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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Sticky: Steam Workshop and other sites: Mod re-uploads.
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96
[ ] Sticky: The AOKH Modders Guild
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555
[ ] Sticky: The Forge II: Projects in Progress and Completion 11
[ ] Mod Research Time Issue 2
[ ] Tzars and Salesmen - a new alternative expansion (and putting to use the wonderful efforts of fr_steve
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58
[ ] Human-editable language files for AoC 5
[ ] Unit/Building Concepts
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923
[ ] SLX Studio - A new SLP and DRS mod tool.
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47
[ ] True nomadic Hunic set 16
[ ] Medieval Chronicles 26
[ ] Age of Chivalry - Download Now!
Page 1 · 20 · 40 · 60 · 80 · 100 · 120 · 140 · 162 163 164
5731
[ ] Introducing Advanced Genie Editor 3 with Language DLL Editing
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667
[ ] Change Graphics Mod for an specific civilization 1
[ ] New Graphics - Enhanced Interface Edition 14
[ ] Help to zombie villager auto-attack wolfs 1
[ ] Released! - Portuguese Civ Mod III
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108
[ ] Custom "builtin" Random Maps 5
[ ] Color Pallete 4
[ ] How to mod Images on History Section 16
[ ] Imagine a Shenlong mod 1
[ ] Age of Empires II: The Last Battle mod
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125
[ ] [Help] How to change the cursor? 0
[ ] AGE Changes don't show up 0
[X] About a splendid mod set in Japan... 1
[ ] Proposal Sassanaid architecture (help needed!!)
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59
[ ] Sengoku Total Conversion
Page 1 · 11 12 13
443
[ ] Age of Kings: Realms
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602
[ ] How to disable monk voices/shrieks during battles? 0
[ ] Tales of Middle Earth - Version 0.8.13 Released!
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3907
[ ] How to make Monks Convert all Buildings? 3
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