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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Adding archers and slingers to AOE2:DE 1
[ ] Why can I not replace scenarios in exisiting campaigns with Campaign Manager?? 6
[ ] How Do i get Textures On Buildings (2d editing) 3
[ ] See how Emperor Patch 2.1 looks 13
[ ] Bonus idea: rebuild a deleted building for free 13
[ ] Goths technology tree bug found 4
[ ] My Aoe2 Mod at Moddb 1
[ ] Presents to make, material for the taking, looking at Vardamir 3
[ ] decompile akx without MPS? 6
[ ] All hero of Three Kingdoms in Dynasty Warriors 2
[ ] What you think of my water terrain 6
[ ] Looking for play-testers, new project, beta is in the blacksmith... 1
[ ] Please advise - sprites not working properly when I try replacing them 4
[ ] Animals of Zoo Tycoon 3
[ ] how to make the slp file by Dynasty Warriors 2
[ ] True nomadic Hunic set 21
[ ] Is it possible at all... 0
[ ] Simple question: How to make new buildings appear in Tech Trees? 3
[ ] Khmer villagers 1
[ ] Editing technology tree? 12
[ ] The IntroScreen of Death 0
[ ] The luring shepherd... anywhere in the unit data? 0
[ ] The oddest Bug ever 6
[ ] Is it posible to program a bonud that makes a unit spawn everytime you build a certain building in HD or DE? 2
[ ] Is it possible to create a save editor for profile.nfp? 0
[ ] Scenario Question 0
[ ] Aoe2 DE need help changing a mod 0
[ ] Aoe2 DE issue with mods 2
[ ] Viking building set by Danyyy 8
[ ] Monks auto convert using Advanced Genie Editor ? 2
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