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AI & RM Scripting
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Age of Kings Heaven » Forums » AI & RM Scripting

  Topic Originator Replies Last Updated
[ ] Sticky: Userpatch AI Scripting Ladder 2.0 15
[ ] Sticky: AI scripting F.A.Q. (ask your questions here!)
Page 1 · 12 13 14
692
[ ] Sticky: Random Map Scripting Links and FAQ 19
[ ] Some AI questions: chat-to-player and lumber/mining camp 6
[ ] The Userpatch AI Scripting Ladder
Page 1 · 10 · 22 23 24
1174
[ ] Attack specific player and specific units 0
[ ] Unique Units 2
[ ] Attack while moving to a target 0
[ ] AI troops to flare 1
[ ] set_avoid_player_start_areas with number_of_tiles vs land_percent 0
[ ] Missing Opening Parenthesis 1
[ ] attack walls AI + triggers 0
[ ] Assinging Specific Units to attack Walls 0
[ ] Moving individual unit IDs with AI 13
[ ] AI scripting in Visual Studio Code - Extensions 0
[ ] ERR: 5001 file open failed 0
[ ] Does HD support userpatch 1.5? 1
[ ] Where can I find all imformation of ai scripting? 2
[ ] RM Object generation problem 1
[ ] What is min_placement_distance? 4
[ ] RMS Discord and Contest 1
[ ] 'if' inside rms comments 3
[ ] Add trading to default AI? 2
[ ] Ai's for New civs 4
[ ] creating new forest-types using User-Patch 1
[ ] how to detect african kingdoms or the forgotten in my random map script? 4
[ ] AoK Coastal Map script? 2
[ ] Slimmer RMS: ES@The_Unknown_v2 loses 31 KB! 1
[ ] Ai script goal trigger problem 15
[ ] Modded units in random map scripts 2
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