EDIT: Cant post WTH?
----------------------------------------------
These triggers are based on your area.
For more, visit http://karamja.net/bumis and refer to the forums. REGISTRATION CURRENTLY NOT MANDATORY
Bumis' Public Trigger Tricks / Area Concepts / V1
Inverted Area Concept
Contents:
1a. Area Based Experience Gains
2b. Area Based Music Player
3c. Leaving Home
====================================================
1a Exp per kill / Area Based
stone = exp
====================================================
Trigger0: Deactivator Function Loop (No) Startrun(NO)
effect: Deactivate: Exp - Default
effect: Deactivate: Exp - Town
effect: Deactivate: Exp - Outside Town
effect: Deactivate: Exp - Forest
effect: Deactivate: Deactivator
Trigger1: Exp - Default
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
Trigger2: Exp - Town
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
Trigger3: Exp - Outside Town
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
Trigger4: Exp - Forest
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
====================================================
1b Area Based Music Player
====================================================
TownArea(Deactivator)
Trigger0: (LoopYes) (Start On)
Condition: If Not Object in Area (NOT MEANS INVERTED)
Effects: Deactivate TownArea(YES)
Activate TownArea(NO))
TownArea(Activator)
Trigger1: (LoopYes) (Start On)
Condition: If Object in Area
Effects: Deactivate TownArea(On)
Activate TownArea(YES))
Activate TownArea(Off)
Trigger2
Example Effect: ClearInstructions
Example Effect: Timer(? var)
Activate TownArea(ON)
Trigger3
Effects: (Whateve you want)
Example Effect: ClearInstructions
Example Effect: Display Instructions (/w a sound)
Example Effect: Timer(? var)
====================================================
1a Exp per kill / Area Based
stone = exp
====================================================
Maybe you want to activate something after leaving an
Trigger0 - Left Home Activator (Loop NO) Starton (YES)
Condition: If Object Not In Area
Effect: Activate (Left Home)
Trigger1 - Left Home On (Loop YESorNO) Starton (NO)
Effects: ??? Whatever ???
You will find full version of this trigger guide at my website
karamja.net/bumis or my forumhttp://xbumis.freeforums.net/
Website: bumis.xyz
Workshop: http://steamcommunity.com/profiles/76561198110699788/myworkshopfiles/?appid=221380 https://www.youtube.com/channel/UCuiJlHCYeYDgbz30KwLsz5Q/feed
----------------------------------------------
These triggers are based on your area.
Bumis' Public Trigger Tricks / Area Concepts / V1
1a. Area Based Experience Gains
2b. Area Based Music Player
3c. Leaving Home
1a Exp per kill / Area Based
stone = exp
====================================================
effect: Deactivate: Exp - Default
effect: Deactivate: Exp - Town
effect: Deactivate: Exp - Outside Town
effect: Deactivate: Exp - Forest
effect: Deactivate: Deactivator
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone
1b Area Based Music Player
====================================================
Effects: Deactivate TownArea(YES)
Activate TownArea(NO))
Effects: Deactivate TownArea(On)
Activate TownArea(YES))
Example Effect: ClearInstructions
Example Effect: Timer(? var)
Effects: (Whateve you want)
Example Effect: ClearInstructions
Example Effect: Display Instructions (/w a sound)
Example Effect: Timer(? var)
1a Exp per kill / Area Based
stone = exp
====================================================
Maybe you want to activate something after leaving an
Effect: Activate (Left Home)
Effects: ??? Whatever ???
You will find full version of this trigger guide at my website
karamja.net/bumis or my forum
Workshop: http://steamcommunity.com/profiles/76561198110699788/myworkshopfiles/?appid=221380 https://www.youtube.com/channel/UCuiJlHCYeYDgbz30KwLsz5Q/feed
[This message has been edited by bumis (edited 07-17-2015 @ 02:14 AM).]