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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Sticky: The AOKH Modders Guild
Page 1 · 10 · 14 15 16
557
[ ] Sticky: Steam Workshop and other sites: Mod re-uploads.
Page 1 2 3
104
[ ] Sticky: The Forge II: Projects in Progress and Completion 11
[ ] Age of Chivalry - Download Now!
Page 1 · 20 · 40 · 60 · 80 · 100 · 120 · 140 · 163 164 165
5752
[ ] Emperor Patch 0
[ ] Burmese Architecture set
Page 1 2
40
[ ] Released! - Portuguese Civ Mod III
Page 1 2 3 4
109
[ ] Unit/Building Concepts
Page 1 · 10 · 20 · 25 26 27
933
[ ] Sketchup 3D Building Modelling Tutorial by AbeJin 1
[ ] Tales of Middle Earth - Version 0.8.13 Released!
Page 1 · 20 · 40 · 60 · 80 · 100 · 110 111 112
3909
[ ] Asking a aoe2 mod name I saw on twitch 5
[ ] Adding new graphics for eyecandy units in Independent Architecture 12
[ ] Video tutorial for modding in Photoshop 3
[ ] Concerning AI player names 1
[ ] Elephant Archer 4
[ ] Independent Architecture for 5.8 8
[ ] Original Icons 2
[ ] Help with strings 2
[ ] Sengoku Total Conversion
Page 1 · 11 12 13
451
[ ] Change building shadow black color 0
[ ] Datamod for "faster" play 5
[ ] SLX Studio - A new SLP and DRS mod tool.
Page 1 2
48
[ ] Indian Buildings
Page 1 · 7 8 9
301
[ ] Proposal Sassanaid architecture (help needed!!)
Page 1 2 3
90
[ ] Adding AOE:DE graphics to AOK 4
[ ] How to make a gaia building untargeteable by players? 3
[ ] Anyone knows how to give "attack ground" property to a tower? 5
[ ] Adding new civilizations, are there in-build thresholds? 0
[ ] Did AnimalMan ever finish his animals? 3
[ ] Human-editable language files for AoC 6
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