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AI & RM Scripting
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Age of Kings Heaven » Forums » AI & RM Scripting » Modded units in random map scripts
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Topic Subject:Modded units in random map scripts
Powery
Squire
posted 07-07-18 10:10 AM CT (US)         
Is it possible to place modded units (with a new unit ID) through a random map script?
AuthorReplies:
MrMew
Huskarl
posted 07-08-18 05:22 AM CT (US)     1 / 2       
Yes you can, you just need to know the id number (there might be some other trickery ways too).
you need to define a constant.
eg:

(defconst unit1 889)

then you can call it with the train thingo as unit1

Time of Tea
Still in the Dark Age
Don't be a melodramatic clown. ~Mr Wednesday
Powery
Squire
posted 07-09-18 02:53 PM CT (US)     2 / 2       
thank you
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