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Age of Kings Heaven » Forums » The University » Pyc_Hawk's Teuton Tower Rush (Approved)
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Topic Subject:Pyc_Hawk's Teuton Tower Rush (Approved)
HockeySam18
Dúnadan
posted 09-03-15 10:49 AM CT (US)         
This article has been approved and can also be read at the University. - Leif Ericson

I'm sure that many of you have heard by now of the dreaded Teuton tower rush. For those of you who haven't, you may be wondering why the Teuton tower rush in particular is so dreaded. What makes it more effective than that of other civs?

The answer is simple: the Teuton civ bonus that gives their towers double the garrison capacity. Being able to garrison more villagers means more firepower. This in turn means more damage done to enemy units as well as a huge advantage when fighting a defensive tower that can only garrison 5 units instead of 10. As another boon in this situation, Teutons get cheap farms, which means that they will have more wood left over for their towers when executing this strategy, and will have an easier time getting to Castle Age while simultaneously pulling this rush off.

One player in particular is quite adept at using this tactic, and has been doing so for a long time. If I'm not mistaken, Pyc_Hawk invented his own Teuton tower rush build order back on the Zone in 2001, and still uses it (or perhaps a slightly modified version of it) in competitive multiplayer today. It's a very odd build order, so beware, but also surprisingly effective! His build order/strategy is as follows:


- Villagers 1-3 (starting vills) : build two houses, then sheep
- Villager 4: chop straggler tree by the Town Center
- Villagers 5-6: sheep
- Villager 7: build house, then lure first boar
- Loom
- Villagers 8-9: sheep, then all vills on sheep gather from boar once it reaches the Town Center
- Villagers 10-12: boar/sheep
- Villager 13: lure second boar
- Villagers 14-15: boar/sheep
- Villager 16: build lumber camp (meanwhile villager 4 finishes the straggler tree by the TC and builds a mining camp by the nearest stone deposit)
- Villager 17: boar/sheep
- Villagers 18-19: stone
- Click up to Feudal. If you've done the build correctly, you can do this by the 7:30 mark (game time).

In the meanwhile, you'll want to have scouted out the enemy base to find out what they're building, where their resources are, what they're gathering, etc. Once you've clicked the Feudal button, move one more villager to stone (for a total of 4) and three more to wood (for a total of 4). Send eight (!) villagers and your scout forward to the enemy base. The remaining three villagers should build a mill and gather berries. Palisade in your stone miners so they can't be harassed by a drush or scouts.

When you reach the enemy base, you want to drop two towers simultaneously to deny some of their resources. It is very important that a) they are within range of each other (so that they can each shoot enemy units attacking the base of the other) and b) that both initial towers are outside the LoS (line of sight) of the enemy buildings/units (so they'll be surprised and won't have time to react to the foundations going up). Keep adding towers within the range of at least one preexisting tower and try to deny the enemy resources and surround their Town Center. It can also be helpful to surround the base of your towers with palisades or houses so that they are less vulnerable to attack.

Back home, you want to have enough food income from berries/deer/farms for constant villagers. Build a Blacksmith when you have enough excess wood and research Fletching to boost the attack and range of your towers. Adding archers to a tower rush is an excellent idea, for which you'll need some gold miners and an Archery Range. With a Blacksmith and an Archery Range you'll also be able to click up to Castle Age once you stockpile the necessary food and gold.

Thanks to Resonance22, we have a casting of a Teuton tower rush performed by Pyc_Hawk available as a reference. If you're interested in this tactic, then watch it and, most importantly, practice! Hawk is quite good at this - he's been doing it for almost 15 years, after all!

Best of luck on your conquests!
- HockeySam18

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1

[This message has been edited by Leif Ericson (edited 03-16-2017 @ 00:00 AM).]

AuthorReplies:
Leif Ericson
Seraph Emeritus
posted 09-06-15 02:21 PM CT (US)     1 / 5       
Approved!

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John the Late
Knight
posted 09-13-15 08:19 AM CT (US)     2 / 5       
You should take this with a grain of salt, as Pyc_Hawk is somewhat questionable of a player.
HockeySam18
Dúnadan
posted 09-13-15 10:04 AM CT (US)     3 / 5       
He's by no means an expert (my guess is he would maybe be able to get to around 17xx on Voobly), but I found it rather remarkable that he's been essentially doing the same thing for 15 years and is still finding success at a fairly high level of play.

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Cattle die, kindred die, every man is mortal:
But the good name never dies of one who has done well." - Hávamál

"Hockey is the only sport left for true men." - ax_man1
csgs_runescape
Squire
posted 03-27-17 09:11 AM CT (US)     4 / 5       
do teutons get murder holes for free immediatelly, or once they reach castle age?
Doidimais Brasil
Squire
posted 04-17-17 10:13 PM CT (US)     5 / 5       
Yes, once they reach Castle Age.

Forumer since June 2000
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