerning all these extra units. I'm super excited to see how Pulkit is going to implement them. I'm definitely for his implementation method; I'd rather have half the units added in cool ways than all of them just used as boring reskins. A reskin mod is cool to look at, but won't be played much. ToME's different gameplay might hold onto a larger audience.

Also, concerning ModRocker's concern that we might quit before the new units make it into the mod, I can't speak for the future but that's not my plan. I'm planning to adopt Kor's model of slow but steady updates. I know I can't keep the current pace up, but I'll just work slower instead of quitting. At least until I feel the mod is done, which is still probably a little ways away.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Carter938
Squire
posted 03-06-13 08:00 AM CT (US)     1732 / 3909       
Hmm, can you tell me why youd like only one roof? Its not a bad idea, but id just like to know what your reasons are. I thought double roofs would help give it an "eastern" feel and distinguish the Easterlings from Harad and Rhovanion. I think the one roof makes it look a little plain and smaller. But like I said its not a bad idea, id just like to know youre reasons thats all . Dont forget to vote please. Thanks.

Matt, I can never understand why youre getting scale complaints! Your buildings are fantastic. I support using Harad buildings as a placeholder for Rhun this update, I wasnt expaecting to get Rhun done this update, so Im pushing for a release of them by the end of this month.

Sebs getting burned out. Thats dissapointing, but I understand. His terrains are awesome and I applaud him on that, and if I was him, having to do all those little terrains and make them fit perfectly, I would have gone insane by now.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-06-2013 @ 08:05 AM).]

MarcAnton
Squire
posted 03-06-13 08:11 AM CT (US)     1733 / 3909       
@Carter: It's probably just personal preference but comparing my photoshopped version and the original version it is quite easy to see that the double-roof results in some awkwardly high roofs that are as tall as the other half of the castle (50% castle 50% roof if you get what I mean)

Here is a comparison shot. I hope you also noticed the door I increased in size (green arrow) which in the original version is a tad too small

[This message has been edited by MarcAnton (edited 03-06-2013 @ 08:14 AM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 03-06-13 08:12 AM CT (US)     1734 / 3909       
Two things I missed:
Sorry Matt i dont have any, but i could make one if you want.
YES! Please, I don't really like my chariot all that much, and I don't particularly want to spend another couple evenings on only to post it and read all the complaints.

Carter, I think I might agree with Marc about the roofs. The reason they don't look right is probably that they are almost as big as the rest of the building. If the top roof was like half the size of the bottom it might be better, or eliminate it entirely.

Also, convex or straight, but not concave. Concave is the elvish roof style for ToME, and it won't look right if it is shared by rhun.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
MarcAnton
Squire
posted 03-06-13 08:33 AM CT (US)     1735 / 3909       
@Matt&Carter: Matt, leaving out that top roof also seems to be a good idea. I did a quick&dirty photoshop just to see what it would look like and I think this would be better:

[This message has been edited by MarcAnton (edited 03-06-2013 @ 08:43 AM).]

Carter938
Squire
posted 03-06-13 11:26 AM CT (US)     1736 / 3909       
Marc, to be Honest, that one looks terrible. I am planning on having an open fortication area on my barracks though, like in the picture. But a huge open top just dosnt look good.

Im probubly going to go abck and still ahve two roofs, but make make that area samller and make the top roof smaller than the bottom, so it dosnt look so huge. Im also going to add some fore detail in because of the space it will create. Would you guys like something like a minaret or another tower or something?

I still think, though, that the castle needs to look like a big, intimidating, fortified building that the enemy dosnt want to tangle with. It needs to look like it can pack a punch and take lots of damage, like how real world castles are.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-06-2013 @ 11:29 AM).]

MarcAnton
Squire
posted 03-06-13 11:42 AM CT (US)     1737 / 3909       
Marc, to be Honest, that one looks terrible. I am planning on having an open fortication area on my barracks though, like in the picture. But a huge open top just dosnt look good.
*Sigh* why does it look terrible? It is of course just a simple photoshop with lack of detail and blurred colours to show that you could add embattlements on top of that tower. It wouldnt have to be plain, noone said that! You could add a roof, you could add boxes&kegs etc etc.
I still think, though, that the castle needs to look like a big, intimidating, fortified building that the enemy dosnt want to tangle with. It needs to look like it can pack a punch and take lots of damage, like how real world castles are.
And a huge wooden roof will make it look more intimidating and "like it can pack a punch and take lots of damage"? :P
Just being picky.
Carter938
Squire
posted 03-06-13 11:48 AM CT (US)     1738 / 3909       

"*Sigh* why does it look terrible? It is of course just a simple photoshop with lack of detail and blurred colours to show that you could add embattlements on top of that tower. It wouldnt have to be plain, noone said that! You could add a roof, you could add boxes&kegs etc etc."
___________________________________________________________

Well, adding a roof works. Apologies, I thought you meant just the plain flat battlement.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-06-2013 @ 11:49 AM).]

