It's been only 4 days since the last University update, but we have seven new articles that have been added to the University! Modders are in luck this time around, with four new modding articles.
So, let's start with those modding articles. The first article, by TriRem showsHow to Add New Building Sets . This is an important step in any graphics mod, and it's well worth a read.
Another important step in modding is adding new icons to your modded units. MrMew show you how to do thathere with Turtle Pack. The article is also a good guide on editing SLPs in general.
If your mod is still rooted in history, you may want to be able to alter the original ES campaigns so that they can be played properly with your new mod. This next article, also by MrMew, shows you how toConvert AoE II Campaigns to Other Modpacks .
The last modding article, the first of three articles by HockeySam18, is less of a how-to guide and more of article that gives advice for modders when they tackle water warfare. If you needA Guide to Modders Aiming to Rebalance Water Warfare , look no further.
Speaking of gameplay, the next article, also by HockeySam18, is a build order toPyc_Hawk's Teuton Tower Rush . While Pyc_Hawk isn't one of the top ranked players online, he's been using this strategy for a long period of time, and it might be a fun new strategy you haven't used before.
HockeySam18's last article is aboutDesigning A Realistic Forest . Getting forests right is one of the marks of a great scenario designer, and this article will get you a long way toward that goal.
Judging from the number of comments on its corresponding University forum thread, AzZzRu'sPHP SCX Editor is one of the most popular and intriguing guides that have been written in the University forum. This article demonstrates how you can use PHP code to automatically create really cool scenario designs and write triggers much more easily.
Currently there are onlyeight more articles in the University queue, so you can expect that our next University update will announce the complete addition of all the articles that have been submitted to the University at this point!
I'm going to run out of a job!
~`o´~ |\ Join the fresh and exciting AI Ladder for its fourth season!
´ ` |_\
| Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
\ / .....Hinga Dinga Durgen! - SpongeBob
`-=<.__.>=-´
So, let's start with those modding articles. The first article, by TriRem shows
Another important step in modding is adding new icons to your modded units. MrMew show you how to do that
If your mod is still rooted in history, you may want to be able to alter the original ES campaigns so that they can be played properly with your new mod. This next article, also by MrMew, shows you how to
The last modding article, the first of three articles by HockeySam18, is less of a how-to guide and more of article that gives advice for modders when they tackle water warfare. If you need
Speaking of gameplay, the next article, also by HockeySam18, is a build order to
HockeySam18's last article is about
Judging from the number of comments on its corresponding University forum thread, AzZzRu's
Currently there are only
I'm going to run out of a job!
~`o´~ |\ Join the fresh and exciting AI Ladder for its fourth season!
´ ` |_\
| Learn the joy of AI scripting in my guide: The World of AI Scripting
______|______
\ / .....Hinga Dinga Durgen! - SpongeBob
`-=<.__.>=-´