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Mod Design and Discussion
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Age of Kings Heaven » Forums » Mod Design and Discussion

  Topic Originator Replies Last Updated
[ ] Sticky: The AOKH Modders Guild
Page 1 · 10 · 15 16 17
571
[ ] Sticky: Steam Workshop and other sites: Mod re-uploads.
Page 1 2 3
104
[ ] Sticky: The Forge II: Projects in Progress and Completion 11
[ ] Introducing: Possidon's Eye-Candy Expansion 6
[ ] Tales of Middle Earth - Version 0.8.13 Released!
Page 1 · 20 · 40 · 60 · 80 · 100 · 110 111 112
3922
[ ] Dark ages mod
Page 1 · 4 5 6
202
[ ] Viking buildings by Dynasty_IV 0
[ ] Couple AGE Functions 1
[ ] Is there a way to improve the conversion resistance of a specific unit/class? 10
[ ] Unit/Building Concepts
Page 1 · 10 · 20 · 26 27 28
956
[ ] Released! - Portuguese Civ Mod III
Page 1 2 3 4
113
[ ] Lithuanian voices anyone? 4
[ ] How AI act with data editing 0
[ ] True nomadic Hunic set 20
[ ] Age of Chivalry - Download Now!
Page 1 · 20 · 40 · 60 · 80 · 100 · 120 · 140 · 163 164 165
5762
[ ] Anyone get "Forced Player Color" to work? 6
[ ] Help with string file - AoK HD 4
[ ] Move scenario description field in custom campaigns 0
[ ] Rise of Civilizations - Project 4
[ ] Unit Request 5
[ ] Independent architecture and Dark Ages 4
[ ] UP effect_amount not working? 0
[ ] Genie editor: how to make missed shots do full damage? 7
[ ] Some off-topic questions 0
[ ] Burmese Architecture set
Page 1 2
54
[ ] Introducing Advanced Genie Editor 3 with Language DLL Editing
Page 1 · 10 · 18 19 20
675
[ ] Play damaged savegames 0
[ ] How to modify the monk's healing animation? 1
[ ] Grant team bonus to conqueror? 3
[ ] Are These Mods Possible? 2
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