ModRocker
Squire
posted 12-18-12 02:41 AM
CT (US)
364 / 3940
i cant get the mod to install properly, its very bugged for me. However I did open the graphics in drs editor and I was impressed by the units. My favorite buildings are the gondor, they are a work of art, i didn't like the others though. I was disappointed that there wasnt a dwarf civ. also, why isn't angband in the mod? I didn't see the rohan swordsman from bome, could you guys please include it, it's a very good unit and one of my favorites from bome, I wanted to try and make an archer unit to match it.
ModRocker
Squire
posted 12-18-12 04:00 AM
CT (US)
368 / 3940
"detract from the lure of aok"
your joking right?
ModRocker
Squire
posted 12-18-12 06:06 AM
CT (US)
372 / 3940
ok well I don't want to scare off people by having unique buildings for all the civs but it worked in swgb and jorgito originally wanted all the civs to be completely unique, I mean I'd like to design a couple sets. I don't think it would ruin the experience at all.
palabor
Squire
posted 12-18-12 07:49 AM
CT (US)
377 / 3940
Where can I download the "C-Patch?"
John the Late
Knight
posted 12-18-12 08:05 AM
CT (US)
379 / 3940
@Modrocker: In SWGB there are only 6 civs at all! Here one would have to do a whole 18 sets! This is pretty much work, and personally I'm ust fine with havin the same sets for like Gondor and Numenor or Mordor and Dol Guldur etc.
palabor
Squire
posted 12-18-12 08:06 AM
CT (US)
380 / 3940
Thanks! Had just found it myself.
Hope I will be able to download TOME overnight. Looks good!
ModRocker
Squire
posted 12-18-12 09:23 AM
CT (US)
381 / 3940
i didn't mean replace every last civ and i dont expect matt to do it all, i just thought in further updates maybe more variation could be done, that is all.
ModRocker
Squire
posted 12-18-12 11:41 AM
CT (US)
382 / 3940
I finally got the mod to work properly, I'm actually pretty impressed by what you guys have done. the alliance system is a lot better then what i expected and makes a lot of sense, since theres so much history in middle earth, being able to choose how the different factions progress gives a lot of variety to the complexity of it all. I would have liked to have seen custom unit skins for the basic units, but I understand why you did it this way.
pulkit, earlier you said you didnt like the rohan swordsman because it resembled the berserk too much. theres a lot of units that resemble the unit they were made from, i would love it if you included the rohan swordsman. also you might not like this idea, but why not have some bome buildings in the mod? you could have the evil set in bome be the angmar and the realms in exile buildings be arnor. its just a suggestion, i just like variety but it doesnt matter. theres also a few units from bome i think should be included, such as the hobbit, dragon, orc banner bearer, siege weapons. finally the mod needs some warg units.