Mr Wednesday
Cavalier
(id: matty12345)
posted 03-06-13 11:49 AM CT (US)     1739 / 3909       
Marc, to be Honest, that one looks terrible. I am planning on having an open fortication area on my barracks though, like in the picture. But a huge open top just dosnt look good.
More importantly, now it just looks generic, because everything that made it Rhun is gone.
Im probubly going to go abck and still ahve two roofs, but make make that area samller and make the top roof smaller than the bottom, so it dosnt look so huge. Im also going to add some fore detail in because of the space it will create. Would you guys like something like a minaret or another tower or something?
More detail is always better. And yes, the smaller top roof might do the trick and make it a little less top heavy.

I realize we are being really nitpicky, and if at any point you get tired of hearing the suggestions let me know and I'll stop. I can relate if that's the case. Until then, I have another idea.

Have you thought of trying some more Turkish or Indian style roofs on your model? Something like what seb posted for roofs a few pages ago. You could even keep the colors the same as now, but put them on a different style roof. Also, maybe have two styles that you alternate between? Harad has domes and rounded roofs, Gondor has octoganal domes and triangle roofs, etc. Maybe if you had a tower variation of your roof it would add some variety.

I've gotten used to your color set though, and I think that 'halfway' color roof was pretty perfect. I still think there are too many tiles on each roof, and bigger ones might be better, but I might be wrong.

I'll be on tonight if you want to catch me on skype.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
MarcAnton
Squire
posted 03-06-13 11:55 AM CT (US)     1740 / 3909       
True, it would just make it look more castle-ish but less Rhun-ish
Carter938
Squire
posted 03-06-13 12:11 PM CT (US)     1741 / 3909       
Sure Matt, Ill definetly be on skype tonight. I think the two roof types is a good idea. Like for the larger parts and rectangluar buildings, I could use the regular Eastern roof that I currently have. but for towers and circular buildings, I could use one of those kind of "nipple" shaped domes (like the middle eastern ones, dont know how else to describe those domes except for nipple shaped lol ). Basically like Sebs roofs. Does that sound good?


What did Pippin do when he got drunk? He started to feel Merry!
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-06-13 12:16 PM CT (US)     1742 / 3909       
I think 'tear drop' is a more accurate description, but yeah, that's what I was thinking.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Mr Wednesday
Cavalier
(id: matty12345)
posted 03-06-13 12:18 PM CT (US)     1743 / 3909       
Oh, and Pulkit:
Almost all of them. I have recorded the percentage reduction for all units if you'd like to know (they range from "70-95% of original size")
Can you tell me what if any resizing was done on the ranger? I've been using it for measurement recently.

Alas, seems my new units may require your correction as well. Sorry about this.

"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
Carter938
Squire
posted 03-06-13 12:26 PM CT (US)     1744 / 3909       
Quote: "I think 'tear drop' is a more accurate description, but yeah, that's what I was thinking."

__________________________________________________________


You have no idea how much I just facepalmed. :P


What did Pippin do when he got drunk? He started to feel Merry!
Marcos Campos
Squire
posted 03-06-13 01:29 PM CT (US)     1745 / 3909       
Congratulations to all tome team

@Pulkit: Thanks, only Fantastic Work!

@Carter; just a ideia, I think Rhun it is a mixture of Middle east and Russia Mythologic, anyway i like your buildings.



@Jorgito; I love your work, I'm anxious for the new Graphic Pack.

Big Hug and sorry my english language

Marcos Campos or Markondek
Carter938
Squire
posted 03-06-13 01:52 PM CT (US)     1746 / 3909       
Thanks Marcos. Ill see if I cant weave that into my buildings. For Rhun, im mainly taking inspiration from Persian, Eastern European (Russia included), Japanese, and Mongol architecture and art. In my future.designs youll probubly see alot of all. Thank you for.your input .


What did Pippin do when he got drunk? He started to feel Merry!
Carter938
Squire
posted 03-06-13 04:42 PM CT (US)     1747 / 3909       
Hey guys, made some edits, how about something like this? Roofs still too big?
(Note: I will be adding in more detail.)




Matt, Im on skype right now so send me a msg when you can.


What did Pippin do when he got drunk? He started to feel Merry!

[This message has been edited by Carter938 (edited 03-06-2013 @ 05:42 PM).]

MarcAnton
Squire
posted 03-06-13 06:04 PM CT (US)     1748 / 3909       
@carter: I really think you are improving with your buildings and that the TownCenter and the Castle do look nice. I didnt want to be overly nitpicky, it is just that I don't like that whole double-roof design

But please keep up with your good work

[This message has been edited by MarcAnton (edited 03-06-2013 @ 06:05 PM).]

ModRocker
Squire
posted 03-06-13 06:37 PM CT (US)     1749 / 3909       
I remember wanting to make a rhun set a little while back. carters designs are a lot different than what I would have done but I actually really like his buildings. The main texture looks good, he's improved a lot and always uses peoples advice. carter don't worry too much about getting it perfect. creativity needs to come naturally and forcing it to look perfect is only going to frustrate you. When the time is right, you'll find inspiration and get the right look for the roof.
Carter938
Squire
posted 03-06-13 08:14 PM CT (US)     1750 / 3909       
Thanks to all you guys really makes me want to get these buildings done.


What did Pippin do when he got drunk? He started to feel Merry!
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